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That really depends on where in the Universe(or any point in space) they are. And judging by the size of the Universe(pretty darn big), I highly doubt that they would.
A while back, I mentioned that the name of their species appears in the game. Since we're slowly getting closer to the big reveal, I guess I can drop a few more hints:
- A character is named after it.
- It appears on the wiki.
- I was the one who added it to the wiki.
Good luck!
(I combed through the entire goddamn wiki for two hours to find this, please respect me.)
http://run.wikia.com/wiki/Main_tunnel?oldid=1065
> *you will trigger a cutscene involving the Duplicator and the Pastafarian which notes that the **runners'** home planet is missing.*
I might look through the game to double-check this later!
Respect! But unfortunately, [that wasn't me](http://run.wikia.com/wiki/Main_tunnel?oldid=727).
Actually, context makes this name look like something other than a species name. (I mentioned that before, and I should have mentioned it again.) You'd have better luck starting with the character name and working backwards.
To make your job a little easier (but not too easy!), none of these characters are named after the species:
- The Runner
- The Skater
- The Lizard
- The Bunny
- The Gentleman
- The Pastafarian
- The Duplicator
- The Child
And they never were named after the species, either, so it's safe to ignore their previous names and nicknames.
Well, the possibilities have been halfed... so that's a good thing! I'll go back through the wiki tomorrow or... sometime in the near future (meaning probably in a few weeks or something).
Meanwhile, I scrolled through the comments on player_03's profile (and by 'scrolled through' I mean 'spent an unreasonable amount of time reading every single comment') to find more information. Mostly on the Pastafarian's light bridge, which is what I'll talk about first in this post.
> Tunnels light up when they detect one of the characters. The light cuts off because parts of the tunnel that are further away don’t detect you yet. “Low-power” tunnels are really just tunnels that don’t detect you, and therefore don’t light up. They fail to detect you because some of their sensors are broken. You could replicate the effect by breaking the correct sensors.
Basically, the low-power tunnels (which apparently relate to the Pastafarian's light bridge) have broken sensors and therefore do not sense the characters, and don't light up due to this. A lot of the characters get powered down in the low-power Tunnels, as we know. These include;
* The Student's maneuverability gets worse.
* The Angel ability to fly/dash gets worse.
* The Duplicator has less duplicates (I think the normal amount is 6? And he has less in the low power tunnels).
The most logical conclusion to draw from this is that, somehow, the Tunnels power the character's special abilities. Don't take that as a fact, I'm guessing.
> Your options are to step off the bridge, or jump off. Due to Newton's Third Law, jumping off the bridge (action) applies an equal force to the bridge (reaction). This sudden extra force weakens the bridge, causing it to vanish sooner. It's kind of like how the Child can run across crumbling tiles, but if he jumps, they start to fall.
> The bridge has something to do with the Pastafarian's colander, but I can't get into the details without spoiling other things.
So basically, force weakens the bridge, as would be expected, and the bridge has something to do with the Pastafarian's colander, which is definitely interesting. It should be noted that all of the characters did something themselves to gain their abilities; the Angel stuck a ring to himself, the Student constructed a device that manipulates gravity, the Duplicator used... some sort of alien technology, the Gentleman sewed a magnet into his hat...
So how did the Pastafarian get her ability? Did she modify her colander somehow- it seems unlikely, considering her character, but who knows? Anyways, there will be time for my pointless theories later. Moving on.
> I’m know I’m being vague, but I like it better that way.
> But if and when the Pastafarian’s ability is shown to be technology-based, she will still be able to argue that the Flying Spaghetti Monster was the one who set it up, and thus she was right all along. My personal opinion is that this argument will be valid but not necessarily sound.
Food for thought, I guess. I don't have any solid theories on this, but I wanted to include it.
> The tunnels do contain air. The technology that's used to emulate gravity is also capable of keeping air molecules from leaving. I haven't decided why it wouldn't keep the aliens inside as well.

