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# **# FIRST OFF, I dont recommend you to watch this guide UNLESS you really have trouble playing TPT. TPT is just a repetitive game that you WILL get bored at late game, and watching guides like this will only make you feel bored eariler as you basically follow all the "walkthroughs" and didnt have fun with it.**
lets not waste time shall we?
# **HQ Tier 0(HQt0)**
I didnt go for town first when i started this game, I head straight to the new game section because i know i have nothing to start with in the first place.
in there you'll see **a lot of things**,and i'll try to explain it to you **as simple as possible**
1.notice the **upper left corner** you'll see a **white cube**(a currency which **only lasts for the current game** for upgrades of your tower and stuff), a **orange cube**(a currency which is used to **do pretty much everything** in this game,I'll explain the uses later), and a **blue "cubes"**(its called **gems** and you'll find it very useful towards the end of the game).you can earn those when playing the game(obviously)
*Edit:* Here is a brief description of the cubes as I forgot to mention it:
**White Cube** - - - A currency in which you can earn in runs, resets on each run (pretty useful from early game to late game)
**Special Resources** (**sr** in short / Orange colour) - - - A currency which can be converted to almost anything, and the progression speed relies on the production speed of this cube
**BluePrint points** (**bp** in short / Blue Colour) - - - used in workshop to upgrade your tower before the run (wont reset between runs, but do reset on other resets) , essential for holding higher waves
**Laboratory points** (lab / Green Colour) - - - used in the Laboratory for researching more upgrades (and unlocks some upgrades!), very useful as the upgrades is essential for higher waves
**Factory points **(Factory / Red Colour) - - - used in factory to upgrade production lines (can get really expensive and only useful during HQt0 to HQt5)
**Ultimate points** (HQ / purple Colour) - - - used in HeadQuators for levelling HQ tiers, essential if you wanna progress
** Statistics points** (Stats / Black Colour) - - - used in Stats & Info for upgrading sr gain with each unlocked milestone(pretty useful although each one gives small bonus as they stacks up really high)
**Gems** (Cyan Colour / this cube looks like 4 cubes stuck together) - - - used for almost everything that goes with premium, basically a VIP pass when you dont have enough resources, really useful
2.in the **upper middle section** you see the **wave number**(it sends out alot of small enemies in normal waves, and a boss enemy every 10th wave), the **game mode** you're on(easy, normal, hard, insane, thats all), a **bar and a skip button**(this allows to let you skip the current wave even if you havent killed all the creeps, and **auto** besides mean the **game skips automatically**), beside it is the **sword**(enemy's damage), **heart**(their hp), and a **white block**?(the **number of enemies on the screen**, wave skip counts this number and if it falls below a specific no. it'll skip the wave)
3. on the **upper right side** you see three blocks writing **"x0", "x2", and "x4"**(thats the speed buttons that allow you to **speed up the time** to have faster runs and to **not get bored** by the slow mnoving cubes), a "knockback" block(uncheck it if you DONT wanna see cubes getting knockback animations).
4.on the** bottom **you see you **small tabs on the left side**, click it to open a upgrade panel according to their tab(the red one is **offense**, everything you need to **boost your damage**; the blue one is **defense**, this one's obvious; the yellow one's **utility** and the upgrades allows you to **get various more resources throughout the run**, and the purple one is **ultimate**,this one is kind of late game so dont care about it now)
5.on the bottom middle is your towers' stats, all the icons are explained up there)
6.the right 4 tabs is kind of special, the greens one is **research tab**(just remember it as "the lab tab" now), the red/orange one is **stats**(nothing special there except you can show it off to someone worse than you in the chat), the blue one is **"idkwtfisthat" tab**(you can** get gems and stuff by doing as it says**, btw there one and only one code now: mytower42), the last one is **options**(obviously), and the timer is the **sped up time**(the bracket one is the **realtime**)
So now after your first game you've earned some special resources(orange cubes, also called sr), now its time to get you to the** town**!!!
**TOWN**
firstly, **everything here is important**(except for factory) and i'll explain to you one by one, but first when you enter a building, on the **bottom left corner** you'll see a table, I call this a **converter** and it **converts your sr into the specific cube**(there's pictures showing what you'll be converting), **the amount you click is the number of that specific resource you want, not the amount of sr you wanna convert**.
