|
metadata
> *Originally posted by **[Sir_Valimont](/forums/32949/topics/621433?page=18#11694318)**:*
> Which Quilen builds look too strong to you?
After some more tests with Quilen.
I'm not going to say Quilen is OP, but ...
1. Before Quilen to beat Luther i've used Glasha. Now Quilen removes Aegis each turn and that's enough.
2. Before Quilen to beat Hylok i've used Vyona (with a special build).
3. Before Quilen to beat Malik i've used Agone.
In general to play Quilen player has 2 basic strategies:
1. If you expect to fight VS fast deck use Armadillo Ward with, for example, Helm of Retribution (anti-Malik build). Keep in mind that Quilen's damage (rounded down) can't be lethal.
2. In other cases use good summoning equipment.
> Saphi does have Time Lock, which is a general skill not only used for Mycosians. Actually I think her best decks are probably going to contain only some mycosians. Definitely with her ability to fill her hand I'd think you would want some spells for example.
Definitely player has no control on process of drawing a cards. When you mix Mycoseans with Spells than chances that cards will go in "wrong" order quickly rises. My experience shows that when hero doesn't have offensive abilities than it's better not to have more than 3-4 Spells in deck (exact number depends on what spells you have, of course, and depends on total amount of cards in deck). Anyway ... the less Mycosian you have - than more and more often your Saphi will die because second ability wasn't used in time.
p.s. pity that i don't have 2nd Sporecap Mushroom to test how 2 mycosians summoning items may be effective with spells or other cards ...
|
|
|
metadata
Time to post some suggestions!
- make gold great again! Seriously let us buy reliq tokens or something with gold pretty plz.
- A buy x amount but more importantly a sell x amount option. 2weeks ago i decided to not sell anything treasure wise for 2weeks and the result was me sitting there selling gems and equipment opening tomes etc etc for over an hour.... it's a waste of time for no real reason :P
- make crew fights equal again, wanting an active crew system can be done in diffrant ways than by screwing over a crew simply by being the defender or attacker. Increasing the rewards per week so people in higher ranked guild don't have to spend more gems buying glowstones than they get gems for being so highly ranked seems like the first step in the right direction for that.
- This is a personal one but ohw well, i love achievements ^^, could you add some more or maybe add a %of achievemtns that needs to be completed and then you can reset them again?
- Allow us to sell all of our treasures, I've never used an experiance potion and i probably never well since i enjoy lvling new heroes, i have over 4000 summoning scrolls i'll never use etc etc It's been sitting there for ages, tome of summoning, even rare coins are starting to pile up. Put a pricetag on them so we can sell it all :)
- Review the shop prizes, no-one (unless they can afford to spend a ton of money) is paying 60gems for an epic equipment box, gold an silver ones shouldn't even cost over 5 and 10 gems, people complain about getting keys let alone that someone would spend 35 gems to get more, 25 gems for a large exp potion..... not even going to comment on that one xD
- let us get 2-3 temporary deck slots for constructed tournements, the biggest pain for those isn't entering or coming up with ideas, it's having to scrap 3 of your decks and having to recreate them after the tournement.
- The arena leaderboards have been broken for a few weeks now where some players scores didn't get reset on sunday.
- (a personal one from me but i'd like to be able to hold more than 8 chests at a time :P)
- fix some of the leg equips that are useless atm plz, it takes 15 epic equip boxes to get one and getting a shimmering trinket or so is just dreadfull. Heres a list of leg equipment that i have never used, or seen used by others succesfully: colichemarde (made just for eliana and only usefull vs armored units way to specific to be usefull), blessed empire shield (it's litteral a decorated platemail that doesn't reduce magic damage on the same rarity), shimmering trinket (you'd need a deck with only Iole arcfires and even then you'd get destroyed by confuse easely the worst trinket out there i'd argue that in most situations spider leg would be a better choice than this one).
- Last but not least when an idea for a new card, equipment or hero is being discussed please put the idea in chat or on the forum for a few days so people can come up with ideas on how the new thing could break the game (referring to saphi, freya, potion of agression, etc) which were all to strong when released and could've been avoided by letting the community play around with the idea imo. :)
That's all i could really think of for now lol consider it to be a wishlist ^^
-
|
|
|
metadata
Hm, another short note, what do we think about Walks with Sorrow?
