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This is similiar “The Soda Machine of MAgic idleing” or “Story Game”, but RPG-related.
_ **Character** _
Name:Name (it’s name is Name. SERIOUSLY).
Class:Nameless Warrior
Day:2
**Equipment**
Weapon:Stick with Spikes +0
Armor:Leather Armor +0
Misc. equipment: Picture (Crying wolf), 2 matches, Ashes, Wooden Sword +2, Cotton Shirt +1
Money:59 gold
**Stats**
Level:5
EXP:16/50
Max HP:24
Max MP:5
Strength:10
Intelligence:5
Dexterity:5
Agility:7
Vitality:10
Energy:5
Defense:4
Damage:10-13
Strength increases power of melee.
Intelligence increases power of magic.
Dexterity increases power of ranged.
Agility increases chance to evade and chance of performing extra attack. It also decreased chance to miss, (a lot of stuff). All that stuff is compared with foe’s Agility, also the higher your’s Agility is than his Agility, the better chance to get extra attack.
Vitality increases max Health.
Energy increases max Mana.
**Spells**
Basic Fireball – Deals minor Fire damage. Cost:1 MP. Deals extra damage to stuff weak against Fire and Magic.
**Abilities**
Summon Ditto – Summons Ditto. Ditto have an ability to transform in various stuff. If he’s koed, this ability is unavailable for few hours.
_**Pet(s)**_
**Fuzzie**
Name:FluffyMcFluff
Species:Normal Fuzzie
Level:2
EXP:3/24
Max HP:26
Max MP:4
Strength:12
Intelligence:4
Dexterity:4
Agility:7
Vitaliy:11
Energy:4
Defense:5
Damage:12-14
_Abilities_
Stare Level 1 – A 10% chance to make target immobile for 1 turn.
_ **Stuff 2** _
So…
Example:
Player 1
I see an abandoned old house. I enter it
Player 2
There is a lone wolf inside.
I try to fight it.
Player 3
You manage to defeat it and you earn 2 pieces of gold.
I am searching for more items in house.
etc.
_ **Rules** _
Just don’t overpower stuff (like 100000 gold for one very weak wolf).
Also, if anyone has any idea, post it. Who knows, maybe someone has great idea to improve this?
Now…The game begins.
I wake up somewhere in forest…I remember my name that is…(next person enters name)
PS.It takes some time to update all stuff. I will try to do this as frequent as I can.
It’s UTC+1 here. With daylight saving time, it’s UTC+2.
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Name. I forgot that it was extremely peculiar! Now I decide to go to….
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An old abandoned warehouse… I decide to…
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Burn the place down. But I don’t have a torch. So I go look for one… Instead I find……..
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A Stick +1! Guarded by Lvl 1. Wolf.
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Name decides to attack the wolf by biting its face.
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//Biting? Err, he has Stick.
Name bites wolf!
Wolf lost 3 HP (9/12)
Wolf counterattacks with claw!
A critical hit!
Name lost 5 HP (11/16)
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Name scratches his head!
Name lost 1 HP !(10/16)
Wolf leaves to relieve himself!
Wolf gains 1 HP! (10/12)
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Name throw his Stick!
Wolf lost 5 HP! (5/16)
Wolf is confused! It can’t move this turn!
Name pick ups his Stick.
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Name uses his feet of fury
Wolf takes 3 damage (2/12)
Wolf calls in baby pup
New enemy added: Baby pup (4/4)
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Name does a roundhouse with his Stick!
Wolf takes 2 damage (0/12)
Baby Pup takes 3 damage (1/12)
Baby Pup starts crying, making Name go “Awwww…”
Name can’t attack next turn!
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^Ninja’d.
Name is recharging…
Baby pup used Revenge Claw!
Name lost 3 HP! (5/16)
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It’s kinda hard to make a comment when so many people comment at the same time don’t you think?
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Name slaps the Baby pup for 1 damage (0/4)
Name got 3 Exp (3/15)
Name picks up 3 Gold (13 total)
Name picks up 2 Wolf Pelts.
Name picks up a Picture (Crying Wolf)
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^Ninja’d. AGAIN.
Name pick ups Stick +1 (damage is increased by 1)
Name finds Torch!
Name returns to the abandoned old warehouse (to burn it).
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Name can’t find any starting fuel, so he goes to town to buy some. Once there…
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**Merchant** :“Welcome, welcome!Feel free to browse my wares!”
Name sells the Wolf Pelts for 4 Gold (17)
Wares for sale:
**Cotton shirt** :8 coins
**Jar of ethanol** :10 coins
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Name haggles the merchant into selling the Cotton Shirt and Jar of ethanol for 14 Gold (3).
Name puts on Cotton Shirt +1 (def increased by 1)
Box of matches falls out of shirt pocket (6 matches total)
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Name goes back to the abandone warehouse, and smashes the Jar of Ethanol on the wooden wall.
He lights a match and…
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A Fire Dummy appeared and burned down the place before Name had a chance to react.
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Name Confronts the Fire Dummy! (HP:20/20 MP:5/5)
Fire Dummy smacks Name for 2 Damage! (HP 16/18)
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Name uses Falcon Stick!
A critical hit!
Fire Dummy lost 10HP (10/10)
Name is hit with recoil!
Name lost 3HP (13/18)
Fire Dummy casts Minor Fireball! (MP:0/5)
Name lost 6HP (7/18)
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Name hits the fire dummy with his stick
Fire dummy lost 3HP (7/20)
Fire dummy’s flame ability burns the stick lowering it’s attack
Fire dummy uses flame of anger
Fire dummy gains +2 attack
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Name uses Mega Stick.
Fire dummy lost 10HP (-3/20)
Fire dummy explodes!
Name lost 5HP (2/18)
Stick, Stick+1 and Torch are burnt! (they’re lost).
Name got 9 Exp (12/15)
Name picks up 8 gold (11 total)
Name picks up a Unknown Scroll.
Name picks up Ashes.
Name looks…
Hey. It’s a chest!
Name opens the chest.
Name gains Stick with Spikes +0 (dunno we need to replace weapon)
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Name goes back to Town.
Name heads for the Inn.
Innkeeper: Welcome. Will you be staying the night? The room costs 2 gold coins.
Name: Yes. Here you go.
**The next morning**
Innkeeper: Good morning and good luck.
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