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1.0e10 Patch Notes - December 1st 2017
Zone Scaling:
* As zones increase in level, the following scaling now occurs every 500 zones:
* +1 monster required per zone
* -2% primal boss chance (minimum 5% primal boss chance)
* Bosses have +0.4 more monsters worth of health
* -2 seconds on boss timer (minimum 2 second boss timer)
* Less treasure chest chance (minimum 1% treasure chest chance)
* Monster health growth rate is now constant after Zone 200k
Transcendence:
* There is no longer a maximum transcendent soul reward
* Increases the rate at which transcendent power grows
* Maximum Transcendent Power is now 25%
Outsiders:
* All Outsider costs now start at 1 AS and grow linearly by +1 AS per level (except Phandoryss who always costs 1)
* New Outsiders!
* Rhageist - +% effectiveness of Atman
* K'Ariqua - +% effectiveness of Bubos
* Orphalas - +% effecctiveness of Chronos
* Sen-Akhan - +% effectiveness of Dora
* Xyliqil now grows exponentially (up from linearly)
* Phandoryss now has the effect +% DPS (changed from +% Transcendent Power)
* Ponyboy now has Solomon's effect, giving +% Primal Hero Souls
* Borb now gives +% effectiveness of Kumawakamaru (changed from +% maximum transcendent soul reward)
Ancients:
* Solomon, Ancient of Wisdom has been removed for players who have transcended and can no longer be acquired.
* Reintroduces Pluto, Ancient of Wealth. Gives +% Gold from Golden Clicks
* Nogardnit, Ancient of Moderation now gives +% DPS per unassigned Auto Clicker when idle (change from +% Gold)
* Kumawakamaru, Ancient of Shadows now approaches -100 monsters required to advance to the next zone with a minimum of 2 monsters per zone (up from approaching -8 monsters)
* Dogcog, Ancient of Thrift now approaches 99.99999999% hero cost reduction (up from 99%)
* Bubos, Ancient of Diseases now reduces boss life by a number of monsters instead of a percentage (description change only)
Heroes:
* New Heroes!
* Xavira
* Cadu and Ceus - dual heroes that upgrade each other
* The Maw
* Yachiyl, the Primordial Soul
Ruby Shop:
* Auto Clickers now provide exponentially more clicks per additional Auto Clicker placed on the monster after 4 Auto Clickers (up from +10 CPS per Auto Clicker)
* Auto Clickers now provide exponentially more Nogardnit bonus per additional unused Auto Clicker.
* There are now three options for Timelapses:
* 8 Hours - Cost 10 Rubies (down from 20)
* 24 Hours - Cost 20 Rubies (new)
* 48 Hours - Cost 30 Rubies (new)
Clickmas Returns:
* New Item: Spiked Nog
* New Item: Label Maker
* Present Panic, special mercenaries and quests, presents and more return for another year!
Miscellaneous
* Save files are now compressed into a new, smaller format, reducing their overall file size
* Clickables will now appear in random positions with random rotation and scaling instead of being fixed to a few locations
* Transcending will now automatically ascend as well, adding those Hero Souls to the total sacrificed
* Zones will now always show monster requirements even when the zone is complete.
* Adds a new animation for primal bosses
* Adds a new visual representation of zones to the zone selector
* Adds an icon in the zone information to describe the current effects for the zone range
* Adds a button to summon all remaining ancients if you can afford the Hero Soul cost
* Improves the performance of opening and moving gilds
* Reduces the frequency of HZE updates are sent to the clan server
Bugfixes:
* Fixes a number of issues related to clans, particularly at large Immortal healths or Immortal damages.
* Fixes an issue preventing Click Combo from continuing to grow.
* Fixes a bug where the first click when idle would still give idle gold for Golden Clicks.
* Various bugfixes.
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When is this coming out? There has been a big announcement in the game for the last three days saying december 1st. It is now december 2nd.
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Why have the Game didnt get the update yet?
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"13 HOURS AGO
1.0e10 Patch
Hey Heroes, patch 1.0e10 is finally here! "
But it's not. So is it bugged/glitched? It's on the steam version, but doesn't appear to be in the browser version. I transcended to make sure, but it didn't update.
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I think Kongregate is just being really slow about updating the game.
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I think they are updating it now, because I just lost all of my progress
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I don't think you would lose your progress, the only thing it'll do is auto-transcend you and you would have to refresh the game page for it to do that.
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You could lose all of your progress, if there is a bug in the new update.
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I like how the game doesn't load no matter how much you refresh
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Currently (11:30 pm est) just getting a white screen, nothing changes it
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Can someone tell me is the game loading for someone else ? It's a white screen for me.
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I am also only getting a white screen
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Same here and I tried two different browseers (FireFox and Chrome).
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Looks like it is working now.
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Yay, Pluto is back. I wonder how much difference it makes without Thusia.
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> *Originally posted by **[Playsaurus](/forums/2737/topics/954674?page=1#11758309)**:*
> * Improves the performance of opening and moving gilds
What has been changed here? I don't see any difference.
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> *Originally posted by **[FesterBlats](/forums/2737/topics/954674?page=1#11760845)**:*
> > *Originally posted by **[Playsaurus](/forums/2737/topics/954674?page=1#11758309)**:*
> > * Improves the performance of opening and moving gilds
>
> What has been changed here? I don't see any difference.
how do i explain performance improvements to you...? well there might be a slight freeze when using the move all gilds functions like for example 0.2 second freeze and now with improvements it might only be a 0.1 second freeze or no freeze at all.
on a side note im glad the update finaly came and also im happy that i can gain those canes for the first time so i might be able to keep my lvl 39 merc alive for a while longer
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> *Originally posted by **[Necrotechian](/forums/2737/topics/954674?page=1#11763466)**:*
> how do i explain performance improvements to you...? well there might be a slight freeze when using the move all gilds functions like for example 0.2 second freeze and now with improvements it might only be a 0.1 second freeze or no freeze at all.
Okay. I thought there were some changes made to the process of gilding, for instance the bug with "open all" not working if we have two gilds waiting. It only takes one of them, so we have to close down and click on the red icon again to open the second one.
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Is aanybody else having trouble with the presents that the forge cores you get are not added to your total ?
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> *Originally posted by **[farmboyae](/forums/2737/topics/954674?page=1#11774828)**:*
> Is aanybody else having trouble with the presents that the forge cores you get are not added to your total ?
They're not cores....
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> *Originally posted by **[Comrade_neutral](/forums/2737/topics/954674?page=1#11774870)**:*
> > *Originally posted by **[farmboyae](/forums/2737/topics/954674?page=1#11774828)**:*
> > Is aanybody else having trouble with the presents that the forge cores you get are not added to your total ?
>
> They're not cores....
ah ok i see that now. so what are they used for ?
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They're forge COALS. Santa apparently used to give naughty children coal,so they're obviously of no use.
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> *Originally posted by **[Playsaurus](/forums/2737/topics/954674?page=1#11758309)**:*
> * Clickables will now appear in random positions with random rotation and scaling instead of being fixed to a few locations
Can't you please make it so they are always fully on the screen? Sometimes they are off the edge, with only a tiny bit of orange visible, and they can be very hard to spot. At one point I couldn't understand why I hadn't seen one for several hours, and then I noticed a very small bit of orange up in one corner.
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