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I've played for over a week and found the game really funny and interesting. until I scrapped completely my save today because it's the second-third day I've to work to fix stupid plastic makers and their conveyors throughputting random garbage into the system. i've tried to get the logic behind it and I found it eventually: "this game is screwed, drop your save game, delete everything. bye bye." whatever game makes you waste 30 minutes a day for every single machine you make because the game author didn't think of a "invert output" switch to idk, switch between plastic and garbage to get outputted first, so you don't have to pray to random gods to make your compact design work. there's nothing i could do in some situations, in others i could fix this, but it's not worth my time. it's a game based on space, efficiency and this kind of stuff, not randomness and badly programmed conveyor behaviors. if you don't give players more control it is fine, just don't screw their designs over with random stuff that's not even fixable by the player itself because you didn't want to plan ahead or fix after player feedback. now I might be mistaken, but please, explain to me how in the hell i can costantly get rid of garbage from my machines without worrying about conveyors splitting randomly plastic and garbage based on some stupid programming i don't even understand, I literally can not make my design works with the right amount of space... it's just freakin random.. wait, actually it looks like garbage PREFERS to get into the wrong line and plastic loves to end up in the bin... EXPLAIN, EXPLAIN!! (i'm becoming a dalek ffs...)
Take note, I've played on kongregate for many years, and I really liked this game. I think this is my first "negative" comment to a game since I joined, and really, I'm unbeliavably upset, these kind of errors in a game are what completely obliterate my will and fun to play. if this was any other kind of game this bug would be completely meaningless, but in a game like this YOU HAVE to put on a control switch in these cases or some way to give player control over these issues. if not and you don't fix it you lose so many people really liking a game. to put it differently, if this was an "animal pen simulator" the employee would keep shoveling your animals' escrements in your souvenir shop until it was overflowing out of the place...
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It's all explained on the "Help" section of the game.

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Bruh, I have three working plastic lines - read the tip (plastic emits resources in a clockwise fashion like P (plastic), W (waste), P, W... and so on/
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i think the garbage is fie as it is other than the speed it removes thngs like mabye every 5 ticks instead of every 10
g
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Same thing I build my plastic line, its going good then garbage builds up wrong and ruins everything. And a sorter is 120k more research points. Fuck that I just quit this shitty game.
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this discussion is garbage
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This game has no randomness, in any form. It does, however, have a priority system that isn't entirely obvious. For outputs, resources are output to belts in a counterclockwise fashion, with the highest priority going to belts on the top edge of the building, at the very left corner. If there is more than one output belt, plastic is output on the first belt, waste on the second, plastic on the third, and so on until all of the output belts are used. It then starts again with the first belt. If there are an odd number of belts, it will output waste to the first belt on the second time it reaches it, plastic on the third, and so on.. If even, plastic.
The other piece of the priority system is how forks are handled. Resources are sent to the branch going up, right, down, and left, in that order.
Where problems can arise is if a belt becomes saturated. As long as there's a free spot on each output belt, things work as I've described. If an output is blocked for whatever reason, though, it can become difficult to predict what will happen. It is still deterministic, however. I recommend making sure that your belts always have free space available to avoid tis problem.
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