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A way to fight specific people, so you can choose to play with your friends and help eachother work on their decks!! (not through rewards but through testing and tweaking)
people would probably ushe the heck out of something like that.
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What about Legendary cards only draft Tournaments?
The suggestion just popped up in chat and I felt it needed to be shared here.
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Unsummon spell should reset CD to half, not full CD. Its at this moment best card in game, and only card (counterspell) that can stop it is very very situational.
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> *Originally posted by **[flerarco](/forums/32949/topics/621432?page=26#11500878)**:*
> Unsummon spell should reset CD to half, not full CD. Its at this moment best card in game, and only card (counterspell) that can stop it is very very situational.
Spellproof?
Bender of Blades, Corvina, Temper of Beasts are all Legendary/Epic cards that can stop it, and for Rares there's Mystic Archer.
I don't know if the Reliquary contains anything else with Spellproof, I heard Iole Arcfire had that ability?
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> *Originally posted by **[J_Beezerz](/forums/32949/topics/621432?page=26#11495566)**:*
> A way to fight specific people, so you can choose to play with your friends and help eachother work on their decks!! (not through rewards but through testing and tweaking)
> people would probably ushe the heck out of something like that.
If you are in the same crew, you can fight each other through the member screen where you look at their deck.
> *Originally posted by **[flerarco](/forums/32949/topics/621432?page=26#11500878)**:*
> Unsummon spell should reset CD to half, not full CD. Its at this moment best card in game, and only card (counterspell) that can stop it is very very situational.
Just having a lot of slow cards also foils unsummon, and the Legendary one is more thwarted than the Epic. If there are not enough spots in hand, the spell just sits.
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Please get rid of the "Coin Flip".
It is not random and is a waste of time.
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Sorry, didnt read all the posts, just posting improvements randomly:
Technical Improvements.
1) When on the quests Map or Arena, currently u only can easy check your chests or buyable decks when chest slots are full or u have enough gold to buy decks (an icon with an exclamation point then appears on the top right of the screen). That would be user friendly to keep these icons up at anytime so u can easy check Chests/treasures and buyable decks faster (currently you have to get back to main menu and click on "treasures" or "shop", which is fairly annoying).
2) Some debuffs are not explained on the cards, which demands you to already know them. For exemple: Spell Burning Hands: "Deals 2 magic fire damage to 3 or more enmies and **burns** them!" **Burning** effect is not explained on this card. Other example: Equipment Repair Guizmo (Epic): "[repairs] [machine] ...and removes status effects except for **cursed**" **Curse** effect is not explained on this card. They need to be explained anytime they are evocated on a card by a mousing over or by being writen on the card.
3) On the "Treasures" panel: add a "Sell all" or "Use all" button to make it faster to use scrolls or sell Rubies or such, cause it's currently painfully long to use or sell all of the treasures. If it's scrolls just pop up a window like when u buy a pack to see all the cards you got in the process and that would do the trick :)
Gameplay improvements.
1) would love to see more complex game mechanics in the future. Maybe Zombies that can rebirth a certain number of times or get back in the deck undefinitely, Totally invisible units that can only be uncovered by some abilities/spells, units that can fly over ground units and direclty aim at the hero unless they face other flying units or are killed by ranged troops, abilities/spells that permit to acquire ennemy cards, or such new stratgies :) <3 <3 <3
2) There are already good PvP options but making it go a bit further would be awesome. Id love to see more RPG content. Like if guilds were fighting over territories on a map (territories = strongholds defended by the whole guild passively and/or actively and that give interesting bonuses, and that hourly produces some moral/prestige/orwhatever that you have to get down to become the new owner). Guilds could make alliances/wars over those territories! Anyway adding more RPG/PvP features on this CCG would be Godlike :)
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**Suppress Chat Window Jump**
So, whenever a new comment is made in the chat window, it automatically scrolls down to the very bottom. This can be pretty annoying when I'm trying to read through the backlog. I have to scroll back up and find my spot over and over again.
My suggestion is to make it some the auto-jump thing is suppressed when you're actively holding onto the scroll bar. Then it wouldn't be ripped out of my hand while I'm still trying to recover from the last time it jumped. I could handle just constantly having to hold the scroll bar in place while I read.
**Drain Hero**
For the most part, the Drain ability works sensibly. The card only heals for damage actually dealt. So hitting low-hp enemies can only feed you so much.
