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I need help on how to kill a DDT. I can kill 1 and 2 is my best record.
STATS:
3/3 Village
2/3 Dart
4/3 Boomerang
4/3 Ninja
3/2 Ice
3/3 Sniper
2/2 Dartling Gunner
3/2 Glue
3/2 Ace
4/3 Tack
3/4 Spactory
3/4 Buccaneer
2/3 Bomb
3/2 Mortar
4/2 Engineer
3/4 Wizard
3/3 Farm
2/2 Super
and MVM is at MOAB’s
Lvl 24
Bank cap-39K
Bloontonium-6K
Bloon generators- 4 lvl1s
City cash farms- 5 lvl2s.
The main issue I have is that once i finally Kill the DDT I-
A) Still have 2 others
B) Ceramic-Camo-Regen is a pain
and C) When in CT I try to get ready for that DDT (after loosing by them) re-play and end up getting screwed up by a bunch of rainbow-regen-rushes because i was basing my attacks on DDT’s, NOT rainbows. (and the rainbows catch me off gaurd.)
PLEASE HELP!!!
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I Usually just use a few (~3) spike factories 2/4.
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But what should i do to prepare for that moment?
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I just use a spectre, a sun god, and a monkey village. It’s actually quite simple, unless the terrain does not allow aces or super monkeys
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does a x/3 or x/4 wiz work well? or even a 4/x ROF under a x/2 villi? And i also have Anti-Camo Dust.
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UPDATED STATS:
3/3 Village
2/3 Dart
4/3 Boomer
4/3 Ninja
3/3 Ice
3/3 Sniper
2/2 Dartling
3/2 Glue
3/2 Ace
4/3 Tack
3/4 Spac
3/4 Buccaneer
3/3 Mortar
3/3 Bomb
4/2 Engineer
3/4 Wizard
3/3 Farm
2/2 Super
and still moab ability
lvl 24 with 6755 xp left
Bank cap 42K
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You have all the upgrades you need to beat DDTs, so don’t worry about that. I would suggest using an ice/ninja strategy early on while also farming, as this is a really easy way to get a lot of income early on. As for the DDTs, if you have enough money, either go for 2/3 or 2/4 spactorys under a 0/0 village for price reduction, or put several 2/3 bombs and 4/2 ninjas under a 2/3 village, as well as maybe a 3/2 ice if you can afford it I would also highly recommend researching the x/4 ninja abilities if you haven’t already, its by far the best ability in the game and nothing really comes close to it. Under the ninja ability, the DDTs, even in groups of 9 or 12 arent that difficult. Overall, as long as you get banana farms up early, you should be able to have a really solid defense when it comes to DDTs and ZOMGs.
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> *Originally posted by **[poptropica353](/forums/3765/topics/626505?page=1#posts-10409179):***
>
> does a x/3 or x/4 wiz work well? or even a 4/x ROF under a x/2 villi? And i also have Anti-Camo Dust.The 4/0 TackShooter (RoFire) is especially poor for Moabs and other blimps because the RoF only does one damage per attack, while a 3/0 TackShooter would do around 10 damage (if 10 of it’s 16 spikes hit the blimp).
That aside:
DDTs count as Black, Lead, Camo, and Moab class. The easiest way around those properties is to use towers that shoot many fast darts (missiles) and place them under an x/3 Village (MIB – this allows all missiles to hurt any bloon type). There are many alternatives, and notable ones include x/4 BombShooter ability (Assasssin – This works without camo detection), x/4 Buccaneer (Pirate – This even removes the camo regen ceramics that fall out of the DDT). Consider using those tower abilities and then selling and remaking the tower to use the ability again (aka “Cycling” the ability, it usually costs about $1k, but it’s a great strategy). You could try cycling a 0/4 Wilard to produce several Phoenix. Excellent Tier3 upgrade solutions for DDTs include 2/3 Snipers or 2/3 SpikeFactories. You can remove the camo property of a DDT via CamoDust, Foam, or SignalFlare on Volcano tiles where Villages are banned (allowing 3/x or 2/x SuperMonkeys to target DDTs). Some high level towers have undocumented damage abilities, for example a 4/2 Ace (Specter) can kill DDTs without a Village (I think it’s the bombs doing damage, since it takes about 5 Aces without a Village, but only 2 with one), 4/x Mortar can work (poorly) while x/4 Mortar ability will stop DDTs for a short time, 4/x SuperMonkeys can see Camo, 4/0 Dartling can pop Lead, etc. It’s worth experimenting sometimes.
One of the main troubles bringing down DDTs is just getting enough money to produce a strong enough defense. In BMC, there are only 2 farming methods for rounds after 30: Farms and x/4 Sniper Supply Drops. Using Farms for money is straight forward enough to need no explanation. Using Snipers for money requires practice and patience. 4/x Engineer Traps can help you get early money before switching to the Supply Drop strategy. Once you’ve got a 0/4 Sniper, your goal is to let their ability recharge often, so you must delay winning each round. An easy delay strategy is using multiple 1/1 Ice Towers to freeze bloons near the entrance (overlap their areas to permanently freeze bloons). It helps to use 4/2 Ninjas to blow thawed bloons back into the Ice area. Ninjas are best since they can handle Moabs while pushing bloons back. Once ZOMG become available, the best delaying strategy is to use the Overclock (x/4 Engineer) ability on a 4/1 Sniper under a 2/0 Village to completely stop a ZOMG. If you’re doing everything right, then Sniper Supply Drops produce more income than 4/2 Farms since it isn’t hard to get 4-5 Drops per round (if you’ve got about 15 Snipers dropping, then that’s about $60k per round). Always remember to build your defense from the back of the track forward because as soon as your defense hits your delaying area (Ice or stalled ZOMG), your income stops.
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This post has been removed by an administrator or moderator
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My personal strategy (works on most maps that allow these types): 4 3-2 ninjas, 3 3-2 spactories, 1 2-2 village, and 5 moab maulers. Does the job quick with the right placement.
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If you can upgrade your Bomb tower to 2/4 (M. O. A. B. Assassin) then place on strong so it targets the D. D. T. and when the D. D. T. spawns you can activate the ability.
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Also if you use Sabatoge Supply Lines (2-4 Ninja Monkey) you can slow down to D. D. T. to half speed for ten seconds. This is incredibly useful because it gives you more time to kill the D. D. T.
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