|
metadata
Is it possible to make the EXP gained from Perk #8 show up on the EXP stats? Especially useful for money printer. And hey, maybe it can count towards the multiplier for the "EXP this ascension" stats as well, for hard and impossible ascensions! But if that's too much to ask for, at the very least, the former suggestion would be a very nice QoL upgrade. Thank you.
|
|
|
metadata
A couple of ideas for better BA living:
- show time left for revive recharge (an estimate if the exact number of seconds is not possible)
- for skills like Threaten or Chaos, show when you reach use limit for a monster (even better, show remaining number of uses)
Thanks
|
|
|
metadata
You can set up tech lights for this if you want, and if Tukkun were to impliment these people would ask for timers on so many more things, like how long your spirit double/critical have been up etc
|
|
|
metadata
While those are interesting things to display, I would have to think of how to implement them so as not to make the interface cluttered. I do want to add timers for things such as duration of specialized skills, whether or not Spirit skills are active, but I'm not sure where I should put them yet. Counting the number of stacks for Threaten or Chaos is interesting but I'm not sure how necessary such information is, and like Mnch said you can already check those things with Technical Lights.
|
|
|
metadata
Would it be reasonable to have the garden's "plant all" button show the total cost? (Or maybe have it be another "hold shift" deal while looking at a tree's cost in home garden or AAG, where it swaps to what the cost would be if you filled all the remaining plots with that type of tree.)
I mean, doing the math isn't that hard and I'm sure a lot of people are at the point where they don't even think about garden costs, but it just suddenly struck me as a tad bit silly that it only shows you the cost per tree when I'm pretty sure the vast majority of people just fill the whole garden with a single type. (Maybe everyone? I can't say there's ever been a situation where I've wanted to only plant 1 of a tree, anyways...)
|
|
|
metadata
Suggestion: make a way for us to collect all quest rewards at once so we don't have to click a zillion times
|
|
|
metadata
shift+U suggestion, make it faster
|
|
|
metadata
Something i want to be able to see is what affects the cyborg stats. Something that potentially could be put right next to the maximum score/ winrate and how many times the activity has been done by the cyborg. If I've understood it correctly, it seems that a lot of best scores in different features are used in the calculation, showing them off could also work as a way of recording those stats. I do understand that most statrecords can be found using technical lights (still think this would be smoother), and I also understand that this might not at all work if too many different stats are used and it would clog up too much space or just cause confusion.
|
|
|
metadata
> *Originally posted by **[korven999](/forums/60/topics/478628?page=21#11361829)**:*
> Something i want to be able to see is what affects the cyborg stats. Something that potentially could be put right next to the maximum score/ winrate and how many times the activity has been done by the cyborg. If I've understood it correctly, it seems that a lot of best scores in different features are used in the calculation, showing them off could also work as a way of recording those stats. I do understand that most statrecords can be found using technical lights (still think this would be smoother), and I also understand that this might not at all work if too many different stats are used and it would clog up too much space or just cause confusion.
Cyborg stats are affected by the following:
* Your own performance
* Its level
* How many times it has performed a task
The latter two can already be easily seen (for how many times it has performed a certain task, just move your mouse over the task in the Cyborg screen). As for your own performance, the formula is pretty complex and I'd rather not overcomplicate the UI by making it clear how it is calculated.
|
|
|
metadata
QOL suggestion:
*A way to apply infinite Bonus rocks to multiple equipment quickly.
|
|
|
metadata
Allow armor/mystery rocks rewarded for completing Secret Dungeon to be filtered like any other loot
|
|
|
metadata
> *Originally posted by **[Pricer](/forums/60/topics/478628?page=21#11440843)**:*
> Allow armor/mystery rocks rewarded for completing Secret Dungeon to be filtered like any other loot
Loot are items which appear on screen and you have to collect them (manually or with some kind of autoloot). These items can be filtered.