This is more of a theory, so I'll explain. When the Student says "gravity manipulation, forcefields, holograms" it's possible she's referring to her own ability ('gravity manipulation'), the Pastafarian's light bridge ('forcefields') and the Duplicator's duplicates ('holograms') respectively. So is it possible that there's some sort of force field or barrier around the Tunnels? Relating to the quote above, it's possible this barrier/forcefield is what keeps the air molecules inside the Tunnels, too, and this forcefield is what her light bridge forms from... or something.
Anyways, I'm running out of time, so I'll move on from the light bridge to the matter of whether the Tunnels are artificial or natural... I originally thought they were just artificial, but there's apparently more to them than I originally thought.
> [Speaking about the Tunnels] They aren’t actually alive, just self-assembling. (Wait, the word “lifespan” applies to technology too, doesn’t it…) To answer your question, the tunnels usually have a pretty long lifespan, on the order of years or decades. These broken tiles are the result of unusual circumstances, but the non-broken ones should last.
Does self-assembling count as natural, or artificial? More food for thought, I guess. Also, the broken tiles being the result of 'unusual circumstances'... whatever those are. I suppose they got damaged somehow... but anyways, I might expand on this more tomorrow, since I'm out of time for now!
Nice analysis!
Since you put so much effort in, I'll confirm/deny some things.
> *Originally posted by **[sprinqq](/forums/363/topics/735216?page=2#11261450)**:*
> So basically, force weakens the bridge, as would be expected, and the bridge has something to do with the Pastafarian's colander, which is definitely interesting. It should be noted that all of the characters did something themselves to gain their abilities; the Angel stuck a ring to himself, the Student constructed a device that manipulates gravity, the Duplicator used... some sort of alien technology, the Gentleman sewed a magnet into his hat...
To be honest, I shouldn't be so cagey about the history of their abilities. I'm not going to make cutscenes explaining them (except maybe for the Student), so I might as well just give some straight answers.
First, it's true that many of them "did something" to gain their abilities, but that's coincidence. And the Pastafarian is an exception. She brought her colander and spoon into the Tunnels, so she had the bridge from the very start. (Other exceptions include the Runner, Skater, Bunny, and Lizard.)
Rings aren't designed to stick to these aliens, and the normally don't. They stick to tiles, boxes, other rings, and one other thing. Tiles and boxes each have a small yellow disc inside them that allows rings to stick, which is probably what the Angel used. (Though he could also have used that fourth thing. I haven't decided, and it doesn't really matter.) He did a little self-surgery, implanted the disc (or other thing), let it heal, and then stuck a ring on.
The Duplicator found a jar of powder with a bunch of warning labels, including "experimental enzymes" and "do not eat." He concluded it was Government property and that therefore the labels were a trick. So he ate it. He spent the next week or so sick, and turned blue in the process. After recovering, he found that he could make duplicates. His take-home lesson? "Always ignore warning labels."
The Child had a balloon with him when he entered, but it popped. (How could it not?) Luckily for him, there were balloons and water in the Tunnels, so he just made more balloons.
> *Originally posted by **[sprinqq](/forums/363/topics/735216?page=2#11261450)**:*
> > The tunnels do contain air. The technology that's used to emulate gravity is also capable of keeping air molecules from leaving. I haven't decided why it wouldn't keep the aliens inside as well.
Since I said that, I've figured out how it would really work: there's air outside too. I'm not saying there's air everywhere in space; just that there's air for a few dozen meters outside the tunnel. It gets thinner the farther you go, until eventually there's none.
I figure that if the air is supposed to cut off instantly, there has to be a solid barrier there, which would stop everything from passing through. And this barrier would have to be permanent, unlike the Pastafarian's bridge. Since you can exit a tunnel, so can air.
(Gravity still works differently outside the tunnel, which is why the air stays nearby.)
> *Originally posted by **[sprinqq](/forums/363/topics/735216?page=2#11261450)**:*
> When the Student says "gravity manipulation, forcefields, holograms" it's possible she's referring to her own ability ('gravity manipulation'), the Pastafarian's light bridge ('forcefields') and the Duplicator's duplicates ('holograms') respectively.