**FACTORY**
pretty much useless if you are not idling, upgrade with **red cubes to get more resources overtime** (kind of like a usual idle stuff, but useless in this game unless you idle ALOT)
**WORKSHOP**
this is the place where you can have **blue cubes and upgrade your tower without reseting them after each game**(kind of like a temporary permanent upgrade to your tower, the **upgrade will persist from game to game until tiering**,which i will talk about it later), blue cubes are called **blueprint points**, or bp, use them to upgrade your tower so you can **start the game with more benefits than the last game**)
**TEMPLE**
none of your business at this point, you'll be needing it later, but not now
**HEADQUATERS**
the place where you can **tier up**, in there you can see **converters on the bottom left side**, the requirements for **tiering up in the middle**, and some upgrades that you'll be getting later.And most importantly, the **bottom right button is the button for HQ upgrades**(ESSENTIAL FOR LATER GAMES BUT NOT NOW)
**LABORATORY**
think of it as the lab tab ve told you before cos its the same thing, in there you convert **green cubes** to **research new upgrades and benefits** to help with your journey(really useful cos the upgrades help you across the whole game, keep that in mind)
***Bear in mind: to unlock aura radius you'll have to get one of the element research to 3(eg fire 3 DONE)***
**STATISTICS & INFORMATION**
it shows you something sort of like a **achievement table**, BUT it is useful because you can convert a black cube and click on the grey cube on the achievements to **get sr gain bonus**!(sr gain percentage, helps you in every way...)check carefully to see how much benefit each one gives
**What to do now?**
Now you'll have to go to **workshop** and **upgrade your tower** to be more powerful,and when you upgraded the tower you better go for **another game to earn more sr** and do the exact same thing over and over again!i have some build or aims for my run or **follow along or find your own** i guess..:
*Edit: If you are trying to balance health and damage, regeneration is very important, get it to like 1-5% or so*
1.get attack speed to 2,raise damage until you're at double your enemies's health, AND research rapid fire and its whole column(it may take time but so be it, and also research AS SOON AS YOU GET THE GEMS)
2.get hopefully 500 sr/5 waves, raise interest if you researched it, and keep raising attack speed until you have multishot research done
3.get attack speed to at least 4, then get multishot chance to 100% and amount to at least 5, raise damage at 4-5 times your enemies'health(this is to deal with bosses so you can earn more sr)
4.max attack speed, range, impetus, rapidfire, bounce, crit chance(**100%crit chance** make it a **direct damage multiplier**) AND sr/5 waves(if you can research all that quick enough...)
5.raise damage and crit amount until you met the requirement to tier up(check it in HQ)
6.max interest and keep researching interest limit when youre stuck(the resource you've earned can get you even further!)
7.REMEMBER, dont keep doing easy if you can get 750 waves on easy, go to normal and do that same thing until you reach **AT LEAST 150** wave in normal then hard...but dont stop on hard alright?keep goin until you can tier up
8.Optional:max all element chance except air and gravity, and try to max super crit for further boost
now that you can tier up you can do two things:
either you **farm a bit more to get purple cubes**(useful) or** tier up instantly**
**TIERING UP**
remember tering up will **reset a lot of things** so check carefully and see **if you have any extra resources left unused, if so, convert that into purple cubes.**
# **HQt1-2**
remember you **dont need to upgrade the defense** upgrade since **no enemies are gonna get you** in easy to hard if you have all those maxed stuff, now **keep researching and upgrading so you can keep tiering up.**
from now on you should have researched everything(except for the few that costs too much).And you should keep going.then you encountered the **insane mode**, where the **rules in easy to hard doesnt work there.**
**ENEMY TYPES**
there are **new stuff in insane** and some does **harm you no matter what**:(there are **other elemental abilities** too, but these are what players are scared of)
**Ranged enemy**: it will shoot you from **11m away your tower**(i guess), this enemy is on **hard too but with elementals this will be lethal**
**DARKNESS ENEMY(purple)**: it will **NOT be visible and killable** until it reaches **10m of your tower range**, so if its a **ranged darkness enemy**, it will **guarantee a hit to you** before you can shoot him once
**UNIVERSAL ENEMY(black)**:it **reflects a portion of damage** back to you so be careful.
remember your **glass cannon build arent going to work in insane**, cos you're **gonna get hit guaranteed**(idk how to spell but you get it)
THATS WHEN THE **INSANE BUILD** COMES IN,and first you'll need:
1. **electric arua**
2. **universal arua**
3. **aura range X(research)**
4. determination
5. **block, unbreakable, division shield and stuff that GREATLY and cheaply increase you damage resistance(10 division shield makes enemies do 10 times less damage and unbreakable makes you survive much longer)**
6. Optional:max attack speed, multishot, rapidfire, bounce, darkness and nature element(offense) and their respective upgrades, and element pierce can boost your wave to a much higher level!
get enough bp and **max the two auras** first, then **dump all the rest bp into hp**
some guy in the chat said that I should upgrade some reflection and division shield and etc but i like to make it simple as fk
1.**electric aura** deals damage **depends on your hp and the number of enemies in the aura**(i hope you'd figure out whats aura yourself so gl)
2.**universal aura ignores the element type of enemies** meaning that you can kill electric enemies with...electricity!
3.the **hp** gives you** offense and defense now** so its **much better than upgrading offense**
4.**aura range** is for those damn **ranged enemies** that **lurk around 11m while your aura range is 5m**, making you **unable to progress**...**upgrade it ASAP
**
**REMEMBER!!! getting pass insane wave 500 requires e50 hp and getting pass 1500 needs about e108 hp**
*Edit: This build is later proven by me that you can get through insane 500 with only 2 Million bp*
once you meet the requirement, **tier up to HQt3**
# **HQt3**
The only thing special about this tier is the **appearance of division shield and challenge mode**(found at the **upper right part** of the new game part)
**DIVISION SHIELD**: **the most expensive**, yet the **not-so-useful upgrade**, it **DIVIDES the damage dealt to you for a specific amount**, in which you can raise it by putting bp into it,its **really expensive** and not **useful at large numbers**(you know...the higher it divides the less effective it gets...thats how division works right?).So i recommend only get like **10 **or so if youre stuck or something...
