|
metadata
Bonus text for ancients should be calculated for x10, x100, x1000, x10000 when selected.
Actually, it always show x1 bonus, so we don't know what will be the real effect for giving +1000 for an ancien
|
|
|
metadata
Please allow scrolling with a mouse scrollwheel.
|
|
|
metadata
For raids, allow a collection option 'for next transcend'. So when you transcend you don't start with 0HS, you start with... the reward instead. Even if you squarerooted the souls as a penalty or something, it would speed up that first run after transcending.
|
|
|
metadata
Here's my suggestion: Port Game to HTML5
Reason 1: Flash is outdated
Reason 2: Flash will become ask only on Firefox starting with Version 69
|
|
|
metadata
make achievements give awards please
|
|
|
metadata
Whenever holding shift or any other upgrade hotkey, it should state how much dmg it will do after 10 levels, 25 levels, 100 levels, etc.
|
|
|
metadata
Remodel the clan system. There are just too many inactive people. Either mark a clan as inactive to make sure that there would be no people or make sure that when anyone is looking for new clan to join, only have the active ones in the possible random pool to draw on.
|
|
|
metadata
These things definitely need a rework:
1. Clan Raids - it's not possible for immortals to keep up with mid and late game players with current resolutions.
People now get more and more AS per hour, but even if you one-click-overkill immortals for 30-35 sec, their HP and rewards can still only grow exponentially. Even if you jump 60, 100 or really any constant number of immortals a day, at some point, your immortal damage will start growing way (exponentially) faster than HP and rewards from immortals, rendering them close to useless (you really only need them for 4-8 instant souls during FANT to summon jugg to speed up FANT by several minutes). Being able to adjust the immortal level to your progress is necessary.
Moreover, even if we assume that you can fight any level immortal you want, they are still almost worthless. Their max reward is currently capped by a constant * your HS count if I'm correct. If I'm getting x1e100 HS increase with each ascencion, I really couldn't care less about something like 2x bonus. If you were to make clan raids important for those players, rewards should grow faster.
2. Bubos - currently this ancient is a bad joke.
In the early game, you don't have enough souls to level him to any meaningful level. At best, even with 1-2 levels of K'Ariqua, he gives like -1 monsters worth of boss health, which is less than 10% boss hp reduction and is basically worthless.
In the mid and late game, boss health increases a lot. It's +0.4 monster per 500 zones, so at zone 25000 (really midgame-ish) it's already +20 monsters worth of boss health. On zone 250000 it's +200 mwobh and... Bubos caps at -5 mwobh XD. You would have to level K'Ariqua like crazy (1 level of this outsider per 3125 zones) to make Bubos keep his already small impact from decreasing. That's of course far from optimal, so nobody does that and we have an ancient and outsider that are completely worthless for the entirety of the game.
You really need to make him improve faster and/or raise his cap by a LOT.
|
|
|
metadata
Getting a higher upgrade then Q. When i ascend now my arm gets numb from all the upgrades i have to spend ancients, so another greater increment would be nice
|
|
|
metadata
Is it possible to get a 100x gild allocation? Just had to gilt Zilar 1200 times by hand and that was very annoying.
|
|
|
metadata
There should be a possibility to reset legacy raid.
After short membership of unfriendly visitor, immortal level is too high to touch it.
I don't want to wait few months before it's level will drop 1 per day...
|
|
|
metadata
As a suggestion for the next update, update the welcome screen to preserve mhtsotakis ^_^
|