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A few people reported to me, they lost their save.
For security reason I can’t let you choose a specific place on your pc where the game is saved.
This game has a autosave every 30 seconds and on every browser refresh. But the autosave can be lost in various cases like updating a browser, clearing cache, browser crash, pc crash, manually editing the save and so on…
But the game has a “Export” – Funktion.
Just click on the button, create an empty textfile and save it on a secure place.
If you copy this later to your clipboard you can click on the “Import” – Funktion and then your progress will be loaded and it replaces your current state.
Please use the export and import-funktion to be sure to not lose your progress.
Also please don’t try do manually edit it, one single charakter manually added or replaced on the wrong position will probably make a save unrecoverable.
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So many people never get in the habit of backing up a save, whether it be to safeguard progress or to make sure you have the original when you screw up your save by trying and failing to edit it. And I will never get why people edit saves in an idle game. The whole point is to constantly improve, if you just go to the end then there’s no game to play.
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> *Originally posted by **[Sir\_Cadogan](/forums/2874/topics/437777?page=1#posts-8518130):***
>
> So many people never get in the habit of backing up a save, whether it be to safeguard progress or to make sure you have the original when you screw up your save by trying and failing to edit it. And I will never get why people edit saves in an idle game. The whole point is to constantly improve, if you just go to the end then there’s no game to play.
And the whole point of games is having fun! BUT if you just go straight to the end then how do you have fun then? At least you can use the export function and recover your original save.
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> *Originally posted by **[aaay](/forums/2874/topics/437777?page=1#posts-8520928):***
> > *Originally posted by **[Sir\_Cadogan](/forums/2874/topics/437777?page=1#posts-8518130):***
> >
> > So many people never get in the habit of backing up a save, whether it be to safeguard progress or to make sure you have the original when you screw up your save by trying and failing to edit it. And I will never get why people edit saves in an idle game. The whole point is to constantly improve, if you just go to the end then there’s no game to play.
>
> And the whole point of games is having fun! BUT if you just go straight to the end then how do you have fun then? At least you can use the export function and recover your original save.
I forgot to mention that if a user uses something that lets multiple users connect to the same page and move the exported file from one person to the other then people might be able to cheat and get high leaderboards for free! Oh and by the way i haven’t tested this but if it might work then it might be a good idea for you to add in something that detects if it is exporting to the same computer or a different computer. Or at least disable their ability to submit high scores for five minutes or something.
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When loading a save the game checks for the kong user id. If it’s different then the one saved in the gamesave, the game won’t load.
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I just exported my game then hit the reset button in order to rebirth. Silly me. However, hitting the import button with the data copied to the clipboard does nothing. What am I missing?
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Not sure, It worked for me at least …
I’m using the export/import to continue playing on a different PC (so thanks dev for checking on kong id instead of PC for import function).
Maybe it did import correctly but you just didn’t see anything change? Not sure :)
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My thing is, I’d like to play 2-3 instances of the game at the same time, and regardless of the browser I am using…it brings up my current game. It’ll ask me if I want to reset it to a new game instead of starting the current game, which makes me paranoid that I’ll lose the main game I’m running…
…am I going to have to have 3 separate text files open, just so I can copy/paste my own 3 separate game saves?
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Atm there are not more than one savename implemented and it is saved to the same space regardless of your browser.
If you really want to play 2 different instances, you would need to use a different OS for the second save. Easiest solution for that would be to use a VM.
I might add a second / third saveslot in the future, but that is not a priority atm so it will take some time.
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Gotcha. I realize it’s probably to prevent people from multiple-window spamming to achieve ridiculous high-scores and all…I just wanna try different strategies an’ all!
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You can still run multiple instances of the game if you manually manage the savefiles, ie by always exporting and importing to keep track of the various saves.
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> *Originally posted by **[Sir\_Cadogan](/forums/2874/topics/437777?page=1#posts-8518130):***
>
> So many people never get in the habit of backing up a save, whether it be to safeguard progress or to make sure you have the original when you screw up your save by trying and failing to edit it. And I will never get why people edit saves in an idle game. The whole point is to constantly improve, if you just go to the end then there’s no game to play.
People expect a game that autosaves to save in such a way that every little thing makes you loose data…I am playing 6 idle games right now and this is the only one that if I ever have to close the browser then I have to back up the data to or get restarted.
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That is kinda weird, because I play this game for more than a month now and never lost my save once.
I also use the standard unity-preferences to save the game data which should be as secure as any unity game which doesn’t use a server to save games.
So if you tell me a way how to reproduce it to lose the save, then I might be able to do something about it.
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> *Originally posted by **[Ryu82](/forums/2874/topics/437777?page=1#posts-8508055):***
>
> A few people reported to me, they lost their save.
> For security reason I can’t let you choose a specific place on your pc where the game is saved.
>
> This game has a autosave every 30 seconds and on every browser refresh. But the autosave can be lost in various cases like updating a browser, clearing cache, browser crash, pc crash, manually editing the save and so on…
>
> But the game has a “Export” – Funktion.
> Just click on the button, create an empty textfile and save it on a secure place.
> If you copy this later to your clipboard you can click on the “Import” – Funktion and then your progress will be loaded and it replaces your current state.
>
> Please use the export and import-funktion to be sure to not lose your progress.
