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Myrr now can heal the same person twice if he is the only creature in the field so it’s +8 instead of +4
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1.28
game froze a few times today.
Last froze/crashed, had a rollback. lost 2 gems and a couple hundred gold, 2-3 silver chests and cd on all chests increased by 6+ hours.
[http://imgur.com/gzpgjqv](http://imgur.com/gzpgjqv)
Same for shop timer. increased till 12.5 hours ++
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Z\_Y, talinos. No idea what happened with coliseum but I fixed a bug yesterday that might have been causing it. Let me know if this happens again.
@filvas will look into it
@achamel, ok will fix
@z\_y was the freeze at the end of battle or some other time? Sorry about the chest timers, it was due to shifting things to server time. Should only happen that once.
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Well found a number of bugs while participating in Arena.
1. As I was about to do an Arena match, the game tells me I no longer have space for chests but in the notification it tells me that I have unlimited space for chests while playing Arena. Huh? So I don’t know if this is actually a bug or that my account is still bugged after last night.
[http://prntscr.com/bnllbo](http://prntscr.com/bnllbo)
2. The Top Battle Results aren’t being reflective to what they’re saying. The first one says that SuZume defeated Ziovi but when I see the match, it was Ziovi that defeated SuZume.
Top Battle Report: [http://prntscr.com/bnlq1z](http://prntscr.com/bnlq1z)
Battle Result: [http://prntscr.com/bnlrk7](http://prntscr.com/bnlrk7)
3. While doing Arena battles I was doing initially the matches that didn’t get Fame to obtain maximum value for the challenges but even if I won, I was obtaining between 15-30 Fame a Match from matches that claimed to give me 0 Fame.
EDIT!
4. In the early stages of Arena, is losing supposed to be incredibly and heavily punishing? In one match I win 19 Fame but the next one I lose and lost 50 Fame. That seems to be rather unfair.
5. Playing against a Wall Of Souls card in Colosseum and the “Reclaim” ability isn’t working. Cards aren’t returning to the deck.
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I got the 3rd star in one of the campaign steps, got the 1500 gold and the epic chest, but in the battle the end frozes and after restart the gold was gone, the chest remains …
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> *Originally posted by **[stormwars](/forums/32949/topics/634387?page=8#posts-10555660):***
>
> Z\_Y, talinos. No idea what happened with coliseum but I fixed a bug yesterday that might have been causing it. Let me know if this happens again.
> @filvas will look into it
> @achamel, ok will fix
> @z\_y was the freeze at the end of battle or some other time? Sorry about the chest timers, it was due to shifting things to server time. Should only happen that once.
chests timers changed 1st time when I shifted from 1.25 / 1.26 to 1.28. used a golden key then.
after 1.28, when game froze, chest timers and other timers changed 2nd time during the 3rd or 4th game freeze.
forgot to check if the timers changed during the other few crashes.
happened 18 hours after 1.28 was updated. so all chests etc then were new.
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storm
1.30
repair bug. if heal can prevent corrode. should repair and repair 2 prevent corrode as well ?
in coliseum,
mxsinister’s khar corroded my scy mek and my liaric repaired 2 the scy. hp got repaired by extra attack did not recover.
liaric was to the right of scy mek. aka scy mek’s turn is before liaric’s turn.
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1.31
game very laggy during battles.
secretwolve: its laggier since the new update
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cave of the spider people incorrectly shows darters level as 21. once the battle is entered it is correctly displayed as level 20
[http://prnt.sc/bnqp54](http://prnt.sc/bnqp54)
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it seems to happen rarely, but after an arena match i had a “you have defeated opponent name” message and no rewards.
EDIT: actually, it seems to benot so rare after all… but i confirmed that i still got my arena points, so maybe it’s just visual.
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> *Originally posted by **[Ziovi](/forums/32949/topics/634387?page=8#posts-10557462):***
>
> it seems to happen rarely, but after an arena match i had a “you have defeated opponent name” message and no rewards.
