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> *Originally posted by **[grndmaster20](/forums/2737/topics/428207?page=6#posts-8429522):***
> > *Originally posted by **[JiffyJuff](/forums/2737/topics/428207?page=5#posts-8427635):***
> > > *Originally posted by **[grndmaster20](/forums/2737/topics/428207?page=5#posts-8425927):***
> > >
> > > Dark Ritual definitely needs changed/removed. The increase is too high. 10% doesn’t sound like a whole lot, but since its just a permanent upgrade that compounds on itself, after a while its almost your entire DPS. Since it becomes almost all your DPS, it makes other dps increases (such as Hero Souls) completely worthless. After 75 HS’s you can do it once every half hour. That means a determined person could get in 48 of them in just 1 day. Even if that person doesn’t spend a single dime to upgrade any heroes, he is now doing almost 100x the DPS he was doing the day before, with the exact same hero levels. And it just gets worse, if he did another 48 energized Dark Rituals the next day, he would be doing over 9000x his original non-DRed DPS.
> > >
> > > With such large increases, there is basically no level that you can’t beat, all you need to do is maybe wait for 1 or 2 more DR’s to beat the next boss. No point in ascending and getting a bunch of HS’s because all they give right now is a dps increase, but since after a while 99% of your dps is from DR, it doesn’t matter if you have 100 souls or 10,000 souls. So then when you DO ascend even if you go from 75 to 750 souls, you don’t feel a big increase in getting back to where you were, you just feel behind until you can use DR again enough times.
> > >
> > > Without DR though, you would eventually reach a wall where it just wasn’t worth grinding for a bit more gold to beat that next boss, so you’d have a reason to ascend and get a bunch of souls, making the trip back to your old highest level a lot faster and allowing you to beat that boss and continue a bit farther on until your next ascension. You never reach that wall with DR because there isn’t one. So if you ever DO ascend (say because of the new skill tree/store/whatever thats supposed to come out) you just feel WAY behind just trying to get back to that max level you were at previously.
> >
> > Actually, with the new x10 and x4 buffs, I’m charging right through the bosses just by upgrading. Sure, if all of my Dark Ritual buffs magically disappeared, I would skid to an abrupt stop, but upgrades are definitely doing much more than DR.
> >
> > Perhaps you should look into upgrading the earlier heroes to 1000+? It’s really efficient, and not as hopelessly boring as just waiting for DR to charge. Almost x10 damage every few hours or so, while +10% every half an hour would take 50 hours to increase your damage by 10×.
>
> If you read my post you would know thats not the case (BTW almost all of my heroes are over 1000, and I even screwed up and ascended this weekend). Every DR stacks on all current AND FUTURE damage. So since it compounds on itself, to get to 10x of your damage you would need to do DR about 24 times (12 hours, nowhere near 50). HOWEVER, that is just taking into account damage increased from DR. You would be able to level your heroes just like normal too (actually faster since the added DR damage means farther levels too) So if you level your heroes enough to do 10x your damage and also used DR 24 times, you would be doing 100x your damage. I dunno about you, but i’d much rather increase my dps by 100x instead of just 10×. Do you see how big a deal DR is now? Every single use of it is just that much better than the last use of it
You dumb? Dark ritual doesn’t persist through ascensions. It even states it in the tooltip " Duration of your current world " Yes DR is incredibly important, but it most certainly does not affect your dps right after you ascend.
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While holding down shift or control the upgrade button is highlighted or not depending on if you could buy any hero levels at the time you press shift or control. I suggest that the button is highlighted depending whether or not you can buy the 10 or 100 levels. If you cannot buy the whole 10 or 100 I suggest it says how many levels it will raise you up.
I also suggest kreds as a reward for posting good suggestions.
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While upgrading with shift+click or ctrl+click, it can show what damage will be after up, for example you want to do 100up to a hero, when you holding ctrl, hero will show you what his/her/it damage will be after 100 up. Isnt it would be cool ? huh ? huh ?
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I would like progression mode to be before level 100. Because how many of us don’t want to sit there on the same level waiting to click on the next level before after you finish the level you’re on.
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Have progression mode automatically turned on when you ascend, and add achievements for reaching certain zones after ascending without turning progression mode off or manually switching zone.
I think this would make the early game more interesting after ascending, as there’d be a task to focus on doing- spending money and timing skills smartly to get as far as possible without being beaten by a boss.
It’d also be a good reason to collect hero souls beyond 75
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[http://www.kongregate.com/forums/2737-clicker-heroes/topics/431880-saiko-styles-achievment-skill-suggestion?page=1#posts-8430559](http://www.kongregate.com/forums/2737-clicker-heroes/topics/431880-saiko-styles-achievment-skill-suggestion?page=1#posts-8430559)
Achievements:
Clickstormer I: Use clickstorm 100 times – Increases clickstorm duration by 2 seconds.
Clickstormer II: Use clickstorm 500 times – Increase clickstorm duration by 2 seconds.
