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Build them close steel foundries and feed it with the steel and iron from its ressources, while the remaining metals are still sold.
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I know how that works, but I was wondering if anybody had a decent tight setup for doing so. Im currenlty gaining 5.56/sec with 2 dedicated setups that take up as much space as 6 extra plastic setups :(
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> *Originally posted by **[rockbison27](/forums/33278/topics/636220?page=2#posts-10503909):***
>
> I know how that works, but I was wondering if anybody had a decent tight setup for doing so. Im currenlty gaining 5.56/sec with 2 dedicated setups that take up as much space as 6 extra plastic setups :(
show your build with 100% efficiency and i might be bothered to improve it :) efficiency requirement is so i dont need to guess your researches and use same ratio of buildings. and i will have to save my build, delete it, build yours and load mine, which is lost income, but i might be bored enough :D
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lol, now iv gotten the Gas research stuff, so i shold be good. thanks though.
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for someone only have first area at kilo
1 oil 1 coal 2 gas \> 8 full report center
12\*8 = 96 report consume per 20 ticks

=======
1 oil 1 coal 2 gas \> 9 report center
12\*7+10+9 = 103 report consume per 20 ticks

don’t miss any cross conveyor when copying :D
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why i can’t edit post
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woonder if i could do better
-1,74m/tick
+6558/tick
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> *Originally posted by **[fishjuice](/forums/33278/topics/636220?page=2#posts-10505803):***
>
> woonder if i could do better
>
> -1,74m/tick
>
> +6558/tick
there is 14 center build for that map, in ‘builds’ topic. not mine to repost and quoting to different topic would be weird :)
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9 running research build
this build can go exceed 120research/tick(most likely in 110-120)
it needs to warm up (stacking up plastic)
cost:54xx/tick
blueprint:

upgrades:

when it is working:

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The build

The ticks

The upgrades

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The Build

The Ticks

The Upgrades

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This is the build I used when I first unlocked the second factory. The bottom mixes them 2/2 so they enter the labs better. You can’t do that at the top so you have to time the first lab to split oil from the top stream then pump in gas from the left.

These are the ticks for it. It fluctuates between 138ish and 145ish.

I am further along now but it only had the most basic research center upgrades and it capped them out at the time. The oil and gas where already upgraded.
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b0b1b2 12RC (record 231)230-220 rp/t, -9000$/t
mixing item on conveyor is great, let the lab reach oil and gas with no extra space needed.
Build:

upgrade&research:

how its look like when working:

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Kilo Factory
-$1.17m/tick
+7683rp/tick
still messy

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I was having difficulties finding a research build for the upgrades and locations that I currently have, so I made this one
4@ 1 analytics + 3@ 1.167 analytics.
6004rp/tick (Research Upgraded to 1/6/6)
$-999,975/tick

P.S. It does work after clearing tracks. I figured I’d mention this, because I’ve been severely disappointed before when I copied a build only to find out that you have to fiddle with the conveyors for a while every time you clear the tracks just to make it work.
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B0/1/2/3 gas & oil research.
Center 24 tickets, thus 2 lab with plastic and at least 1 lab with extra raw, i choosed oil for shape.
All centers receive 24+ tickets.
Plastic maker produce 2 plastic.

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New build [here](https://imgur.com/gnZjfzv)
Income: -6817/tick
Research: 155.7/tick
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Ehhh i should have checked this thread before build res3, i see some replies with more than 3x res3.
Anyway my build
3x res3 eating 96 reports (eff 100%, i know it is always 100 but actually use always max stock)
5x analytic producing 100 reports (eff 100%)
2x metal lab + 1x gas&oil lab every analytic