**CHALLENGE MODE**:its sort of like standard mode, but you can **only use 15k bp to play**, **no more upgrades in game**.BUT, i believe if you have 15k bp, you'll feel so relieved cos t3 players can **farm at hard challenge** and get about **a million sr per min**!follow this if you wanna farm at hard challenge:
*this is provided by AbaotheSecond so praise him if you can*
**Research damage XXXII: 150%**
**t3:
Damage: 225
Attack speed : Max
Multishot chance: Max
Multishot targets: Max
Attack Range: Max
Impetus: 100 (100 levels at 50%, not maxed)
Rapid fire chance: 10
Rapid fire duration: 10 (2s)
Crit chance: Max
Crit factor: 172**
**t4+:
Damage: 225
Attack speed : Max
Multishot chance: Max
Multishot targets: Max
Attack Range: Max
Impetus: 100 (100 levels at 50%, not maxed)
Rapid fire chance: 10
Rapid fire duration: 20 (3s)
Crit chance: Max
Crit factor: 150
New Bounds: 80**
**AND I've include this builds below which includes the builds to complete the stats page(this is not from me, someone posted and dont know the source either, but I'll refer to this person if he shows up, thanks guy i dont know)**
# **Build 1 (For Easy through Hard):**
**Max out the following:**
**Attack Speed**
**Critical Chance**
**Attack Range**
**Multishot Chance**
**Multishot Amount**
**Bounce Chance**
**Bounce Amount**
**Then:**
**10 Points into Rapid Fire Chance**
**10 Points into Rapid Fire Duration**
**100 Points into Critical Factor**
**100 Points into Impetus**
**180 Points into Damage**
**185 Points into Newbounds**
**Bounce Radius up to 4.75 or 5**
# **Build 2 (For Insane)**
**(first get some aura radius upgrades(probably to X is enough)**
**100 Points into Division Shield**
**100 Points into Fortify Chance**
**75 Points into Electricity Aura**
**75 Points into Universal Aura**
**50 Points into Regeneration**
**Get HP up to at least 2K**
**Rest of points into Fortify Amount**
farm at hard challenge and tier up ASAP, same stuff
***Edit: If you have over 2M bp, doing standard insane gives more sr than hard challenge!!!***
# **HQt4-5**
This is the **turning point** of this game, because of **one single upgrade** that became available at HQ: **New Bound**
**NEW BOUND(called nb)**:so enemies always have an **increase rate** in their damage and hp right?and new bounds **slows the increase rate** to a point where for instance(maybe not real) you're stuck at wave 200 without nb but you can go to 1000 with nb since enemies have just increased to the level of those without nb.Basically this lets players **get much higher waves to get more stuff**...I mean by **millions more waves** in late game with nb...
and there's one new thing too...**mission mode**
MISSION MODE: **finish the requirement in game with specific rules**, like using 50k to finish 500000000 waves(fake) etc....**sometime easy sometimes hard, but generally it wastes your time.**
so you'll tier up much faster at t4 and t5,gl on that...
MOST IMPORTANTLY, at this point you should **start considering the sr gain factors** cos its gonna get really helpful,
1.**Statistics page**: put those **black cubes** in and you'll **get a ton of sr gain**(600% the best)
2.**HQ factor**: rmb the **right bottom thing** i told you?you can use the **purple blocks** to **buy upgrades** there, i recommend **getting 0% penalty** first, then **go all in to the sr factor **(i got like 15x the first time)
3.**Temple**: normally for late game but you can **upgrade sr gain there too**
Now,, the first part of the game is complete, but you still have much more to go...
# **BluePrint Tiering(bpt)**
**What is it?**
In this game, there is a** limit to how large the number can be**, and in this game, the limit is about **1.7e308,** meaning that **nothing can get pass this number and in normal situations will return the number to 0**
But, instead of suddenly returning to 0, this game introduced the **second tiering system--bpTiering.**
Basically, when the **enemy's hp and/or attack damage reaches the limit**, they **automatically tier up into tier 1**(you can check this by hovering your mouse on the enemies's heart icon on top)
Same for your tower, if you can **max ALL the upgrades in the workshop(yes, all), there's a button(a + button) for you to tier up**! However, **dont instantly tier up when you have just enough to max all of it, since after you tier up each time, you lose all the bp used in the build**, so you better save some bp first before bptiering.And to ensure you have some left, heres a method to check on the top right corner in workshop:
1.**Try Upgrade**: this checkbox **enables you to tier up automatically**(once per click) when clicking "try maximize", so **disable it** first to ensure you wont tier up automatically
2.**Try maximize**:without "try upgrade", clicking this will **automatically max all the upgrades for you**(if you have enough bp), so you can **check if there's remaining bp left for you**
3.**Both enabled**: click try maximize to tier up once per click
**Any bebefits?**
Of course there is! using the bptiering system, **an enemy with higher tier than your tower will be invincible and non-killable, thus it will one-shot you NO MATTER THE STATS**(he can kill you even if he has 1 hp and 1 damage)
The same goes to your tower, **if your tower has higher tier than the enemy, you can one shot them NO MATTER WHAT, and they cant deal ANY damage to your tower.**
For example, if you has a tier 10 tower and was facing a tier 3 enemy, you can kill him with one shot no matter what, while if the enemy is tier 11 or higher, you CANNOT kill it and it will kill you
**BUT WAIT!!!! THERE"S AN EXCEPTION!!!**
remember the good ol' **serious missile** and **vaporize**? These two upgrades can **instant kill enemies of higher tiers**, but still, it **dont work on boss cubes** so you'll die eventually
the other benefit is that you can **prepare for the third and the last tiering system** which I'll be show to you below, keep reading
**So...What build should I use now?**
In this system, **everything you've upgraded will not be as useful since you can just tier up and kill them without any uogrades**! In this system, **we rely on Wave clearing speed**, which is **important since you have to clear waves faster and faster to gain MUCH MUCH more sr**, and to **speed up Wave clearing speed**, you have to make the build as simple as it can be to **reduce webGL and computer burden**, here's a checklist of what you should do:
1.**research WC until IX**(get 10 wave compression), the **order to use WC are 2, 4, 5, 9, 10**(wave compression works better if used at a factor of 2, and I'll explain why later)
2.**Set quality to low, uncheck "display damage text"**
3.Cheer yourself up
4.Make a build similiar to this:( only do this when your tier is above the enemy's tier)
**max damage, attack speed, crit, multishot, range, impetus, rapidfire, bounce, the sr gain, gem gain, new bounds 100%.....thats all you needed**
tier up once you've earned more than enough and keep going, tier up and tier up!
