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6 May 2016
The game is in beta testing.
Please report any [bugs](http://www.kongregate.com/forums/17013-reactor-idle/topics/622681-bugs) and make any [suggestions](http://www.kongregate.com/forums/17013-reactor-idle/topics/619927-suggestions-thread) for improvement.
The game will hopefully be released very soon.
Any significant changes will be posted here.
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**8 May 2016**
V1.01
In firefox it is now possible to copy&paste user hash background mode activates after 2 minutes. Hopefully fixed right click seeing many issue in Chrome. (If not, it might be your browser configuration that disabled “disabling right click”). Fixed issues with building conveyors on roads/grass on Megafactory. Fixed issue with research points having NaN value. Holding down SHIFT+left mouse button will also sell stuff (so you don’t have to use right click) Lots of language fixes Added version number to settings.
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Thank you everyone who have given feedback on the game! Basically this release is only stuff you have proposed :)
V1.02
- Max stock of all elements except research related is increased by 4 times. Components store maximum of 20 production cycles worth of items, in most cases 200 ticks.
- Sorters are 2x more effective, basically one sorter can handle one fully loaded line. This is experimental, let’s see how it works out. It is still more effective to use splits as they use less room.
- Cursor component will sell if right clicked.
- Increased add watching bonus ticks amount to 1000
- When running bonus ticks, it will show actual ticks/sec value. As in many cases UI makes it slower, added ticks per sec value to factories view also for longer “bonus ticks” runs.
- Fixed not seeing saved games. It happened because session key expired if game was running more than 24 hours straight and after that cloud save didn’t work + you didn’t see your saves. It now automatically refreshes session.
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