I feel Odan Hierophant completely outclasses him.
What about giving Walks with Sorrow Veteran?
|
|
|
metadata
> *Originally posted by **[putzy111](/forums/32949/topics/621433?page=19#11714207)**:*
> snip
> - fix some of the leg equips that are useless atm plz, it takes 15 epic equip boxes to get one and getting a shimmering trinket or so is just dreadfull. Heres a list of leg equipment that i have never used, or seen used by others succesfully: colichemarde (made just for eliana and only usefull vs armored units way to specific to be usefull), blessed empire shield (it's litteral a decorated platemail that doesn't reduce magic damage on the same rarity), shimmering trinket (you'd need a deck with only Iole arcfires and even then you'd get destroyed by confuse easely the worst trinket out there i'd argue that in most situations spider leg would be a better choice than this one).
> snip
I thought this was overall a great post, but wanted to second this one in particular. I don't think I have been so angry with a game in over a decade as I was when I pulled a Shimering Trinket. I have since tried to really hit equipment hard because certain builds demand certain equipment. I now have 6 legendary, Two of which are used in almost every deck, one I use in two decks, and the rest I don't think I will ever use. There really needs to be some culling of junk legends.
It seems like 5-6 months ago there was talk of changes to make legend equipments easier to obtain because bad RNG on these items was just bad for the game. I thought this sounded fantastic. The only thing I have seen on the topic since is something like "If you already have a piece of equipment, your chance of getting it again is reduced by 0.5%" or something rediculously low. I appreciate that someone was trying to spread the love, but I don't think we have gotten there yet.
|
|
|
metadata
> *Originally posted by **[Flicker9](/forums/32949/topics/621433?page=19#11717698)**:*
>
> > *Originally posted by **[Stratocumulus](/forums/32949/topics/621433?page=19#11715261)**:*
> > Hm, another short note, what do we think about Walks with Sorrow?
> >
> > I feel Odan Hierophant completely outclasses him.
> > What about giving Walks with Sorrow Veteran?
>
> I really think hes fine. Odan is more of a fast support, while Walks with Sorrow is a support and offensive card, 3dmg is the difference between them.
But is the 2 attack compared to Odan worth losing both Rebirth and being two turns slower?
|
|
|
metadata
A suggestion for Kiri's breeder.
Change it to something like every 5/6 turns, makes a copy of a ally beast. Balance wise I don't know how good it will be since there are stuff like Triceras and Hipparch, but I'm just throwing ideas.
|
|
|
metadata
> *Originally posted by **[BlueBolter](/forums/32949/topics/621433?page=19#11718439)**:*
> A suggestion for Kiri's breeder.
>
> Change it to something like every 5/6 turns, makes a copy of a ally beast. Balance wise I don't know how good it will be since there are stuff like Triceras and Hipparch, but I'm just throwing ideas.
Kiri's current Breeder skill is quite good, though. She used to not have it back in the day and back then she sucked.
Once she got Breeder she saw a lot of use, but as the other heroes got buffed she fell out of use.
|
|
|
metadata
Regarding kiri, people often complain about her limited pool of abilities not being interesting, but that if it was increased she'd be way too inconsistent.
On top of that, she's considered not powerful enough.
Well what if, we increased the pool of abilities, and at the same time, made it so that she gives two buffs instead of one? This would kill three birds with one stone, making her more powerful, more interesting, while maintaining consistency I feel. Of course if there are imbalanced buf combinations then that would reduce consistency in a way....
Another option would be for her to give a buff each turn, instead of on entry? Although this is a complete wildcard in terms of power level. could easily be both under and overpowered.
_________________________________________________________
Regarding card balance:
The card I have the most issue with right now is Beholder. Only *5 turns* for a card that deals 4-6 damage a turn, weakens opposition, has a whopping 10 health and heals itself on top of that. I get that there's magic shield and paralyse to help against it (And armoured to a lesser extent. But it's split so 'anti-nuke' gravity shield does basically nothing against it). And sacrifice to *ostensibly* make it more difficult to spam. But it still seems excessive for what I orginally assumed was a 9-10 cost card based on it's stats.