**But wait, can't i just turn off gfx?**
You can, but for **ALOT of players turning off gfx will cause the game to crash sfter maybe a hour or so**, and more importantly, from now on **your run will be very long**, my longest run is 4 days straight, so i dont recommend for turning off gfx
**Wave Compression**
Firstly, let me clear your mind about this thing first, it compresses a wave worth of enemies into one boss, for example, if you have WC2(compress 3 waves)it will skip 3 waves and only spawn 3 bosses(1 per wave skipped), making clearing waves faster
Some people might ask why is factor of 2 better for WC than others? Now if you recall, **every 10 waves is a boss wave**, and it only **spawns 10 enemy**, which makes **clearing much faster if boss waves happen more often**. And to do this, we can **compress waves that ends with 0 more often** than others numbers like 2, 4, 5, and 10 is the example on that
Escpecially in WC 10, things **dramatically changes**...you will **clear waves much faster, I mean by getting something close to 1.8k wave per minute**, why? since **every 10 waves compressed, there's a boss wave**, which **means every 10 waves has only 10 enemy**, making clearing speed MUCH faster
**But you recommend we to do WC9...Why?**
I dont know the exact reason, but compressing 9 waves is faster than 5 waves(according to my memory), just bear with it or test it yourself which one is better
# **Temple**
In this temple, you'll find alot of things, but first, **I'll have to tell you I hate people paying no matter what reasons they have**,
on the middle top, you can see a **conversion table, and you can convert gems AND purple cubes for 1 rare gems, one at a time**, on the right of it, there's a **peanut and a rare gem icon, thats the part where you can pay to get rare gems, and those paid gems will not be reset(even after TT)**, and farther right, you can see a **fight cubos button**, where i will talk about down there.
on the middle you can see alot of upgrades your rare gems can buy, but we will focus on three things:
1.**Lab part**:you can see there's **instant research token**, with these you can **skip the whole research time and have the research done in a flash**, this gets really useful when **dealing on WC**, which has a tremendous amount of research time(about a week for the last few), **if i were you, i would buy 5 of them and just instant research WC V all the way to WC IX**
2.**Global part**:the conversion rate thing is simple, with that, **you can have a 80% conversion rate(meaning you can convert 80 sr into 1 bp instead of 100)**, only buy it if you can, and more importantly, the **sr drops really helps, since it stacks on top of other bonuses**, just buy it
3.**gems part**:This **converts 5 rare gems back into gems**, and incase you're wondering: **why does it give less gems then the amount i spent on it? and it all comes down to the progress, and its the research factor! The higher your research factor, the more it generates, and the HQ factor and lab factor all affects this amount**, really useful button(it generates 3 Million gems when i only need 100k gems to make 5 rare gems)
These thing can help you, especially if you want to do the nb trick...
# **NB TRICK**
This trick is really hard to explain, I myself took about a week to figure it out by my own, and it is really good when you are bptiering so fast that your wpm cannot catch up with your bpt
Basically, **when you start a run with 100%nb, you start with lower tier, since the nb is applied to every wave beforehand(which is 57k every tier)**. However, doing the nb trick **allows you to get closer to your bpt while keeping the nb at 100%**
If you still dont get it, here's an example:
you are at **bpt 10k, and you are at 8 Million waves, in this situation, the enemy tier will mostly be under 500, and to take their tier closer to 10k takes years**!
