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I suggest that this game has a suggestions thread for suggestions.
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I suggest a statistics page that shows:
How many bloons of each type you have popped.
How many you have popped total.
What bloon type makes it past your defenses the most.
Number of each monkey you purchased.
Total number of monkeys purchased.
How many maps you have won.
How many maps you have won without losing any lives.
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Purple bloon; Can be camo lead or regen…or all of it at the same time…Immune to cleansing foam. If it gets through your defence you loose 75% of your lives.
Seriously…cleansing foam needs to be nerfed.
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Larger cinematic screen and the ability to zoom in and out. Dragging your way around city borders is a bit of a pain.
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A retry button instead of a continue button when you lose. Or just the ability to restart the level instead of only quitting when you mess up early tower placement.
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> *Originally posted by **[Goontra](/forums/3765/topics/450118?page=1#posts-8670972):***
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> Purple bloon; Can be camo lead or regen…or all of it at the same time…Immune to cleansing foam. If it gets through your defence you loose 75% of your lives.
>
> Seriously…cleansing foam needs to be nerfed.
Losing 75% of your lives is the only thing I disapprove of this.
> *Originally posted by **[ScribbleWench](/forums/3765/topics/450118?page=1#posts-8672469):***
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> Larger cinematic screen and the ability to zoom in and out. Dragging your way around city borders is a bit of a pain.
I’d like this as well.
> *Originally posted by **[Payneinsane](/forums/3765/topics/450118?page=1#posts-8673340):***
>
> A retry button instead of a continue button when you lose. Or just the ability to restart the level instead of only quitting when you mess up early tower placement.
Sounds good to me!
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1 Bloonstone for every 1000 Bloons you pop. That would be very nice.
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Hardcore Mode option 1 life. Hardcore mode is effectively 1 life because reset if you miss a balloon, Save the users 3-5 clicks. Have the option for it to automatically reset (or 1 click reset).
Loose the double reward for no lives loss or better, allow users to re-attempt maps they beat but with losses to earn the missing 5 stones for perfect.
A slow option, time control, Maybe an upgradeable building that unlocks increasing seconds of half quarter and paused time. (Like bullet time, have only so much of it per map.)
Ultimate level of time control, Undo: Reverts to start of last level. undoes any missed baloons, allows a quick soft retry for maps lost due to clumsiness not strategy.
Map Memory/ Auto deploy. When resetting a map (because resetting happens a lot) have an option to have the system remember what levels and locations you deployed what monkeys on, and choose to how many maps you want the system to automate building for.
Longer build up time on the farms, ideally people sleep 6-8 hours, something should take 6-8 hours to reach max before needing to be clicked rather than every 50 minutes or so.
repeatable STAR maps, Unlocked permanent bonuses from STAR maps. The whirlpool map was interesting, let users redo that, but harder.
The replay map feature is nice, but mostly useless as is. The rewards are too small to be worth doing (the time it takes to redo a map the farms make more banana money…
Co-operative rather then competitive interaction. Contested lands is good, but what about a group challenge, say a map with a million balloons, you can challenge a (small medium large)number of them every \_\_\_ time, between the 7 players need to clear all the balloons to get a reward each week.
For slower computers: Balloon density colours, rather than animating each balloon, just change the colour of the strip of path and show the only the strongest balloon type in that region. Show a colour pallet converting different colours to different numbers of balloons.
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Make the (in-game) banana farms display how much money you have colected from them and not pop count. The pop count for a farm is always going to be 0 but it would be very intresting to see how much money they have given you. That way you know when they have payed for themselves.
Also add sentry turrets pop count to the engineer so we can see how many bloons the engineer actually has destroyed.
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Oh, and while speaking of sentry turrets. Let us place monkeys where the sentry turrets are standing. It´s really anying when you want to place, say a super monkey an a certain spot but you can´t because there is a sentry turret there. Let the sentry turret be destroyed when you place something else there. Just let us place our other things when and where we want.
And please give us a way to have our dartling gunners hold still when we place other turrets or spikes, or are just doing nothing. I usually aim in only one direktion most of the time anyway. An idea is that they only follow the mouse when the left button is held down(and I mean held down not when I just click on a turret that I want to uppgrade). As it is now the dartling gunner is too anoying to use, even if it would be the best tower to use.
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1- Friend list should be either alphabetical by player name or ascending/descending by player level.
2- Sandbox mode. Like the one in BTD 5 let us try out strategies on sandbox mode please.
3- On Monkeys vs Monkeys, quick match should first check if you can attack with your current upgrades. Only after the should it select peopl based on level. I can’t find an opponent when i click quick match because it always says i need more research.
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Perhaps a lilypad that would be at sale for 100 coins that you could place on water tiles so that you can build anything on it, just as a grass tile.
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have it remember that I want it muted when it starts
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MvM guilds would be cool, imo that is.
