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Make the Invisible Ally Search Feature no longer case sensitive
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More keyboard shortcuts for Arena!
M/m: Map
I/i: Item
S/s: Stat
The others exit you out of battle, so I'd rather not have shortcuts for them in case I press them accidentally.
This would also make emptying chip inventory much quicker (click chip, press I, repeat).
Edit: as munchkin rightfully points out, disregard the S/s shortcut.
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> *Originally posted by **[Vonbo](/forums/60/topics/478628?page=24#12590071)**:*
> More keyboard shortcuts for Arena!
> M/m: Map
> I/i: Item
> S/s: Stat
>
> The others exit you out of battle, so I'd rather not have shortcuts for them in case I press them accidentally.
> This would also make emptying chip inventory much quicker (click chip, press I, repeat).
I like throwing pixels to get into my stats screen
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Any chance of allowing us to item filter regular expressions? Something like
Monster Chip R-48[1-5]
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Adding other stats screens for green coins source, blue coins source, white coins source (1 day and 8 days if possible)
Adding 8 days yellow coin stat screen also
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Show rest time in the thingie where you buy rest so that you don't accidentally buy more than the cap or just stop it from allowing purchases beyond the cap, please.
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> *Originally posted by **[miller](/forums/60/topics/478628?page=24#12642516)**:*
> Show rest time in the thingie where you buy rest so that you don't accidentally buy more than the cap or just stop it from allowing purchases beyond the cap, please.
you can already see it if you look carefully :)
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> *Originally posted by **[Mnchngrngs](/forums/60/topics/478628?page=24#12642612)**:*
> > *Originally posted by **[miller](/forums/60/topics/478628?page=24#12642516)**:*
> > Show rest time in the thingie where you buy rest so that you don't accidentally buy more than the cap or just stop it from allowing purchases beyond the cap, please.
>
> you can already see it if you look carefully :)
My eyes aren't what they used to be. I suspect that I'm the oldest "every day" player here but, I could be not correct.
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Visage of Sleep to replace one of existing visages when you play past 2 a.m. :)
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Coin Up! is a busted perk that breaks the game super hard, replace it with exp up (capped at level 100, same point cost) this nerfs a bunch of over powered features and buffs the weaker features
Freeze also breaks the game, but not as hard as coin up. Remove the exp bonus from it and lower the cost by a ton.
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Change Rage Rune secondary effect (perma rage) to be "you cannot go beloe [level]% rage while this rune is activated" so that leveling it makes more sense
or change it to give rage depletion%
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with all bars maxed all perks etc worst cybro exp/day is fcg 10 with 8467.2, this makes the cybro exp conversion laughable, pls buff to at least 1k
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Double Adventures base exp gain, it conistently gives less than 3% exp/ascend even if you actively do it, at almost every point in the game. (except when you just spam refills for the entire ascend)
Increase Reputation Scaling, +25% exp bonus is pathetic. Possibly leave rep scaling the same for town, make it twice as strong in untitled, and three times as strong for titled zone.
Increase AA Cexp Gain.
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Change the Bonus Fishing Exp Ascension perk to give Bonus Mastery instead. This makes Fishing exams easier to reach (if you don't want that you can increase the price) and promote survival mode for skill 60, while decreasing the over prevelance of Fishing as the only good end game idle.
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Increase Button Base exp gain
Decrease FCG level requirements
Increase Instant Progress cost from 60 to 80 or 100.
Make the IP shortcut cost slightly more than buying from shop (like 0.5%)
Increase Progress Box Cost to 500+
Changre progress box fragment offline progress trade to be a decreasing value as you ascend. (instead of 100 fragments per box, as you get more ascends it takes more fragments per box, and cap it at 200)
Decrease the Coin Gain from Gem Trader career.
Nerf the Green Coin Module
Nerf the Lolmarket level 10 module
Nerf the Green Coin gain from Coin Collector and Perk #2.
Lower the Cap Level on The Green Coin boost Ascenion point perk.
Decrease the bonus Green Coin Gain from perk #35
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This post has been removed by an administrator or moderator
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This post has been removed by an administrator or moderator
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> *Originally posted by **[Mnchngrngs](/forums/60/topics/478628?page=24#12703015)**:*
> Increase Button Base exp gain
> Decrease FCG level requirements
> Increase Instant Progress cost from 60 to 80 or 100.
> Make the IP shortcut cost slightly more than buying from shop (like 0.5%)
> Increase Progress Box Cost to 400 or 500
> Changre progress box fragment offline progress trade to be a decreasing value as you ascend. (instead of 100 fragments per box, as you get more ascends it takes more fragments per box, and cap it at 200)
> Decrease the Coin Gain from Gem Trader career.