Clickstormer III: Use clickstorm 1,000 times – Increase clickstorm duration by 2 seconds
Clickstormer IV: Use clickstorm 5,000 times – Increase clickstorm duration by 2 seconds
Clickstormer V: Use clickstorm 10,000 times – Increase clickstorm duration by 2 seconds.
Same scenario for all skills except energize, dark ritual, and reload.
Energizer I: Use energize 100 times – Increase effect 10% (2.1x skill effect, instead of 2x)
Same as clickstormer and others at 500, 1,000, 5,000 and 10,000 …. up to a 2.5x mult, instead of 2×.
dark ritual… same usage as the other achievements (100-10,000) … each one adding 0.002 ….. (mult by 1.052, 1.054, etc… up to 1.06)
reload…. not certain what bonus that may have.
Super Skiller: get all other skill achievements – Unlocks Skillstorm skill.
Skillstorm skill (Hotkey 0) – energizes and uses clickstorm, powersurge, lucky strikes, metal detector, golden clicks, and super clicks, then reloads them all. (energizes listed skills and uses them, regardless their state of cooldown, then reloads them all to take them off cooldown… DR is unaffected by this) … cooldown: 24 hours (or 48)
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Looks nice for everything, but the skillstorm skill seems alittle op since the 75% cooldown with 75HS is already good enough that you can use most of them within 15mins.
Rather than skillstorm adding a new skill would be better for 0 imo something maybe like for 30sec the critical damage multiplier is increase by x15 or maybe like for 30sec gain 0.5% extra damage base for every zone based on your current highest zone; example gain 75% extra damage if your on zone 150.
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Add a kred purchase to harvest souls without losing your progression similar to “Angel Claim” in AdVenture Capitalist.
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Why not give Sid the same type of multiplier as the other heroes? It would make manually clicking more useful.
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> *Originally posted by **[JotarkKa](/forums/2737/topics/428207?page=6#posts-8431287):***
> > *Originally posted by **[superdork](/forums/2737/topics/428207?page=6#posts-8431157):***
> >
> > Why not give Sid the same type of multiplier as the other heroes? It would make manually clicking more useful.
>
> Manually clicking is currently much more useful than dps.
it could use a little bit of full time boost, since it’s only about 1/4th the damage of DPS if you only use a mouse, it’d encourage players to click even though they don’t have the damage skills running. of course this would have to be balanced against the current damage skills.
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I would like a new hero, a little more DPS would be nice :)
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first, I really like the idea of the secretive hard to unlock hero stuff, by whoever wrote it;)
and well, why not throw in some ideas into the bucket myself?
since there are so many gods on the table fighting for you, how about picking a diety for yourself, or lets say a direction of dietys, for a more customizable experience.
Unlocked at lets say lvl 200 or even at different levels or through some special upgrade/achievement stuff, it willl grand some bonuses to the current world aswell as a bunch of heroes only playable when picking their trait.
**CHOOSE**
**Olymp** : “Champions of the olymp usually prefer mixed combat tactics” resulting in a decent bonus to dps & world gold bonus, increase in hero cost by 20% or so (I know, that is a bad thing, but the heroes of the olymp shall have skillsets that can make up for that, aswell as a new skill:
Titanize:doubles/triples/quadruples (unlockable through further upgrades) the bonus of all abilities of the selected hero until another hero is titanized. There can only be one titan at a time. Gods cannot be titanized. Titanized heores upgrade cost increases by 25% for the duration of being a titan.
" No offense, but you look like you didnt have much to eat latetly… here, let me help you."
Well there you go, Zeus & Hades, his dog & stuff. Do not forget dyonisos! or maybe some halfgods, as unique heroes.
**Yggdrasil** : The north gods are at your service, and they are in full combat mode & ready to hunt! Highly dps oriented bonuses. Odin, thor & friends.
Skill: Execution:A boss below 20-50% (icreasable) can be executed on the spot. A mob is instantly executed.
“All is well when the axe is well”
**the Jade emperor** : After a look at your treasure chests, you swing yourself over to the eastern spheres, where people are still motivated & hiring is cheap. Highly gold income & economy oriented bonuses.
Skill: Buy one, get one free: Next hero you buy is bought twice. (doesnt work when you buy 100, you still get 101)
“What do you mean, 2 of them showed up??”
Eastern sphere heroes will tend to be a bit weaker, but cheaper as their western colleagues. You get the idea ;)
Also, for each path, there can be a unique background implemented:)
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Ascension should reset (randomize) the De-Gild order. Right now it’s fix, no matter what. If you De-Gild 10 times then import your old save and De-Gild 10 times again you’ll get the same results. The problem is i should De-Gild 18 times to get a usefull hero gilded and that’s stupid…. there should be some way to randomize it once in a while and ascension would be perfect.
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> *Originally posted by **[Dilwo](/forums/2737/topics/428207?page=6#posts-8429559):***
>
> You dumb? Dark ritual doesn’t persist through ascensions. It even states it in the tooltip " Duration of your current world " Yes DR is incredibly important, but it most certainly does not affect your dps right after you ascend.
