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I’m writing this guide after the release of the Afky Pet and watching people ask everywhere about this part of the game. I want to make it so that when you finish reading this you have all the knowledge needed to make your own decisions (regardless of if you’re a beginner or someone that already knows something).
I want to start off with one thing: **AfkyGod doesn’t follow a linear structure**, this is just a basic list of tips based on my own experience playing with this massive Clone-Killer dude (and the feedback received after writing it).
Based on the fact the **there’s no linear parameter which gives a magical formula** I can only explain how this works and what things you **shouldn’t** do. There's one thing that will help you with getting the best ratio HP/CC possible, though.
----
Up until now I only found 2 decent guides for this:
**Kongregate’s Afky God Guide** (which is a mess because of all the answers) - https://www.kongregate.com/forums/2874-idling-to-rule-the-gods/topics/674457-afky-god-guide
**The wikia** (has good info, but it’s not enough [4/4/2018])- http://itrtg.wikia.com/wiki/Afky_God
I will update what’s said in both sites (the wikia may get updated though), trying to make 1 single useful guide.
In case you find any typo or section that seems off, just say it, I’ll be editing the guide and paying attention to Kong and Steam as much as I can.
----
----
# **Index **(4 and 5 are important, the rest are basic things)
1- “What will AfkyGod give me?”
2- “Facts that you need to know.”
3- “Initial Experience and what to do with Firing Speed” (for beginners)
4- “RATIOS, or how to use a spreadsheet.”
5- “How the &$% do I grind this thing?”
6- “Too long, didn’t read.”
7- “I have a question/suggestion”
----
----
# **1. What will AfkyGod give me?**
- Statistic multipliers, both for max Power reached and max Clones Killed ever. It caps at 25 million each, but still being a considerable amount.
- If you manage to reach 1billion Power you can unlock the Afky Clone pet. (From 1 multi, you can reach that in 4-5 months.)
- Boosts the Afky Clone pet, which makes you want to consider it as a tool to boost ALL your campaigns.
(**I can add an explanation on how the pet works here if someone wants it**, but as a general fact: at 1b Power you already have +30% to all your stats, meaning you lose 0% on the campaigns. If you reached 1b Power once to unlock the pet, you will be able to reach 1b fast each rebirth in no time.)
The 1b mark to unlock the pet has been recently reached with 400 XPmulti in less than 1 week, not even using optimal stats for HP and CC. That's doable in less time than you would think.
Assuming you need a month to get from 1 to 2 and after that you should be doubling your multi almost every 15 days, that means you will have 512 multi in 5 months, but it can be achieved faster/slower depending on how much time you invest. It's something that you have to play as a side quest and be patient. (It's almost like making AACs, it takes time.)
----
----
# **2. Facts that you need to know.**
- The amount of Experience Multiplier that you get is your Power/10million, for example: you gain 0.01 Experience Multiplier to your AfkyGod for every 100k Power you get on it.
- If you make 40k Power in one rebirth and then 60k on the next one, it still counts as getting 100k. But the tooltip won’t show the 0.01 until you get the 60k from the second rebirth, it doesn’t show more decimals, it’s just the display of the tooltip.
- There’s no known limit to the ExpMulti, the 25m caps on the Statistic Multipliers are enough to balance the game.
- There's no challenge that resets your Afky God, so don't worry about entering an UBC, you can keep farming it.
->Formulas that matter for you:
**Experience you get = (HP^1.1) x (CloneCount^0.9) x ExpMulti**
**Initial experience = ExpMulti x Number of Rebirths x 30**
**HP=(cc^2)/150** *(This one is explained later)*
(Based on this, you can see that HP scales more and more, meanwhile CloneCount scales less and less. That’s important to know when we are looking for the best experience amounts.)
The exponential values of the exp you get makes the game work like an exponential curve, “SLOW” at the beginning and incredibly FAST past a certain point. Which means starting off you need a lot of patience, but it gets rewarded, trust me.
----
----
# **3. Initial Experience and what to do with Firing Speed (for beginners).**
Firing speed starts at 4seconds (4,000ms), and **each point reduces 1ms** to the interval between shots **up to -3,800ms** => 200ms => **5 shots per second**.
Initial experience’s main purpose is to eventually give you **Maxed Firing Speed in one click**. You will get it eventually, it depends on each person, because Initial Exp considers the amount of rebirths you have (a person who did speedruns will get this faster, but don’t worry too much about it.)
The important thing here is: **how do I get Max Firing Speed before that point?**
At the beginning what you want is more Power to get more Exp at a minimum cost. Remember what I said about the exp bonus being exponential? At the beginning the bonus from having HP is toooo low, so **we just want to have even COSTS (NOT amounts)**.
Upgrade up to 53hp and 37cc, slowly, at your own pace. Remember to always have enough Power to kill ALL the clones you have (a clone not being killed doesn’t give anything, it's a wasted resource).
Once you have that it should look similar to: **Power(1961), HP(53), CC(37).** (you will get the hang of it in no time and start using your own amounts, it’s fine)
Congratulations, once you have almost 2k power you can start levelling Firing Speed up to 3,800. It will get faster the more ExpMulti you have, until you can Max it in one click.
----
----
# **4. RATIOS, or how to use a spreadsheet.**
First off, there’s a "beautiful" graph in the wikia (link at the beginning) which has the "optimal" (not really) ratio for HP and Clones, but I won’t use it.
Why? Because it’s not practical, and just gets up to 12k HP. You’ll see why. (Seriously, ignore completely that graph from the wikia. It's not even considering the parameters that matter.)
Second thing: Ratios of 1:1 and/or more clones than HP are HORRIBLE unless you’re making a run to get more Clones-killed.
**Let's get into what really matters: what ratios to use.**
The ratio of HP/CC for afky is a variable one, I can't give you a magical ratio. But there are equations that can be used to everyone's advantage that I've been testing for weeks just to see how good they are.
Thanks to all the feedback and comments on this post there is a spreadsheet which allows you to play AfkyGod in a relatively easy way, so that no one has to bother using maths.
*[Credits for this go towards all the people that commented and gave the feedback, starting with HolyFireEuler, and specially towards SidheSlime for making the spreadsheet with the formulas so fast and then updating it to what it's now.]*
The spreadsheet is this: https://docs.google.com/spreadsheets/d/10haDjmBl7MT7q-Oemxn98DdpPEYPBNqlTQSQNUAVMsk/edit#gid=370752496
As a general rule if you're for example on phone, the basic formula to follow is: **HP=(cc^2)/150**
You can also work it around like this: if you have **300xA many clones** you want to have **2xA times as much clone HP**.
So for 300x1 clones you'd want 2x300x1 = 600 hp;
for 1500 (=300x5) clones you'd want 2x(1500x5) = 15000 hp;
3000 clones -> 60k hp, etc. *[A little breakdown of the previous formula, by milkYw4i]*
*For more information regarding what was done to make the spreadsheet, go to the comments and read the first page, it's not too long. I want this post as clean as possible for everyone.*
----
- ***How to use the spreadsheet:***
The first line has 2 green fields to input a custom HP and CC that you want and check how much EXP you're investing on Power (% on Power), how much EXP you need to pay for everything and how much Power you need to kill all the clones.
On the second and third line you can input HP **or** CC only, **the spreadsheet will give you the value you didn't input according to the formulas.**
The green field under XP multi is just to input your XPmulti and see how much EXP you earn (on the second column).
----
***[Important thing]***: If the spreadsheet gives you an error (when putting less than 9CC or less than 29HP) is because the equation can't find a solution with such low values, don't worry, under 10cc you should always use equal COSTS. You should start using the spreadsheet after you can get the Max Firing Speed or at least have the 10cc (until then the even costs are going to make the start of the run easier, depending on your XPmulti).
*(The second tab is just a more detailed view of the calculations, where you can see the HP/CC accuracy of each iteration, the closer to 1, the better. But you don't really need to use it at all if you're just playing.)*
Later on the costs of CC are negligible, because Costs scale polynomially and your Experience exponentially, so always try to be conscious of how much HP you need.
CC is easily fixable, you can buy a little excess of CC and nothing will happen.
If you for example use 4.8k CC according to the spreadsheet, you maybe can just get 5k in 5 clicks to make it more comfortable, the important thing is that you don't mess it up with HP which has a more than considerable cost.
----
----
# **5. How the &$% do I grind this thing?**
That’s the hardest question, but I’ll try to give you some tips and what I think you can experiment with.
Farming Afky ExpMulti works something like Speedruns, it depends on how long your RBs are. It’s personal, but there is a decent minimum: 2 days.
***We need to divide this in 2 parts:***
- **Part 1-* You need to find your HP needs.***
Let’s say you want to rebirth every 2 days, the first question appears: How much Power can I get within 2 days?
Start using the spreadsheet each time you upgrade HP to get how much CC you need and getting enough Power to kill all the clones (literally what you can do is spam the "CAP" button for Power if you have the HP/CC from the spreadsheet already set). Do it at the speed that you're most comfortable with (using the buttons for +10, +100, +1k... HP, depending on your XPmulti, I for example use +100M, which you probably can't if you're reading this guide to learn).
You can also do it the other way around, upgrading CC and getting the HP needed with the spreadsheet, it's up to you. I recommend doing it as I said first because the earlier you get the HP, the earlier it gives you the bonus xp per shot.
By the end of the 2 days you will have an amount of Power, now you can try to get the boost from having more HP as fast possible.
- **Part 2-** Now you know what your final HP should be like by the end of the 2 days, we will aim for it, no fear.
The first day you optimally start in the morning (12 hours to be active) and increase your Power as you did in Part 1, steadily.
**Night comes: You get passive EXP accumulated overnight**. (Unless you cheat with scripts or an autoclicker, but I assume you are legit, and it’ll work better.)
**Spend your overnight XP on HP, you can try to get to your Max HP needed. (or almost)** (Put a certain HP on the spreadsheet and try to get the closest that you can to get your Max power.)
You may not get enough to hit the objective HP, have just enough, or have even more than that. That’s up to your ExpMulti, remember that costs just scale polynomially, and the amount of Power that you already had from the day to grind xp overnight (if you had almost no Power, then you get almost no XP overnight, that's why we prefer rebirthing the closest to the start of your active day).
If you didn't get enough XP to reach your goal HP, then just repeat spending the overnight XP on night 2, and so on.
If for some reason you reach the point in which you're already killing all the clones for your current HP and night 2 hasn't come yet, then use *Part 1* again.
----
***Reminder:*** This is a general rule of thumb to start, you want to use what you find more comfortable.
Some people have to rebirth in the evening so they don’t get enough Power to have a valuable first night and will have to grind a little the second day or simply use the *Part 1* format.
Other people might want to run tons of days, maybe because they are doing an UAC meanwhile, they won’t be able to get that much HP in one day. So they need to eventually apply Part 1.
----
***Summary:*** The sooner you get the HP, the sooner you take advantage of its exponential bonus. Don’t fear levelling it up, but don’t spend too much time doing so or it’ll be detrimental.
----
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# **6. Too long, didn’t read.**
This guide took a few hours you little! How dare you? D;
-1:1 and/or more clones than HP is horrible, unless you’re going for more Clones-killed.
-The more HP, the better, you have an spreadsheet and explanations on the 4th section.
-To get the firing speed use even costs until you have almost 2k power, then max it from 1 to 3,800. (37 clones and 53 hp – 1961 Power)
-Enjoy your Pet when you get it. You can always grind some AfkyGod while doing UAC, AACs or other challenges that require rbs of more than 1-2 days.
-Bonus regarding that last point: UAC is good when you're starting to get multi because you want those runs of 10+ days. Later on AACs are simply beautiful to farm AfkyGod and UAC has too long rebirths to be as worth as them.
----
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# **7. I have a question/suggestion**
I’d like to keep suggestions and big questions on the answers of the forum, so anyone can read them. But do not ask for particular things here if possible, to have the forum thread as clean as possible.
You can ask me anything if you find me, I’m usually at Chatroom #5 on Kongregate, but preferably on the **Discord** of the game: just hit me up in ITRTGs Chat using **“@Innound”**. I’ll try to answer as much as possible.
**I hope that you’ve learned something** in case you read everything. If you’re starting, be patient, and remember, exponential.
(Kong ignores completely the distance I set between lines when I post, it seems like everything is condensed ugh)

