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When missing at least a day of monthly Attendance, you get to choose if to buy the Medal or not. My idea is, what about including to the buy ALL the other missing rewards in the case of players who missed 2-5 days? The 500 shiny tokens are definitely juicy, plus the boxes...
Cyborg Charger should say to the player that there's a way to obtain it and that it's not a meme, but only when max level is 0.
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(sorry for double-post)
If you haven't planned this yet, make Fame Level affect Cyborg performance on all Arcade games.
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Even at 200 cyborg level, 200 fcg level, 50 level 10 streak, 50k level 10 wins, 50k botOp you won't be able to max the level 10 bar.
Gringing it feels like doing nothing for cyborg;(
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have a way to upgrade cards in fcg
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crappy suggestions v2.01:
1. visual indicators when spirit skill is active (X/C/B). maybe something on mp bar like R for Revive?
2. display the amount of stacks for chaos/threaten when applied
3. fix visual spirit rune and r40 on triangle/potion bug
4. pop-up instead of small tooltip when you are trying to enhance equipped item
freeze from AA is capped at 255 secs instead of 250 like maxed freeze, is that intended?
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Before I get an "it would break the game" reply, read the entire thought, please. For completion of all of tier 3 ascend perks, including OCD, open a single extra slot to equip mods. It would only benefit End-game players but, would make completing OCD on that tier actually "worth" doing and not skipping...at least it would give me a reason to want to...
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Start dropping red chips at 100k instead of 1m for monsters without ULTRA form
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make ultras count for way more monsters or missions for MK
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Use extra cyborg exp at level 200 to buy upgrades for tasks (task time reductions and so on)
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The ability to track quests in a similar way to achievements
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Filtering IAs by their primary location (e.g. whatever's listed in their Bestiary entry).
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An option to toggle on a large heatlh bar at the top of the screen, a la Chaos/CHAOS/TMR, etc.
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A queue for cyborg tasks that you could expand via YC
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Customizable Breaking News colors.
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> *Originally posted by **[Namz011](/forums/60/topics/478628?page=25#13090735)**:*
> Customizable Breaking News colors.
They can be. There's a button for it next to each one.
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> *Originally posted by **[miller](/forums/60/topics/478628?page=25#13093578)**:*
> > *Originally posted by **[Namz011](/forums/60/topics/478628?page=25#13090735)**:*
> > Customizable Breaking News colors.
>
> They can be. There's a button for it next to each one.
So there is, I'm just blind ¯\\_( ツ )_/¯
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Just like mana rune switches to spirit if spirit is being used, let mana ring have some effect on spirit if that is used.
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PLEASE PLEASE PLEASE make Auto-Sort sort armor by set instead of equip region. It frustrates the absolute hell out of me that I have to sort it manually.
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1. Add a yellow background to a game (Like in the dropdown, the box the mode would be in would be yellow) if you satisfied all achievements for that game. (Ex. Stadium)
Very minimalistic addition, but is useful to tell if you still need to satisfy achievements for a game.
2. Being able to use your own images for a background.
3. Garden totems. These can be placed on slots, but cannot be harvested. Increases coin yield for surrounding plants
4. The ability to have cards, while in effect, reduce the effect time to 0, effectively nullifying the card's effects. Useless, but it gives the player more control over the cards.
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Because of the yellow coins being easier to max out recently, why can't we bet even more coins in Stadium than 512,000,000?
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Printer
PRINTER MODULES? (change what crit prints can give)
Garden
Home garden rebalance (I can make some numbers up later so more trees have uses)
Adventures
adventures are faster
refill cap increased
Progress bar modules
Buff bad mods
Boost module: Now gives Boost when Boost is currently above Yellow limit.
Freeze module: no longer capped at 1 hour
1.5x mods now convert over time to cards (8 hours overtime for 1 card)
HVMs: ???????????
pet mana module: works as well as pet foods (will math later)
GP module: buff GP to RF conversion? need to math because this is dangerous
RF mod: increased exp for eating RF
pixel/CM modules: need to do maths and testing
EF modules: changing caps
bacon module: correct vegetarian mode mistakes
Co(U)R modules: changing caps
button modules: more grandpas
Career exp modules: greatly increased gains
pet food modules (non-lol10):
lol modules: all mods are rebalanced for expected GC gain/slot (based on average sell prices)
Adventure time modules: overflow time is converted to refills
nerf GC mods
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