However I echo others feelings about Salamander. Also it might just be me, but I feel Triceras and Niven are both quite oppressive. But thats probably just my limited card pool and preffered heroes at the moment.
|
|
|
metadata
^ nah you're right, all those cards you named are basically the best ones along with Sapok and, imho, Sela, Ballistic Mek and Raps n Taps
anyway what I wanted to say was: 1) The Free-for-all constructed tournament is just a case of rich-get-richer, with innocent short-term players wading in and getting zero wins, leaving everyone experienced with auto-wins to click. there probably shouldn't be gimmickless constructed tourneys at all. I think some guilds even send in feeder characters on purpose just to skip the ladder a bit.
2) I'm still begging to see "This pierces armour." written on Assault Knife cos it is nowhere near good enough right now
|
|
|
metadata
What about to increase heal ability to 1-3 from 1-2? If heroes attack get buffed, it would be also wise to increase also this skill. This would help Myr and made card Like Walk wit Sorrow more useful again and is quite easy to implement.
And this idea is quite easy to implement as its RNG can be done by "X mod 10" formula. By this developers can even play with probability of healing
eq. 30 %, 40%, 30% for 1, 2, 3 points of heal ([012] ~ 1 heal point; [3456] ~ 2 heal points and [789] ~ 3 heal points) or even 3heal point would have propability of 20% and 1 or 2 healing point both 40% so distribution would be ([0123] ~ 1 heal point; [4567] ~ 2 heal points and [89] ~ 3 heal points) etc.
Using this approach the developers can even play with novice/veteran healers. As novice healer (eq. less than 2 round on the board would use "X-1 mod 10" formula, reqular eq. 3 till 5 rounds the normal heal and veterans(older than 5 round) would get "X+1 mod 10" formula so they would heal usually better).
|
|
|
metadata
Sidalis got bumped up to 3 damage on Call Storm. I approve.
Now, Sidalis and Aubren are connected in my head, since they're the two heroes who deal damage to all enemy units. So, I was wondering if Aubren can look forward to any buffs to Sandstorm?
Sandstorm is now just 1 ahead of Call Storm in damage against units with cost < 6. But it's 2 behind against units with cost > 5. Could the damage be changed to 2 against slow units? So it would be 1 better in some cases, and 1 worse in others?
Personally, I feel that Aubren's ability is kind of intended to be especially good at dealing with weak enemy units. Strictly speaking, it's good against low-cost enemies, but there's a fair bit of overlap between low-cost units and weak units.
I have to say though, Aubren doesn't seem much better than Sidalis at killing weak enemies. They both kill enemies with 3 or less HP in one round (obviously). And against enemies with 5 or 6 HP, they both take two rounds to kill them. So, out of the 6 weakest health values, only one of them dies faster to Aubren than to Sidalis.
Granted, there definitely are units costing 5 or less that have more than 6 HP. I just feel like, if the intention really was to make a specialist at killing weak units, it's kind of not coming through as well as I think it ought to?
Have you considered making the two effects of Sandstorm differ in non-damaging ways? Like, maybe units costing 5 or less get some sort of debuff? If the debuff's bad enough, you could even ditch the extra damage. Make it 1 damage regardless of unit cost, and low-cost units become hampered in a way that high-cost units aren't.
**Edit:** You know, what I'd like to be using Aubren for is to deal deal with decks that try to slow me down with debuffs. So maybe it isn't a good idea for Aubren himself to inflict debuffs.
|
|
|
metadata
maybe you don't like the idea of Assault Knife natively having pierce and I understand that. but in that case I think Laertes' natural pierce should apply to the Knife.
i wanna use this piece of underpowered equipment ok >:)
|
|
|
metadata
Equipment could use some rebalancing, particularly at the Legendary level. Out of 8 peices of L equipment I have, 4 I will never use in any circumstance, 1 is good for a particular deck, 1 I try to make work because it seems like it could support one of my deck's strategies and it seems ok, 1 is universally useable, and 1 is universally good. When I would probably trade 5 of my 8 peices of Lengendary equipment for the Rare Hylean Quiver, I don't think they are very well balanced.