Thanks for the guide, I'm one of those who haven't really looked into AFKy god until the pet update, this contains useful information.
Unfortunately, your math for computing ratios is **completely** off.
The formula for experience is HP^1.1 x CC^0.9 (ignoring ExpMulti which doesn't change the calculation). You're not supposed to look at each of these terms separately, you're supposed to look at the derivative of this function with respect to HP and with respect to CC.
The derivative wrt HP is 1.1 x HP^0.1 x CC^0.9. This means that the marginal value of getting one more level in HP is this amount.
The derivative wrt CC is 0.9 x HP^1.1 x CC^(-0.1).
The ratio in costs should be the ratio between these two values, which is 1.222 x CC / HP.
[
Edit : the results in this section mistakenly ignore the cost of leveling up power.
~~With some more math which also takes into the account the experience required to level each stat (lvl^2 x 100/3 for HP and lvl^2 x 100 for CC), you can get the optimal ratio - the optimal ratio in levels is *always* HP Level = 1.542 x CC level.~~
~~The ratio in costs is HP Cost = 0.8 x CC Cost. The cost for HP should actually be *less* than the cost for CC. (This is because of the /3 reduction that HP cost gets). Because the HP term and the CC term are multiplied together rather than added, both are important, you can't leave CC way behind. HP level should be a bit higher (by a fixed proportion) due to being more prominent in the formula, but it ends up as actually a lower marginal cost because HP is cheaper to begin with.~~
~~tl;dr: The ratio should be about HP Level = 1.5 x CC Level, always.~~
]
The cost to level up HP is HP^2 x 100/3. In addition you need to level up power, which costs CC x HP x CC (you need additional CC points of power, and your current power is HP x CC which is the cost per level). Similarly, for each CC level the total cost is CC^2 x 100 + HP x HP x CC.
To solve this we need to solve the cubic equation:
11 CC^2 (100 CC + HP ^ 2) == 3 HP ^ 2 (3 CC ^ 2 + 100 HP)
The solution is given as follows:
Let D = (CC^3 - 2250 (-74250 + Sqrt[66 * (83531250 + CC^3)]))^(1/3)
Then
HP = 1/450 * CC (CC + CC^2/D + D)
For high CC, this is roughly equivalent to HP = CC ^ 2 / 150.
For low CC, this is roughly equivalent to HP = CC * 1.8.