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Please let us see who sent us crates when we were offline so we can send them back!!
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1. Reduce wait times on tech upgrades/buildings. 24hrs for a level 3 tech is way too much. 1hr for a building is way too much. It’s as if you WANT people to stop playing. It’s stupidly frustrating. you grind 6k gold for an upgrade, then find out you need to wait 24 hours for that upgrade to actually be useful.
2. Show all the cost and upgrade times on techs as well as final cost in game. I probably wouldn’t have built my super monkey research center if i knew the research cost was going to be another 3500/4000. Much less built the super monkey altar or whatever. It’s more like a total waste of 8 spaces and a couple hours of grinding.
3. Make it so you get bloonstones for non perfect wins. Do it by level X 50 remaining lives. It’s frustrating as hell to do hardcore mode, let one or two slip by the last wave then either you lose the bonus entirely without any chance to reset, or you do reset then you redo the whole map again. I’ve probably never used the reset so much in a game before because of how badly it punishes you for not getting perfect every time.
4. Bring back parts of the old upgrade system. Keep the cash part + add kills by that tower type to upgrade. e.g. instead of taking 6k cash + 24 hours to research, make it 6k cash + 2400 kills by that tower type. So people can actually WORK towards it rather than be forced to wait.
5. Building/Upgrade queues. Allow us to setup building foundations for free that will autobuild as you get the money to complete them. Put in the same for techs.
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> *Originally posted by **[Payneinsane](/forums/3765/topics/450118?page=1#posts-8673340):***
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> A retry button instead of a continue button when you lose. Or just the ability to restart the level instead of only quitting when you mess up early tower placement.
**Frikken heck yesss**
They added it!
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It would be very much cool if there was an additional speed setting. The first 5-10 rounds are so slow (I use fast forward and auto progress). I switch to another tab to read manga because it’s so slow.
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> 1- Friend list should be either alphabetical by player name or ascending/descending by player level.
I dont see the usefulness in this unless you are seriously OCD.
> 2- Sandbox mode. Like the one in BTD 5 let us try out strategies on sandbox mode please.
I like the idea, but i would never use it. If i want a sandbox, i’m going to BTD5 like you said.
> 3- On Monkeys vs Monkeys, quick match should first check if you can attack with your current upgrades. Only after the should it select peopl based on level. I can’t find an opponent when i click quick match because it always says i need more research.
definitely yes.
> 1. Reduce wait times on tech upgrades/buildings. 24hrs for a level 3 tech is way too much. 1hr for a building is way too much. It’s as if you WANT people to stop playing. It’s stupidly frustrating. you grind 6k gold for an upgrade, then find out you need to wait 24 hours for that upgrade to actually be useful.
The biggest part of this game (and most controversial argument) is this statement right here. You see, if you want to play a bloons game like this without waiting, you need to quit and go play BTD5. People need to stop complaining. I played non-stop until i was level 17, i never needed to wait for tech or a building (except for energy buildings, which i often sped up). I still dont need to at 20. The biggest part of this game (and what makes it primarily different from BTD5) is that you have to think ahead and be strategic about what you purchase, with the research time in mind.
If you simply can’t stand a 1 hour build timer, you need to stop playing, because the later upgrades take 48h all the way to a week.
> 2. Show all the cost and upgrade times on techs as well as final cost in game. I probably wouldn’t have built my super monkey research center if i knew the research cost was going to be another 3500/4000. Much less built the super monkey altar or whatever. It’s more like a total waste of 8 spaces and a couple hours of grinding.
I agree with this suggestion, but for different reasons.
> 3. Make it so you get bloonstones for non perfect wins. Do it by level X 50 remaining lives. It’s frustrating as hell to do hardcore mode, let one or two slip by the last wave then either you lose the bonus entirely without any chance to reset, or you do reset then you redo the whole map again. I’ve probably never used the reset so much in a game before because of how badly it punishes you for not getting perfect every time.
Indeed it is a punishing system, but you can get easily 500 stones before perfects start getting tough. Doing the math, you will use about 1400 stones for every t3 and t4 upgrade you would want. (thats 1 t3 and 1 t4 upgrade for each tower). I have 1500 stones, and i only bought the starter pack’s 500. I’m sure you can get to 1000 without restarting constantly. There is also CT, and you can get bloonstones by perfecting MvM attacks, so you should take advantage of that if you can.
> 4. Bring back parts of the old upgrade system. Keep the cash part + add kills by that tower type to upgrade. e.g. instead of taking 6k cash + 24 hours to research, make it 6k cash + 2400 kills by that tower type. So people can actually WORK towards it rather than be forced to wait.
your suggestions are focused on turning this game into BTD5 more and more. If you did this, the entire system of city cash would be ruined.
