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> *Originally posted by **[Bruck](/forums/32949/topics/634387?page=63#12845085)**:*
> Since Version 3.35 (maybe 3.34) the game keeps forgetting all settings. It ALWAYS starts with the annoying sound, I have to chose low resolution and all the slowing down bullshit like sculls are back, quality is totaly random and the incredible usefull speed 6 setting is also back. PLEASE fix at least the sound.
push
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I have found an interesting one: Clone does not seem to count for spell activation conditions.
In an ED match, I had 2 bloodbaths ready awaiting for 2 friendly targets to be cast (none on board). On the same turn, a Hipparch Solon and a clone spell reached 0 cooldown at the same time. He entered the board and was clonned, but the 2 bloodbaths did not activate. Next turn, they were both alive, no activation of bloodbaths still. One more turn, one of them died and another unit entered the board. Both bloodbaths were cast now.
Either cloned units do not count for awaiting spells at all or they only "check" for conditions after a unit card enters play, making a spell that creates an unit unable to activate the spells even if it would fullfill the awaiting spells conditions. A "spell check" after other spells resolve and before "0 cooldown cards enters play" phase ends might solve it. It may require a loop as there is a possibilty one of the awaiting spells would fulfill the requirements for a second awaiting spell after it resolves (So spell => 2nd spell => 3rd spell...).
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It seemed to be that Stoneform (Medusa Token) is being disabled by Vyona's Overdrive-ability. The units attack, but can't be damaged. And/or the Fixer 2-Ability "cures" Stoneform.
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disintegrate should have some text to make it known that it does nothing to armored heroes
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I fought with Weyland against another hero, which had "Arcane Lock". One of my units was time locked, Weyland removes the Arcane Lock and my unit was time locked until the end of the battle.
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Second time in two weeks. Daily reward flashes but is not awarded.
Nothing too special but it does mean an item given to an account
bug is living someplace, and needs a squaish.
Was not the same reward. Not sure how to replicate.
Instance was on two different computers/days.
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> *Originally posted by **[Bruck](/forums/32949/topics/634387?page=64#12860042)**:*
> > *Originally posted by **[Bruck](/forums/32949/topics/634387?page=63#12845085)**:*
> > Since Version 3.35 (maybe 3.34) the game keeps forgetting all settings. It ALWAYS starts with the annoying sound, I have to chose low resolution and all the slowing down bullshit like sculls are back, quality is totaly random and the incredible usefull speed 6 setting is also back. PLEASE fix at least the sound.
>
> push
friendly reminder
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Under Army with "Show All" some Legendary cards are not shown even if the epic is already unlocked/bought. I think it concernes only crew cards, at least L Bleacher Imp and L Fenris are not shown for me. I have E copies of both.
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> *Originally posted by **[Bruck](/forums/32949/topics/634387?page=64#12889990)**:*
> Under Army with "Show All" some Legendary cards are not shown even if the epic is already unlocked/bought. I think it concernes only crew cards, at least L Bleacher Imp and L Fenris are not shown for me. I have E copies of both.
Thank you, I will note to fix this.
@ Spicepoet - That is most often just a graphical bug and does not actually NOT apply the bonus. Of course I am happy to look into any specific instance and reimburse missing rewards. Thanks for the note.
@Whisky - Noted, thank you. Will fix that Weyland / lock bug.
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Leshy does not get puncture when targeted with vyrecall with tusk of grune equip. Screenshot https://snag.gy/YuHagc.jpg
Edit: Seems to affect all units targeted with vyrecall.
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> *Originally posted by **[Bruck](/forums/32949/topics/634387?page=64#12886524)**:*
> > *Originally posted by **[Bruck](/forums/32949/topics/634387?page=64#12860042)**:*
> > > *Originally posted by **[Bruck](/forums/32949/topics/634387?page=63#12845085)**:*
> > > Since Version 3.35 (maybe 3.34) the game keeps forgetting all settings. It ALWAYS starts with the annoying sound, I have to chose low resolution and all the slowing down bullshit like sculls are back, quality is totaly random and the incredible usefull speed 6 setting is also back. PLEASE fix at least the sound.
> >
> > push
>
> friendly reminder
On top of this I just recogniced the quality slider is not only totaly random when I start, it also changes randomly while I'm online.
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If Weyland removes Guardian's bracers, the last guarded unit stays guarded instead of losing the guarded buff.
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I'm sure this bug is already mentionned somewhere since it's been really bothering me for some time but here it is.
Disintegrate doesn't work on (some?) Glasha even though it's supposed to deal damage (no magic def / absorb on the hero).
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Glasha will not be damaged from her own Flashdraw spell, if she is damaged twice in the enemy turn. Because it's her own turn (the next one) she should be damaged. And the resistance special shouldn't ignore the damage she does to herself.
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> *Originally posted by **[N7791](/forums/32949/topics/634387?page=64#12924374)**:*
> I'm sure this bug is already mentionned somewhere since it's been really bothering me for some time but here it is.
> Disintegrate doesn't work on (some?) Glasha even though it's supposed to deal damage (no magic def / absorb on the hero).