I already knew of that and considered it into all my reasoning while thinking about how to make the guide, it's not as easy as that though... reason being that costs get to be so so low, that you can actually increase HP above that 1.5 x CC margin.
I'll do one thing, check it. I'll do a few of my usual runs using 1,5xCC as HP and see how it develops compared to much more HP (I'll try to get screenshots and stuff).
I'm at a high end of the AfkyGod, meaning I've already passed the time in which I even bother with costs really.
I decided to go with graphical simulations instead of just the numbers, but I don't lose anything for trying.
That would at most change the fact of 3:1 as a minimum to a fixated 1.5:1, the rest of the guide holds true anyway, the sooner you get the HP, the better to scale at max potential (once leveling it up costs almost nothing).
To conclude: More HP isn't necessarily bad, but you'd need to pay more for costs because the CC remains too low and doesn't multiply as much towards "Power needed to kill all your clones". Let's try the 1.5:1 though.
**Edit: I just did some quick tries, ignoring ExpMulti, I want to know of opinions before anything:**
Let's say we use the **1.5:1** --- *15k HP and 10k Clones*. (That's a total of 150,000,000 Power needed)
(15,000^1,1) x (10,000^0.9) = **156,206,961** Exp
Now, because I'd be over 1k, acording to what's written in the guide, not even using costs (which would imply a little more HP), I'll use **4:1**.
I'll use *24k HP and 6k Clones* (that's a total of 144,000,000 Power needed, a little less)
(24,000^1.1) x (6,000^0.9) = **165,412,563** Exp
**tl;dr Unless proved otherwise, for now the more HP the better and the easier it gets because the cost is linear unlike exp. A fixated amount would be detrimental the more you progress.**

