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**Update:** completely overhauled for v1665+. New LM decks added and counter-decks will be added as they become available. Some existing LMs’ decks changed, prompting the following updates:
- If the LM deck had only minor or no changes, all counter-decks and statistics were preserved.
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Old decks are still available for reference in the backup document [here](https://docs.google.com/spreadsheet/ccc?key=0AsoN_fLYTOKddGRCNExyZEktRUxaWkdOWWowd1B2dEE).
* * *
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* * *
Deck Analysis Tools moved to a separate, publicly editable doc [here](https://docs.google.com/spreadsheet/ccc?key=0AsoN_fLYTOKddGhhdTlkZHo1eVUtUUJLeDdkaDRwSnc).
Features:
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`Deck statistics updated daily (usually). Latest *feature* update: December 24, 2014`
I guess that we can all agree that Harmonia is a stupidly difficult LM – and should always be skipped – : it has the lowest win rate as both non-superpower and superpower with 15% and 33% win rate respectively, even other non-superpower decks have an higher rate than 33%.
FWIW, here was my Messiah deck today. It’s pretty similar to your “alternate” deck in concept, but I think a little stronger in execution. This is by no means a polished final deck – I’ve got a couple adjustments I want to try next time it comes up.
`PvP / Deck Load Code:
14,14,14,14,14,14,26,26,26,26,26,26,26,26,26,26,26,26,92,92,92,92,92,92,92,110,110,110,110,110,110,110,130,130,130,130,130,130,130,152,152,152,152,152,152,152,194,194,194,194,194,194,194,204,204,204,204,204,204,204
Deck List:
6 (Upgraded) Rainbow Generator
12 (Upgraded) Energy Supercharge
7 (Upgraded) Elite Crab
7 (Upgraded) Perma-Monster
7 (Upgraded) Time Warp
7 (Upgraded) Regeneration
7 (Upgraded) Match Delay
7 (Upgraded) Invisible Dragon
Game Script:
addNewFCGDeck ('RoboTurtle', [0,0,0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0,0,0,0,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0])`
Perma-monster one elite crab first (ideally, play it when Messiah’s blue mana is below 8 so he can’t flood it), then use the remaining elite crabs to soak up floods so you can safely perma-monster invisible dragons. It loses a bit over half of its games getting out the gate; when it gets the first elite crab perma-monstered, it almost never loses (although victories will be 50+ turn games).
Edit: Oh yeah – thanks for putting this up. Great resource.
> *Originally posted by **[toto2379](/forums/60/topics/371917?page=1#posts-7632317):***
>
> I guess that we can all agree that Harmonia is a stupidly difficult LM – and should always be skipped – : it has the lowest win rate as both non-superpower and superpower with 15% and 33% win rate respectively, even other non-superpower decks have an higher rate than 33%.
Actually, I find Rainbow even worse. With Rainbow, even when I win it just feels like it was a fluke. Plus, the matches are very long.
Neither of them is worth the effort.
> *Originally posted by **[RoboTurtle](/forums/60/topics/371917?page=1#posts-7633018):***
>
> FWIW, here was my Messiah deck today.
Thanks, I’ll give it a shot if/when I get a chance! Gotta get some more stats with my current primary Messiah killer deck with superpowers, first.
I found that the Messiah deck in the spreed sheet was really good and I was able to speed it up a little by adding 3 golden swords (always seemed to have plenty of white energy). ~~Oh and my LM for today just so happens to be Rainbow.~~ :(
By the way phantom thanks for the spread sheet makes it really easy to know which LM’s are worth well to do. :)
Edit at below: yea just thought back and remembered still fact remains I don’t like the Rainbow LM.
It should probably be noted that every deck with upgraded air sparkles works approximately exactly as well with unupgraded air sparkles. People still saving up FCG cash to buy all the upgraded rares should take note of this and save up to 48000 FCG cash by buying unupped.
I don’t know that I’d call this a **better** Calamity-killer, because it… takes… forever. The **earliest** it will win a match is around turn 70. I believe it is, however, a more reliable one than what you’ve got there – I just went 10-3 against him today with it. I haven’t tried your decks, so maybe they’re equally effective but the reported win rates were around 50%.