These and more.
Thank you for answering! I have a few theories in mind, but could I ask a few questions first? (Sorry if this is a lot!)
1. First of all, just a few things I was wondering about the Pastafarian's colander and spoon (just yes or no answers should be fine!)
- If she took her colander off, would she still have the light bridge?
- If someone else wore her colander (but did not believe in the FSM) would they get the light bridge?
- If another pastafarian, with or without a colander, came into the tunnels, would they also get a light bridge, or is she the only one?
2. Is there a reason why her light bridge only forms near existing tiles?
3. I noticed that in infinite mode, power cells/batteries are translucent, but you can't see the tunnels behind them (there's just space and stars), like here;

Is this plot related at all? Or is it just because it looks nicer?
4. I understand if you can't answer this one due to spoilers, but why did the Government not want the aliens (or whatever their species name may be) to enter the Tunnels?
> *Originally posted by **[sprinqq](/forums/363/topics/735216?page=2#11269707)**:*
> If she took her colander off, would she still have the light bridge?
Her pirate costume still has the bridge...
Speaking of which, there's an incredibly subtle difference between the two costumes, almost impossible to notice in most levels. There's one particular level in the primary tunnel where it isn't so impossible. (A cutscene takes place at this level, and the cutscene features the Pastafarian.) This difference is intentional and canon. Good luck!
> *Originally posted by **[sprinqq](/forums/363/topics/735216?page=2#11269707)**:*
> If another pastafarian, with or without a colander, came into the tunnels, would they also get a light bridge, or is she the only one?
She isn't the only one.
> *Originally posted by **[sprinqq](/forums/363/topics/735216?page=2#11269707)**:*
> Is there a reason why her light bridge only forms near existing tiles?
Yeah. The bridge is connected to those tiles.
> *Originally posted by **[sprinqq](/forums/363/topics/735216?page=2#11269707)**:*
> I noticed that in infinite mode, power cells/batteries are translucent, but you can't see the tunnels behind them (there's just space and stars), like here;
>
> Is this plot related at all? Or is it just because it looks nicer?
It was originally because I thought it looked cool, but then I came up with an explanation for it, and it became plot-related. There's something else in the game that does this, and the explanation is the same.
> *Originally posted by **[sprinqq](/forums/363/topics/735216?page=2#11269707)**:*
> I understand if you can't answer this one due to spoilers, but why did the Government not want the aliens (or whatever their species name may be) to enter the Tunnels?
The Gentleman thinks it's to avoid runaway inflation. The Duplicator thinks the Government was protecting a secret. The Angel has concluded that the Tunnels are boring and the Government was just trying to keep them from being stranded.
These explanations aren't 100% wrong, but there's something much more important.
Well I didn't reply to this thread a while
>It was originally because I thought it looked cool, but then I came up with an explanation for it, and it became plot-related. There's something else in the game that does this, and the explanation is the same.
Is the second thing the boxes? Atleast they seem to have the space transparancy going on.
Could it be that both they and boxes are maybe hammer spaces? I don't think the mention of hammerspaces is a coincidence
Wow.. it's been months! Time flies when you get regular updates.
Anyways. Big post time. It's been a while. I call this post: what the hell is going on in Morning Hypothesis? As I'm sure we've all seen, the first person to figure it out gets 10,000 power cells. And not gonna lie, that caught my eye, but I mean...

It's not like I have any shortage of power cells. I'm just really interested in the plot so far!
But before this big What The Heck Is Going On In Morning Hypothesis (WTHIGOIMH for short!) post, I'd like to say- [there's now a TV Tropes page for Run 3](http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/Run3), or at least the beginning of one. I actually started it about two months ago, then I got side tracked and forgot to mention it. If you don't know what TV Tropes is, it's a super cool website where you can read about different 'tropes' in video games, books, TV shows, et cetera. Check it out! (I totally sound like a salesperson right now, don't I...)