> Also please don’t try do manually edit it, one single charakter manually added or replaced on the wrong position will probably make a save unrecoverable. Your right, Ryu82. Everyone, don’t be a Sad Panda!
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Lost my save game on a PC Crash. I was one rebirth away from defeating Freya. Fffffuuuu
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Sometimes I also wonder why some people have pc crashes that often…
The last time my pc crashed was years ago.
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I laugh at this problem with crashing, only because any browser is system intensive, having almost anything else in the same window or not will lag quite bad if it uses directly flash, because of how many calculations a second there are for the game, and how massive they can be.
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The save system seems to usually work, though I’ve seen at least one example where export created a non-importable save state. Sadly, I didn’t save it to show.
However, there is a quibble as compared to other idle games. When I import a game, it ~~should~~ count how much time has passed between the timestamp on that save (which the state ~~should~~ have), and the current time, and then apply offline rules to bridge that gap. This is done by almost every idle game except this one.
Another point: I realize that it makes some sort of “real life” sense for creation to not be able to run idle. But for a lot of people, running a unity game **all** the time is actually a bit of a hardship, and this (at least in my mind) clearly detracts from the experience. From a game design perspective, I cannot understand why creation cannot progress while idle like everything else. How does that improve the game? What exploit does that prevent?
I know of at least one other person who has tried the game and quit just because of that one issue. His point was, “this is an idle game, why can’t I idle?” I think that is a pretty fair point.
(My computer is beefier, so I ~~can~~ run it all the time, but even I find this annoying.)
I realize that divinity generation becomes much more important than creating things yourself later on, but this is still very offputting to newbies, and I just can’t think of a good reason for it.
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If you export a save which can’t be imported, please send it to my email so I can analyze why this happened.
As for the timestamp, it is there you just have to import a save within the first 3 seconds to get the offline calculations because it is only done once a few seconds after refreshing the game. 3 seconds should be enough for that though. I am always able to import it to get the offline progress.
As for his point “this is an idle game, why can’t I idle?" Well it just does that, doesn’t it? It progresses while you are idling. It is not an offline game. The offline progress is just a bonus I and some other idle games added (quite a few idle games don’t even have offline progress, mostly only some of the newer ones since adcap). The offline calculations are also a bit complex and quite a bit of work to calculate them right. The “real life” sense is also one of the reasons. And creations are not even that important to run all the time.
I know it turns off a few people but there is also the factor if you see a game in the background, you will look at it quite a bit more often then if it is offline. A game who is offline and not running at all can be forgotten much easier.
So if I would implement offline calculations for creations I might make some people happy but I would lose quite a bit time doing so and probably lose more player forgetting the game than I win cause of this additional offline progress.
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Hi Ryu, thanks for the response!
Its good to know about the 3-seconds-after-refresh thing. I’d never have guessed that. It might be worthwhile to tell the game to always do an offline calculation 3 seconds after an import as well in order to avoid this confusion? Just a thought.
The point about losing people is well taken, though I am not sure I’d worry much about that. AdCap gets plenty of people and its offline is just as profitable as regular idle. And in fact, I think that your game is deeper, more interesting, and more intricate than AdCap, and it merely needs a little tuning here and there to become the greatest idle game.
(Clicker Heroes, I recognize, is even more popular.. but to my mind, its not really a great example of idle gaming at all. You can’t make any kind of significant progress when actually idling, unless you use an autoclicker, and thus consign your computer to uselessness for any other purpose.)
Finally, I would like to commend you and thank you for creating such a great game! Bravo!~
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So, um, is there a way to reset all data if I want to start over? There probably is and I just completely missed it tbh, and, I didn’t try all that hard and….. I didn’t even play the game…. I just got on and had tons of shit waiting for me… I don’t even remember playing it… Um, basically, I’m lazy…… So uh, yeah…thanks?
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> *Originally posted by **[Ryu82](/forums/2874/topics/437777?page=1#posts-8508055):***
>
> A few people reported to me, they lost their save.
> For security reason I can’t let you choose a specific place on your pc where the game is saved.
>
> This game has a autosave every 30 seconds and on every browser refresh. But the autosave can be lost in various cases like updating a browser, clearing cache, browser crash, pc crash, manually editing the save and so on…
>
> But the game has a “Export” – Funktion.
> Just click on the button, create an empty textfile and save it on a secure place.
> If you copy this later to your clipboard you can click on the “Import” – Funktion and then your progress will be loaded and it replaces your current state.
>
> Please use the export and import-funktion to be sure to not lose your progress.
> Also please don’t try do manually edit it, one single charakter manually added or replaced on the wrong position will probably make a save unrecoverable.
I cant find export button i must be super stupid but can someone help DX
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The chrome-version doesn’t have the export button. The game also has online saves now. It saves once every 30 minutes. So if you ever lose your normal save, please click the load online button before 30 minutes after starting the games are over. This should bring back your save. (Unless you somehow block the online saves or go offline everytime before it saves)
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> *Originally posted by **[Ryu82](/forums/2874/topics/437777?page=1#posts-10415565):***
>
> The chrome-version doesn’t have the export button. The game also has online saves now. It saves once every 30 minutes. So if you ever lose your normal save, please click the load online button before 30 minutes after starting the games are over. This should bring back your save. (Unless you somehow block the online saves or go offline everytime before it saves)
The chrome version flat out stopped working once again. It’s better than everyone just abandon that browser till it’s devs decide to stop being morons.
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