to do the nb trick, first you need to have **50 Million gems**(this is possible with TT upgrades and research factor highest, explained on the Temple part)and **leave your nb to 0%**, then you go **start a run with the highest wave**, 8 Million wave without nb will probably take you to 2k bpt or something, **THEN you use your gems to max the nb**(it costs 50M), then you can relax
**What happened?**
think about it, there's a few points you should know when you do this trick:
1.**higher tier enemies gives more sr**
2.**with nb the enemy tiers up slower, without nb the enemy tiers up faster, this appies to skipped waves**
this two points will hopefully explain the whole thing, you start without nb, the enemy tiers with no nb applied to it(higher tier), then you immediately pop nb to 100%, slowing down enemy tiering speed, **higher tier enemy, slower tiering = more time to farm until it reaches yuor tier and more sr due to high tier enemies**
to simpify, you can say the **nb trick is the short term of "skipping enemy tiers for more sr" trick**
# **Town Tiering(TT)**
This is the** third, and the last tiering system in the game**, happy, right?NOOOOOOPPPEEE
Basically, you'll have a **tiering requirement(its not shown)**, which **you'll need to finish before you can TT**:
1.**get at least 100 bpt**(its not hard since the sr gain is expotential, you get more and more after each tier)
2.**defeat cubos 5 times**(a cutscene will be played so you know that you've beated it 5 times, I'll talk about cubos later)
Once you've finished your requirements, you can access TT at the workshop, notice the button up there?thats the one you want,BUT WAIT, I will explain why dont tier up the instant you unlocked it after talking about cubos
# **Cubos,the only thing you should be scared in bpt system**
**Cubos**, in other words, is a **megaboss that can be found in the temple's "fight cubos" button**, it'll explain everything you in the game but I'll make it simplier:
1.**You're given to use all kinds of resources(sr, bp, red, green, purple) as a currency** on this boss battle and **all used ones will be lost after the battle no matter its a win or lose**
2.**various upgrade are available in the menu**, damage, attack speed, blah blah blah, **hover on it for more details**
3.**skills are also in the menu**, in which you have to **click on the coloured boxes to CHARGE it**, **using it uses mana**, and more importantly, **WHEN CHARGING YOUR SKILL YOU CANNOT ATTACK WITH MEGA DAMAGE missiles,**
4.The **costs for upgrads shuffle**(change resource type and lowering the cost by 30%) per 10 seconds, and you **cannot pause the game**, live or die
5.**for every bpt you have it increases the mega damage by 1**(it'll be really useful, trust me)(I only cared about this but hp will also go up with bpt)
6.**Cubos tier up everytime you kill him**, increasing his **attack damage and HP**(by alot) ranging from 10000 to 220000 on the first 5 tiers
Below is what I used to beat him, this method is made by **moron88** and is called "**ridiculous tiering method**", and to do so, you'll have to...
1.**get 100 bpt before the first boss, 300-500 bpt on 2nd boss, and >500 bpt on 3rd to 5th boss**(i can kill cubos 5 times at t500)
2.**get a bunch of resources, every kind of it**(I recommend about e9-15 per resource)
3.only upgrade **attack speed**, try to make attack speed to 3 *(edit: special power now only boost ability effect, so ignore it this time)*
4.**dont touch or care about other stuff in this method**
5.let the **tower's super missiles kill cubos**, easy, fast
Once you beat him, **you get rare gems for your own uses**, **1 gem given on the first to fourth fight, and 10 on the fifth fight, and 2 gems per fight beyond the fifth boss**
**Back to TT, why shouldn't I TT the instant I can do so?**
in TT, **you can get Town credits(TC) for each of your bpt**, the **conversion rate on the first TT is 1 TC : 11 bpt**, so if you **TT at 100bpt I'm sure you'll regret it**.
AND in TT, it **hard resets your game and leaves you with TC only**, yes, eveything you've done so far is gone now, research, stats page, temple, HQ, bpts, everything but TC you've earned
and to **ensure max profit and less time consumed**, I advise you to **TT at about 2k to 5k bpt**, **dont get too high tho, since you'll be wasting your time tiering up for a bit of TC while you can TT eariler and get a better conversion rate for a more effective TT**
After you TT, there's a **button in the town at the bottom left corner**, and in there **you can buy stuff that will prove really useful to you**, but i advise you to **spend more TC onto conversion rate first**(so you can TT the 2nd time with more TC on hand)
Okay, **you've HQtiered, you've bptiered, and you've TTiered**, you really are **not a noob anymore**! Spread your knowledge to others on the troll chat or just refer my guide and say something like "this guide is TPT version of Gabe lol"
**Good Luck Farming!
**-bluends1**
Someone said that getting unbreakable and stuff to get 99.5% chance not to die is good for t2-t3, however i dont use that method, since to be honest if you have high hp you wont even die from enemies'hits, remember with max hp you can only die at around insane 3000, which is more than enough to get to t4 and get new bounds
***I was wrong in the above statement, since those upgrades reduces enemies damage for about 10-10k times, which can lead to few hundred or thousand more waves, I am sorry for those who believed this sentence***
Also, some guy in the chat says that my build simply doesnt work for them,and i think there's two reasons:
1.this is a very simple method using only pure damage and hp to the advantage, for hardcore newbies, check out other guides to find out exactly what build you'd want, my build is simple yet takes long time to tier up, I advice using fortify, block, reflect and unbreakable to speed up your farm(though I didnt use them and still succeed)
2.Simply earn more resources and keep boosting your build, just remember at insane wave 500 you need e50 hp to get through and for insane 1500 you need about e108 to get through
Here I will simply explain the mentioned upgrades:
FORTIFY:increase your maximum health everytime you get hit by a certain amount, remember maxed fortify IS better than maxed health, but un-maxed fortify ISNT better than un-maxed health
BLOCK:reduce a set percentage of damage dealt to your tower, straightforward, cheap, useful
REFLECT:damage enemies with their own attack damage(depends on upgrade) when they hit your tower, ranged enemies included
UNBREAKABLE:have a percentage to survive a lethal hit and have 1 hp left, maxed unbreakable is 95%, which is pretty good in insane, in east to hard however, it isnt useful since you can kill them before they can even hit you
for these upgrades, some are useful, some are expensive, but the choice is yours, good luck farming!
