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Another very easy thing to implement:
In the Skill tab of the BA, most skills' progress bar is dark blue, and when the skill is maxed it turns into a lighter blue. Could the contrast between both colors be increased?
For example, let's say I go raid the SD and get a few skill books; it should be easy to spot which skills are no longer maxed, but the current color difference is too slight to instantly notice it, meaning you have to read each number to see if the skill is maxed or not.
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> *Originally posted by **[Tukkun](/forums/60/topics/478628?page=17#10713062)**:*
> Yup, I'd like to mention that the slow playing speed of the AI is actually intentional for the same reason that Parsee stated. Rather than being slow, I'd say that it's *random*, in order to make it more unpredictable. Sometimes the AI plays it right away, sometimes it even waits until the next turn.
>
> Just consider it the AI's strategy? :P
But you see, basic TFCG strategy is to wait until the end of the turn to do things, which is a pain in the rear when the opponent drags its feet and plays cards at random intervals. In fact, waiting until the end of the turn is sometimes impossible because the turn will essentially end before it's over, with the AI lackadaisically playing its cards while paying no mind to the timer. And yes, this *easily* matters enough to mean the difference between winning and losing a match.
That's not to mention the fact that the AI will always be better at waiting until the end of the turn to do things than the player ever will be, which is already kind of unfair.
As for unpredictability with how the AI plays monster killers, it has not been my observation that the AI will ever choose not to kill the player's monster; it's only a matter of how long it will wait, which can be longer than the current turn will last. And when the AI *sometimes* kills a weak monster and *sometimes* doesn't, the player is left feeling like the AI is glitchy and poorly written.
TL;DR: The AI can force the player to play sub-optimally and just kinda feels like it's not paying attention and I don't like it.
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increase range of adventurer trophy by 10 or 15 and speed by 2, this will decrease it's inferiority to other weapons while still leaving it terrible, reducing the punishment on players that decide to use it instead of a better weapon
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Perhaps being able to sell Enhancers for Enhancer Fragments.
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I don't like the idea of selling an item for the resource it's made from,. the logistics and balancing would be way to hard, and it wouldn't really fit well in the tool tip.
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> *Originally posted by **[Mnchngrngs](/forums/60/topics/478628?page=18#10733172)**:*
> I don't like the idea of selling an item for the resource it's made from,. the logistics and balancing would be way to hard, and it wouldn't really fit well in the tool tip.
That'd be nice if you get, for example, useless enhancers from boxes like Health.
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Is there any reason that the Technical Lights' respective colors aren't programmable?
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> *Originally posted by **[comeondad](/forums/60/topics/478628?page=18#10754417)**:*
> Please rollback the rule that limits the amount of YC from killing monsters. It will harshly reduce fulfillment coming from killing hard Ultra-2 or Ultra-3 monsters(like CHAOS or corrupt giant treeman and so on)
>
> What's more the cost of newly introduced epic skill is ridiculuosly high so there is almost no way to fulfill this requirement with other ways (I mean level 3 and so on...).
About the second one, you can still max it.
I mean, you probably can't, but with some methods(aka Prog Boxes spam, Randomfruits selling spam, ULTRAs spam etc.) you can get 5T YC required for last level, and more.
About the first one...I agree. Some mobs are now more painful to spam, as they are only limited to a YC cap and they're a lot harder(talking about stuff like U2 CHAOS).
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I don't know, they were always (somewhat) limited to 1T-1. In fact, now it's better than it used to be (you can get over 1T per kill easily and reliably, whereas previously it was a big risk).
I won't lie, I would be happy if that limit was lifted, but I'm certain it'll create some balance issues. Ultra mobs are damn rewarding anyway.
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I think there should be a way to force shift-selling things in fishing at either the old rate (10 per frame) or at the new rate but with skipping the 1 per frame bit.
Why? Because usually when people sell things in fishing, they sell not only things they have a high quantity of, but also all the minor catches that they have 10–100 of, and with the new quality of life change to the selling speed it actually takes longer to sell all that stuff which is kind of annoying because there's a method to force a 1 per frame selling speed—which does not seem all that useful to me, considering that as far as I know when people shift-use the stuff in the bucket they either don't mind using a few more than intended or they plan on getting rid of all of it anyway—but not a method to actually get rid of minor junk and fish as quickly as before because you now have to sell all the minor stuff at 1 item per frame due to the wind-up time when you change the item..
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**Trim spaces and return lines around the word(s) until the comma in the Loot Filter to improve readability**
The title says it all. It would be much easier to read the Loot Filter if spaces and return lines could get automatically trimmed. It would also reduce some of the mistakes people make, make it slightly less "case-sensitive" and overall more user-friendly.
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Please implement some safety feature for buying progress modules, like requiring you to hold shift to buy any of the modules ( like selling shit in BA). I accidentally bought some useless shiny module ( crystal rarity ).
