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> Multiply required kills by 1k, but take into account kill bonuses you get from ULTRAs. Rewards would be increased (no idea how much for balancing)
Maybe X25 rewards at max, cuz some of those already give 200 PBs... Honestly I would hate having to kill 500,000 Dwarves 4-7, not sure about you :p
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U2 Ultras become +20 chip equivalency, U3 +25 chip equivalency. Additional bonuses optional.
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I've accidentally wasted multiple hundreds of thousands of White Coins by letting them hit the cap when I reach 100-ascension milestones and when the months roll over (I get 250k for the former and over 200k for the latter; a quarter and a fifth of the cap, respectively). Can we please get some overcap prevention for WC like we have with the other kinds of coins?
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> *Originally posted by **[E_102_Gamma](/forums/60/topics/478628?page=22#11635603)**:*
> I've accidentally wasted multiple hundreds of thousands of White Coins by letting them hit the cap when I reach 100-ascension milestones and when the months roll over (I get 250k for the former and over 200k for the latter; a quarter and a fifth of the cap, respectively). Can we please get some overcap prevention for WC like we have with the other kinds of coins?
I would much rather just have the cap increased, and change the dialy restock formula to cap with 975k
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Buff a bunch of cards in FCG, the current meta is dominated by all the same stuff (mostly just 4 decks, holy perma cock, rainbow cock, rainbow sword, and poison stall)
If more cards were better this would bring much more thought into FCG and deck building, making a lot of the current LM's more effective, and letting us come up with new combos.
If you don't want to come up with ideas you can ask chat for them, I personally like the idea of making the elite ants weak instant energy cards, on summon gian energy equal to cost of summon +2, or making them reduce enemy energy production in that colour by 1, these are both things that can be done fairly easily but are almost untouched.
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Change the quick box opening to be a toggle for each box.
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have the ability to change stadium controls based on keybaord type, stadium sucks to play on azerty and dovorak
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these should be ordered Red Orange Yellow Green Blue Indigo Purple (GoER emp GoGL YMG atuo WM GoC)
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A potion enhancer that allows any potion to be effected by potion efficiency. Should be stupidly expensive though, like 500k unob or something.
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> *Originally posted by **[ol_ReVerSe_lo](/forums/60/topics/478628?page=22#11736222)**:*
> A potion enhancer that allows any potion to be effected by potion efficiency. Should be stupidly expensive though, like 500k unob or something.
all potions except the rebirth potion are currently effected by potion efficiency, what you mean is non potion buff items (unless you want longer rebirth screen for some reason)
what this would do is
longer air bubbles allow for longer ED runs, however f250HC is still impossible so that doens't matter
longer loot magnet will increase chip farming efficiency, however everybody that chip farms is active enough to re apply every hour, and it's a better deal to just make more of these.
longer nightmare buff, would be uh, useful for mining? could also make 10C HC APOC NM CHAOS less tedious, though potion block would still be the issue.
longer monster magnet, monster magnet is just a worse loot magnet for all purposes that require the full time.
why would this actually be useful? I changed my mind there is something this is useful for, and it's stupid, so please do this.
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Make all movement arrows in BA usable with keyboard arrows, specifically want I want to be able to leave the victory screen and re-enter SD without my mouse or excesive use of tab.
Make a key to automatically enter free/short mode for PHM/DM/SD
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Allow us to use EXPILLs to increase cybog level beyond level 200, up to 500. or introduce a better use from EXPILLs
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Have regular items say how to sell them, just like how 'good' items say Shift+K+click to sell
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This is merely an "I wish"...I wish I could buy multiple days of Auto Ant Spray at a time...
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an option to not close your inventory when you summon an ULTRA enemy, it's very annoying for farming
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An option to hide progress bar (especially on exams) would be nice
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The Elementals in TukkenFCG are rediculously overpowered. It may be better for all players if they costed all energy existing of card color per turn so that they arent a free card dealing 6-10 damage, and cheap cards such as Target Change cancels the previously negative ability. Even though I hate myself for saying this cause they are the only monster I use xD.
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> *Originally posted by **[Hunturbo](/forums/60/topics/478628?page=22#12358189)**:*
> The Elementals in TukkenFCG are rediculously overpowered. It may be better for all players if they costed all energy existing of card color per turn so that they arent a free card dealing 6-10 damage, and cheap cards such as Target Change cancels the previously negative ability. Even though I hate myself for saying this cause they are the only monster I use xD.
FCG balances are unlikely to happen, and even in the case they do happen the elements aren't actually good
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2x coin for 1m kills, 3x for 10m kills, but still keeping the cap at B6.
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> *Originally posted by **[ol_ReVerSe_lo](/forums/60/topics/478628?page=22#12360333)**:*
> 2x coin for 1m kills, 3x for 10m kills, but still keeping the cap at B6.
literally break the game is what he means, this suggestion is not thought through in the slightest
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This post has been removed by an administrator or moderator
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Ban Modules in Challenge 4, among other things that are allowed that weren't in that version
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ctrl+click in builds to set a skill to max/min
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> *Originally posted by **[ol_ReVerSe_lo](/forums/60/topics/478628?page=22#12360333)**:*
> 2x coin for 1m kills, 3x for 10m kills, but still keeping the cap at B6.
Too much and not necessary at all. I'd at most suggest a Rare/Epic rate boost, but it's nothing really necessary. B6 gold is just pure bragging rights and is used for nothing worth in game(eg there's no B6 gold entries achievement).
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> Too much and not necessary at all. I'd at most suggest a Rare/Epic rate boost, but it's nothing really necessary. B6 gold is just pure bragging rights and is used for nothing worth in game(eg there's no B6 gold entries achievement).
I agree in hindsight. I posted that at the time when I was simultaneously at the peak of my boredom with ascension mining, and just reached 10m SC2 kills.
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