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[Previous official thread (2011 ~ 2013)](http://www.kongregate.com/forums/60/topics/181027)
[Previous unofficial thread (2015)](http://www.kongregate.com/forums/60/topics/467091)
I’m going to recreate the Suggestions thread so that we have an “official” one. There was a suggestions thread before, but it ended up being closed, partly because I was mostly finished with updating, and partly because I simply could not deal with all that criticism and stuff. But ever since the suggestions thread was closed, a lot of people had _awesome_ ideas (and I really mean it) and they had nowhere to post. Due to the increasing demand, numerous unofficial suggestions threads have been made. Now, I decided to create this thread so that all of you have some “official” place to suggest stuff (and I assure you I read all of them) – but to prevent this from becoming the old suggestions thread where things are messy and stuff, there are a few added guidelines.
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# _Suggestion Guidelines_
**1. If you suggest a new big feature or other big additions/expansions to existing features, your suggestion will be automatically REJECTED. No exceptions.**
(e.g. “I demand that we get a tower defense minigame in arcade!!!!”, “Stadium should have some endless running mode like that temple whatever game”, “Please add some kind of tile based RPG to the game!”, etc.)
- The reasoning for this is that I am done with adding new features to the game (with the exception of unimplemented features which are already planned). Also, most of these suggestions involve things that are difficult to code and are generally not very beneficial to do. If you wish to play some tile based RPG, just go play that instead of suggesting it to be added to Anti-Idle. I understand that some of you might have some truly awesome ideas that I might actually like, but I won’t implement them anyway, so save those suggestions to yourself and don’t bother wasting some more precious minutes of your life typing it here.
**2. Do not suggest anything that involves music, a better save/load system or auto backup, lag reduction (unless you are 100% sure how to do it), or anything that involves multiplayer or a server.**
- These are just plain impossible, so if you are going to suggest them, don’t bother. As annoying as it is, if you post here saying “I get too much lag playing the game, you should look into some kind of solution”, it doesn’t help me at all.
**3. Suggestions that are solely to make the game easier than intended or have any noticeable impact on the game difficulty will be rejected, unless you have a good reason for it.**
(e.g. “we get coins too slow i think coin gain should be tripled”, “Why shouldn’t we be able to ascend at level 3000?!?”, “BA is too hard please make it so you deal 10x damage and monsters deal 0.1x damage blah blah” etc.)
- Any change to the game difficulty will cause a LOT of things to change, and generally, unless you have a very good reason to change the difficulty of the game and pretty much the entire community agrees with it, don’t bother. Also, avoid making such suggestions until you ascend at least once, because you likely have very little idea how this game’s balancing works before then.
**4. Unnecessarily long and overly complicated suggestions will likely be neglected.**
(e.g. “we should have purple tree in the garden which takes 5 hours and 45 minutes to harvest but only 5 hours and 15 minutes to harvest if you have an ascension and it would cost 10000000 coins to plant and it would give 5000000 coins and 3000 green coins and 100 blue coins when harvested and if you have 1000000 or more garden exp the tree will have an awesome face on the top and you will […]”)
- If you want to suggest something, try to keep it short and give just enough details. If you can describe your suggestion in 3 lines of text rather than 100, that’s exactly what you should do. Details about balancing are generally not necessary because I would likely balance it myself anyway. Let’s say you want to suggest such a purple tree above, you could just say something like “We should have Purple Trees in the Garden, which take about 5 hours to harvest.”. I’ll decide how much it costs and how much you get for harvesting and stuff, you don’t have to (and shouldn’t) do that work. (However, note that I don’t actually want to add a purple tree, so don’t try suggesting that below)
**5. Easily implementable but useful additions / convenience features are generally prioritized.**
(e.g. “We should be able to press number keys 1~6 to play cards in FCG”, “Trees should be harvested automatically in Ultimate Avoidance”, “Selling things in Fishing should be faster”, “Breeding in the Garden is quite confusing, maybe we should be able to foresee the possible results before breeding?”, “How about a button to convert adventure energy to EXP?”, “We should have a sell all button in BA!”)
- This is the kind of suggestions that I look forward to the most. These suggestions generally take no more than 10 minutes of coding to implement and are likely useful to a lot of people. If you have some similar suggestions, go ahead. I’m glad to hear them.
Other useful additions which are not as easily implementable (for example, queuing tasks for Simulation Cyborg or tracking quests) are also appreciated, but these require more coding effort, so they have a lower chance of being implemented.
**6. Before posting your suggestion, it is advisable to ask in chat whether people like your suggestion.**
- Your suggestion may sound super awesome, but that does not necessarily mean the community will like it. This is especially true for changes that have to do with game balancing or complicated modifications to existing features. Other players may help you improve your suggestion even more to make it suitable for the majority of players.