There is plenty of good L equipment, but it just seems there are way too many bad ones as well.
|
|
|
metadata
Can devs, please, explain the potential of new hero Weyland ... because at first look he's another hero with no use (like Saphi, who is finally can be defeated by any Dulluk's build):
- in general: in the beginning of any combat "Weyland VS Other hero" is the same as "Hero with 1 ability + 2 items VS Hero with 2 abilities + 2 items"; then after some time we have "Hero with 1 ability + 2 items VS Hero with 2 abilities" ... and Weyland's main damage dealing ability slowly fades. I don't think, that 1 ability + 2 items is enough better than 2 abilities to lead Weyland to victory; some equipment works only at start or at first several turns, so "Shatter 2" will destroy the eqipment too late.
- tourneys (draft with equipment) - Weyland's main damage dealing ability is weak at start (army is limited to 25 cards), so after few turns in combat we'll have Hero with 2 items VS Hero with 2 abilities;
- tourneys (draft w/o equipment) - Weyland with 1 weak ability VS Other Hero with 2 abilities - nothing to discuss here.
|
|
|
metadata
Well, we talked about card changes yesterday, didn't we, and no Valimont, I don't trust you. You said you wanted to give Daos +7 HP, for *fairies'* sake.
As survivability in general is an issue, that's what I focused most on (both through flatly adding HP and adding abilities), with only a handful of exceptions.
**Atlantean:**
Bard: +1 HP, Heroic Ballad now adds 2 HP
Blue Dragon: +1 HP, add Shockproof
Corvina (Epic): Add Shield
Corvina (Legendary): Replace Shield with Armored
Dawn Guard: Add Bombproof
Dominion Wall: +4 HP
Dragon Hunter: +1 HP
Elder Erisdar: +2 HP, add Shockproof
Elder Samurai: +1 HP
Firecaster: +1 HP
Odysseus: +3 HP
Outrider: +5 HP
Paladin: Replace Shield with Armored
Perseus: +2 HP
Stone Deacon: +2 Attack, +2 HP
Temple Monk: +3 HP
**High Elves**
Ambusher: Gains Magebane
Bowmaster: +2 HP
Elder Kindralt: +2 HP, add Bombproof
Elren Summoner: +4 HP
Glen Hunter: +2 HP
Goldleaf Archer: +1 HP
Green Dragon: +3 HP, add Bombproof
Leshy: +3 HP
Mele Rainmaker (Epic): +1 HP, add Fireproof
Mele Rainmaker (Legendary): +3 HP, add Fireproof
Owlbear: +3 HP
Syran Gemcaster: +2 HP, add Bombproof
Wolf Lord: +2 HP
Wren Moondancer: +1 HP
Zenia Werewolf: Gains Fearless, becomes Infantry as well as Beast, +1 HP
**Dark Elves:**
Clockwork Mek: +1 HP
Constructor Liaric (Epic): Add Boost Machine
Constructor Liaric (Legendary): +1 HP, add Boost Machine
Constructor Darik: +3 HP
Heavy Mek: +1 HP, add Bombproof
Labyrinth: +2 HP
Pallcaster: +1 HP
**Orcish Tribes:**
Elder Cinder: +2 HP, add Fireproof
Mago Breaker: +3 HP
Rampaging Saurian (Epic): +3 HP
Rampaging Saurian (Legendary): +5 HP
Red Dragon: +1 HP, add Fireproof
Triceras: +1 HP
Walks with Sorrow: +1 Attack, +2 HP
**Spider People:**
Agar: +2 HP, add Regenerate
Arsenic: +1 HP
Elder Wurmryn: +2 HP, add Acid Blood
Great Gorgu: +3 HP
Hulud Worm: +2 HP
Krag Worm: Add Bombproof
Nokosa: +2 HP
Purple Dragon: +1 HP, add Acid Blood
**Nameless Horde:**
Astaroth: +1 HP
Beelzebub: +2 HP
Black Dragon: +3 HP
Chort: Add Bombproof
Daos: +3 HP
Darkling: +1 HP
Elder Shorloth: +3 HP
Fallen Celestial: +6 HP
Flameskull: Burn 2 becomes Burn 3, add Fireproof
Gloom: +3 HP
Grotesque: +1 HP
Hydra: +1 attack, +1 HP
Kathoras: +2 HP
Malebranche: +1 HP
Mammon: +2 HP
Omegon: Add Fireproof
|
|
|
metadata
Regarding Kiri and Dulluk; Add a golden summon saurian scout every fourth turn (gold due to comparison with quiver.).
