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> Also, to test the deck, enter SSF and do a level 10 match. During the match, set fcgStreak10 to x-1, where x is the streak you want to be at to face tukkun, then win the match. ie: set it to 9, win the match, and 10 streak tukkun will be next.
I’m pretty sure you can directly edit the next enemy.
> *Originally posted by **[bobbilly303](/forums/60/topics/371917?page=3#posts-8729074):***
>
> I made a tukkun killer.
Thanks, bob! I added the deck to the spreadsheet.
Went 10-3 with Meteor with a modified version of my v3 deck. I decided that I didn’t like the Flaming Swords and the Powerup because they don’t help the player survive, and that it was better not to bait Meteor into playing his Huge Explosions, because of how much damage they do now, so I threw out all monsters and red cards and decided to try a different approach.
`PvP / Deck Load Code:
14,14,14,14,14,14,26,26,26,26,26,26,26,26,26,120,120,120,120,120,120,120,130,130,130,130,130,130,130,142,142,142,142,142,142,152,152,152,152,152,152,152,182,182,182,182,182,182,182,220,220,220,220,220,220,220
Deck List:
6 (Upgraded) Rainbow Generator
9 (Upgraded) Energy Supercharge
7 (Upgraded) Energy Upclash
7 (Upgraded) Time Warp
6 (Rare/Upgraded) Dream Book
7 (Upgraded) Regeneration
7 (Rare/Upgraded) Holy Symbol
7 (Upgraded) Magic Wand`
Magic Wands were used to replace the red cards that I threw out, and also to aid with survivablility slightly. Red was put towards Energy Upclashes to help support the other colors and to speed the deck up in general.
I went 10-5 in testing it in PvP. Got a lot of bad draws, and Meteor got a lot of good draws (he had me down to 4 HP by the end of turn 4 in one round), so this seemingly unfavorable record could just be small sample size. It probably could use some energy rebalancing, though; white energy is under-utilized, with all of the instant energy from both the ‘Supercharges and the ’Upclashes, as well as extra white generators from the latter. Another Rainbow Generator or two could be added, but that could cause mana floods. I’ll have to sit down and think hard about how the ES+RG+EU combo is supposed to work some day. :P
Anyway, I liken the deck to a Holy Symbols+Perma-Cockatrices deck in that it starts out with some pretty tough energy hardships, but once it gets going, it’s the fastest deck ever. A for-superpowers version could perhaps achieve a near-100% win rate.
bobbilly asked for the load code, made his own version, and went on to finish his last 5 rounds vs. Meteor without superpowers or losses. Here’s his edition:
`PvP / Deck Load Code:
14,14,14,14,14,14,14,26,26,26,26,26,26,26,120,120,120,120,120,120,120,142,142,142,142,142,142,142,152,152,152,152,152,152,152,182,182,182,182,182,182,182,220,220,220,220,220,220,220
Deck List:
7 (Upgraded) Rainbow Generator
7 (Upgraded) Energy Supercharge
7 (Upgraded) Energy Upclash
7 (Rare/Upgraded) Dream Book
7 (Upgraded) Regeneration
7 (Rare/Upgraded) Holy Symbol
7 (Upgraded) Magic Wand`
I found the primary deck of Final Snail is not as efficient in v1665 due to the added killer/freeze cards.
I add a few Monster Heal and Anti-Freeze, and got 10/2 defeating the LM without superpower (v9019).
` PvP / Deck Load Code:
8.26.6.28.7.130.3.152.3.180.3.184.4.192.7.212.2.234
Deck List:
8 (Upgraded) Energy Supercharge
6 (Rare/Upgraded) Fire Sparkle
7 (Upgraded) Time Warp
3 (Upgraded) Regeneration
3 (Upgraded) Stat Wipeout
3 (Upgraded) Powerup
4 (Upgraded) Monster Heal
7 (Upgraded) Attack UP
2 (Rare/Upgraded) Anti-Freeze
Game Script:
addNewDeck (‘Kongregate Username’, [8,26,6,28,7,130,3,152,3,180,3,184,4,192,7,212,2,234])
`
Similar issue against Pyria.
Any suggestion for deck update for v1665 (beyond Challenge 5)?
> *Originally posted by **[technic](/forums/60/topics/371917?page=4#posts-8751457):***
>
> I found the primary deck of Final Snail is not as efficient in v1665 due to the added killer/freeze cards.