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# _Some Notes_
This thread is dedicated to suggestions. If you are here to bash the game or state that you dislike the game (“This game SUCKS unless you implement my suggestions!!”, “this game would be awesome if it has a tower defense but unfortunately it doesn’t so i give this a 2/5”), write that in the comments section of the game instead. This is not the place. In this thread, write just the suggestion. Nothing else.
The chance that your suggestions will be implemented is much lower than the chance that they won’t be implemented (because we all know that I’m super lazy), so don’t get your hopes up (and if they are not implemented, don’t post them again because I assure you I read everything). Also, most suggestions that are not mere convenience features require proper analysis before implementation, so don’t expect your suggestions to be immediately implemented even if they are super awesome.
Due to numerous reasons that I would rather not mention, I will not reply to any of your suggestions (except in very special situations – and don’t ask me to reply), and if I decide to implement any of these suggestions or anything inspired by these suggestions, I will not mention the source or give you any reward (because there are often conflicts as to who is the first person to suggest something, and stuff). But I assure you that I will read EVERYTHING you post in this thread, and I look forward to your awesome suggestions! As always, thank you for playing Anti-Idle and contributing to the game’s success.
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About this:
“Breeding in the Garden is quite confusing, maybe we should be able to foresee the possible results before breeding?”
Hmm.. Let’s see. After you bred a certain amount of the same seed, Then the result could be displayed.
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How about a having a way to activate or deactivate all of the anti-lag features form the Main Screen. Sometimes in BA I start to lag but I’m unable to pause and go to the options menu. Maybe there could either be a button along the bottom or a key binding similar to the way Ctrl+s opens the stats screen.
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How about changing the open chest and enter portal shortcut to ctrl (in Secret and Endless Dungeon). It gets really annoying when you need to sell inventory or cancel boost and accidentally open a chest or go flying into chaos.
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The Back button is _very_ close to the Cyborg button. I suggest moving it somewhat to the right, so it is closer to the Flash Version text than to the Cyborg button.
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**Challenges prize/release time revision**
Challenges, as we know, are excepted to challenge the player to do harder things than normally. That’s a so nice feature of Anti-Idle, and maybe a new challenge when current one reaches Deadline. Also when you complete multiple challenges(Not necessarily before Deadline), you should get a stronger medal than the previous one, like with +1% Stats.
**Level 3 permanent perks division**
If you don’t have plans for stronger perks after 1000 ascends, I would like a reduced cost of Level 3 perks, at like 6x, and add Level 4 perks with increased cost than level 3, like 10x, but they still need 1000 total ascends to totally fill perk tree, for make last tier of perks much more confortable, by doing less ascends(and spend less time) for a single perk.
**Green/Blue Coin gain graphs on Stats**
This is for the curious people, for know where we get all types of Coins.
**Another Garden breed recipe**
Like Dragon speeches(which are very outdated), we should have something for remember the combos of seeds for get a specific seed, instead of searching them again, and again.
**Module of “something”**
Yes, that’s mysterious. A module that has a chance to give something would be really fun and so…mystery.
**Business tracking**
A tracking bar like Achievements one will be very nice for all players, I think. It would be nice for view the progress you are making in like 5 minutes, instead of clicking “Business” a lot of times in a single day. Also, it should even show you the rewards you are stocking on Business in the moment. But all it should be locked before level 1000(3000 on Imps).
**Special Training Zone multiple entries in one**
An option to use all of us YC and not a flat 100b on STZ would be a nice solution on losing time on doing 10 runs for spend an entire YC cap, or maybe worse, for having a Reward Multiplier that is based on YC spent. 100b = +1 multiplier. I also suggest to increase EXP gain in STZ by the way, since it gives nothing even at very high scores.
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I know I’ve mentioned this one in chat, but this is just a reminder:
• Daily record in Triangle Hideout (similar to how there is one in Spooky Crypt.
And this might be a little harder to implement, but I think it might be doable?
•I dont think the raid entry reminder technical light needs to light up when you are actually in that same raid. I already entered corruption, so I don’t really need to be notified that it is time to enter corruption.
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Fusing two same secondaries weapons into one with combined durability.
Would really help for situations like this: you want to do TH with GoC, but your secondary weapon has, like, 30k durability, so you know it will expire during the run and you have to sell it prematurely.
For me price is of no concern. I’d just prefer to fuse them, get a secondary with an absurd durability and forget about double checking them before each TH raid.
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a way to instantly go to the reduced lag screen (don’t know what to call it) instead of waiting 10 minutes would be nice
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I don’t have a specific suggestion for a solution, but I’d like to express my frustration with Endless Dungeon.
Currently, there are 3 factors that make farming high-floor Demon Slayer gear extremely frustrating:
1. A single run to floor 200 takes 4+ hours. Yes, four hours.
2. Demon Slayer is only a 50% chance.
3. Demon Slayer obtained in casual difficulty is timed.
I do understand that certain difficulty/tedium is needed to balance how powerful the gear is, but I really don’t think it should go as far as “spend _4 hours_ to _maybe_ get _one_ half of an item, that _will_ expire”.
