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The game can remember my music/sound preference, and this is set at the same options screen as my quality preference. Could it be possible for the game to also remember my quality preference? Every time I start up the game I have to click on the gear and “low” (but I never have to click on the gear and “music off”, the game just remembers that.)
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Volume Slider. The whole game is too loud compared to my system (once the explosions start), so I can’t listen to other stuff while grinding.
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add a pause button and double xp for hardcore
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Maybe you can make Buccaneers ship in higher upgrades so big, that you can place another monkey on it? would be funny :)
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hey i have been a player of bloons since the start and this bloons is a new favorite but i have a suggestion, you guys should makean upgrade for the monkey buccs that lets them be on lava :)
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Implementing a way to demolish upgrade buildings would be nice… Also make it so that when you demolish certain upgrade building , the upgrades get locked and not accessible for in-game towers; And if you rebuild it the upgrades sould unlock for you to use them again… I built a super monkey upgrade building but it is way too big, and I regret it…
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It would be nice to know how many rounds there will be before going in.
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Simple quality of life suggestion – A “mute all explosions” option. The bloon popping sound is quite theraputic, loud explosions not so much
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can we fix the pop-ups? Many of them come with a checkbox saying “Do not show this again”. Yet even after you check it over and over the pop-ups still show up and screw up your game.
when i’m in the middle of being rushed to death by bloons, i really don’t have the time to move my mouse pointer to the middle of the screen to close a pop-up recommending me to buy things with bloonstones.. especially if i’m using dartling guns.
and even if i dont have any dartlings/bananas to pick up, that message is still very distracting.. it distracts me better than my ninjas distract bloons \>\_\>. Especially seeing as it covers up a huge part of the screen, and could easily be hiding some very nasty bloons that i need to throw pineapples at asap…
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~~Maybe turrets using same targeting as engineer himself. When you set engineer to shoot, like last its very annoying that his turrets pop first. and retargeting turrets is useless as they disappear soon~~
Edit:nvm, apparently they do
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If the crate supply list is going to take ages to load when you’re scrolling through a few hundred people it really would help if it wasn’t loading people who aren’t even playing the game. An option to select a list of only current players would be marvellous.
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If devs don’t want to make lilypads so we can build on water, it would be nice if we could place ice towers on land or water. I always have more water tiles than I can build watermills or buccaneers on, and those tiles are wasted.
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> *Originally posted by **[jonneburger](/forums/3765/topics/450118?page=2#posts-8708507):***
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> ~~Maybe turrets using same targeting as engineer himself. When you set engineer to shoot, like last its very annoying that his turrets pop first. and retargeting turrets is useless as they disappear soon~~
> Edit:nvm, apparently they do
its funny because i actually wish they didn’t lol. It makes sense for engineers to shoot last because you can place them at the end of a straight line and give them those massive nailguns. It really doesn’t for the sentry guns because they spawn in random places, so it’s often better to set them to shoot first (to clean up anything your engineer lets through) or strong (to get rid of the fast moving pinks and yellows early on)
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Bringing back the save feature to return to a map later would be much appreciated.
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Can we get a preference setting that stops you from using bloonstones for anything?
There’s too many silly things that cost bloonstones in the game and if you misclick them, you could end up losing tons of bloonstones.
E.g. When you’re trying to quickly collect all the money from your banana farms, you might accidentally click an upgrading building and end up spending 800 bloonstones to speed up the upgrade if you click too fast and the confirmation “YES” button happens to be where your cursor is. That would pretty much cause a ragequit right then and there lol.
So in light of that, if there’s a simple setting that prevents all use of bloonstones at once, allowing you to safely click away without fear of misclicks costing you thousands of bloonstones, that would be much appreciated lol.
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For the love of all things unholy, let me reset my account somehow. I would like to try a different focus, but i can’t start over without creating a new Kong account? That’s a pain.
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When we capture a territory we should get an additional City Cash bonus depending on how much excess Game Cash we have remaining at the end of a level. For instance, If we have like 1,000 left over at the end of a round then we should get 1% of that 1,000 added to our City Cash earnings. I know it’s not a lot but every little bit counts especially in a game as grinding as this. Hardcore mode could also increase it to 5%.
Adding in Random Events into territories would be a cool addition too depending on the different terrains, or on the simpler side, add achievements. Pop 9,999 Red Bloons in your first city for example. And that gives us rewards.
The game just gets very tedious.
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> *Originally posted by **[ScribbleWench](/forums/3765/topics/450118?page=1#posts-8672469):***
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> Larger cinematic screen and the ability to zoom in and out. Dragging your way around city borders is a bit of a pain.
I came here to suggest the same thing.
A zoom feature is desperately needed!
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I was playing BTD5 and that’s where I came up with an idea of a new tower.
Monkey Knight.
It wields a big sword (or an axe or whatever), but has a really small range (smaller than tack shooter) so you need to place him just next to the road. He swings his weapon left and right, cutting all bloons in range.
The upgrade tree:
1.
- Sharper sword (cuts through 2 layers of bloons)
- Brotherhood (the more Knights on the map, the higher their attack rate)
- Blessed Spear (sometimes Knight throws a spear that can kill a bloon instantly)
- Special Ability: Cavalry charge (A cavalry unit charges from the exit path towards the entrance for 10s, crushing all ecountered bloons. If there’re more exits, then there’re more units, but the duration is shortened)
2.
- Longsword (slightly bigger attack range)
- Holy vision (while in range, black, white, zebra, camo and lead bloons lose their special abilities – any tower can kill them)
- Jedi (Knight becomes a Jedi Knight, his lightsaber is able to cut through 4 layers of bloons)
- The Jedi path (there’s a chance that an incoming MOAB-class bloon will be pushed back)
The new monkey isn’t extremely powerful, so it’s costs shouldn’t be too high (more or less like Ninja Monkey)
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Have one-time buildlings (upgrade/special/some mvm) removed from the list once you build them
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Make the in-level UI scale, or at least bigger than it is now! The city map display scales fine but starting a level shrinks everything to a tiny display size with a huge black border around it. This wouldn’t be so annoying if the inventory didn’t have “scroll bars”. Seriously, they give us scroll bars when half of the flash display area is black??? Simplest thing would be to get rid of the scroll bars and make the inventory panel 2 columns wider…
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This is maybe more question then suggestion. Its about infinite replication of heart shaped baloons. If some kind that split to multiple lower level one is hit and split these will regenerate to original level. I dont know if that is intentional but in some cases especially on start of level it will overrun you quite easielly.
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I suggest someone fixes the server error bug that has prevented me playing this game for almost a week now.
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I bought buildings in certain order so they replicate the btd5 menu, but noooooo, they are in wrong order! again! just like @ nk! how about default = menu just like btd5?
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I wish regenerating (heart shaped) bloons would self destruct after a time (say 120s) of on-screen time.
Why? sometimes I have only a strong regenerating bloon left and a hurricane wizard as my first monkey. WizMonkey cannot OHKO the bloon but sends it back. When the bloon comes back it is fully healed and the process restart. If I have no spikes or money left I have to sell my wizard or the game cannot go on. Most times it happens again next level. And again. You have to quit intentionally even if you do not lost a single life.
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