> *Originally posted by **[Whiskyfreund](/forums/32949/topics/634387?page=64#12940390)**:*
> Glasha will not be damaged from her own Flashdraw spell, if she is damaged twice in the enemy turn. Because it's her own turn (the next one) she should be damaged. And the resistance special shouldn't ignore the damage she does to herself.
Resistance 2: ***"Each turn, ignores all damage after being damaged twice"***
About glahsa, what seems to be happening is that Glasha resistance seems to reset on allied hero skill phase instead of on the beggining of allied hero turn. So if she was damaged twice on the previous turn, spells that damage enemy hero will be resisted. Glasha resisting her own Flashdrafts after receiving damage from the oposing enemy is also too unbalanced, but I think same resist mechanic could apply if resistances would reset on the the START of BOTH heroes turns. So she could be damaged twice by the oposing hero AND twice by herself making her mechanic actually work as intended on EVERY turn (instead of current mechanic of having the same resist counter lasts for TWO turns - oposing hero's and her's). Reset would have to be moved to begginig of the turn intead of hero skills phase for it to really make sense for spells sake.
And off course, same should go for any hero using equipment that grants similar resistance (Like "Rocky Orb")
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If this is fixed the way I suggested, Phantic would be slightly buffed as she would be virtually immune to damage spells unless two or more hit her on same turn due to evade skill. It is up to Devs to decide between removing her evade on oposing hero spells phase or letting her evade oposing hero's damage spells (whichever happens to be more balanced). In order to make her on par with Glasha, her evade would also have to be refreshed on both turns as well, so she could evade the first flashdraft she casts on her turn (Depending on the Devs's decision of if she can evade damage spells or not).
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Obs: I have seen some glashas using absorb stones and flashdrafts and they seem to heal her everytime. If she is on her immune state (after two hits), she can't take damage, which cannot be converted to heals, so she SHOULD NOT be healed at all (zero damage = zero heal). Same goes for absorb and Boar/Armadillo.
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I have noticed another bug involving Interaction between Glasha and/or equips that damages units entering play and Clone spell:
If oposing hero clones an unit with rage, Glasha and/or equips that damages units entering play WILL damage the cloned unit, but rage WILL NOT activate.
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This one is regarding units with charge/bloodlust/flamelust/bane (and possibly slay dark/high elf) and gravity shield:
Any of those skills when activated seem to bypass gravity shield. The attacking unit seems to do his attack value in damage, which is correctly reduced to a maximum of 3 and THEN the skill damage is applied in full amount (eg. A charging unit with 5 attack will deal 3+5 damage for a total of 8, instead of the 3 maximum it should).
Simple solution is to calculate all total damage including attack value and those skills and THEN apply gravity shield damage reduction.
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Thank you, all of these are quite helpful and I am stepping through them as I check off our punch list for the upcoming bugfix patch.
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I hope, the corrode-ability of Khar will be fixed, too. There are many abilities, that will not be corroded (especially of the newer cards).
Machines will not lose there ability, if they are corroded. That's completely ok, because it can't be turned into somethine else (that would be turn into an instant kill). But (logically) it should lose 1 attack or have another malus until it's repaired.
Another example: The Homing Missile will not be corroded. But a corroded Missile can't be fired, until it's repaired. But you could add a new ability like "stainless". Stainless machines can't be corroded ;-)
And Black Widow can steal the Machine ability. That's a bit strange ;-)
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Invitations to Crews do not work sometimes. I actually invited 1 person 3 times (and not even I mess up things that often) which never worked and i also know from others that they didnt get invitations that were sent to them.
Sometimes i get the feeling that even though the opponents in coliseum should not have any equipment, the 'invisible' equips still work on some occasions
Sry if that was mentioned before but reading through the whole thread to repeat repetitions would have been a bit much ;)
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Sometimes there is an error where I must start restart the game. Unfortunately it was now the third time, that it happens, if I wanted to join a tourney (in the time, where I built my card deck). So I lose my gems and must join again for another 10 gems. The gems should be subtracted after a successful join of the tourney. And there should be an option to leave the tourney (and get the gems back), before it's started. More players would join then, because they know, they can leave the tourney, if they must wait too this long, that they don't have time anymore.
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If Cicatrice attacks Arachne, Cicatrice gets paralyzed because of the Entrap ability, but Arachne gets not paralyzed because of the Paralyzing Bite ability of Cicatrice. Both should be paralyzed.
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Belcher Imp' Afterburn ability always deals 5 damage instead of the current attack value.
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lately i have some issues concerning using mill decks to damage my opponents.sometimes when the opponent has 0 cards in his library he should therotically take damage everytime I try to mill them but instead i'm the one whos taking his damage. this is a very glaring bug and it is happening more and more frequently please do something to it.
Also, another bug is sometimes when i cast revitalize i end up having cards that are absolutely not in my deck. i double and triple check when it first happened and i dont play filch. I ended up having some creatures in my spell only deck
please address the above bugs as they take away my ability to counter quite a range of decks
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also for
heartstroke periapt
units getting bloodlust buff from this equipment will deal extra damage to opposing card regardless if they have more health or not.
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