> Nerf the Green Coin Module
> Nerf the Lolmarket level 10 module
> Nerf the Green Coin gain from Coin Collector and Perk #2.
> Lower the Cap Level on The Green Coin boost Ascenion point perk.
> Decrease the bonus Green Coin Gain from perk #35
I want to give an opinion regarding those suggestions, as an endgame perspective.
1. Yes, I do agree Button deserves a base increase. It already takes a lot to get max Multiplier(12.5m total clicks) and Button never gives good EXP, not at the beginning(after level 80) and not in endgame.
2. Could be good? Card Player maxes out a lot faster than the FCG level. I personally think the requirement is alright, also considering the fact that FCG level 200 is 5x A: TG EXP multiplier, which is a lot.
3. Prog Box cost increase? Yes. Instead of nerfing literally everything else, I'd only stick to this suggestion, without nerfing innocent and unnecessary stuff like Epic skills or Green Coin Increase APs perk.
4. Prog Box fragments need a nerf and I agree. roughly, a Progress Box gives, including the Double Progress epic skill, 32-33 rewards per box plus many other things, which leads to a net Prog Box fragments positive profit, which is unhealthy for the game because this means infinite ascensions (at the cost of playing, Offline Progress must be activated).
5. From what I've heard, the nerf on perk #35 is because it gives 2x the amount compared to Critical Print perk (perk #29). I don't think this is necessary to nerf.
And now some of my suggestions:
1. Change Perk #16 to either give another effect(an idea I've got was like a very small chance to count the idle catch as PERFECT) or change with something else that isn't fishing related (Cyborg? He doesn't have a perk, what about faster Recharge?). Right now the perk has a good effect, but comes with the main flaw that due to the high fishing skill cap allowing you to get guaranteed chance to catch Level 30 items (Skill 50 + 10% from Fisher level 100 perk), this perk loses out on performance and becomes useless as in it gives an effect that is already maxed out. It has some use when collecting Level 1 permaperks, but then your skill gets high enough to remove the matter of this perk.
2. Increase the benefit of Perk #22, because it gets outclassed by even the Fanatical Fisher epic skill, combined or not with low-tier non-shiny prog bar modules.
3. To make Perk #28 feel more useful, what about a second effect that lets Auto-Booster or any other natural Boost source go beyond purple limit until a certain point? This would also make Boost (not Freeze, the regular ones) modules much nicer for idling, right now it gets outclassed by modules like Lol10 and only because regular boost potions give the same effect (with less consistency).
4. Perk #34's bonus is pretty poor, my suggestion is to give to it an additional effect, an Ants Spray cooldown reduction.
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Rune levels in full character build
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I think it would be a good idea to show lives left in Triangle Count. Especially during long runs and because of Tolerance I often forget how many I still have.
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Just a bunch of random, badly thought through suggestions:
1. Allow shift-click/shifting in careers screen to bless, awesome shop to buy stuff, breeding screen to speed up to 100%.
2. Some way to use boost potions while in full-screen fcg. Not sure how, tho.
3. "Super-entry" to corruption that will last til you leave it. Maybe with reduced exp gain? For, like, 100k PoT/30 entries. Numbers are very approximate, ofc.
4. Slightly buff golden/both anti/improved rods.
5. 3k level restriction on awesome shop on imps is useless, because you can buy refills before imps. You can store bc via crates anyway.
6. Some flashing on quests button if you have more than 5(?) unclaimed main quests.
7. Make the 7th superpower to affect fcg exp as well? Might be broken at low levels. Or maybe add that to #20 perk.
8. Slightly buff the amount of plot exp gained in AG or lower the reqs, because atm it's taking too much time, compared to other gardens.
9. Replace the mystery enhancers/potions from RQ to something that won't fill the inventory (perhaps unob/EF/SCM?).
10. Make pong slightly easier for those who are bad at it. Perhaps more multi without powers. (I know that you can git gud/cybro/easy mode some stuff, but still)
upd:
11. Add tooltip for white coins
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> *Originally posted by **[RammsteiH](/forums/60/topics/478628?page=24#12858491)**:*
> 10. Make pong slightly easier for those who are bad at it. Perhaps more multi without powers. (I know that you can git gud/cybro/easy mode some stuff, but still)
no thanks
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AA converting your prog box fargs is OP, nerf it so that each one costs twice as much as current
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When you open a supply crate you get more than 40% of the cost refunded (if you want), this is OP and should probably be changed, either by changing contents or cost.
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