Ok, I see my mistake. I didn't take into account the cost of power, just the cost of upgrading the HP/CC themselves. At higher levels the power costs dominates.
I've made a new calculation taking into account the costs of both power and the HP/CC, and have a new result:
(Edit: I had another error. See [My post above](https://www.kongregate.com/forums/2874-idling-to-rule-the-gods/topics/1590496-afkygod-guide-what-you-need-to-know#posts-12543832) for the correct formulas.
~~**HP level = CC Level ^ 2 * 2/3**~~
~~This means the optimal ratios are actually much more extreme than you present. For CC=100 you want HP = 6666. For CC=1000 you want HP = 666666 (a ratio of 666).~~
~~So, the bottom line, you can't go wrong by focusing almost exclusively on HP.~~
~~Note, the formula above is an approximation - the correct result is the solution to the equation 11 CC ^ 2 x (CC + HP ^ 2) = 3 HP ^ 2 x (3 x CC ^ 2 + HP), which is a cubic equation and thus messy to solve. At very low levels it approaches the linear ratio I gave earlier, but it very quickly becomes close to the quadratic formula above.~~
)
On another note, you keep saying "costs are linear", I'm not sure why you say that. The marginal cost to level up HP/CC is quadratic in the current level, and the total cost to get to a certain level is cubic. The total cost of power needed to get a certain level of HP and CC is quartic (which is more than cubic, that's why it dominates).

