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> *Originally posted by **[dapapa24149](/forums/32949/topics/634387?page=62#12742036)**:*
> In the army window --> sort options--> crew --> all. The new cards do not show up that have been unlocked.
We control what shows up there manually. We manage it this way so that we don't accidentally spoil new cards upon release, before players have found them or before they appear in Reliquary boxes. Now that many have been revealed, we will add them to the compilation on our next update. Keep in mind this will also allow those new crew cards that are unlocked to appear in Daily Login bonuses, Treasure-random-card rewards, tourney packs, and similar.
@others - Grimalkin is indeed bugged and we will be patching it in the next update.
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There are a bug with skill: Crush 2 of Epic SyranGemcaster. It does 1-3 dmg when should does 2-3 dmg. Maybe with L happen too, I didn´t check it
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> *Originally posted by **[flerarco](/forums/32949/topics/634387?page=63#12781449)**:*
> There are a bug with skill: Crush 2 of Epic SyranGemcaster. It does 1-3 dmg when should does 2-3 dmg. Maybe with L happen too, I didn´t check it
Thank you, we are aware of this bug and fixing it next patch.
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Backstab on TIme Bomb multiplies the hero damage but not the creature damage. Reading the card, it doens't really look like it should do either.
also an oddity with grimalkin. it had stone form and I hit it with mage bane. it immediately blew up and took an equipment. I saw this twice.
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Cull 2 from Arachne does not get coroded from Cloak of Ruin.
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1. Entrap paralisis is preventing frensy to add atack the same turn it actvates
2. Cloak of Ruin is corroding units that didnt give damage on Glasha, not working properlly with resistence skill
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> *Originally posted by **[Bruck](/forums/32949/topics/634387?page=59#11788423)**:*
> Mind Steal from Black Widow triggeres even if no damage is dealt.
Huch? I thought this was fixed, or is loosing stealth cosidered as damage? For me damage is only if the HP changes.
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Spells and Salamander are not triggering correct together. I yust had 3 cards out for two rounds. In staging of oponent was a L implosion on first position that should have triggered both times. Instead two times Salamander was played and killed a unit with flare dropping the counter below 3. (Alternative: Spells triger are bugged in general)
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> *Originally posted by **[Bruck](/forums/32949/topics/634387?page=63#12791922)**:*
> > *Originally posted by **[Bruck](/forums/32949/topics/634387?page=59#11788423)**:*
> > Mind Steal from Black Widow triggeres even if no damage is dealt.
>
> Huch? I thought this was fixed, or is loosing stealth cosidered as damage? For me damage is only if the HP changes.
Black Widow IS stealling abilities from stealthed targets, i dont beleive it should since the creature is suposed to EVADE.
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@ Sir_Valimont
I am sad to report that in the ED after a rematch shatter (destroy equipment) does NOT work even after the update. i failed to grap a turn 32 screenshot with the oppo having 2 equips (and no greed) but i hope this is enough.
regards
seb
edit(fixed ty sirV)
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Xenosaur assault 2 is not getting corroded. Had one in a mach that keeped assaut 2 for 5 rounds with no other ability left.
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> *Originally posted by **[Edan](/forums/32949/topics/634387?page=63#12813780)**:*
> Xenosaur assault 2 is not getting corroded. Had one in a mach that keeped assaut 2 for 5 rounds with no other ability left.
Rainbow spirit ability luminaire is also not getting corroded
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ring of life is not actvating with enemy flashdrafts, used one in a few battles with sid and enemy was 3 diferent saa none of the flashdrafts actvated the ring of life, but other spells did.
EDIT: on my last atemp with sid none of the spells cast by saa actvated the ring of life, the last turn i was with 7 hp and saa casted 3 diferent spells before killing me.
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> *Originally posted by **[Edan](/forums/32949/topics/634387?page=63#12826504)**:*
> ring of life is not actvating with enemy flashdrafts, used one in a few battles with sid and enemy was 3 diferent saa none of the flashdrafts actvated the ring of life, but other spells did.
Also used on Bella and apeared on top batles so i could confirm the the flahsdrafts really dont actvate the ring of life. Odd thing with that batle is that if u watch it to the end it says i lost, if u exit replay it says i won (I lost in fact).
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@ Edan - Thanks for all these notes. We are patching soon and will try to address the issues! In terms of corrodable abilities, that is a flag we have to set on. Assault should definitely be corrdoable (we will fix that) ... probably Luminaire too, as other Champion-type skills are corrodable so it would make sense to be consistent.
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While going through my mail I claimed a 30 gem reward for crew battles, clicked the red x on every single piece of mail to clear the inbox, then hit clear all crew mail just to be sure everything was gone for good. The same 30 gem reward message popped up once more and allowed me to claim it again. Then I hit clear all crew mail, the message did not return and was deleted, though I did recieve an extra 30 gems from this exploit.