Back to theory time! First things first- **what did the Student eat?** P3 said this; "I guess I can clarify that the thing she ate is unrelated, and has also been seen before." So it's not related to what happened in the MH cutscene, but I'd like to figure out what it is, because it's possibly related to how her gravity-defying device thing works. And that could be an important hin to figuring out how the Tunnels work.
Anyways, what did she eat? Well...


Look familiar?
In the Student Teacher cutscene, it's a power cell- at first glance, it's a small green pill, but if you look closer, you'll see that it has a grey tip- in both cutscenes. So I believe that yes, she ate a power cell, and this is somehow related to her gravity defying device. It also explains why she seems to understand how power cells work, as shown in the Student Teacher cutscene. Also, she can activate her gravity-defying device (there has GOT to be a shorter way to say that!) whenever she wants, just as power cells can be activated and deactivated.
Anyways! Moving on! Theories related to WTHIGOIMH!
Let's start with the Low-power Tunnels. As I've probably said in another post, there's sensors in the tiles in the Tunnels that light up when they detect the characters. In the Low-power Tunnels, these sensors are broken, and thus do not sense the characters or light up. If you play through the Low-power Tunnels, you'll see they aren't completely dark, and the tiles do occasionally light up. And, as we know, in the Low-power Tunnels, the character's special abilities do not function as well in the Low-power Tunnels. The conclusion I'm drawing from this is that the Tunnels somehow power the individual characters' abilities... I wonder that made any sense at all.
What I'm saying is, the characters' abilities are connected to and powered by the Tunnels, and thus don't work as well when the sensors in the Tunnels are damaged. So, y'all remember that one cutscene where the Student and the Runner talked about how if one stayed really calm, the boxes wouldn't move when they respawned. That's a horrible summary by me. The cutscene is called 'Protip', and I'll quote it to make life easier.
> Student: i shouldn't gripe, but... It's just so frustrating having to start over each time I fall.
> Runner: Why do you have to start over? You know how to teleport without moving the box, don't you?
> Student: ...
> Runner: Well then. Sorry I didn't mention this earlier! No idea why, but if you stay very calm as you teleport, nothing else will move.
> Student: Oh, interesting...
> Runner: Did you figure it out yet?
> Student: No... Maybe. I'll get back to you.
I think this is important as it shows how the Tunnels are connected to the aliens (I swear, I'll try to find their species name, but later). Basically what I'm saying is that the Tunnels can sense the aliens, and also, somehow, the aliens' moods can be connected to the Tunnels.
In MH, the Student talks about awareness, and how she doubts that the solo teleportation is connected to mood, and is instead possibly connected to awareness. Anyways, the ringing sound in the Tunnels starts when she closes her eyes and stands completely still, planning on having someone (probably the Runner, though it's not important) push her out of the Tunnel when she least expects it. When the beeping starts, she yells out to see if anyone is there, but apparently she is on her own, and thus the Tunnel started beeping on it's own. Then a message starts playing- for convenience's sake, I'll quote it here:
> Happening: Nothing appropriate. Call failed. The authorities have been notificed of your location. Please stay where you are.
So... like... what's going on here? As I'm writing this, I'm pretty confused, so I'll throw some theories up in the air. First up: how did the Student trigger the call? I'm thinking about what she was doing right before the beeping noises- which was thinking about how she would need help to pull of her experiment, and saying "where's the-" once again, probably the Runner, but *who* is less important than *what* in this case. She was thinking about calling the Runner for help (for help with pushing her out of the Tunnels, but once again, unimportant details). And as we know, the Tunnels are somehow linked to the emotions of the aliens, and can 'sense' these emotions, and during her experiment, the Student accidentally triggered a call.
So, that's theory 1- as I've said a few times in other posts, the Tunnels were created artificially, and they can sense the aliens' presence and emotions. Perhaps they were built with a sort of communication system that could be activated simply by thinking, and during her experiment in Morning Hypothesis, the Student accidentally triggered a call to the authorities.