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secondadvent: i like getting a free SD entry during day change. that's definitely intended
Mnchngrnqs: that's technically a bug :/
secondadvent: i know :P
Mnchngrnqs: and an easily fixable one at that
bwlljk: that's an actual bug in the game
OCT 22 - 11:06PM
Mnchngrnqs: actually, that'd be a neat system
Mnchngrnqs: players get 20 chaosLeft at the start of the day, and it goes down once for entering the dungeon and once for going through the portal
OCT 22 - 11:07PM
Phupperbottine: That actually sounds good
bwlljk: you could still get part of a free SD like that though
OCT 22 - 11:08PM
Mnchngrnqs: it increases rewards from SD in the early game, and leave it largely the same in late game
bwlljk: either a free clear or a free chaos kill
Mnchngrnqs: yeah, but you loose out on a CHAOS that way
bwlljk: you can get an 11th chaos by entering the portal just before reset
OCT 22 - 11:09PM
Mnchngrnqs: it could also change how we do our full reward runs, as a full dungeon of ULTRA's is worth a lot, but so is CHAOS
OCT 22 - 11:10PM
Mnchngrnqs: and for players that can't do ULTRA's, the full dungeon and CHAOS have roughly similar rewards, so you'd have to decide whether you wanted to kill CHAOS 10 times or clear the dungeon 20 times
Mnchngrnqs: (or some mix)
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Kind of convenient suggestion, I'd say.
What about a U2/U3 IA filter? Sometimes, it may be inconvenient to search through all IAs to find out missing U2s(and for someone, U3s too), and that helps a bit on saving some time and make things easier to find.
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Increase starting rank of rebirth to 50. It is very annoying to start at rank 40, and needing to get 10 ranks to put on reincarnation set. It takes 10 seconds in pyramid to get that 10 ranks; but that is just an artificial annoyance that does not add anything to difficulty.
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Minor suggestion for BA build sharing.
What about including REST Damage Dealt/Taken BA bonuses, with both REST time and current % efficiency?
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Change Boss of DOOOOOOM's shield, it's stupid as is.
So random and unfair that good rng is more than 10x damage compared to bad rng, this is not good game design in my opinion. "Hey man, you have a 1/10000 chance to win this fight, and you can do absolutely nothing about it"
With my current BoD U3 runs, 107 tries, my best attempt got him to 0.1% HP (followed by 45 seconds of shield and then a death), while my worst attempt only got him down to 92% HP.
Reduce the chance over time, give it a cap length, give it a cool down, remove it from the ULTRA version, something :/
I beat him but still don't like it.
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Suggestion 1) A way to feed dragon faster, more than once at a time.
Suggestion 2) A way to use chips more quickly in BA. Right now to use a chip, you have to click item list, then click chip. It would be nice if the item list could stay open while using chips and/or if there were a way to automatically use chips below some level.
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One thing I hate is that I have to configure a Technical Light to know where I am on BA, so I can configure other Light to show how many I have killed on the area, or reconfigure a Technical Light everytime I change Invisible Ally. Maybe change the Technical Lights to accept variables, so it could change automatically.
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Needs an option to automatically use Mega Boost Potion like regular one.
Right now I'm almost capping MBPs and I have to use them manually, and since I usually leaves the game idling, it takes forever to use up all of them.
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A few random suggestions I want to share.
1. With increased Fishing Mastery gain from caught items, milestones are now less significant. What about increasing the amount of Mastery gain from both Total and Daily(especially Daily!!!) milestones?
2. When there's dayroll, Fishing should automatically make you return Skill 50 from Skill 49 by burning 475k mastery(or any other skill, you need the right amount of Mastery), and not only when you re-open Fishing after dayroll. Due to this not happening, I was having my Cyborg fishing with Skill 49. It's something minor, but if you are a person who forgets to do stuff every day, you'd even return to Skill 30 if you never check Fishing screen again, and that means you get significantly less EXP.
3. Due to Spirit gain from attacks(especially from Ultimate's projectiles) being high, I guess Spirit Potion(W potion) should give you a significantly higher Spirit amount whenever you use it. Maybe 200 with 100% Potion Efficiency? 50 every 1 minute makes very little difference, really.
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> *Originally posted by **[takumi152](/forums/60/topics/478628?page=18#10888249)**:*
> Needs an option to automatically use Mega Boost Potion like regular one.
> Right now I'm almost capping MBPs and I have to use them manually, and since I usually leaves the game idling, it takes forever to use up all of them.
I came here to make this suggestion and takumi beat me...
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> *Originally posted by **[ktrout42](/forums/60/topics/478628?page=18#10881899)**:*
> Suggestion 1) A way to feed dragon faster, more than once at a time.
There is. Hold Shift.
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You can also press Tab, select the button, and hold Enter to speed things up further. You just have to press Shift *before* you press Enter if you want to use both at the same time.
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