>
> Similar issue against Pyria.
>
> Any suggestion for deck update for v1665 (beyond Challenge 5)?
I haven’t done much work on changes to LM killer decks in v1665 and beyond. When the first open testing was announced, I added the New LM Decks sheet and the Challenge #5 sheet. The New LM Decks sheet shows the additional LM decks and changes to existing ones. Challenge #5 proposes some new counter-decks to these LMs.
Obviously, I will need to make extensive changes to the main LM Killers sheet once v1665 is released. Thanks for your contribution! I’ve already implemented the functions needed to parse the new load codes, so it’s all set and just needs new decks and counter-decks :).
Here’s my current plan for v1665:
1. Copy the entire Google Spreadsheet to a backup which will remain a separate document in case anyone wants to reference the old decks.
2. Rename New LM Decks sheet to just LM Decks to replace the current sheet of this name.
3. Go through the LM Killers sheet to find all counter-decks listed there which will no longer work after the v1665 changes and remove these decks.
4. Add the new LMs to the LM Killer sheet and to the schedule (which will also cause them to appear on Current LM as appropriate).
5. Add in new LM counter-decks!
What I need:
1. Info on the new LM schedule.
2. Confirmation of the new LM decks.
3. Contributions for new proposed LM Killers!
First New LM: Hygra
Deck:
`PvP / Deck Load Code:
7.10.7.126.7.148.4.152.7.166.4.244
Deck List:
7 (Upgraded) Green Generator
7 (Upgraded) Lightning
7 (Upgraded) Poison Arrow
4 (Upgraded) Regeneration
7 (Upgraded) Ice Bolt
4 (Upgraded) Attack Removal
Trimmed down Frosty killer, went 10-1 without superpower. Maybe we can further remove 2-3 attack removal, since Hygra rarely have chance to perm the snails hydras.`
I went with something similar, but basically put in more stat wipes (wipeout) and regens. Instead of ice bolt I was using fire arrow as it’s pretty obvious when the AI is going to perma, and it’s pretty easy to wipe and the arrow is free. Something like 4 wipeout/removals, max regen/poison arrow/fire arrow and about 10 green generators. I went 8-0 with it (2 wins with other decks as I tested).
I also have a deck for Level 6 rushing.
`PvP / Deck Load Code:
10.16.2.20.6.130.7.210
Deck List:
10 (Upgraded) Instant White
2 (Upgraded) Instant Yellow
6 (Upgraded) Time Warp
7 (Rare/Upgraded) Epic Sword
Game Script:
addNewDeck ('Axiss32', [10,16,2,20,6,130,7,210])`
It’s bobbily’s Golden Sword rush deck based, but I changed Golden Swords with Epic Swords. It’s supposed to be a nice upgraded deck.
I used this deck to defeat the level 1 Lernaean in challenge #5.
`PvP / Deck Load Code:
4.22.3.54.5.108.5.144.3.172.3.212.2.234
Deck List:
4 (Upgraded) Instant Green
3 (Upgraded) Big Daddy
5 (Upgraded) Fire Arrow
5 (Upgraded) Twister
3 (Upgraded) Growth Power
3 (Upgraded) Attack UP
2 (Rare/Upgraded) Anti-Freeze
Game Script:
addNewDeck (‘Sarlecc’, [4,22,3,54,5,108,5,144,3,172,3,212,2,234])
`
Not certain if I got lucky but it worked very well when I used it.
Edit: Also won against level 2 Lernaean with it. so a 2/2 win so far.
`PvP / Deck Load Code:
2.4.2.20.5.54.7.132.5.154.5.212.6.214
Deck List:
2 (Upgraded) White Generator
2 (Upgraded) Instant Yellow
5 (Upgraded) Big Daddy
7 (Upgraded) Hide
5 (Upgraded) Improved Blessing
5 (Upgraded) Attack UP
6 (Upgraded) Defense UP
Game Script:
addNewDeck ('coolperson314159', [2,4,2,20,5,54,7,132,5,154,5,212,6,214])`
Deck for Inferno. Also works for challenge 5 in B,C,E, and F
Edit:
`PvP / Deck Load Code:
10.10.5.144.7.148.7.150.7.152
Deck List:
10 (Upgraded) Green Generator
5 (Upgraded) Twister
7 (Upgraded) Poison Arrow
7 (Upgraded) Greater Heal
7 (Upgraded) Regeneration
Game Script:
addNewDeck (‘coolperson314159’, [10,10,5,144,7,148,7,150,7,152])`
Deck for Learnean. Also works for Challenge 5 in B, C, E, and F. Still has large margin for improvement. So far 10/4 against LM.