I always use linear vs exponential because I want to simplify things XD
I got used to say it like that to not bother people with even more numbers...
As you say then, the optimal is too extreme, so much that it's impossible to keep up with.
Conclusion: As much HP as you can, because even with 170k ExpMulti as me, 666:1 would be too much haha
~~(I don't know if I should edit with what you say about cost being cubic, people will just get confused, maybe just refer to your second comment?
I prefer explanations to be visual, that's why I use direct examples like the 100, 1k and 10k in the "ratios" section)~~
Edit: I edited the guide mentioning you, in the end the guide still holds true. (That much HP would take too much to grind for until people get over the million ExpMulti. By then people should already know what to do, not needed in a guide for now)

I guess different people are confused by different things, for me it's very confusing to see the word "linear" used when referring to something that is clearly not.
You could simply say "polynomial" for those things that aren't exponential. In theoretical computer science the distinction between polynomial and exponential (or other superpolynomial) is very tangible, with any problem taking only polynomial time considered easy to solve.

To me, the biggest takeways are:
You don't need 100k power in one rebirth to increase your afky multiplier. Fractions ARE carried over, contrary to what other sources say. (someone should update the wiki) The screen rounds to 0.01, but fractions are tracked.
Given the above, if you want to build up your afky multipler, you can just do normal rebirths while putting some clicks into afky. You'll get there eventually. You don't need to do one long rebirth to grind afky multiplier (but it would help a little).
As your afky multiplier increases, you get afky multiplier faster. That seems to be a consequence of the formulas, but it really doesn't seem to kick in until you get to 100x or bigger.
The only reason to put effort into afky is the new pet. I never cared that much about the statistic multiplier, because you can just buy that for 50GP.