That theory's kinda random, but I'm not great at theories, so I'm gonna go back and talk about the Student's gravity-defying device, and how power cells could relate to gravity in the Tunnels. So, what do we know about power cells?
First up, following on from the last post: They're translucent, but you can't see the Tunnels through them, as shown here;
'
On this topic, P3 says:
> It was originally because I thought it looked cool, but then I came up with an explanation for it, and it became plot-related. There's something else in the game that does this, and the explanation is the same.
So what's this other thing that does this? I'm guessing the Pastafarian's light bridge, as shown here;


In the first image, you can't see the crumbling tiles behind the light bridge. In the second. the bottom half of the box is hidden behind the light bridge. Interestingly enough, you can still see the stars in the background.
We also know that the Gentleman's electromagnet in his hat is pulled towards power cells, instead of pulling them towards him. And now we also know that somehow, if I was correct in assuming that the Student ate a power cell, the power cells are linked to the gravity in the Tunnels. Another interesting this is how when the Student activates her device, the first thing that happens is that she flips upside down, and floats upwards, and if she passes the centre point of the tunnel while floating, the gravity in the tunnel flips. It should be noted here that power cells float in the centre of the tunnel, and also rotate in the air... food for thought, I guess.
This is an abrupt ending to this post, but we're nearly at 1500 words and it's getting late for me, so I'll end it off here and probably write more... sometime in the next week, hopefully!
I wonder when the whole C1/C? is finished. Although, the Skater & the Runner must be the only ones that are close to the wormhole i guess. It is strange if this happen to the student instead of them
> *Originally posted by **[sprinqq](/forums/363/topics/735216?page=2#11587055)**:*
> I'd like to say- [there's now a TV Tropes page for Run 3](http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/Run3), or at least the beginning of one. I actually started it about two months ago, then I got side tracked and forgot to mention it.
Cool!
> *Originally posted by **[sprinqq](/forums/363/topics/735216?page=2#11587055)**:*
> First up, following on from the last post: They're translucent, but you can't see the Tunnels through them, as shown here;
> '
> On this topic, P3 says:
> > It was originally because I thought it looked cool, but then I came up with an explanation for it, and it became plot-related. There's something else in the game that does this, and the explanation is the same.
>
> So what's this other thing that does this? I'm guessing the Pastafarian's light bridge, as shown here;
Well unfortunately... that's just a bug that I haven't yet figured out. There's _yet another_ thing that does this, and that one's intentional.
I'm sorry for giving a vague hint and then failing to fix that bug. As an apology, I'll give you a hint: the other thing can also be found in "Student Teacher." (It's much easier to see elsewhere, but it _is_ present here.)
> *Originally posted by **[sprinqq](/forums/363/topics/735216?page=2#11587055)**:*
>
> First up, following on from the last post: They're translucent, but you can't see the Tunnels through them, as shown here;
> '
> On this topic, P3 says:
> > It was originally because I thought it looked cool, but then I came up with an explanation for it, and it became plot-related. There's something else in the game that does this, and the explanation is the same.
>
> So what's this other thing that does this? I'm guessing the Pastafarian's light bridge, as shown here;
>
> 
> 
>
> In the first image, you can't see the crumbling tiles behind the light bridge. In the second. the bottom half of the box is hidden behind the light bridge. Interestingly enough, you can still see the stars in the background.
Good point! I've also noticed that you can't see the bottoms of boxes through the bridge. I can see it before I get there, then it disappears under the bridge, and yet you can still see the stars.
> *Originally posted by **[Winmaster1](/forums/363/topics/735216?page=2#11617557)**:*
> Good point! I've also noticed that you can't see the bottoms of boxes through the bridge. I can see it before I get there, then it disappears under the bridge, and yet you can still see the stars.
Pretty sure I fixed this... did I not release that update yet? (Edit: only the Flash version is fixed.)
Does it have anything to do with the fact that the Student grabs a power cell, and falls backwards and 'goes to sleep' or something? But if the power cell in Student Teacher stuns her, how come she 'eats' one in Morning Hypothesis?