PvP / Deck Load Code:
12.10.3.104.2.116.7.130.7.148.4.150.7.152.3.164.5.166
Deck List:
12 (Upgraded) Green Generator
3 (Upgraded) Huge Explosion
2 (Upgraded) Meteor Rain
7 (Upgraded) Time Warp
7 (Upgraded) Poison Arrow
4 (Upgraded) Greater Heal
7 (Upgraded) Regeneration
3 (Upgraded) Flood
5 (Upgraded) Ice Bolt
Lernaean killer, posted in chat by Kuwaii so all credit goes to him/her.
I killed all stages without any superpowers and only lost once. Focus on getting your heal/regen out early, poison comes out after. If lern puts out weak monsters (~5 damage) don’t bother killing unless you have tons of energy or too many cards. Save removal for 10+ damage monsters.
Could probably be improved, I found myself not using time warp much since my hand was always at 4+ cards and this deck is slow, so you don’t want to run out of cards. Could probably use some source of other mana too, I always had several red cards and no mana to cast them.
Here’s mine (Lernaean Killer) – rather unrefined, but does the job. Not too sure about the number of generator’s energy and supercharge that I should run. Still new at this.
- Use Ice Bolt to kill the Yellow Hydra (but wait till last moment for it to use up Attack ups)
- Overkill when whatever the Yellow Hydra turns into is any good/wait until lots of attack stacked onto it
`PvP / Deck Load Code:
8.14.8.26.7.40.7.124.7.130.7.150.7.166.7.182.7.214
Deck List:
8 (Upgraded) Rainbow Generator
8 (Upgraded) Energy Supercharge
7 (Upgraded) Flame Mosquito
7 (Upgraded) Overkill
7 (Upgraded) Time Warp
7 (Upgraded) Greater Heal
7 (Upgraded) Ice Bolt
7 (Rare/Upgraded) Holy Symbol
7 (Upgraded) Defense UP
Game Script:
addNewDeck ('808deng', [8,14,8,26,7,40,7,124,7,130,7,150,7,166,7,182,7,214])`
Version 2 (added Poison Arrows) – prob a bit better than the first?
`PvP / Deck Load Code:
9.14.10.26.7.40.7.124.7.130.7.148.7.150.7.166.7.182.7.214
Deck List:
9 (Upgraded) Rainbow Generator
10 (Upgraded) Energy Supercharge
7 (Upgraded) Flame Mosquito
7 (Upgraded) Overkill
7 (Upgraded) Time Warp
7 (Upgraded) Poison Arrow
7 (Upgraded) Greater Heal
7 (Upgraded) Ice Bolt
7 (Rare/Upgraded) Holy Symbol
7 (Upgraded) Defense UP
Game Script:
addNewDeck ('808deng', [9,14,10,26,7,40,7,124,7,130,7,148,7,150,7,166,7,182,7,214])`
**Anyways some pointers for people who want to make their own decks (and prob better ones):**
- Lernaean works by using Yellow Hydras + Attack Ups
- Lernaean has no Cure – so poison will do well
- Lernaean has a few Attack Removals but no for Defense Removals – so go ahead and build up your defense
- Lernaean few Attack Removals does mean their are potential for rush decks with Cockatrice King/Perma which I’ve tried with some success
- Lernaean has a few Ice Bolts, but not a lot
Edit: Just realized the spreadsheet also had the new LM decks – I guess it’s prob better to check there.
Had a go at countering Lernaean and ended up hitting many walls, getting frustrated, and giving up on making my own deck for the time being.
Played 7 games with Kuwaii’s deck with the generators and energy superpowers, got annoyed at how slow the deck was, and decided to have another go at making my own deck, so I threw this together:
`PvP / Deck Load Code:
6.14.6.26.7.116.7.126.7.130.7.148.3.182
Deck List:
6 (Upgraded) Rainbow Generator
6 (Upgraded) Energy Supercharge
7 (Upgraded) Meteor Rain
7 (Upgraded) Lightning
7 (Upgraded) Time Warp
7 (Upgraded) Poison Arrow
3 (Rare/Upgraded) Holy Symbol`
And won the remaining three matches with it without any losses. I balanced the energy so that it would not require any superpowers. Not sure how well it actually works without them, but there you go.
