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Reimagined vs Thponi3

https://i.imgur.com/m9xdHGS.png
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Lol, don't remind me. The time I spent taking those screenshots meant that I wasn't replacing my slowly evaporating frontline. When I finished uploading that image I'd already lost a VL
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# Attempts at replicating Fate's Green hyper turtle
So, I tried to copy the hyper turtle at level 93. My setup was:
Blaster (rof+range+freeze)
hyper repair (rof+rof+shield c)
artillery (rof+iridium, honestly just a filler card)
microlaser (rof range range)
repair turret (rof rof)
laser (rof rof)
phalanx (range range)
my tech slots were: base cannon, 2 heatsink, freeze
I lack the second base cannon tech and the rof rof range microlasers fate had.
However, I was able to make the turtle work twice. Screenshots:


In general, my build order was 1 hyper, biolab, 1 hyper. Sold one extractor after the first hyper+biolab. Stock up on microlasers next. Lots of microlasers are key to kill all the rapier swarms. Squeeze in a phalanx and possibly a second biolab/ regular lasers when you can.
Issues I faced: There were just so many rapiers you need a ton of microlasers. Not having frameglitched (firing every frame 10 fps) definitely hurt me, cutting down my dps in half. I had to put my microlasers closer to the front to have space since I needed more micros (fate only had two micros). This meant my hyper had to swivel between healing the micros/base.
Also, pray you get few spartans. The times I won, the opponent had 1 or 0 spartan stardocks. Spartans can finish your base easily if stacked.
I'll have to try again later if/when I get a second base cannon and rof rof micros, but for now this turtle strat seems kind of unreliable, often I had to keep trying until the opponent randomly spawned less spartans.
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I have trident but really i am still a NEWB
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Thanks for the Hyper turtle testing Solder. I'd love to get that turtle in shape! I do think the slow microlasers were hurting you though. So many dang rapiers. For me when the turtle wasn't working I felt it was too many Legs, not Spartans. (if I remember right)
Anyway, came to post this battle cause I thought it looked funny.
Flank vs far 3 cap Yellow. I built 1 cap bay, Jup cloak freeze mantis. (no relevant techs) (enemy base to the north off screen, mine to the south off screen)

Needs oomph!
The Jup holds them for a very long time and the battle spreads everywhere as the Mantis heavily freeze a lot, but can't finish the job.
Maybe a Fury or SD version. (or maybe I gotta add 1 more ship to get kills... maybe just an arty halo to take advantage of the delay! lol)
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# PVP (not campaign) design theory: Turtle r bad
Turtles. Why is turtling bad. (pvp only)
Some think I dislike turtles because I cannot beat them. Not true, beating them is not the issue.
What I am disliking is the idea of turtling. And the dislike goes back to every ancient online video game. (multiplayer)
**Turtling being the strongest strategy is a game design flaw. ** For all games.
Why?
Consider if defending forever was the best way to always win. **(it isn't, thankfully)**
Now imagine 2 players with that strategy meet.
The goal then? Who can bore the other player (over the hours long match) into Going Offensive. (and losing)
That's bad game design, and requires rebalance.
Ever play a card game or turn based game and 1 player just waits out his 30 second timer EVERY turn? It's related. It's about annoying the other player by wasting time, causing the other player to either give up in boredom, or get angry and make a mistake. It's not that it's an actual effective strat. It's that it's annoyingly boring.
That. Is why turtling is bad. And it's an ancient game design issue.
Thankfully, turtling is not a strong strategy in OE3. (until you start trying to enforce player made rules which rule out STRONG tactics. It's like two tigers fighting without any fangs or claws. it's gonna end up a tired draw. BO-RING)
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