My maths :
HP = X
CC = Y
PowerNeeded = X x Y
XP = X ^ 1.1 x Y ^ 0.9
Total Cost if HP + 1 :
Cost = X ^ 2 x 100 / 3 + ( ( X + 1 ) * Y - 1 ) * ( X + 1 ) * Y / 2 - ( X * Y - 1 ) * ( X * Y ) / 2
Bonus XP if HP + 1 :
Bonus = ( X + 1 ) ^ 1.1 x Y ^ 0.9 - X ^ 1.1 x Y ^ 0.9
Total Cost if CC + 1 :
Cost = Y ^ 2 x 100 + ( X x ( Y + 1 ) - 1 ) x ( X x ( Y + 1 ) ) / 2 - ( X x Y - 1 ) x ( X x Y ) / 2
Bonus XP if CC + 1 :
Bonus = X ^ 1.1 x (Y + 1) ^ 0.9 - X ^ 1.1 x Y ^ 0.9
When Bonus(if HP+1) / Cost(if HP+1) > Bonus(if CC+1) / Cost(if CC+1)
then HP + 1 else CC + 1
With this formula :
- when CC = 100, HP = 181
- when CC = 1000, HP = 6766
- when CC = 10000, HP = 666875

> *Originally posted by **[prophyrion_](/forums/2874/topics/1590496?page=1#12545516)**:*
> My maths :
>
> HP = X
> CC = Y
> PowerNeeded = X * Y
> XP = X ^ 1.1 * Y ^ 0.9
>
> Total Cost if HP + 1 :
>
> Cost = X ^ 2 * 100 / 3 + ( ( X + 1 ) * Y - 1 ) * ( X + 1 ) * Y / 2 - ( X * Y - 1 ) * ( X * Y ) / 2
>
> Bonus XP if HP + 1 :
>
> Bonus = ( X + 1 ) ^ 1.1 * Y ^ 0.9 - X ^ 1.1 * Y ^ 0.9
>
> Total Cost if CC + 1 :
>
> Cost = Y ^ 2 * 100 + ( X * ( Y + 1 ) - 1 ) * ( X * ( Y + 1 ) ) / 2 - ( X * Y - 1 ) * ( X * Y ) / 2
>
> Bonus XP if CC + 1 :
>
> Bonus = X ^ 1.1 * (Y + 1) ^ 0.9 - X ^ 1.1 * Y ^ 0.9
>
> When Bonus(if HP+1)/Cost(if HP+1) > Bonus(if CC+1)/Cost(if CC+1)
>
> then HP + 1 else CC + 1
>
> With this formula :
>
> - when CC = 100, HP = 181
> - when CC = 1000, HP = 6766
> - when CC = 10000, HP = 666875
>
Then you reach the same conclusion as what HolyFireEuler and I talked: The more you progress, the more you want HP, but the cost of HP would be too high if you were to follow that formula past 10k CC with low ExpMultis. Meanwhile when starting, you can manage low ratios like 1.5:1, 2:1, and so on.

> *Originally posted by **[Innound](/forums/2874/topics/1590496?page=1#12545524)**:*
> > *Originally posted by **[prophyrion_](/forums/2874/topics/1590496?page=1#12545516)**:*
> > My maths :
> >
> > HP = X
> > CC = Y
> > PowerNeeded = X * Y
> > XP = X ^ 1.1 * Y ^ 0.9
> >
> > Total Cost if HP + 1 :
> >
> > Cost = X ^ 2 * 100 / 3 + ( ( X + 1 ) * Y - 1 ) * ( X + 1 ) * Y / 2 - ( X * Y - 1 ) * ( X * Y ) / 2
> >
> > Bonus XP if HP + 1 :
> >
> > Bonus = ( X + 1 ) ^ 1.1 * Y ^ 0.9 - X ^ 1.1 * Y ^ 0.9
> >
> > Total Cost if CC + 1 :
> >
> > Cost = Y ^ 2 * 100 + ( X * ( Y + 1 ) - 1 ) * ( X * ( Y + 1 ) ) / 2 - ( X * Y - 1 ) * ( X * Y ) / 2
> >
> > Bonus XP if CC + 1 :
> >
> > Bonus = X ^ 1.1 * (Y + 1) ^ 0.9 - X ^ 1.1 * Y ^ 0.9
> >
> > When Bonus(if HP+1)/Cost(if HP+1) > Bonus(if CC+1)/Cost(if CC+1)
> >
> > then HP + 1 else CC + 1
> >
> > With this formula :
> >
> > - when CC = 100, HP = 181
> > - when CC = 1000, HP = 6766
> > - when CC = 10000, HP = 666875
> >
>
> Then you reach the same conclusion as what HolyFireEuler and I talked: The more you progress, the more you want HP, but the cost of HP would be too high if you were to follow that formula past 10k CC with low ExpMultis. Meanwhile when starting, you can manage low ratios like 1.5:1, 2:1, and so on.
No, it doesn't depend on ExpMultis. It would only take a long time to reach 10k CC. But if you would reach it with 1.00 ExpMulti you would still use the same ratio.
And sorry how do you see that
"This means the optimal ratios are actually much more extreme than you present. For CC=100 you want HP = 6666. For CC=1000 you want HP = 666666 (a ratio of 666)"
is the same as
"With this formula :
when CC = 100, HP = 181
when CC = 1000, HP = 6766
when CC = 10000, HP = 666875"