P.S. keep asking questions in chat and if I am here I might point out your question and answer it or modify this post if any suggestion is present, tks
Update to the build at HQt0:
If you can research multishot quick enough, follow this:
1.get attack speed to 2, and get about 50-100 sr/5 waves
2.max multishot, raise damage to about 1k
3.get about 500-750 sr/5 waves, max range, rapidfire and/or bounce(I dont really like bounce since I think its not as effective as multishot and rapidfire)
4.max impetus and crit chance, max sr/5 waves
5.up crit factor to 1k or 10k, max either air chance/earth chance AND ice chance
6.dump the rest into damage
7.[if you're active player] max interest and resource bonus,use them to earn more resources and up damage in game
8.[if you're t2 or more]max super crit
9.if you're t3 or above]do challenge hard and follow the build on the main post
10.[if you're t4 or above]do insane and follow the build on the main post, and max new bound wherever you go
Here's a method I've think of to quickly upgrade your build after tiering:
rmb gems dont reset through tiering?
use them on factory, but only focus on the "+10% progress" button
setup a auto clicker and use it to eanr lots of bp instead of getting stuck with 0 bp everytime when tiering
it doesnt waste a lot of gems cos you can earn millions while one interval only costs 10 gems
good luck farming!
# **DETAILS OF EVERY SINGLE UPGRADES IN WORKSHOP**
The order is as follows:offense from top to bottom, left to right,defense, utility, and ultimate
# **OFFENSE**
**Damage**
The amount of damage your tower will **deal to your enemies** via missiles(they dont call shots they call it missiles), very important since almost every offense upgrade were **affected** by this stat
**Attack speed**
The **amount of attacks** your tower can do **per second**, essential in early game to kill cubes quick enough **before they can hit you**, can be affected by **rapidfire**
**Crit. Chance**
The **chance** to deal extra damage per missile based on **crit. factor multiplier**, only recommend it when you can get it to 100%
**Crit. factor**
The factor of Crit. attack, and the formula is "** [Damage] * [Crit. factor] **",useful before HQt5
**Attack Range**
The range in which you can detect and shoot missiles at enemies, **hover on the tower to see the range**, very useful later to kill **ranged cubes**
**Impetus**
A factor to your damage based to the distance traveled by your missiles, for example, **a 10 metre shot with 10% impetus will result in 10 metre * 10% impetus = 100% more damage**,very useful if you cant afford damage anymore
**Multishot Chance and Targets**
The chance to **shot multiple missiles at once**(Chance),and the **number of extra missiles** to be shoot out(Targets), **essential for begineers**
**Rapidfire Chance and Duration**
Chance to **double the Attack speed** for **each missile hits**(un-stackable),and the duration of the outburst, **essential for begineers**(**a 100% chance will make the duration useless**)
**Bounce Chance, amount and radius**
Chance for missiles to **bounce off one cube and hit others**(meaning** 2 hits or more** with one shot), the **number of bounces** and the **range of bounce**(it needs range to search for nearby cubes to bounce to)
**Lifesteal**
Heals your tower** based on the damage you've dealt for each missile**, the percentage is the factor of your healing,** 100% will heal exactly the amount of your damage(affected by other factors)**, 200% will heal double of that, **dont mix this up with nature chance**
**Fire Chance and Incineration**
Chance to **burn enemy on hit**, the burning damage is** based on the missile damage**(affected by other factors), and **deals 250% damage over 5 seconds**(which is 50% burn damage per second), **inceration percentage adds on the 250%**, so a 100% incerination will result in 350% burn damage over 5 seconds
**Ice Chance and Shatter**
Chance to **permantly slow enemies** and **stacks until it reached a limit**(i think its 80%), i dont excatly know the slow percentage, and **Shatter is the extra damage factor on slowed cubes**
**Earth Chance and Stun Duration**
Chance to **stun cubes with your missiles**, stopping their **movement and attack**, however it **does not work against bosses**(large cubes that appear every 10 waves), and **stun duration** is pretty self-explanatory
**Air Chance and Cutting Winds**
Chance to **knockback cubes with your missiles**,pushing them away from your tower, however it **does not work against bosses**, and **cutting wind** is like shatter, which is the **extra damage factor on enemies getting knockbacked**(the knockback hit)
**Electricity Chance and Static Field**
Chance to **deal splash damage**, which is **dealing a portion of the missile's damage to cubes surrounding the target cube**, my guess for the electricity range is 2-3 metres, and **static field** is the **upgradable portion of damage dealt to other enemies**, nearby enemies receive 50% damage if static field is 50%, they receive 100% damage if static field is 100%, etc.
**Darkness Chance and Void**
Chance to **damage enemies based on their current health on each missile hit**,which the formula is** [remaining hp] * [Void]** , the initial damage is **10% of cubes' current health**, and **void** can **increase the percentage of it.**For example, if you damage a 100 hp cube with 0 damage but 10% void, you will deal 100 * 10% = 10 damage the first time, and deal 90(remaining hp) * 10% = 9 damage the second time, and so on, really useful for dealing with bosses.
