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1.22
after arena season ended, every arena or revenge battle, there are
1) lag / black screen while loading the battle
2) [http://imgur.com/WGHBvVK](http://imgur.com/WGHBvVK) firefox not responding
3) laggy during battle
Using lowest quality settings with all sounds OFF.
About 9 seconds , between clicking battle and start of coin spinning.
Same, after clearing cache.
Time taken when clicking and switching from campaign to main screen to arena, etc.. all taking 4-6 seconds per click
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When entering the coliseum, the game will incorrectly show the skill of the hero (I just fought a player at level 6 who had Greater Heal labeled for Myrrhine. In battle she had the correct skill, Medic.)
Also for the coliseum counter, it seems like it’s bugged. I was at 91 wins prior to this coliseum and after gaining 6 ranks am only at 96. I think it’s subtracting for the couple of losses I had from the achievement counter.
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As I lost a game in endless mode I right clicked on a card to see what it does. When I replayed against the same enemy in endless mode the card window was still there (from last game) and after I exited the card window the game doesn’t play even if it’s unpaused. Forfeit match button doesn’t work either.
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seeing people using 4 card deck in coliseum. maybe need to set coliseum similar to arena ? need 20 cards per deck before u register for next day’s coliseum.
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@xotl, will look into it. Sorry for the missing gems.
@Z\_Y: I put in some optimizations in the last update that apparently made things worse rather than better. I’ll take them out ASAP.
@Askari, will get that fixed.
@777588 ok, will try to reproduce that.
@Z\_Y, yes, that shouldn’t be happening. Will look into it.
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The hover on gems when leveling up a hero … several things wrong in the current gamestate (although it will be cool in a future update to have Heroes unlockable with gems).
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Shadowspinner and Manavore are both infantry heroes. Master Mage would probably be a better description, given they’re rare-tier mages (although maybe shadowspinner is supposed to be primarily a fighter?)
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v1.23:
When playing with Laertes against a lower level Laertes, my hero skill is downgraded to fit enemy hero skill (description stays the same, but name and effect is reduced). Screenshots are from Colisseum, but it happened in the Arena too.
Vanguard:

Wound:

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I got the same issue as Bernat with Myrrhine, her hero skill is reduced sometimes, also in campaign mode fighting Atlantean Outpost 3 star.
Getting the Heal skill instead of Greater Heal.
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I have the same bug they mentioned, hero power is downgraded
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me too my hero power gets downgraded
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@jelokym – will look into it.
@sir-v I fixed this yesterday.
@bernat and the others, will have this fixed in today’s patch.
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ok and @ Askari, I think shdowspinner should be an infantry (attack + drain), not sure about manavore. I always thought of manavore as being an anti-mage of sorts, but let me think about it.
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Very small bug: if you have only one Hordeling’s Goody Box and you use it directly from the shop, to change the single card shop, and then go to check out your treasures, the box will still be there, but you’ll have a 0 marked inside it. Usually, when you don’t have any of a particular item, it disappears altogether from your inventory, rather than staying there marked with a 0.
The following screenshot shows what I mean:

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Confused targets seem to do full damage even through shields.
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> *Originally posted by **[Karmic](/forums/32949/topics/634387?page=6#posts-10547952):***
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> Confused targets seem to do full damage even through shields.
Yea I agree, some skills like Confuse and Retaliate definitely need to be fixed or reworked.
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In the Coliseum when playing against Water Mage (as a hero), his Drench special did not cure his own troops of Burning.
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combining 1 ember mage in the 1st slot and 3 of any common shows a firecaster as reward but it isnt… its just any common, can i get my 4 cards and gem back? or the promised firecaster would be better…
[https://postimg.org/image/9ok0lp7lj/](https://postimg.org/image/9ok0lp7lj/)
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my drench spell on my mage doesn’t cure my own troops of burning either and it should.
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There is an annoying bug with the Card Combiner that deducts gems:
If you don’t have any card in the Card Combiner and you click combine, a pop-up window pops up asking if you want to gamble and exchange 4 cards into a legendary card.
Clicking Cancel in this pop-up window does nothing and does not close the pop-up window, so I had to refresh the game and when I came back I noticed that I had lost 2 gems.
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I used a Gold Skeleton Key and still had a Gold Skeleton Key after all my chests were unlocked.
Keeping in mind that I only had one to begin with.
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@ Xact – ok will fix.
@ Karmic / Provokes – I know the issues with confuse. What is the problem with retaliate?
@ Sir\_V – will fix drench in next update
@ Valriel – will fix in next update and will send you a firecaster.
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@ provokes – will fix the card combiner in next update and send you a couple of gems
@ excelle – hmm, first I’ve heard of this. Are you sure you didn’t get another key out of the chests? They do appear rarely.
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> *Originally posted by **[stormwars](/forums/32949/topics/634387?page=7#posts-10549609):***
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> What is the problem with retaliate?
I’m not sure if it’s bugged or if it’s not bugged and it’s just the way it is, but when a unit in front of a unit with Retaliate hits it with a ranged attack, wouldn’t it make sense if that unit with Retaliate retaliated?
Also, can you check if Extra Attack procs Retaliate? I recall having some problems with Extra Attack procing Retaliate, but maybe it’s just my memory failing me.
Of course it makes less sense if a unit not in front of the Retaliate unit hits it with a ranged attack and the Retaliate unit retaliates, but that is something perhaps you should consider if you wish to make certain skills in the game a bit stronger, e.g. Confuse affecting not just direct attacks but also magic and ranged attacks.
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V. 1.24
Pavuk ability always reduce dmg by 1 instead of 1-2 as stated in her ability
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