First off: you don't have to attack me, I didn't say it was the same. I said it was the same conclusion.
I challenge you to get to 666,875 HP in a reasonable time with Multi just enough to get 10,000 CloneCount and make it a worth rebirth.
It's not that the formula depends on the ExpMulti, is that the ExpMulti will determine IF you're **able to get that much HP without wasting huge amounts of time**.

ok, sry.
to reach 10k CC and 666k Hp is around 6.7e9 Power. If you are able to reach this Power lvl then you should use this ratio. It is a bit more then you will need for the pet.
With a Multi of 1.00 (and max speed) you get around 5 Power more per s (My experience). So with Multi 1.00 you reach it it 1.34e9 s. But with Multi 25.7k you would reach this power in 1 day.
For me after 3d i reached 515 CC and 2000 Hp with around 1.004 Multi (used the formula)
This formula gives the optimal investment. It only means if you have 10kCC it would be better to invest in Hp until you have 666875 Hp.
For 5000k it would be around 175k Hp.

> *Originally posted by **[fsk2007](/forums/2874/topics/1590496?page=1#12544700)**:*
> To me, the biggest takeways are:
>
> You don't need 100k power in one rebirth to increase your afky multiplier. Fractions ARE carried over, contrary to what other sources say. (someone should update the wiki) The screen rounds to 0.01, but fractions are tracked.
At some point of the game the fractions didn't get carried over - maybe a bug - and there wasn't a point to raise your AFKy power over 10m because you could carry only 1 multi per run.
But it's good to know it has changed.

~~https://docs.google.com/spreadsheets/d/1_r9GaTSGZlJBt6vA5Ctd7e2aLyFygHqN1xGVjGLG-9s/edit?usp=sharing~~
Once you get to 1k CC there is a simple equation you can follow.
HP = (CC^2)/150
or
CC = √(150HP)

I just came online and was going to make today a spreadsheet to check things, but I see that it's already done LOL
I'm going to check how it works during the next few days compared to my previous ratio (which was less HP, as I thought spending more than 1 day on initial grinding towards HP should not be too good when I'm making 4day-rebirths)
In perspective: I was doing 100,000 CC and 5m HP, reaching 300-400b Power within 4days (it grows each time so I don't have an exact amount per rb),
now with what you guys are saying, to get ~400b Power I have to get 40k CC and 10.667e+06 HP (double of the amount I was using before). I want to see how worth is the extra time I have to invest grinding those 10m+ HP.
*tl;dr I'm checking all formulas people bring to the table, doing the empiric part as I have enough multi to test things out safe and fast.*
Edit: I forgot to say, SidheSlime the sheet is wonderful considering it was done for fun in this little time.

