|
metadata
Ban pokay stops in challenge 4
|
|
|
metadata
Increase the rate that you claim IP when you have a bunch, it takes over 40 minutes to claim 35m IP and that's so slow
|
|
|
metadata
Reduce the cooldown on strange machine so that we can actually get the prizes from it in a decent ammount of time
|
|
|
metadata
contributor medal is required for best possible rebirth, rebirths are too pay 2 win imo
|
|
|
metadata
Adjust the cyborg point costs of tasks for better balance of prize/cyborg points
currently math master needs to cost less, 14 is my suggestion.
with 15 cost full bar math master gives 392,634,715 YC / CP 33,300.00 GC / CP and 22.2 BC/ CP
with 14 cost these numbers will be 420,680,051 YC / CP, 35,678.57 GC/CP, and 23.786 BC / CP. these would be the 4th best amounts in in all 3 categories of the arcade games, compared to math masters current standing of last in all of them.
Triangle Count needs to cost more, 112 cost leaves it as best reward/CP in all the above categories, 113 makes it second best. 115 cost would place it in the second best placing, where as 120 cost would be third currently, and 4th if you also buff math master.
currently Triangle count gives 552,141,094 YC / CP, which is far above the second best 441,714,054 YC / CP, which is also far ahead of the third best 429,443,335 YC / CP
For GC / CP triangle count is at 46,828.13 , far ahead of the second places 37,462.50.
BC / CP is in similar standing with Triangle count being 6.244 BC/CP ahead of anything else. this is a full 25% more BC / CP
After the nerf of triangle count to 120 CP, B3 stands out as the next OP thing, taking TCs place in #1, but it's not a huge gap, balancing it to be second would only require increasing the cost to 62 so it's not a big deal, and 65 is overkill, placing it in second last (third if you don't buff math master)
|
|
|
metadata
Make accuracy/evasion/power/defense ring ignore the part of level penalty that pretains to them.
|
|
|
metadata
Enable Shift+click for purchasing regular boost potions in Button, Arcade, and Stadium. Please.
|
|
|
metadata
In Invisible Ally menu, show how many different U1 - U2 - U3 you have killed (now there's only a generic ULTRA)
|
|
|
metadata
Currently, King Crab IA is as powerful as the other non-boss crabs in the Beach area. What about giving to it better active abilities, and Reward + Evasion(or Dodge) passive abilities?
|
|
|
metadata
Shift-click Card Reminder to use one of each of the 24 hour cards (if owned, obviously) would be really nice. It's not like it's hard to do the cards manually, but that button feels so tiny when you're clicking it in 9 different locations. (And maybe 6 of the 1.5x cards just to make it 24h of ALL cards?)
|
|
|
metadata
loadable presets for module set up.
Ultimate [Element] [Weapons] should be in their elemental set bonus
|
|
|
metadata
To make up for the loss of progress, what about giving us bonus Coins, Green Coins and Blue Coins when reaching level 9002? My idea was 100T YC, 100B GC and 100M BC, but I would say more doesn't hurt the game's balancings. Because to be honest, 9002 is worth like hundreds of ascensions of EXP, and you get nothing from it if not bragging rights.
|
|
|
metadata
Spirit rune gives +3 spirit per second at level 50, and +4 spirit per second at level 100.
|
|
|
metadata
Greatly Increase EF cap, runes cost way too much % of the cap.
|
|
|
metadata
Have the spirit recovery from Spirit Runes impacted by perk 27 t3.
Spirit Recevery orange bonuses to replace Mana regen oranges.
Spirit Eater Oranges would be nice as well, though far more powerful.
|
|
|
metadata
Arcade:
- As long I've been playing, I've been able to get gold on any game except Pong and Math Master, not even without some Lv100 cyborg help and multiple upgrades.
- I'd feel Pong would work much better if you could choose your preferred Pong power, I haven't been able to deal properly with the random choosing of the power and time it takes to get there.
- With Math Master, I just can't do it...it's too difficult for me. Maybe my brain is wired differently, but those quick calculations won't work to the score needed. I can probably get some 800k if there are easy numbers, but that's it.
- Similarly, I feel Whack-A-Greg (and Avoidance to a degree) are a bit too easy for my tastes. It's basically a guaranteed gold.