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> *Originally posted by **[Sir_Valimont](/forums/32949/topics/634387?page=63#12826884)**:*
> @ Edan - Thanks for all these notes. We are patching soon and will try to address the issues! In terms of corrodable abilities, that is a flag we have to set on. Assault should definitely be corrdoable (we will fix that) ... probably Luminaire too, as other Champion-type skills are corrodable so it would make sense to be consistent.
Also Cull2 .Seriusly, if this is a flag you better check the whole list. Ther are more skills that don't corrode.
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Vyona's overdrive skill leads to many buggy situations due to some effects only being checked after a card has "finished acting" completely. Some examples
1) Grimalking reads: "When this unit damages the enemy hero with a basic attack, it will destroy an equipment and leave play". On overdrive it should deal damage, destroy an equipment and leave play on first acting and on second action, nothing, as it left play. Instead, it deals damage twice and breaks equip twice before leaving play. Lots of Vyonas seem to use it as a "feature".
2) A Mek on overdrive attacks a hero that returns lighting dmg (and causes stun to it for being a machine). It should attack, deal damage, receive damage and be stunned on first action and on second action do nothing as it is being stunned, clearing the stun and ending turn unstunned (if card has extra attack this should happen twice, dealing damage twice and clearing stun twice, ending turn unstunned). Instead, it deals damage twice, receives damage twice and ends turn stunned (Four times if it has extra attack).
There can be other wierd interaction caused by only checking effects after cards is "done" with all his actions. This could be fixed with an effect check after each individual action.
Other weird thing (I do not know if it is intentional) is that if a stunned mech receives overdrive, it does not act, clears stun and remains with overdrive buff (and card effects of overdrive) untill next turn. When he acts on next turn (unless he recives the same buff again) he just clears the buff and acts normally with only one action. If it is intended, buff should be cleared along with stunned status as not to cause confusion.
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1) "Red Island Rum" seems to be able to cause paralysis on meks (which should be immune).
2) Fire caused by "Pyrovitre" (and maybe Saa as it is same mechanic) is not cleared by ED hero's skill downpour. It is worth checking if cards with downpour and douse can put it out.
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Since Version 3.35 (maybe 3.34) the game keeps forgetting all settings. It ALWAYS starts with the annoying sound, I have to chose low resolution and all the slowing down bullshit like sculls are back, quality is totaly random and the incredible usefull speed 6 setting is also back. PLEASE fix at least the sound.
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Hello!!! I've got a following problem with the game: https://prnt.sc/ktkt8a !!!
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Found a problem with challenge rewards after some testing
If a player completes 2 tiers of the same challenge before collecting the prize for the first tier (eg. win 3 battles with X faction, win 10 battles with X faction), when triggering the reward either on crew or map screen, game will SKIP the previous tier and only award the last reward tier. The skipped reward is lost forever. Happened to me a few times and I have intentionally tested it to make sure before posting here.
For 2 different challenges completed at the same time, at different challenge "tiers" it seems to properly reward both. I don't know if that would be true for both on the same tier at the same time (eg. 3 wins with only rares on arena, 3 wins with only high elves)
Other problem. If coliseum challenges are completed at the same time as the 20 daily coliseum wins, since both use same notification system, only one of them is shown. I haven't tested if the one not shown is "skipped", but if it is it may rob the player of 25 gems on each coliseum challenge milestone.
Update: Game froze right after I get a challenge milestone for 2500 High elves battles (14 gems). As usual, the gems were credited on gem count at the bottom of the screen right when challenge milestone poped out (from 197 to 211 in my case). However, after refreshing the page (on Kong), I was back at 197 gems and challenge marked as completed (yes, I have tried map and crew screens). I guess even visually crediting the gems right away, server won't record it untill you actually click the confirmation box or enough time passes for autosave. Sir Valimore already refunded me those so I just updated here for full report sake (May help the coding guys).
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> *Originally posted by **[Edan](/forums/32949/topics/634387?page=63#12789299)**:*
> 1. Entrap paralisis is preventing frensy to add atack the same turn it actvates
Entrap is also stopping weaken from decreasing oponent atack.
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Queen Huloth get's stealthed by Woodshadow Periapt, but only get's normal damage from Glasha. And the Web ability (as a ranged attack) will not be removed.
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> *Originally posted by **[Edan](/forums/32949/topics/634387?page=63#12847379)**:*
> > *Originally posted by **[Edan](/forums/32949/topics/634387?page=63#12789299)**:*
> > 1. Entrap paralisis is preventing frensy to add atack the same turn it actvates
>
> Entrap is also stopping weaken from decreasing oponent atack.
>
>
Entrap seems to stop attacking units from using most abilities, including heal and paralizing bite. An easy solution is to resolve paralysis last (not on end of turn, but on end of card clash) so that all attacker skills can activate. Priority for atacker in case of paralizing bite x entrap so that both end up paralysed.
An exception would be extra attack or triple attack (or overdrive), in which card clash would have to resolve fully 2 or 3 times, resolving paralysis last (attacker first) on end of each time.
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