I don't understand why, though, a card with Drain can't heal from hitting the enemy hero. The hero lost health, why can't the unit siphon the lost health back?
**Campaign Tokens**
Once you've gotten all three stars on a campaign node, there's no reason to ever replay it. You'd get a little gold and xp, sure. But the endless dungeon gives the same amount of gold, 50% more xp, and a chance at a chest.
My suggestion is to make it so each node of the campaign can grant a token once per day. (Or even once per week, if you like.) To get it, you have to complete the 5th mission of the node on the highest difficulty. Then, somewhere, there's the option to spend those tokens on something.
One option is to allow chests to be bought with the tokens. That makes redoing the campaign a possible source of chests. But it wouldn't replace the endless dungeon, because it's limited per day. Also, the rewards relative to time invested could be lower for this new option. It would be less random, and you could save up tokens for epic chests. So that's a good reason to knock the rate down a bit.
**3D Layering**
When you're on the treasure screen, and you bring up the army selection box, the 3D model for the treasure sits in front of the box instead of being covered by it.
When you're on the shop screen, the 3D models pass over a chunk of border they should pass under.
**Hero Switch**
When I switch heroes, if the max deck size of the new hero is lower than current number of cards in the deck, it gets rid of some of the cards. It doesn't even tell me which ones. I have to review my deck in minute detain to figure out what's still in there. I'd much rather be forced to manually remove cards. It could just pop up a thing saying "Before you switch to this hero, you must remove X cards from the deck."
This would also make it much less annoying when the game automatically switches to a new hero as soon as I've bought him.
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1. Upgrade chests and scrolls similar to combining cards.
2. Another use for gold.
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Is there any way to pit your armies against each other? If not, I'd appreciate that feature.
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It probably wouldn't be hard to add a level where you fight yout own defense deck. I'd recomend calling it Strange Mirror. It shouldn't really grant any rewards though.
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You can fight your defense deck through Crew>My Crew>View>Duel.
Interesting note about this: If you are playing the same decks, you will draw the exact same cards. When I had a Kutyr defense, whichever Kutyr went first ALWAYS won. I have only run one Malik Mirror just now, but the one that went first won that one too.
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Currently, the in-game chat system could ue improvement. Of course there are kong chatboxes which are very good but since the ingame chat exists it could be easily improved: allow people to view the chats during battle. It's not like we can do anything else during battle. As it is most time I spend is in battle so I mean if I want to use the chat for anything, well, too bad, because I won't be able to unless I stop playing.
As is it is very useless.
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Is there any way the game's built-in chat could be modified to just remotely access the Kongregate site's chat for the game?
It feels wierd to have two compleltly seperate chats. And as someone pointed out, the Kongregate site's chat is preffered by people playing on the website, since it can be used mid-battle. But the mobile users are presumably limited to using the in-game chat. (I haven't checked out the mobile version.)
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Counter spell is rearly used. Cause its provide no added value than just countering enemy spell IF HE WILL CAST IT.
This way you are risking a slot and turn to be ready for enemy cast so in most cases you will simply take your spell instead.
I think it should give something more like - counter spell, draw a card or counter spell and deal 3 dmg to enemy hero - i bet would be more in use.
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1. I liked the brief time Elder Dragons had the trampling effect.
2. Shimmering Trinket is an insult as a Legendary Equipment. It took my excitement of seeing a red equipment and immediately changed it to anger when I read it. I would put a random common equipment in any deck before I put that in it. I was disappointed with Absorbtion Stone, and that looks like an all-star next to the Trinket. The only way I can see this card being legendary is that someone in the devlopement team has little experience with CCGs in general or they are trying to troll their players.
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> *Originally posted by **[Sitri_](/forums/32949/topics/621432?page=26#11526788)**:*
> Shimmering Trinket is an insult as a Legendary Equipment. It took my excitement of seeing a red equipment and immediately changed it to anger when I read it. I would put a random common equipment in any deck before I put that in it. I was disappointed with Absorbtion Stone, and that looks like an all-star next to the Trinket.
Very on point, I just got a shimmering trinket and it was such a letdown on what should have been a better than normal item out of an epic box and instead was a far worse than normal item for an epic box. It doesn't help that it's only my fourth leg equip in six months and I also have an absorption stone.