- Minesweeper is doable for me, but a lot of luck is needed at later stages. Only managed 2 or 3 golds in my entire AI:TG run.
- I know this is very subjective and depending on the stuff one is good at, but maybe I'm not alone with my opinion.
Battle Arena:
- Since an unspecified update in or after 2015 (had a long break since then), equipping, moving and selling items comes with a heavy lag for me (especially while fighting). The mouse input sometimes takes some 2-3 seconds, yet shift for selling still needs to be held whenever that late mouse input happens. Equipped many items on accident and almost used some enhancers that were supposed to be sold. Using the same PC I had back then, when it still worked fine.
- Same lag happens in museum. I just had my browser crash while CPU being at max temperature and fan speed because I've been using the museum for too long (no other software or demanding tabs open). Not sure how it happens that a still screen can wreak that much havoc on the system, but some sort of optimization would be appreciated.
- Regarding this lag and the fact that finalizers are not used often and may come with a lot of trouble if used accidentally, I'd say a confirmation popup or anything that prevents accidental use would be helpful.
|
|
|
metadata
> *Originally posted by **[Juan_89](/forums/60/topics/478628?page=23#12544571)**:*
> - Since an unspecified update in or after 2015 (had a long break since then), equipping, moving and selling items comes with a heavy lag for me (especially while fighting). The mouse input sometimes takes some 2-3 seconds, yet shift for selling still needs to be held whenever that late mouse input happens. Equipped many items on accident and almost used some enhancers that were supposed to be sold. Using the same PC I had back then, when it still worked fine.
> - Same lag happens in museum. I just had my browser crash while CPU being at max temperature and fan speed because I've been using the museum for too long (no other software or demanding tabs open). Not sure how it happens that a still screen can wreak that much havoc on the system, but some sort of optimization would be appreciated.
> - Regarding this lag and the fact that finalizers are not used often and may come with a lot of trouble if used accidentally, I'd say a confirmation popup or anything that prevents accidental use would be helpful.
I assume it has smth to do with item information boxes (popups?). I suggest having a setting where those popups are fixed and will not move with the mouse.
|
|
|
metadata
Could be, do you remember if those item tooltips were static a few years ago?
|
|
|
metadata
> *Originally posted by **[Juan_89](/forums/60/topics/478628?page=23#12544571)**:*
> Arcade:
> - As long I've been playing, I've been able to get gold on any game except Pong and Math Master, not even without some Lv100 cyborg help and multiple upgrades.
> - I'd feel Pong would work much better if you could choose your preferred Pong power, I haven't been able to deal properly with the random choosing of the power and time it takes to get there.
> - With Math Master, I just can't do it...it's too difficult for me. Maybe my brain is wired differently, but those quick calculations won't work to the score needed. I can probably get some 800k if there are easy numbers, but that's it.
> - Similarly, I feel Whack-A-Greg (and Avoidance to a degree) are a bit too easy for my tastes. It's basically a guaranteed gold.
> - Minesweeper is doable for me, but a lot of luck is needed at later stages. Only managed 2 or 3 golds in my entire AI:TG run.
> - I know this is very subjective and depending on the stuff one is good at, but maybe I'm not alone with my opinion.
They are hard becuase you're not good at the skills required for them.
They are easy because you practice the skills used in them constantly
|
|
|
metadata
I dont remember whether the info boxes have been static, but I think they never been. The problem could be related to Flash itself. I just experience lag when selling a few items in a row in BA.
|
|
|
metadata
FCG level 9 and 10 enemy deck preview so we can build our own decks instead of stealing PWs (we can't even easily see their decks without looking at pwdecklist right now)
|
|
|
metadata
Make Yellow Madness Gem less useless.
20% YC drop increase (ties GoGL)
rares are better (currently completely worthless)
some other buffs
|
|
|
metadata
Bring back double speed idle printer
|
|
|
metadata
Make the Rune of Mana/Spirit work with AURA
Rune of Fury
Increases max FURY
the secondary effect can be a lot of things, such as increased fury fill rate, decreased drop rate, increased effectiveness of fury, faster special bar fill etc.
Also would like if health rune increased the rate that the health bar filled.
|
|
|
metadata
Progress bar Esc modules for Printer that will allow you to change what critical prints give
|