Are you dumb or just don’t know how to read? Since apparently it wasn’t clear enough when I repeatedly said its not worth ascending, I know DR doesn’t persist through ascensions. THATS WHY ITS NOT WORTH ASCENDING. You lose all your stacks of DR by doing it, which takes a long time to get back since its entirely cooldown based.
When I said future damage, I meant future damage in that ascension. Thought that was pretty clear. So if you were to sit and take the time to use DR 100 times really early on, say when you only have every hero at level 100ish and then proceeded to level every hero up to 4000, you see the exact same DPS as if you had leveled every hero to 4000 and then used DR 100 times. This was to explain to the people saying using DR early on is like a drop in the bucket since 10% of 1 million is nothing compared to 10% of 1 duovigintillion. For another example, if my level 100 hero gives me 100k dps and by leveling him up one time I’d get exactly 1k dps more, if I use DR first, he would increase to 110k dps at level 100. Now, if DR just took a snapshot and increased your current dps by 10%, that next level would still give exactly 1k dps and he would be at 111k. BUT IT DOESNT, it adds to future DPS (in that ascension of course, since that needs clarified apparently) so instead of giving 1k still, it gives 1.1k and he now does 111.1k. It compounds on itself. This is why 100 uses of energized DR doesnt give you a 10x increase, it gives you a 137.8x increase.
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> *Originally posted by **[grndmaster20](/forums/2737/topics/428207?page=7#posts-8432856):***
> > *Originally posted by **[Dilwo](/forums/2737/topics/428207?page=6#posts-8429559):***
> >
> > You dumb? Dark ritual doesn’t persist through ascensions. It even states it in the tooltip " Duration of your current world " Yes DR is incredibly important, but it most certainly does not affect your dps right after you ascend.
>
> Are you dumb or just don’t know how to read? Since apparently it wasn’t clear enough when I repeatedly said its not worth ascending, I know DR doesn’t persist through ascensions. THATS WHY ITS NOT WORTH ASCENDING. You lose all your stacks of DR by doing it, which takes a long time to get back since its entirely cooldown based.
> When I said future damage, I meant future damage in that ascension. Thought that was pretty clear. So if you were to sit and take the time to use DR 100 times really early on, say when you only have every hero at level 100ish and then proceeded to level every hero up to 4000, you see the exact same DPS as if you had leveled every hero to 4000 and then used DR 100 times. This was to explain to the people saying using DR early on is like a drop in the bucket since 10% of 1 million is nothing compared to 10% of 1 duovigintillion. For another example, if my level 100 hero gives me 100k dps and by leveling him up one time I’d get exactly 1k dps more, if I use DR first, he would increase to 110k dps at level 100. Now, if DR just took a snapshot and increased your current dps by 10%, that next level would still give exactly 1k dps and he would be at 111k. BUT IT DOESNT, it adds to future DPS (in that ascension of course, since that needs clarified apparently) so instead of giving 1k still, it gives 1.1k and he now does 111.1k. It compounds on itself. This is why 100 uses of energized DR doesnt give you a 10x increase, it gives you a 137.8x increase.
Here is how this works man
ascension=hero souls=10%dps=faster ascension=faster hero souls=faster dps increase rate=even faster ascension=even faster hero souls=even faster dps increase rate=even quicker ascension=even quicker hero souls=even quicker dps increase rate.
Get the picture? It continually gets faster and faster in an endless loop, so they end up coming out pretty close to each other
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Oh, and why is this arguement in the suggestions for next update thread?
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Include an option to turn off Auto Saving.
Y’know, just in case you’re playing during a storm and the power goes out. ^^ (and you lose data from autosaving happening during powerdown)
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Gilded King Midas should inc gold drops instead of inc dps =D
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Would be great if damage reflected increased amount when leveling a hero while holding shift for the x10 or Control for the x100 levels along so we know what we are looking at when we level our heroes up.
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> *Originally posted by **[puffdrawer](/forums/2737/topics/428207?page=5#posts-8427739):***
>
> Pretty optional but might be fun:
>
> Instead of having shift-click do no damage, maybe it could do higher than normal damage with less accuracy?
it doesn’t do no damage it just changes the text to random messages but it has no effect on the real damage done
> *Originally posted by **[grndmaster20](/forums/2737/topics/428207?page=5#posts-8425927):***
>
> That means a determined person could get in 48 of them in just 1 day.
Who has the full 24 hrs to sit in front of the computer each day?
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Please, apply x10 damage bonus to Cid after 1000lvl.
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Add more heroes and a whole new line of skills.
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> *Originally posted by **[Angelys007](/forums/2737/topics/428207?page=7#posts-8435864):***
>
> Please, apply x10 damage bonus to Cid after 1000lvl.
Looks like a great Idea! However Level 200-225-etc. Bonuses might be useful too. Makes Cid no longer an useless Hero.
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> *Originally posted by **[Spiritttttt](/forums/2737/topics/428207?page=7#posts-8435219):***
>
> Please update
Patience is key. Seriously.
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