Edit. I keep this going for now, i might need some gun upgrades first. Those res3 layouts eat more money than my income.
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> *Originally posted by **[Nechromanthys](/forums/33278/topics/636220?page=2#posts-10541392):***
>
> Ehhh i should have checked this thread before build res3, i see some replies with more than 3x res3.
> Anyway my build
> 3x res3 eating 96 reports (eff 100%, i know it is always 100 but actually use always max stock)
> 5x analytic producing 100 reports (eff 100%)
> 2x metal lab + 1x gas&oil lab every analytic
> 
> Edit. I keep this going for now, i might need some gun upgrades first. Those res3 layouts eat more money than my income.
not very impressive first try :D have fun with it, here are some tips: metal lab gives 11 papers (will be 16 with aluminum), gas lab gives 16 papers (when plastic+gas+oil used).
3 metal labs = 33, 2 gas labs = 32. the only way to get those numbers closer are using aluminum for 16:16 or using only plastic on gas labs so both are 11:11.
analytics need SAME number of both, its common to use 32:33, which breaks after about hour and half and starts giving less than 100% without clearing tracks, but everyone did that. r3 benefits from sharing conveyors alot more.
p.s. before tidy build comes correct ratios and for 10 metal labs you would need 7 gas labs (110/16)
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> analytics need SAME number of both, its common to use 32:33, which breaks after about hour and half and starts giving less than 100% without clearing tracks, but everyone did that. r3 benefits from sharing conveyors alot more.
> p.s. before tidy build comes correct ratios and for 10 metal labs you would need 7 gas labs (110/16)
Uhm good to know, but this first one have separate inlet for metal and gas&oil reports, therefore don’t stuck. Efficiency is max everywhere except metal lab.
Yeah initially i planned 1 metal lab with iron and other with iron+steel, but grid came out iron+steel on both that doesn’t matter too much.
Actually i kept these 2 metal lab each analytic as separate input, but i can shrink and merge since 2 metal lab are oversized, i just need ~1.7.
I’ve already tried to add a 4th res3, that would like to have 2 more analytics.
I almost made it but i was busy elsewhere and came back to this one.
My issue was analytic that sent waste in the main line. I think because the report exit converged to another conv too close to the lab itself. The conv wasn’t stuck but might have stuck the exit of the lab, i need to figured out a little redrawn.
Still this one with just 3 res is eating 1/4 of my income even with max efficiency (except metal), i don’t know if i should bother to build more for now.
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> *Originally posted by **[Nechromanthys](/forums/33278/topics/636220?page=2#posts-10538397):***
>
> B0/1/2/3 gas & oil research.
> Center 24 tickets, thus 2 lab with plastic and at least 1 lab with extra raw, i choosed oil for shape.
> All centers receive 24+ tickets.
> Plastic maker produce 2 plastic.
> 
based on your design:

All RC but the center have 24 reports. (12×24 +16)
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Yeah i know i can squeeze more, but really i cannot afford it

so at least i’ve tried to make work analytics the best they can…
I built, let convs get stuck, then checked labs. Those unbalanced too much 0/max/max in raws, i rebuilt the inlet, it will refill better (apparently). Let’s see after sleeptime.
2-way fork seems to work better with gas&oil since 3 mats, rather than metal. I can see iron go left and steel go right always, while oil+gas+plastic splits better since odd.
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> *Originally posted by **[Nechromanthys](/forums/33278/topics/636220?page=2#posts-10544108):***
>
> Yeah i know i can squeeze more, but really i cannot afford it
> 
> so at least i’ve tried to make work analytics the best they can…
> I built, let convs get stuck, then checked labs. Those unbalanced too much 0/max/max in raws, i rebuilt the inlet, it will refill better (apparently). Let’s see after sleeptime.
> 2-way fork seems to work better with gas&oil since 3 mats, rather than metal. I can see iron go left and steel go right always, while oil+gas+plastic splits better since odd.
try having 3 conveyors from iron foundry, 2 for steel, 1 for labs.
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I did some redrawn but didn’t take screen.
Central iron foundry with extra buyer, to get more iron out of it.
3-fork on the 2 metal lines to have a better split.
Now i removed central iron for alu and managed to correctly link iron buyer-foundry with 3 convs, which was the right thing to do, rather than that central extra foundry for the steel.
Alu is crappy outgraded, it helps just to rise the costs.
I’m still 3100+ when max should be 3200.

Next tech it is ages away, going to stop this to purchase some production upgrades in factory.
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> *Originally posted by **[Nechromanthys](/forums/33278/topics/636220?page=2#posts-10546424):***
> Alu is crappy outgraded, it helps just to rise the costs.
you are….. doing it wrong ;) alu is 45% upgrade over no alu, if you use it right. ok wrong is kinda strong word, not efficient :D
set a goal for yourself to not have anything backing up (except coal i think)
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