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> *Originally posted by **[Cat8urglar](/forums/32949/topics/621432?page=26#11528710)**:*
> > *Originally posted by **[Sitri_](/forums/32949/topics/621432?page=26#11526788)**:*
> > Shimmering Trinket is an insult as a Legendary Equipment. It took my excitement of seeing a red equipment and immediately changed it to anger when I read it. I would put a random common equipment in any deck before I put that in it. I was disappointed with Absorbtion Stone, and that looks like an all-star next to the Trinket.
>
> Very on point, I just got a shimmering trinket and it was such a letdown on what should have been a better than normal item out of an epic box and instead was a far worse than normal item for an epic box. It doesn't help that it's only my fourth leg equip in six months and I also have an absorption stone.
It is uncanny the similarities here. I just checked my first storm wars forum post. I have been playing 6 months (and a few days), I have 4 Legendary Equipments, one is Trinket and one is Absorbtion Stone.
I said this once before but it wouldn't be bad time to throw it in again. Normally any game I played this long I would have put money into by now. But if I am going to put cash into a game, I need to know I have some gain to show for the transaction. How much money would I have to dump before I got an equipment I would be able to use? I almost spent $15 dollars to buy a Grotesque, I didn't want anything else in that pack, but ultimately decided the one card isn't worth it. I bring this up as an example of the type of thing that would lead me to parting with money. I feel my progress in this game has largely plateaued, bad luck with RND does not make me want to convert money into more RND.
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> *Originally posted by **[Sitri_](/forums/32949/topics/621432?page=26#11528998)**:*
> > *Originally posted by **[Cat8urglar](/forums/32949/topics/621432?page=26#11528710)**:*
> > > *Originally posted by **[Sitri_](/forums/32949/topics/621432?page=26#11526788)**:*
> > > Shimmering Trinket is an insult as a Legendary Equipment. It took my excitement of seeing a red equipment and immediately changed it to anger when I read it. I would put a random common equipment in any deck before I put that in it. I was disappointed with Absorbtion Stone, and that looks like an all-star next to the Trinket.
> >
> > Very on point, I just got a shimmering trinket and it was such a letdown on what should have been a better than normal item out of an epic box and instead was a far worse than normal item for an epic box. It doesn't help that it's only my fourth leg equip in six months and I also have an absorption stone.
>
> It is uncanny the similarities here. I just checked my first storm wars forum post. I have been playing 6 months (and a few days), I have 4 Legendary Equipments, one is Trinket and one is Absorbtion Stone.
>
> I said this once before but it wouldn't be bad time to throw it in again. Normally any game I played this long I would have put money into by now. But if I am going to put cash into a game, I need to know I have some gain to show for the transaction. How much money would I have to dump before I got an equipment I would be able to use? I almost spent $15 dollars to buy a Grotesque, I didn't want anything else in that pack, but ultimately decided the one card isn't worth it. I bring this up as an example of the type of thing that would lead me to parting with money. I feel my progress in this game has largely plateaued, bad luck with RND does not make me want to convert money into more RND.
This. However, Reliquary is a fairly safe investment for gems.
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i'm about to catch a TON of flak for this one i suggest not losing crowns when you lose a battle. Not having to worry about that could encourage people to try more strategies on the arena. This makes the game like a race to gain crowns only less frustrating. A system that rewards gems per crowns instead of rank ie 500 crowns=10 gems would further compliment my suggestion.
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Could the Paralyzed condition have some sort of maximum duration?
Right now, people are using dream dust in decks that never deal any damage, and it makes for very long games where very little happens.
I don't normally like to limit possible strategies, but these types of battles are very boring, and I don't think that's what the game aims for.
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^
Or you can put some machine in your deck so "paralyze" would work on them...
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Plz make an option to battle your own deck, for testing purposes.
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I'd like to see us all issued with a dedicated Tourney slot under Army, First because this uses one of our normal army slots for a constantly changing deck, 2 it would enable us to properly analyse our Tourney Decks properly especially in Draft to see whether it's worth keeping or spending 8 gems to redraft.
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Change the epic tourney rewards pack prize pool to be:
7-11: Gold Pack
12-14: Epic Pack
15: Epic Pack + 20 Gems
Right now nobody enters the epic pack tourneys because the reward is such trash.
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