|
metadata
i have some ideas with the enemies and other things
-a kind of a carrier, that constantly spawns annoying small drones (i don´t mean rapidly spawns)
-some mini bosses half way in a level
-a outpost, battle station, or a factory in some levels (important targets or in a sandbox/free play)
others.
-auto turrets on the players ship (i was thinking at “real space 3”) so you don´t have to reach all targets, and they can be upgraded
-a carrier class, spawns allies drones. (the carrier does not have lots of firepower but have very heavy hull and shield)
-maybe a “safe your allies ships” mission
|
|
|
metadata
I like those ideas, that’ll really change the gameplay up.. Anyway, heres what I have so far:
[http://www.youtube.com/watch?v=YZn7oV50XJs](http://www.youtube.com/watch?v=YZn7oV50XJs)
The game should be done in February. Hoping for Kongregate sponsorship.
Let me know what you think.
Btw, the trailer takes place in level 16, with high end armor equipped
|
|
|
metadata
Now that’s what I’m talking about! I love the skills along the bottom, the free motion, and the size of the battle screen. All the transitional screens look smooth, too. Definitely a huge improvement, and surely will be a big hit among gamers. Great work!
|
|
|
metadata
Very nice so far, looking forward to it.
|
|
|
metadata
besides having good guy characters talking to you like neko. you should also have before some levels the boss talks to you like saying for example “youlle never defeat me!” or “prepare to die” or etc!
|
|
|
metadata
so.. i really want a smaller ship. Maybe the more upgrades the smaller the ship
Upgrade for weapon slots, that grow your ship. So if u fire a single stream of projectiles u have a slim ship, 4 streams u have a fat ship… Max weapon slots per ship differ depending on ship`s class.
Maybe implement a mech-warrior sistem where each ship has the capability to carry x tons that u have to split between ship`s armour, upgrades and weapons. the different bonusez picked up in the mision should give spread/tight fire mode
Map needs more options, maybe lefts and rights, and maybe a option to go to mision or go hunting (going hunting should take u to a area with random monsters, and exit portals that u can take when u are done).
|
|
|
metadata
Would it be crazy if I said that the youtube gameplay trailer _still_ needs a bit of a size change? The playing field still looked pretty packed, and confined. Everything looks pretty dark, but with neon lights everywhere. Other than that, looks good.
@AMTX, I really like that “carrier that spawns ships” idea. It could be a boss, or a smaller normal enemy. I swear I’ve played games like that where part of a level is moving through a huge thing and having mini-objectives as you attack it. Can’t remember any specifics, though.
Actually, everything AMTX said. Yes, we’re on the same page, dude. To expand:
- a huge version of the carrier idea could be the output/battle station/factory type level, where the level scrolls over the boss. Then, mini-objectives like “destroy comms” or “destroy shield generator.” That sounds too much like Star Wars when I say “shield generator.”
- an upgradable auto-turret on your ship is a great idea as an item to buy
- an option for an allied version of the carrier could be a use-once item that you could buy in the shop (in the legendary shop, which I think is a cool idea to have it randomly show up). You call in the carrier, and it continues to spawn relatively weak allied drones until a time limit is reached, or destroyed.
@cadaverescu, I also like ship-specific upgrade options, where the level enemies would drop the same upgrade power-ups, but would affect the ships differently. A fast, lean ship would only upgrade a few times, where a larger, heavy ship could upgrade six times or something.
Still, looking forward to the game, no matter what ends up being implemented. Good work so far.
|
|
|
metadata
im here again, with some new ideas (maybe not as good as the carrier)
ships
-missile ships: fires 4-40 maybe more, seeker missiles (depends on the level), they do high DMG but
the missiles can be shot down and the ship has a long reload time.
-crystal ships: colorfull ships, that fires some crystal bullets and do ok DMG. the crystal ship cannot be damaged by lasers :( , but reflects the lasers to the enemy and give them the laser taste :D. But useing rockets or missiles wil do incredible damage
items (supports or what ever its been called)
-strike fighters: they come and they go, and all weak targets in the screen are gone.
-missile strike: a long row of missiles move from the buttom to the top and more weak ships are gone (in the screen)
-battle cruiser: uses big guns n stof, destroys medium ships
-carriers: that explained orokusaki
-allies fleet (upgradable)
can only be used 1 time, each level, and upgrade is still count, if used then buy it again and very espensive:
level 1-3 small allies ship will help untill death comes (easy die and gone) but flees when see the boss
level 4-6 medium ships arrived and help untill death or boss
level 7-10 large-huge ships and carriers, will drop some bodyguards/wingmen and supplys, and will fight against every one also bosses.
|
|
|
metadata
I’d like to be able to attract only certain kinds of powerups because whenever i had an incredible powerup in enigmata 1, i would always get a double shot and it would annoy me.
Some more levels would be nice and maybe some sort of a bonus level to collect as much money as possible in a certain amount of time.
Looking forward to it
G.
|
|
|
metadata
> *Originally posted by **[justincb6](/forums/3/topics/74872?page=1#posts-1696269):***
>
> how about infinite boss mode? i mean like boss mode but super harder in your legendary shop 50,000,000 coins?
it’s already in Enigmata 1. it’s the Boss World.
|
|
|
metadata
phase syriph = green laser!
|
|
|
metadata
create piu astronavi piu medaglie nuovi boos armi e potenziamenti infiniti
|
|
|
metadata
hi, i cant win lv9, the boss have an shield, i can destroy for 1-2 sec, but the boss regenerate :(
|
|
|
metadata
maybe a skill that you can shoot out a portal and the enemy vanishes, except for the boss…… you think thats cool??
|
|
|
metadata
> *Originally posted by **[Pingu788](/forums/3/topics/74872?page=2#posts-3856914):***
>
> maybe a skill that you can shoot out a portal and the enemy vanishes, except for the boss…… you think thats cool??
Maybe Enigmata 2 is already out?
|
|
|
metadata
i got an idea
-bonus levels you need a certain amount of achievements to unlock or you need to pay or something where you fight a big bad boss only but its really hard and has a % chance of dropping a weapon maybe 5 or so of those levels and each boss drops a weapon which can be combined with a weapon you get in story mode levels to make an even more powerful weapon,of course you will need infinite bonus.these weapons should be more powerful than any story mode weapons combined together so if you get enough achievements you can go farm that level for a weapon which will get you through story mode or boss world faster.also there should be a survival mode you unlock about half way through the game where you can farm gold but you don’t get any new bonus drops except the ones you had already and you get 30% less gold so when you die you return to the shop with the money you collected and not neko’s orbs or something that was just stupid.
|
|
|
metadata
So... it has been a while since the game was released, but for some reason the badges are not tracking any more. Not sure if this is related to the whle "blocks breaking stuff" thing that has been going on lately. Anyway, when I try to submit a missing badge request, it errors out, so I'm not sure what else I can do.
|
|
|
metadata
> *Originally posted by **[kidgamez](/forums/3/topics/74872?page=2#1700026)**:*
> I like those ideas, that’ll really change the gameplay up.. Anyway, heres what I have so far:
>
> [http://www.youtube.com/watch?v=YZn7oV50XJs](http://www.youtube.com/watch?v=YZn7oV50XJs)
>
> The game should be done in February. Hoping for Kongregate sponsorship.
>
> Let me know what you think.
> Btw, the trailer takes place in level 16, with high end armor equipped
>
>
Video unavalible. I guess you are no longer making games?
|