`PvP / Deck Load Code:
10,10,10,10,10,10,10,10,10,10,10,10,126,126,126,126,126,126,126,130,130,130,130,130,130,130,148,148,148,148,148,148,148,152,152,152,152,152,152,152,166,166,166,166,166,166,166,194,194,194,194,194,194,194,244,244,244,244,244,244,244
Deck List:
12 (Upgraded) Green Generator
7 (Upgraded) Lightning
7 (Upgraded) Time Warp
7 (Upgraded) Poison Arrow
7 (Upgraded) Regeneration
7 (Upgraded) Ice Bolt
7 (Upgraded) Match Delay
7 (Upgraded) Attack Removal
Game Script:
addNewFCGDeck ('RoboTurtle', [0,0,0,0,0,0,0,0,0,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0])`
I’m not sure whether 6 or 7 Lightning is better (6 might be an improvement). Similarly with 6 or 7 Attack Removals. Regardless, the total card count is almost exactly where it needs to be – any fewer, and you risk dying from decking yourself if a game goes poorly. So if you cut lightning/attack removal, I’d throw in Greater Heals or Magic Wands to make up the difference.
Fairly standard regen/poison deck. Don’t play poison arrows if doing so might delay playing a regen. Don’t play Match Delays if the situation is safe (they’re only there to give an early kick and help survive the opening; you can discard them to make space later in the game). Try to always keep at least one Attack Removal and at least two creature-killing cards in the hand; when you deck out, ideally your hand has 3-4 creature kills and 1-2 attack removals. Expect a long game; 75 turns was pretty typical.
Edit: Was looking at your alt-deck. Realized I forgot about Forget! Those are clearly superior to Ice Bolt, and probably better than Lightning since the deck has other uses for yellow mana early. Definite room for improvement there.
> *Originally posted by **[RoboTurtle](/forums/60/topics/371917?page=1#posts-7637786):***
Thanks for the input. I’m still hoping that my primary Calamity killer has a real win rate a bit higher than 50% and that it’s just a matter of small sample size right now (only 6 games recorded), but I haven’t had a chance to test it more.
Anyways, your deck does look a bit like my Alt 1, but it’s possible that either of them might be tweaked for further improvement.
* * *
EDIT @Down: thanks for the suggestion, but that’s almost identical to my Alt 1, which has a ~50% win rate. YMMV, but I was not able to achieve a good win rate with that deck.
Here is a deck I found that has a really good win rate against Calamity. Like Robo said in his edit forgets are the way to go here. On the later matches it wins at around turn 50 and that’s just because of all the heals he has.
> *Originally posted by **[fishncrabs](/forums/60/topics/290951?page=9#posts-6847443):***
>
> As for today’s LM, Calamity, my killer and strategies is on page 6.
>
> However here is the list itself:
>
> `PvP / Deck Load Code:
> 10,10,10,10,10,10,10,10,10,10,10,10,10,10,116,116,116,130,130,130,130,130,130,130,148,148,148,148,148,148,148,152,152,152,152,152,152,152,170,170,170,170,170,170,170,220,220,220,220,220,220,220`
>
> Deck List:
> 14 (Upgraded) Green Generator
> 3 (Upgraded) Meteor Rain
> 7 (Upgraded) Time Warp
> 7 (Upgraded) Poison Arrow
> 7 (Upgraded) Regeneration
> 7 (Upgraded) Forget
> 7 (Upgraded) Magic Wand
>
> Game Script:
> addNewFCGDeck (‘fishncrabs’, [0,0,0,0,0,0,0,0,0,14,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0])
So… Chronos doesn’t actually deal all that well with Razor Mantis. Here’s a deck that went 10-0 against him today (without superpowers) and didn’t even have any close calls (I think the lowest I got was about 20 hp, in one game where I got a really bad draw and Chronos got a good one).
`PvP / Deck Load Code:
10,10,10,10,10,10,10,10,10,10,10,10,80,80,80,80,152,152,152,152,152,152,152,180,180,180,194,194,194,194,194,194,194,220,220,220,220,220,220,220
Deck List:
12 (Upgraded) Green Generator
4 (Upgraded) Razor Mantis
7 (Upgraded) Regeneration
3 (Upgraded) Stat Wipeout
7 (Upgraded) Match Delay
7 (Upgraded) Magic Wand
Game Script:
addNewFCGDeck ('RoboTurtle', [0,0,0,0,0,0,0,0,0,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0])`
It’s actually probably larger than it needs to be. 10 gens, 7 regen, 7 match delay, 1-2 magic wand, 2 stat wipeout, 3 razor mantis would likely also work. I suppose you could throw in a couple time warps too if you felt like it. But it really doesn’t take a brilliant deck design to consistently deal with an AI that does damage pretty slowly and almost never kills Razor Mantis.
Got 10-2 against Chronos with RoboTurtle’s deck (no superpowers).
