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0.95
earth mage’s guard bugged and not working.
minor lag + graphical glitch in battle once in a while
major lag everytime i go army to change deck, especially when i clicked name, rarity or time.
lag/freeze can last from 5-20 ++ seconds. ( was only 3-6s freeze/lag in the past )
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ok Z\_Y, will look into these.
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Graphical bug: Sometimes in battle, when the little pop-up window to describe a skill comes up, but then the creature that it applies to disappears, the window stays behind and there’s no way to remove it until the battle ends.
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ok Sir\_V, will try to get that fixed.
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I gotta say this is infuriating… the game again isn’t loading (it had issues yesterday.)
I’ve updated to Firefox 47.0.0 for Mac (El Capitan’s newest update.) I’m not sure if it’s your hosting on Amazon, but having the ‘read kong.cdn’ with the Unity icon is turning me off to the game. It’s a lot of fun, but you guys need to get the hosting access fixed, or people will stop playing.
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ok askariA1, really sorry about that. We are looking into it ASAP.
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Askaria, could you please open the web console (control+shift+k) and paste here whatever the last few messages are that appear when you try to load the game?
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Drain ability doesn’t work against heroes.
Vanguard ability is useless. Usually doesn’t do anything because the leftmost unit’s health below 0. Will be better: Attacks target the leftmost enemy unit with positive health.
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Laertes is still wounding through stealth.
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An obscure bug:
I had saved up a whole bunch of experience potions. I used them all at once and leveled up a hero twice without leaving the Treasure screen. The first time, the little window came up and said the hero had gone to level 11 and showed the bonuses. The second time, it said level 11 _again_ and showed the same bonuses for level 11. When I went back to my Army screen I could see that the hero did get to level 12 — so no loss of experience — but the display was wrong the second time.
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> *Originally posted by **[Sir\_Valimont](/forums/32949/topics/634387?page=2#posts-10494731):***
>
> Graphical bug: Sometimes in battle, when the little pop-up window to describe a skill comes up, but then the creature that it applies to disappears, the window stays behind and there’s no way to remove it until the battle ends.
Edit: Same is true for example in Arena if you hover over the rank box at the top, and it explains how to level up with a popup; then if you wait for the behind graphic to shift to the timer, and move your mouse, the popup explaining the first graphic stays stuck there.
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After selecting “show all” in the Army list, if you leave the screen and come back later, the option will no longer be on “show all” but all cards will still be shown.
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> *Originally posted by **[Atrox75](/forums/32949/topics/634387?page=2#posts-10500145):***
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> Drain ability doesn’t work against heroes.
>
> Vanguard ability is useless. Usually doesn’t do anything because the leftmost unit’s health below 0. Will be better: Attacks target the leftmost enemy unit with positive health.
Range / arrow skills have a tendency to overkill.
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1.02 lag during battle is ’gone. 50-100% faster than before.
1.03 lag during battle seems to be back..battles started to slow down after 2-3 hours. save/quit, refreshed. battles still laggy.
had to save/quit then cleared cache. refreshed. then battles got faster. is that considered memory leak ?
within 1 battle, starts to lag /slow down again. I used alt + tab to write this post when battle started to lag. related ?
other than posting there, i only use firefox for this game. every other ‘tab’ is under microsoft edge.
[http://imgur.com/fAzy7JK](http://imgur.com/fAzy7JK)
2Gb ram for video
8 Gb ram for laptop ?
got forced by “laptop” to upgrade from windows 7 to windows 10 a few weeks ago. no sound from laptop speakers since.
Only way to get sound is thru ear phone.
cpu usage then was 16-21%
memory usage 38-47%
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another bug
when people attack us in arena, there is a counter for us to do revenge attack/challenge. The win/loss status from the attack isn’t accurate. Bug has been there since many versions ago. Still around.
Low priority bug but you may want to take a look when you have time to spare.
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ok Z\_Y, I am working on this every update a little until we figure out the cause. If it was ‘gone’ in 1.02 I have a good idea of what might be causing it, I will revert that code back in 1.04 and see if it makes a difference.
Re – revenge accuracy, every time we make a balance change it will throw battles out of sync. The game doesn’t record the battle itself, just the decks and ‘seeds’ the random number generator so the battles play back the same way. Balance changes will cause the battles to have a different result of course, which would be out of sync with the reporting.
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A few people have mentioned this so thought I’d put it here — the graphical gold display, when opening several chests in rapid succession, goes a bit haywire, reaching numbers that are higher than the amount a player will actually end up with when the gold from chests is counted. Can lead to some confusion, and in some cases players’ beliefs that they have somehow lost gold.
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ok yep, will be fixed in the next update :)
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lag in army/deck creation , when clicking time/rarity/name, reduced by 80-90%.
v 1.05
fewer lag spikes during battles, especially when we alt tab to write this post,watch drama, etc.
in general, battles are faster with less lag. only slowed down a bit after 2-3 hours. did a refreshed. better compared to most other patch.
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ok awesome, great to hear Z\_Y. I’ll keep working on optimizations every patch, so hopefully we can make it even better.
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v1.04: During a combat, after inspecting a paralyzed unit with right click, an extra bubble effect was shown in the middle of the game screen for the rest of the match. In another game I was not able to reproduce this, so maybe right clicking is not the trigger.
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v1.04: I noticed that the version in the top left corner had changed to v1.05 so I clicked on the “what’s new” button. Game froze and, after refreshing the tab, a magic lockbox and 500g had disappeared from my inventory (small rollback?). I’ld say I was playing v1.04, but I can’t tell for sure if the game updated while I was playing.
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storm , u said max gold from chests is 2000 ?
I opened an epic chest and saw 2509 gold. not sure if its added correctly into my total though.
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ok Bernat, if the game crashes you could lose up to 1 battle of progress so there might have been a small rollback… sorry about that :(
Z\_Y – epic chests can generate up to 3,000 gold. Arena chests are max 2,000 gold.
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I just got the final fifth win on the arena to get the arena chest but i didn’t get it and the chest went on a cooldown. Perhaps it had sth to do with the fact that i got a rank increase after this battle.
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