Fun fact: If you add up the energy costs of all cards within any one of this deck’s colors, they’ll total 42. How’s that for energy balancing?
Toxic’s Deck in the spreadsheet is wrong. I just played against toxic with her primary killer deck, and she used fire arrow on both of my elite imps. The fire arrow doesn’t appear in her deck in the spreadsheet.
> *Originally posted by **[phantomwolf13](/forums/60/topics/371917?page=4#posts-8751670):***
>
>
> 1. Info on the new LM schedule.
[LM Schedule v1665+](https://docs.google.com/spreadsheet/ccc?key=0AqSKqwmtEe6DdDFlWGhjVVRnb2s5M1ZFT0xDTW1xSXc)
> *Originally posted by **[sh4d0wb0yy](/forums/60/topics/371917?page=4#posts-8772198):***
>
> Toxic’s Deck in the spreadsheet is wrong. I just played against toxic with her primary killer deck, and she used fire arrow on both of my elite imps. The fire arrow doesn’t appear in her deck in the spreadsheet.
LM Decks changed a lot in v1665. Check the “New LM Decks” sheet instead.
I found that the deck directly above me didn’t need the time warps, as the deck was already thin and struggled to have the mana for the cards the time warps pulled. Instead, I offer a slight tweak to this **Final Snail** deck
`PvP / Deck Load Code:
6.28.3.152.3.180.3.184.2.192.7.212.2.234.6.240
Deck List:
6 (Rare/Upgraded) Fire Sparkle
3 (Upgraded) Regeneration
3 (Upgraded) Stat Wipeout
3 (Upgraded) Powerup
2 (Upgraded) Monster Heal
7 (Upgraded) Attack UP
2 (Rare/Upgraded) Anti-Freeze
6 (Rare/Upgraded) Golden Arrow
Game Script:
addNewDeck ('H2Omelon', [6,28,3,152,3,180,3,184,2,192,7,212,2,234,6,240])`
**EDIT:** Oh hey hmmm I just noticed that for some reason the energy supercharges never appeared when I tried to load the above deck, hence the mana problems! haha! Oh well my deck still went 10/1.
I have had a 16-0 W/L ratio against Lernaean just using your Benediction killer deck with just the first 2 superpowers. I didn’t ever go under 20 hp so I could have dropped the second superpower, maybe even the first one.
I just beat Apocalypse with the following deck (and various permutations of it, but this was the last 2-3 rounds):
`PvP / Deck Load Code:
4.14.5.26.5.120.6.130.4.142.7.150.5.182.5.214.5.218
Deck List:
4 (Upgraded) Rainbow Generator
5 (Upgraded) Energy Supercharge
5 (Upgraded) Energy Upclash
6 (Upgraded) Time Warp
4 (Rare/Upgraded) Dream Book
7 (Upgraded) Greater Heal
5 (Rare/Upgraded) Holy Symbol
5 (Upgraded) Defense Up
5 (Upgraded) Blade of Time`
The premise is that he’ll burn you down faster than anything, so you lean on holy symbols and greater heals to keep you up while you blast through your deck and hopefully deck out before turn 15. You’ll end up at 35/35 which should nullify his physical damage and do 35 a turn. The poison damage from decking out is tiny compared to letting him have more turns to wail on you with nukes, and epicbolts hurt him just as much as you. It’s possible there’s a better way to utilitze red, but this worked for me about 60-70% of the time with supers 1-2, and would excel with 5 (which I don’t have yet). It relies on getting a couple rainbows and upclashes early, and it is worthwhile to hold onto cards and eat a couple poison if you have those in your hand. If you have to discard, toss card gen like time warp and dream book.
`PvP / Deck Load Code:
8.6.4.40.2.138.3.152.3.178.3.214.7.244
Deck List:
8 (Upgraded) Red Generator
4 (Upgraded) Flame Mosquito
2 (Upgraded) Weaken
3 (Upgraded) Regeneration
3 (Upgraded) Monster Break
3 (Upgraded) Defense UP
7 (Upgraded) Attack Removal
Game Script:
addNewDeck ('coolperson314159', [8,6,4,40,2,138,3,152,3,178,3,214,7,244])`
Since the major Infinity decks are either slow or obsolete, I made this deck.