> 5. Building/Upgrade queues. Allow us to setup building foundations for free that will autobuild as you get the money to complete them. Put in the same for techs.
This is a good idea, until you realize you don’t want to build something that you’ve que’d 5 days ago. (although im sure if they implemented something like this there would be a cancel button).
> Please let us see who sent us crates when we were offline so we can send them back!!
Good idea.
> MvM guilds would be cool, imo that is.
Definitely a good idea. This might give honor a legitimate use.
> have it remember that I want it muted when it starts
I like this.
> Perhaps a lilypad that would be at sale for 100 coins that you could place on water tiles so that you can build anything on it, just as a grass tile.
Meh, if they did something like this it would probably cost stones.
> Make the (in-game) banana farms display how much money you have colected from them and not pop count. The pop count for a farm is always going to be 0 but it would be very intresting to see how much money they have given you. That way you know when they have payed for themselves.
all banana farms (regardless of upgraded tier) make their money back in 8 rounds. Your other suggestion on that post is pretty irrelevant.
> Oh, and while speaking of sentry turrets. Let us place monkeys where the sentry turrets are standing. It´s really anying when you want to place, say a super monkey an a certain spot but you can´t because there is a sentry turret there. Let the sentry turret be destroyed when you place something else there. Just let us place our other things when and where we want.
Agree. If i had just 1 suggestion for this game, this would definitely be it.
> And please give us a way to have our dartling gunners hold still when we place other turrets or spikes, or are just doing nothing. I usually aim in only one direktion most of the time anyway. An idea is that they only follow the mouse when the left button is held down(and I mean held down not when I just click on a turret that I want to uppgrade). As it is now the dartling gunner is too anoying to use, even if it would be the best tower to use.
Part of the strategy in using this tower correctly is placing it in a spot where you know it wouldnt be to crucial if you had to micro (which is a term for mid-round placing). Also, dartlings + farms don’t usually go together, if that is an extension of this suggestion.
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> *Originally posted by **[draaaa](/forums/3765/topics/450118?page=1#posts-8679423):***
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> And please give us a way to have our dartling gunners hold still when we place other turrets or spikes, or are just doing nothing. I usually aim in only one direktion most of the time anyway. An idea is that they only follow the mouse when the left button is held down(and I mean held down not when I just click on a turret that I want to uppgrade). As it is now the dartling gunner is too anoying to use, even if it would be the best tower to use.
ITs not a big issues, just set the speed to normal with spacebar so that you dont lose as much damage when upgrading or grabbing bananas.
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Please fix the crates thing, i have 2400 friends and can’t find any that play the game. Perhaps you could sort the list by people who do play the game? I realize you want me to help you find new players, but I don’t see how my invitation will do anything but annoy. Also, i can see friends in the room, yet they do not appear in the crates list. Perhaps you could process the crates list slowly in the background while playing, find friends that play and save their names to my account for easier access next time.
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My city is currently roughly 12×12 and consists of 38 water squares, or 26%. At level 16 we are limited to 4 Ports which leaves me with 34 water squares – 11 of which are river squares where I can place water wheels. That leaves me with 23 squares I can’t build or rearrange my buildings on, this is starting to hamper my progress. Now that I’ve learned a few things, I would like the option to delete my city and start over. Also, I would like to be able to choose the initial placement of my city or at least be able to reject the auto-spawned location until I’m satisfied with it.
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In the city map screen, mouse over the compass in the upper right should show all the balloon types and difficulty dots for the entire map. Aka, just like the mouse over on a single square, but for the whole map. That way you can quickly pick the mission you want.
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One of the things I miss from Bloons TD 5 was the free play mode after beating a level. Yeah in Contested Territory you play until you die but I would like to see a similar option for the city map as well. For instance in order to claim the territory you only have to beat up to level 22 or something but then if you do that you can choose to keep going and for every level you beat after the requirement you get small rewards. Perhaps 10~50 gold per level above and 1~5 bloonstones for every two levels. This could give the the ability to use our monkeys to the fullest and actually enjoy some of the end game abilities, while also giving us some incentive to push as far as we can go.
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> *Originally posted by **[honbrclif](/forums/3765/topics/450118?page=1#posts-8701543):***
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> One of the things I miss from Bloons TD 5 was the free play mode after beating a level. Yeah in Contested Territory you play until you die but I would like to see a similar option for the city map as well. For instance in order to claim the territory you only have to beat up to level 22 or something but then if you do that you can choose to keep going and for every level you beat after the requirement you get small rewards. Perhaps 10~50 gold per level above and 1~5 bloonstones for every two levels. This could give the the ability to use our monkeys to the fullest and actually enjoy some of the end game abilities, while also giving us some incentive to push as far as we can go.
I actually really like that idea. It fixes the lack of an “endgame” amd gives rewards for it. As far as the actual rewards go I would leave that to NK.
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