**Nature Chance and Spirit**
Chance to **heal your tower by a portion of your target's current health when dealing damage**, the formula is **[remaining hp] * [spirit]**, the initial heal **5%of cubes' current health**, and **spirit** can **increase the percentage of it**.**Dont mix this up with Lifesteal**
**Gravity Chance**
Chance to **spawn a "blackhole" on missile hit directly at the target's location**, the black hole **attracts nearby cubes**(my guess is 5-6 metres).**Only 3 of the blackholes can be spawned** in game at a time, and yes, this only **slows down part of the enemies's moving speed**, but also **slows down wave clearing speed**, which is very important beyond HQt5, it is **not useful at all**.
**Elemental Piercing**
Chance to **ignore the enemy's elemental "shield"**, where without this upgrade, Fire Chance cannot be activated on Fire enemies(red), Electric Chance cannot be activated on Electric enemies(yellow), vise versa, HOWEVER, **universal enemies(black) are special cases**,** they ignore ALL elemental attacks**, and even with elemental piercing, **only some elemental attacks can be used on it**
**Execution Chance, Threshold and Factor**
Chance to **deal extra damage when the target is below a portion of their health**, **threshold** **increases the portion** so that execution can be activated much eariler, and the **factor** is the **damage multiplier**,this gets really strong as **execution is cheap and the factor is high**, I used it for **one-shotting bosses below 40% health.**
**Damage vs. [element]**
self-explanatory, increases the damage dealt to certain element type.
# **DEFENSE**
**Hitpoints**
health of your tower, **maxed hitpoints is worse than maxed fortify, but un-maxed hitpoint is better than un-maxed fortify**
**Regeneration**
regenerates health **based on a portion of your tower's current hitpoints per second**, this upgrades **regenerates health every tick, instead of healing pulsating per second**
**Defense(Abs. and Rel.)**
**Reduces the damage dealt to you by basic(white, non-elemental) cubes**.**Abs.** reduces by a **fixed amount**, while **Rel. **reduces by **percentage**
**Block Chance and Amount**
Chance to **ignore a portion of damage dealt to your tower**, and **amount** is the **upgradable percentage to it**.Cheap,useful.
**Reflect(Abs. and Rel.)**
**Reflect the damage dealt to you back to the enemy(you still take the hit)**, **Abs.** reflects by a **fixed amount**, while **Rel.** reflects by **percentage of enemy's damage**
**Absorb Chance and Heal(Abs. and Rel.)**
Chance to **ignore enemy damage dealt to you**, **Heal** is to **heal the ignored damage as hp to your tower**, again **Abs. is by fixed amount and Rel. is by percentage**
**Nova Chance, Radius and Damage**
Chance to **release a nova**, which is like a **shockwave that deals damage to nearby enemies**, the **radius and damage**(wont be affected by factors) is self-explanatory, not useful unless you wanna look cool
**[Element] Resistances**
reduce a portion of damage dealt to your tower by certain elementals, **universal resistance reduces damage of all element types, including basic(white)**
**[Element] Res.(Abs.)**
Same thing to **[Element] Resistances**, but **by a fixed amount**, **universal resistance** also **reduces damage from all element types**
**Unbreakable**
Chance to **survive a lethal hit and remain with 1 hp**, pretty useful if you have **high regeneration, lifesteal, fortify, and if you're playing insane**
**Enfeeble Chance and Amount**
Chance to **reduce enemy's attack damage when they hit your tower** by a portion( **[remaining attack damage] * (1 - [Enfeeble Amount])** )
**Fortify Chance and Amount**
Chance to **increase your maximum hp by a fixed amount when your tower gets hit**(and **heals that much** too!), probably the **best upgrade** you can have, **maxed hitpoints is worse than maxed fortify, but un-maxed hitpoint is better than un-maxed fortify**
**Resistance Bonus**
percentage increase to all the **[Element] Res.(Abs.)**
**Fire Aura (Aura effects activate only once every second, not 20 ticks per second)**
Chance to **burn all enemies in the aura range per second**, burnt enemies will** receive 0.5% of your tower's max health as damage per second**, and I'm sure its **not stackable**, **Fire Aura** and **Fire Chance** can be **used at the same time, dont mix it up**
**Ice Aura**
Chance to **slow all enemies in aura range per second**, works same as **Ice chance**, and I'm sure this one is **stackable**, but with a **limit** too.**Fire Aura** and **Fire Chance** can be **used at the same time, but go mix it up, they're the same anyways...**
**Earth Aura**
Chance to **stun all enemies in aura range** for about 0.5 second(I have no idea if this is real), useful if you're getting bullied by many cubes, especially green(nature) and yellow(electricity) cubes
**Air Aura**
Chance to **permanently increase the damage dealt to enemies in aura range by 5% per second**, so if the enemy stayed at the aura for like 5 seconds, it will receive 25% more damage from all sources, however its **not possible to stay that long so give up on this aura**
**Electricity Aura**
Chance to **deal damage to enemies in aura range based on your tower's health AND the number of enemies in the aura range**.This is the **best upgrade if used with universal aura and hp/fortify**, since the damage is so high, it almost makes Fire aura useless. **Late-game players uses this upgrade to one-shot every enemy in insane mode**
**
Darkness Aura**
Chance to **deal 5% of the enemies in aura range's health**, works the **same as darkness chance** but as a aura effect
**Nature Aura**
Chance to **heal 1% of the enemies in aura range's health to your tower**, works the **same as nature chance** but as a aura effect
**Universal Aura**
Chance that **the other auras will ignore enemies' element type**, for example, with 100% uni aura, electric aura can kill electric enemies(yellow), fire aura can kill fire enemies, **same principle as elemental piercing, but only with auras**, **really useful especially if you are making a insane mode build since you can kill electricity enemies with electricity aura**
# **Utility**
**Resource Bonus**
Percentage gain of white resources from all sources, includes **resources/wave, interest**, etc.