Happened to me too, more than once. And I still don’t get the notifier if all chest slots are full when playing endless dungeon
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I can’t load the game after I click Start. Says Error: Unknown Error. Was fine on 1.30 last night. Edit, OK now.
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V1.31 corrode doesn’t remove extra atk (extra atk is removed from the card but they still atk twice this is a major problem for khar players)
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Sometimes forfeiting and replaying instantly will cause the “who goes first” UI to disappear, leaving only the coin.
Also:
Sometimes when forfeiting, the screen bugs out and only shows a skull with no UI to exit the screen or replay battle…
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Hey Storm, I believe I came across a bug regarding Trash Collector and the Reclaim ability. I was battling Ben\_RandomNumber and his Trash collector did not reclaim any cards the entire match. This happened at 12:03PM EST.

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When I leveled up a hero several times using pots, it said the wrong lvl (it said lvl 11 every time).
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The Endless Dungeon AI didn’t have any cards at all.

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Chat for context. About an hour was added to all my treasure chest timers after I refreshed – that 5 hour gold one was one I got about 5 min earlier.
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Double check this, but: Prismatic Ray can burn Fire Elemental?
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> *Originally posted by **[Retriever222](/forums/32949/topics/634387?page=8#posts-10558332):***
>
> Hey Storm, I believe I came across a bug regarding Trash Collector and the Reclaim ability. I was battling Ben\_RandomNumber and his Trash collector did not reclaim any cards the entire match. This happened at 12:03PM EST.
> 
Told him that myself when I came across enemies with that ability as well.
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My opponent has one card out. I play Bounce and Electrocute at the same turn, at once, in that order. But, of course, Electrocute didn’t have anything to Electrocute after my opponent’s one card got Bounce’d off.
Thus, I think that this behaviour is a bug, which I’m reporting in this post.
EDIT: Seems to also happen with Electrocute + Electrocute on a single card in play that has up to 6 health.
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In Arena, ‘You have defeated Opponent Name’ has appeared to me twice already (I refreshed browser every time I got it). My version is 1.32. Unfortunately, I’m mystified as to what are the preconditions needed for this bug to arise, but I’m getting it much more often in this version than in previous ones.
I don’t know if I’m repeating myself here (in chat, they told me that this is a well-known bug), but, when this bug arises, only crown changes occur – no gold, exp, or boxes are awarded. Also, it seems that, once you get it, you continue to get it for all subsequent battles (hence my refreshing my browser).
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There seem to be something wrong with the summoning scrolls, cards are disappearing. I used a scroll to summon a Green Dragon Egg, and then went on and bought a silver pack which also contained a Green Dragon Egg, but only one showed up in my inventory. Don’t get me wrong, I am not whining about the card itself but it is a little unnerving to know that your hard earned cards just might disappear without reason. And I can’t say if there is anything wrong with the summoning scrolls or if it is a general error.
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A few bugs with the Wolfpack ability:
1. When a unit with Wolfpack is removed from play, only the Wolf units to its left are debuffed
2. When a unit with Wolfpack is bounced, other Wolf units are correctly debuffed as if it died but the bounced unit retains its own Wolfpack buff and will return to play with the buffed attack power (potentially enabling it to receive another Wolfpack buff from each other Wolf in play)
3. When a unit loses Wolfpack due to corrosion, it keeps its existing Wolfpack buff (but correctly stops receiving additional buffs when more Wolf units enter play)
4. When a unit with Wolfpack is removed from play, it will debuff other Wolf units even if those units do not have the Wolfpack ability due to corrosion (which is fine for now due to the previous point, but still seems like a bug in principle)
5. When a Wolf unit which has lost Wolfpack due to corrosion is removed from play, units with Wolfpack are not debuffed accordingly
I have also encountered a few instances of units with Wolfpack losing 2 points of attack rather than 1 when a Wolfpack ally dies; this has resulted in a Wolf Rider being reduced to 1, and later 0, attack power while facing a Myrrhine deck which drew only Fire Elementals, Earth Elementals, and Dire Rabbits over the course of the battle.
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corrode is not removing retaliate
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