EDIT: Went perfectly against LM, started decking out around 9th fight
> *Originally posted by **[coolperson314159](/forums/60/topics/371917?page=4#posts-8788491):***
> `PvP / Deck Load Code:
> 8.6.4.40.2.138.3.152.3.178.3.214.7.244
>
> Deck List:
> 8 (Upgraded) Red Generator
> 4 (Upgraded) Flame Mosquito
> 2 (Upgraded) Weaken
> 3 (Upgraded) Regeneration
> 3 (Upgraded) Monster Break
> 3 (Upgraded) Defense UP
> 7 (Upgraded) Attack Removal
>
> Game Script:
> addNewDeck (‘coolperson314159’, [8,6,4,40,2,138,3,152,3,178,3,214,7,244])`
>
> Since the major Infinity decks are either slow or obsolete, I made this deck.
> EDIT: Went perfectly against LM, started decking out around 9th fight
Confirmed. Sometimes you have to discard some Mosquitos / Attack Removals, but it had a 10-2 win chance with only 1st super-power turned on.
Dragoon killer seems to work against LOLsnail. Need more testing, but this should be a good starting point. Other decks that use flame mosquito may be good too, but numerous stat wipes/attack removals are very much needed since LOLsnail tends to throw lots of buffs on it’s monsters and he can perma that (~50 attack). No cures and only two floods to kill mosquitos. Should work pretty well
> *Originally posted by **[coolperson314159](/forums/60/topics/371917?page=4#posts-8788491):***
> Since the major Infinity decks are either slow or obsolete, I made this deck.
Thanks for the deck!
Sorry if I didn’t make it clear, but the spreadsheet **has** been revamped. Any remaining counterdecks on the sheet which have statistics are either still 1) relevant and effective or 2) have just been added—like the primary Infinity counter-deck which I just added yesterday. If a deck does not have statistics, I may have wiped the statistics due to changes in the LM deck which will likely impact the win rate of that particular counter-deck/strategy. For the most part, if I judged the changes to a particular LM to be significant enough to render an old counter-deck entirely ineffective, I wiped the deck entirely. Old decks are still available for reference in this backup document [here](https://docs.google.com/spreadsheet/ccc?key=0AsoN_fLYTOKddGRCNExyZEktRUxaWkdOWWowd1B2dEE)
Hope it’s clear now! I have updated the original post in this thread with this info.
EDIT @down: uh, what do you mean? I did update the LM Schedule sheet and it does contain the new LMs. Try reloading the page maybe?
Hmm, the LM schedule is still outdated. There aren’t the new LMs.
EDIT: I have a good deck for kill Armoria.
`PvP / Deck Load Code:
5.54.5.112.4.132.7.214.1.236.3.244
Deck List:
5 (Upgraded) Big Daddy
5 (Upgraded) Berserk
4 (Upgraded) Hide
7 (Upgraded) Defense UP
1 (Rare/Upgraded) Cure
3 (Upgraded) Attack Removal
Game Script:
addNewDeck ('Axiss32', [5,54,5,112,4,132,7,214,1,236,3,244])`
Requires at least first superpowers, though(not the Attack one).
Power-up your own Big Daddy with Defense UP and Berserk for a strong tank. Don’t waste Attack Removals randomly. Use then when opponent’s attack is higher than Daddy’s defense. Don’t be on panic when your hand is full. Waste Hides or discard other Daddies.
Personally, I defeated Armoria with a 10-2 score(2 ones because stupid RNG), and it worked really good, for be a pre-1665 base structure deck.
EDIT2: I also have a Toxic counter.
`PvP / Deck Load Code:
2.4.4.6.4.42.2.104.6.212.3.234.5.236
Deck List:
2 (Upgraded) White Generator
4 (Upgraded) Red Generator
4 (Upgraded) Elite Imp
2 (Upgraded) Huge Explosion
6 (Upgraded) Attack UP
3 (Rare/Upgraded) Anti-Freeze
5 (Rare/Upgraded) Cure
Game Script:
addNewDeck ('Axiss32', [2,4,4,6,4,42,2,104,6,212,3,234,5,236])`
Nice Imp strategy for kill Toxic pretty fast. Use Attack UP on Imp for speed up battle(I won one time on turn 8, and Toxic had 200 HP).
Use Cure when your Poison is 6 or higher. When your hand is full, discard other Imps, only if you already have one in battle.
With Superpowers, it should be guaranteed win aganist Toxic.