**Resource / Wave**
Fixed gain of white resource per wave, can be **affected by other factors**
**
Special Resource income**
Fixed gain of **special resource(orange) per 5 waves**, **cannot be affected by anything**
**
Special Resource Bonus**
percentage gain of sr from special enemies**(special enemies appear randomly, and every boss cube is a special enemy)**
**Offensive, Defensive and Utility Chance**
Chance to **get a random upgrade in one of the three tab**s, not useful in late game
**Interest/Wave**
Extra white resource gained **based on a portion of your current white resource**, very useful if you're not idling, **works best with maxed resource bonus and max interest research(CC)**
**Gem/wave and kill**
Chance to get a gem per wave and per kill, **essential throughout the game**
# **Ultimate**
*The opinion below is my thought on these upgrades, dont judge me since I have a reason for that*
**Serious Missile**
Chance for a missile hit to** instant-kill a non-boss enemy no matter its health or tier**, not useful since it slows down calculation, thus slowing down the game speed
**Vaporize**
Chance to **instantly kill a non-boss enemy when it attacks your tower**, not useful since it slows down calculation, thus slowing down the game speed
**Purification**
Chance to **turn a enemy into basic(white) enemy**, not useful since you can kill almost everything and elements doesnt matter to you
**Division Shield**
The **most expensive upgrade** in the game, **DIVIDES the damage dealt to your tower by a fixed amount**, **not useful at larger numbers**(what i mean is if you have 999 division shield, dont waste bp and get it to 1000 it wont change a thing)
**
Super Crit.**
Chance to **Crit twice**. formula: **Damage * [Crit.] * [Crit.]**
**Warp Defense**
Chance to **Warp an attacker away before it attacks**,not useful in late games
**Decimation**
Chance to **damage a boss cube by 10% of its health AND stuns him for 0.5 seconds**, pretty handy in early game since **you can kill every boss cube in 10 hits or less**, but still not useful at late games
**Purification Aura**
**Same as Purification**, but this is a **aura effect** and affects all enemies in the aura range
**Major Impact**
Chance to **stun all enemies around the target on missile hit**, think of it as the **fusion of electricity chance and earth chance**
**Super Nova**
Chance for a **Nova to become a Super Nova**, **deals fixed amount of damage AND 20% of enemies' hp as damage**,not useful in late games
**
Big Bang**
Chance for a **missile hit to deal explosive damage(4 metre radius) and deal 30% of enemies' hp as damage** in that area
**New Bounds**
enemies always have an** increase rate in their damage and hp**, **new bounds** **slow the increase rate** to a point where for instance(maybe not real) you're stuck at wave 200 without nb but you can go to 1000 with nb since enemies have just increased to the level of those without nb.**Basically this lets players gets much higher waves to get more stuff**...I mean by millions more waves in late game with nb...
That is all, ask in chat or here if you want anything answered.
incorrect dear sir. it has been brought to my attention that you state the maximum town credits you can earn on your firts town tier is 1000. this is plainly not true and i have no idea where you got that information. when i first town tiered at approximately tier 56,000 i recieved 4,611 town credits.
"2.get hopefully 500 sr/5 waves, raise interest if you researched it, and keep raising attack speed until you have multishot research done" what the hell does 500 sr/5 mean? you might want to actually EXPLAIN the abreviations you use before you use them, otherwise it just looks like random letters mashed inwith no thought. with
edit: nevermind, sifting through your wall of text that requires better formatting, i found it. just say special resources man, it takes 1 second longer to actually type the words.
Attention:
I noticed that I forgot to tell all of you guys what each currency means and what is their short form we all use in the trollchat, but I added so please read the pront part if you dont know the terms we use with those currencies
@capkloud and i hope i cleared your problem, I gave detial about what sr means so I think most people(if not all) would easily get what i mean by 500 sr/5 waves
What does the NB% mean?????
I tried (and failed horribly) to find it, and here's my "notes".
https://www.kongregate.com/forums/32139-the-perfect-tower/topics/1536604-new-bounds-wtf-does-the-mean-nerd-alert
Anyone actually knows, help!!!! For some reason this bothers me a lot more than why we need to kill cubes.
ok I will explain it here again, new bounds means the wave cap, normally, with 0 % NB, your tower can go to ~3.7k waves on insane becuz of the number limit(which is about 1e307), this means that your damage,hp, etc can at most reach this point and cannot go higher, thi goes the same for the enemies. what new bounds does is lengthen the wave cap to ~57k waves, meaning that the number limit your tower normally goes to at 3.7k will be lengthened to 57k, think of it as a ruler with 10 markings on it, where the markings represent the numbers of the game(with the last marking as the limit of course), and NB is to just make the ruler much longer, but still keeping the markings EVENLY.You'll still reach the number limit, it just takes longer
***Edit:sry i didnt see your post be4 i wrote it, and to this I'm only gonna say I'm not a nerd, and I only care if it benefits or not.***
I feel like I'm missing something. I have BP tier 4 and the enemy does not have a single tier; however, I am getting crushed. Do I need to turn something on or does BP tiering "god-mode" effect work automatically?