First loss was due to a very early perma-CM (before I could get any stat wipeout), followed by a big combo of direct damage (early stage, so the regen setup was not yet ready)
Second loss was due to no generator/match delay in the 10+ first turns
Most of the time he only kills one Razor Mantis (max was 3 killed)
> *Originally posted by **[RoboTurtle](/forums/60/topics/371917?page=1#posts-7639000):***
That deck looks great, thanks! I’ll give it a try and get some stats up when I get a chance. For now, I’ve listed it as primary in my spreadsheet since it sounds like it has a better win rate than the one I had listed. The only worry I’d have is that Chronos could potentially kill all of the Razor Mantises, but I get the impression that in practice this wouldn’t happen very often.
EDIT: decided to leave RoboTurtle’s deck as Alt 1 for now until I get some stats with it. My primary Chronos killer is 10-3 so it’s not like it’s terrible or anything.
Be sure to play the Razor Mantises at the _end_ of the turn, not the start. If you play them at the start, they’re more likely to die to a meteor or thunderbolt before their regen really kicks in and drags their HP out of reach. As long as you play them at the end though, and don’t rush them out (wait until the AI has spare yellow/red and doesn’t cast a damage spell, indicating that their hand is currently empty of them), they should almost never die.
Suggestion: add 2-3 match delays to meteor deck. Regeneration is rather costly energy wise early game, and you may simply not last very long if you are able to play just one regen. Some regen for no energy can be helpful in early game. The cost – slightly slower matches. Meteor’s regen will be easily overcome by poison arrows and magic wands.
EDIT: won against pyro 10/1, no superpowers. I added a single cure to the deck as it was suggested in your comment, works great (the cures, sparkles and poison heals were unupped)
EDIT2: Fate. I think 7 Time Warps in that deck are too many. I lost first three games because my hand was clogged with time warps, and playing them always meant that I don’t have energy for a Daddy. Eventually won one. Took out five TWs and 1 instant. This modification won killed the LM while losing just once. Would be nice if someone else could test this again (again, no superpowers were used, cures and poisons unupped)
I think your right with taking out many of the time warps I am losing constantly because I am getting a full hand of them along with the hide cards or berserk cards. I will test your theory with the rest of my LM.
Edit: nevermind was to late in getting to the LM :/ it is currently sleeping well I will test next time then.
Edit at below: Thanks for posting that link and info :)
Edit 3: Okay so for fate using what Elnub suggested in his second edit I did: 0,1,0,1,1,1,1,1,1,1,0,1,1,1,1,1,1,0,0,1 so a 75% win rate based on 20 games without power ups.
If you **really** want to test against a monster that’s asleep, you can load it up in friendly pvp difficulty. Just copy the deck code from [http://www.kongregate.com/forums/60-anti-idle-the-game/topics/302524-fcg-opponent-decks-v1533](http://www.kongregate.com/forums/60-anti-idle-the-game/topics/302524-fcg-opponent-decks-v1533) for the relevant legendary, and tell it to play like a level-9.
I accidently used Relentless killer to fight Tukkun with surprisingly good results. I might have just had awesome luck, but i won pretty easily even though I had a 5 win streak. Perhaps with a little altering Relentless killer would make a nice Tukkun killer.
> *Originally posted by **[esran](/forums/60/topics/371917?page=1#posts-7674575):***
>
> Perhaps with a little altering Relentless killer would make a nice Tukkun killer.
It’s an interesting idea, but unfortunately I don’t believe it will work. The only damage source in the Relentless killer is poison damage from the Poison Arrows. Tukkun has 2 cures and has a chance to get an additional cure from any of his 14 Code Fus. I think you just got lucky :)
We’ve been collaborating on Chat Room #1 to make a replacement for reorx8’s ZEAL killer because it had a kinda low win rate%
[Bobbilly303](http://www.kongregate.com/accounts/bobbilly303) designed a high damage, fast and expensive deck (with some non-buyable cards) which killed him pretty reliably with the fastest win being in 16-18 turns and average ~20.
`Bobbilly303's Deck Load Code:
18,18,18,18,18,18,110,110,110,110,110,110,124,124,144,144,198,198,198,198,198,232,232,232,232,232,232,232,236,238,238``Deck List:
6 (Upgraded) Instant Red
6 (Upgraded) Perma-Monster
2 (Upgraded) Overkill
2 (Upgraded) Twister
5 (Upgraded) Permafreeze
7 (Rare/Upgraded) Awesome Face
1 (Rare/Upgraded) Cure
2 (Rare/Upgraded) Zombify`
I designed a cheaper, buyable, reliable (100% win rate so far) and slower deck :P.