Very much a rookie question, so apologies....
I've just reached over 100k power (129,308 and rising), but my multi hasn't increased. Does the increase only occur after you rebirth?
Edit: With the spreadsheet, SidheSlime (btw, it's great of you to share - thank you!), am I right in thinking the health+1 and clone+1 costs are the experience cost of increasing HP and CC by 1 level? .... I ask because this seems to go very much against Innound's advice that CC should never cost more than HP :S

> *Originally posted by **[olinsarah](/forums/2874/topics/1590496?page=1#12547018)**:*
> Very much a rookie question, so apologies....
>
> I've just reached over 100k power (129,308 and rising), but my multi hasn't increased. Does the increase only occur after you rebirth?
>
> Edit: With the spreadsheet, SidheSlime (btw, it's great of you to share - thank you!), am I right in thinking the health+1 and clone+1 costs are the experience cost of increasing HP and CC by 1 level? .... I ask because this seems to go very much against Innound's advice that CC should never cost more than HP :S
Yes, you have to rebirth to get higher Exp Multiplier.
the Health+1 and Clone+1 cost in the spreadsheet are the cost to get 1 more Hp and CC with the current setup. This cost are** the upgrade cost for Hp and Power**. The Health+1 and Clone+1 bonus is how much Exp you gain through 1 more Hp/CC.

Thanks for the replies :)
I think there's an error in the spreadsheet when calculating CC+1 cost. Take my current stats for example (recently rebirthed):
Power: 540
HP: 27
CC: 20
According to the spreadsheet (when I use the top row, and also when looking at the values for 20CC), upgrading CC should cost around 25,000 (+ or - depending on HP). However, my Afk is charging me 40,000 just for upgrading CC by 1 level, i.e. before even taking into account the cost of power. The HP cost looks right, but if I adjust the CC+1 cost to 60,000 (my extremely rough guess for actual cost), the HP vs CC effectiveness rockets up to 1.546.

> *Originally posted by **[olinsarah](/forums/2874/topics/1590496?page=1#12547666)**:*
> Thanks for the replies :)
>
> I think there's an error in the spreadsheet when calculating CC+1 cost. Take my current stats for example (recently rebirthed):
>
> Power: 540
> HP: 27
> CC: 20
>
> According to the spreadsheet (when I use the top row, and also when looking at the values for 20CC), upgrading CC should cost around 25,000 (+ or - depending on HP). However, my Afk is charging me 40,000 just for upgrading CC by 1 level, i.e. before even taking into account the cost of power. The HP cost looks right, but if I adjust the CC+1 cost to 60,000 (my extremely rough guess for actual cost), the HP vs CC effectiveness rockets up to 1.546.
Yes, there is an error in the spreadsheet.
For Clonecount is Level^2x100 and not Level^2x100/3. So Clone+1 Cost should be (CC^2)x100+... and not (CC^2)x100/3+...
This doesnt matter if the number are large because then the Cost for Clone+1 is mainly the Cost to upgrade the Power. But small numbers it can be a big difference.

> *Originally posted by **[SidheSlime](/forums/2874/topics/1590496?page=1#12548667)**:*
> I have fixed and improved the spreadsheet.
>
> https://docs.google.com/spreadsheets/d/10haDjmBl7MT7q-Oemxn98DdpPEYPBNqlTQSQNUAVMsk/edit?usp=sharing
What does the "% on Power" actually mean in that spreadsheet?

> *Originally posted by **[Ulrian732](/forums/2874/topics/1590496?page=1#12545810)**:*
> And sorry how do you see that
>
> "This means the optimal ratios are actually much more extreme than you present. For CC=100 you want HP = 6666. For CC=1000 you want HP = 666666 (a ratio of 666)"
>
> is the same as
>
> "With this formula :
>
> when CC = 100, HP = 181
> when CC = 1000, HP = 6766
> when CC = 10000, HP = 666875"
Sorry, I had another error. I forgot to include the 100x term in the Exp formula, so my results were off by x100. It should be HP = CC ^ 2 x 2 / 300. prophyrion's values are correct.
But this is only asymptotically for high CC, for lower CC this is not accurate.
Here is the correct formula:
The solution is given as follows:
Let D = (CC^3 - 2250 (-74250 + Sqrt[66 * (83531250 + CC^3)]))^(1/3)
Then
HP = 1/450 * CC (CC + CC^2/D + D)
For high CC, this is roughly equivalent to HP = (CC ^ 2) / 150.
For low CC, this is roughly equivalent to HP = CC * 1.8.