I know this “suggestion” breaks guideline #3 somewhat, but hopefully you can forgive me.
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Can we have an option to set the HP of our opponents in TFCG Friendly PvP? Fighting an opponent who has 400 HP is not the same at all as fighting an opponent who has 999 HP, so testing a deck before using it at a high level 10 streak is very treacherous.
I know there’s a quest system overhaul on the way, but can you please make the Another Garden Main Quest a little more reasonable? 50,000 seeds is a lot when you have to breed them 25 or 30 at a time. Spamming PBs helps, but it’s still slow going and very tedious. An option to choose how many seeds to breed at once (preferably up to 99) would be handy.
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I’d love to see an auto sort function in BA’s Item Storage just like it’s done in the Inventory.
Cheers
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I think a keyboard shortcut or clickable button for selling all non equipped items in the inventory currently open in BA would be very nice.
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Remove the wait time for lv5 FCG after 30 or so wins (yes, I know it’s there for trolling purposes and this is a very good reason). It gets plain annoying when going for 200 wins (S rank). Also, being ‘challenged’ in FCG should count towards lv5 too, including lv5 wins
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> *Originally posted by **[hajihill](/forums/60/topics/467091?page=3#posts-9032408):***
>
> Would be really nice if BP showed on the BA stats under Rank and SP. There’s space there, and it’s in a relevant position.
>
> Thanks!
Or to the left of the RB +#, either works for me.
Also, maybe have the Game Forums (and Wiki) links always visible somewhere on the UI so people know they exist?
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The ability to restock the module shop for a chance of high tier modules, but low shiny chance (for those people who want things like t9 non-shiny modules, because they take up less space).
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Stat changes from BA Skills displayed somewhere on the Skill page. Either let us open the Stat page there or embed the relevant stat in the tooltip of those skills that change stats. Constantly flipping back and forth to make sure a stat is just at it cap and not over is a pain, every time you get new gear or need to change around bonuses.
Also, could we get a key to take us out of the SD reward screen and also to re-enter SD? I really like rushing CHAOS and playing entirely through keyboard, using the mouse for those two things really breaks the flow.
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Instantly redraw the boost circle when max boost increases and yours is already frozen. This would help in remembering to use a MBP after reaching level 8999 in a hard or imp ascension.
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Let temporary perks be activated by default. Add three buttons (one for each ascencion type) in the temporary perk screen, which then pressed would let us choose defaults for that ascension difficulty. Then add a checkbox in ascension screen for using defaults (like the checkbox to toggle penalty).
This way one could not forget to activate temp perks.
If there is not enough points, don’t activate any and show a message box notification when the next ascension starts, I guess.
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Holding ctrl for super fast box opening in mystery boxes. The old speed would still be useful for some purposes.
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**Boost**
Allow gaining boost when it is frozen.
**Business**
The progress speed of the businesses Idle and Garden need to be increased. Like, garden business only gets .1 for each 15 trees (I think) and idle business gets only 39 a day.
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> *Originally posted by **[Sweetkid02](/forums/60/topics/478628?page=1#posts-9052788):***
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> **Business**
>
> The progress speed of the businesses Idle and Garden need to be increased. Like, garden business only gets .1 for each 15 trees (I think) and idle business gets only 39 a day.
Nope. At least garden gets much better the better your trees get.
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Using fertilizer time modules + insta progresses is the most absurd process ever.
Basically, a player has to go (Garden→Another another garden→Mystery boxes→shift for a second over instas) for 20 times.
Please make a way to do this without excessive feature switching. Perhaps a separate time counter (only goes down on module procs) that would stack fertilizer uses, so one could insta a lot of them at once and make idling with this module more worthwhile for newbies. So when planting new trees, a player would use 1 normal fertilizer and 19 module ones in one garden visit. No difference, but more convenient.
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It would be great if we could see how much time was left for our Cyborg actions.
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**Throphy Comeback**
Alright, this is a modified idea of mine of giving newer players (such as me) a shot at challenges (mainly #1-#4). when you ascend enough times (the number will differ between ascensions [make mixing allowed too!]) you get a throphy point, which you can spend on challenge throphy deadline
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**4th level permanent perks**
Soon, one user of this game will reach the REAL end of this game, 1000 ascensions
So i think we need 4th PP pyramid, to continue on the game
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> *Originally posted by **[GOG100lol](/forums/60/topics/478628?page=1#posts-9056529):***
>
> **4th level permanent perks**
> Soon, one user of this game will reach the REAL end of this game, 1000 ascensions
> So i think we need 4th PP pyramid, to continue on the game
Why not “endlessly” escalating Ascension Pyramids? That it’s going to 4 and beyond? That might make the “Possibly endless gameplay” an “Endless gameplay”.
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