My fastest win was 16 turn, but I guess it was sheer luck, the average win was 25.7 turns, and the worst 31 turns
`kurzedmetal's Deck Load Code:
14,14,14,26,26,26,26,26,26,60,60,60,60,110,110,110,110,110,152,152,152,152,152,222,222,222,222,222,222,222``Deck List:
3 (Upgraded) Rainbow Generator
6 (Upgraded) Energy Supercharge
4 (Upgraded) Clockwork Machine
5 (Upgraded) Perma-Monster
5 (Upgraded) Regeneration
7 (Upgraded) Frozen Sword`
Total Deck Cost: 1200\*7 + 750\*5 + 750\*5 + 1000\*4 + 500\*6 + 500\*3 = 24400 FCG Cash (but most cards are pretty common and reusable)
Total Time: 27mins
I tried adding Time Warps, and other stuff and it still worked, but I didn’t notice a huge improvement, so I left it at the version I most tested and liked, you are welcome to tweak the deck if you want.
For the skeptic… 100% win rate:

[streak 10](https://dl.dropboxusercontent.com/u/1077160/aitg/FCG_ZEAL_counter_kurzedmetal_streak_10.png)
[streak 09 [fastest]](https://dl.dropboxusercontent.com/u/1077160/aitg/FCG_ZEAL_counter_kurzedmetal_streak_09.png)
[streak 08](https://dl.dropboxusercontent.com/u/1077160/aitg/FCG_ZEAL_counter_kurzedmetal_streak_08.png)
[streak 05](https://dl.dropboxusercontent.com/u/1077160/aitg/FCG_ZEAL_counter_kurzedmetal_streak_05.png)
[streak 01](https://dl.dropboxusercontent.com/u/1077160/aitg/FCG_ZEAL_counter_kurzedmetal_streak_01.png)
(you can check all of them renaming the number on the links from 01 to 10)
> *Originally posted by **[kurzedmetal](/forums/60/topics/371917?page=1#posts-7676445):***
Thanks for posting, kurzed. Lost connection yesterday before I could get the final version from you.
By the way, both bobbilly’s and kurzed’s Zeal killers are 100% win rate (or very nearly so) from my testing and others. Kurzed’s has the benefit of being totally buyable and is a little easier to play, whereas bobbilly’s includes Awesome Faces and requires a bit of quick reflexes to Perma your Awesome Face before Zeal kills it with a twister. However, bobbilly’s is faster, so if you have the Awesome Faces I suggest his deck.
* * *
By the way, I have added a full list of Legendary Monster deck lists and load codes (for PvP play) on the “TFCG Resources” sheet. They are listed in the order in which the LMs appear. Credit goes to Draconi for his [original list](http://www.kongregate.com/forums/60/topics/302524).
* * *
EDIT: Moved the LM deck lists to a separate sheet and added another new sheet called “LM schedule” which shows the current LM and the schedule of when each LM will next appear.
* * *
EDIT 2: Added a “Current LM” sheet which summarizes and displays all the relevant info for the current LM, extracted from the various other sheets in the document.
This includes the LM name, remaining LM time, LM deck list and load code (for PvP), and a list of all the counter-decks with wins/losses/win%/comments/deck list/deck code as shown in the “LM Killers” sheet.
FINAL SNAIL counter deck:
I designed a cheap, buyable, reliable (100% win rate so far) counter deck to FINAL SNAIL
The average aound of turns to win was 17
`kurzedmetal's Deck Load Code:
26,26,26,26,26,26,27,27,27,27,27,130,130,130,130,130,130,130,154,154,154,154,154,181,181,212,212,212,212,212,244,244,244,244``Deck List:
6 (Upgraded) Energy Supercharge
5 (Rare) Fire Sparkle
7 (Upgraded) Time Warp
5 (Upgraded) Improved Blessing
2 (Rare) Holy Symbol
5 (Upgraded) Attack UP
4 (Upgraded) Attack Removal`
Total Time: 20mins
100% win rate:

[streak 10](https://dl.dropboxusercontent.com/u/1077160/aitg/FCG_FINAL_SNAIL_counter_kurzedmetal_streak_10.png)
[streak 05](https://dl.dropboxusercontent.com/u/1077160/aitg/FCG_FINAL_SNAIL_counter_kurzedmetal_streak_05.png)
[streak 01](https://dl.dropboxusercontent.com/u/1077160/aitg/FCG_FINAL_SNAIL_counter_kurzedmetal_streak_01.png)
(you can check all of them renaming the number on the links from 01 to 10)