War Pig is simply too slow for proper deck control.
|
|
|
metadata
@ Strato - That is a very long list that I need time to absorb. A balance pass would be good at some point, so I will read it in detail when I look at balance again.
@ asyataka - Level 30 Weyland with two shimmer trinkets (or even one with a full deck) will one-shot an enemy every round ...
@ TPPK - Thanks for the suggestion ... we do add equipments regularly so I will think about this one.
|
|
|
metadata
Also, while I made a list, don't take it for granted ^ .
Over the years, I have learned that *no* single person can be trusted with game design especially with a large number of cards like that - and yes, that includes myself.
|
|
|
metadata
> *Originally posted by **[Sir_Valimont](/forums/32949/topics/621433?page=19#12483345)**:*
> ...
>
> @ asyataka - Level 30 Weyland with two shimmer trinkets (or even one with a full deck) will one-shot an enemy every round ...
>
> ...
I tried exactly as you said - such build may be used only at arena, but at arena there is no way to use this build with good winrate in attack or defense.
|
|
|
metadata
Looking at the dark elves army screen makes the HP increase update kind of ridiculous.
Solution would be to get the Meks unaffected by magic shield.
|
|
|
metadata
If you get farmed by Vyona you probably should put up a different def deck? :P
|
|
|
metadata
Vyona isn't the problem, the problem with HP boosts is it just stretches the battles; Long battles is boring.
My point being is taking a look at the army screen, compare all screens. Dark elves machines get quite a lot HP, and are unaffected by most damaging status effects. AoE lightning helps but do zero damage with magic shield up.
This is turning most mec decks into quite offensive stall decks. Offense oriented yes, but still stall decks.
Machines are scientific, scienctists don't deal in magic, hence machines unaffected by magic shield would make sense.
As for the HP part it is the same stuff Otuk used to have a simple HP swap zith ashkar (it was 8 hp) made battling him just as easy but a lot less boring.
|
|
|
metadata
There are a lot of Dark Elves with magic abilities too, and we get a magitek robot next patch.
Also, Vyona needs Magic shield equip pretty much to do her job (farming Hyloks), so I disagree with your proposal.
Lastly, is Dragon Meks are still not as bulky as they were in past stages of the metagame - 18 HP is more than 15, but there were days the Dragon Mek was in the game but Wulf/Salamander/Beholder weren't, and before that Triceras, and even Niven. A lot of aggressive tools were added to the game without adding any defensive ones (Kindralt, Alastair and Painter all joined the game at the same time as the Dragon Mek) that caused the old semistall decks to fall out of favour.
Nowadays even Myr decks run mostly 5-6 cd cards with a handful of 7-8cd and maybe Elder Kindralt, but there have been days that Myr (and Pavuk) ran mostly 7-8cd cards in a very meaty semistall deck and days in which those decks were actually common.
Battles (before last patch) were going faster than ever before and a slow down was desperately needed because it was getting kinda ridiculous.
|
|
|
metadata
I'm gonna have to agree with Stratocumulus that things needed a bit of a slow down. I've mostly been in favour of the latest patch, although I'm yet to fully digest how some of it affects specific deck choices. An interesting aspect of the change is that, in addition to the direct nerf of Salamander, the HP buffs are an indirect nerf to salamander, because more of the buffed cards are likely to be still standing after a salamander(or two)+beats.
@TPPK one person's boring is another person's fun. I quite like playing a Myrrhine 'steamroller' deck (which is, I feel, a better name for the slow offensive decks that (including but not limited to) Myrrhine, Vyona, Weyland and Otuk can have in common where you make slow, steady, forward progress. It contrasts from actual 'stall' decks that (including but not limited to) Myrrhine, Clom, Glasha, Bellatrix, Pavuk can have in common which don't go anywhere, as hard as they can :p)
|