Rewards for finishing raids, and/or reaching certain streak in raids, are added instantly to your inventory, so you can't miss them. Downside is that you can't filter them.
|
|
|
metadata
Would be nice if perk reset doesn't reset level 1 perks once you've unlocked level 2 perks. Or add a way to refund individual perks (maybe it costs ascension points or other currencies?)
|
|
|
metadata
After killing an Ultra monster the Inventory should reopen to the Chip page. This would be especially helpful when killing lots of weak Utlra monsters as you just click back and forth while they are insta-killed.
Also, I second the locking of full perk levels so you don't have to re-click all of them when resetting. I'm pretty lazy and this alone keeps me from ever resetting them.
|
|
|
metadata
1. how many levels anti idle reborn
2. PLEASE MAKE anti idle reborn DOWNLOADABLE
3. what time next tecnical battleground
4. you have plan to anti idle reborn on android
|
|
|
metadata
> *Originally posted by **[furkk88h](/forums/60/topics/478628?page=21#11481588)**:*
> 1. how many levels anti idle reborn
> 2. PLEASE MAKE anti idle reborn DOWNLOADABLE
> 3. what time next tecnical battleground
> 4. you have plan to anti idle reborn on android
Wrong thread but uhhh. [Use this one for questions.](www.kongregate.com/forums/60-anti-idle-the-game/topics/166284)
1. I can't answer this question at the moment. The game is still under the "planning" phase and many things are subject to change.
2. While making it downloadable is a possibility, I cannot promise that it will happen.
3. Probably later this year, but in general I cannot answer questions about the future of the game.
4. Not at the moment but I will look into it.
|
|
|
metadata
Even if it's for 0 Collection Points. would it be possible to use some of the un-used slots in the Museum for Secondary Weapons, please?
|
|
|
metadata
An option to convert an exPill into 1500-2000 shiny tokens, 750-1000 mega career potions, and 300-400 mega ferts. After getting to level 200 cyborg, exPills can just accumulate if you don't do much active BA, fcg, or fishing.
|
|
|
metadata
wouldnt that make daily rewards incredibly broken? noob
> *Originally posted by **[Silver_x](/forums/60/topics/478628?page=21#11529198)**:*
> An option to convert an exPill into 1500-2000 shiny tokens, 750-1000 mega career potions, and 300-400 mega ferts. After getting to level 200 cyborg, exPills can just accumulate if you don't do much active BA, fcg, or fishing.
wouldnt that make daily rewards incredibly broken? noob
|
|
|
metadata
Release the quest/achieve update
|
|
|
metadata
This post has been removed by an administrator or moderator
|
|
|
metadata
**Tool-tips, that display on hover, of the different kinds of crafting materials.**
There's Red Triangle, Grey Triangle, Purple Triangle, Green Triangle, Bacon, Red Star, Blue Crystal, Purple/Pink Crystal.
The game always calls them by name if I recall some of the names, there's Robacon/Robroccoli, Crafting Material, Crystal of Ultimate Rarity, Unobtainium?
As a new player, I want to be able to see the image and the name so I can associate them. I still have no clue what half of them are called and I keep thinking I will see them laballed in a menu or a tooltip, but almost none of them are except Pixels.
|
|
|
metadata
> *Originally posted by **[Xerc15](/forums/60/topics/478628?page=21#11577602)**:*
> **Tool-tips, that display on hover, of the different kinds of crafting materials.**
>
> There's Red Triangle, Grey Triangle, Purple Triangle, Green Triangle, Bacon, Red Star, Blue Crystal, Purple/Pink Crystal.
>
> The game always calls them by name if I recall some of the names, there's Robacon/Robroccoli, Crafting Material, Crystal of Ultimate Rarity, Unobtainium?
>
> As a new player, I want to be able to see the image and the name so I can associate them. I still have no clue what half of them are called and I keep thinking I will see them laballed in a menu or a tooltip, but almost none of them are except Pixels.
++ 1. As an experienced player I still have no idea what some of them are called. You can hover over them in the item crafting menu to get a name, but it doesn't work for the spinning red one.
|
|
|
metadata
Rainbow effect in bestiary for 10m kills
|
|
|
metadata
What about adding some spice to MK with an ULTRA mode ?
Multiply required kills by 1k, but take into account kill bonuses you get from ULTRAs. Rewards would be increased (no idea how much for balancing)
|