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> *Originally posted by **[xplodingpen3](/forums/60/topics/478628?page=3#9115565)**:*
> **Track Main Quests**
> It would be nice to be able to track Main Quests, in a similar way to how it is possible to track acheivements.
>
>
where and how? this will be great.
Change the Corruption main quest.
In 1832 there's no progression in the quest, since getting S-rank is trivial - it's no longer bound to player's power.
> *Originally posted by **[palparepa](/forums/60/topics/478628?page=10#9754348)**:*
> **New Awesome Shop Option**
>
> Some way to make the Awesome Adventures forget all past options, in case someone wants to change strategy or something.
>
>
a new option called reset choices is already added.
> *Originally posted by **[levak2](/forums/60/topics/478628?page=20#11245555)**:*
> The highlighted part of chip description should be removed.
> 
> This text appears only if the ULTRA form exists, so it is useless and only confuses players.
> If the ULTRA form doesn't exist, chip description uses completely different text.
You're actually right, if it exists, it will appear, if it doesn't, it shouldn't.
The highlighted option on 10 million! adventure should be removed.

THIS USELESS OPTION DOESN'T GIVE ME 10M GC, KEEPS SAYING I GOT NOTHING IN RETURN!!!
Unless if you want to make it useful, DON'T JUST LEAVE THE FIRST OPTION GIVE ME ONLY 10M YC. >:(
> *Originally posted by **[memphis404](/forums/60/topics/478628?page=26#13314921)**:*
> Change the Corruption main quest.
> In 1832 there's no progression in the quest, since getting S-rank is trivial - it's no longer bound to player's power.
it's about encountering a monster of a certain level. nothing is wrong.
While i was playing with A:TG, it came to my mind to write these crappy suggestions. xD
**Rune Cost**
(Runes) You should nerf the activation cost of ALL Runes to 250. (and also nerf the upgrade cost of (ALL Runes) enhancer fragment to 2,500)
Why? Because CoUR and CoR are somehow HARD to obtain. (and enhancer fragments are easy to obtain.)
**A text on the Achievements screen (only challenges and speedruns.)**
(Achievements) I wish if there was a text on the achievements screen warning ALL players that if they enter any code (including refund codes), it is not gonna give any rewards.

**Robacon enters Smiley Island & Pixel cost (password)**
(BA) Make robacon enter smiley island, as you wrote in the "this zone requires a password to enter" dialog a note which shows the password. (case-sensitive).
Also each time i type S, I get costed a pixel. (remove the cost)
**There should be a new option in the Options screen.**
(ATG) Disable description boxes.
**Make players that haven taken the Sword of Ascendant at Lv. 7000**
(A:TG) Ascend.
**Replace Pixels with P everywhere (as someone said)**
(BA) Title.
**Make enhancers (both tags remover and enhancment count nerfer)**
So that the player continues to enhance anything (but not go crazy with them).
**There should be an option to skip the cooldown of all the skills**
(BA) With a cost of 9,001 SCM.
Also why only put Garden? Put it for all Ant Sprayers.
**Remove "(if it exists)" text in the chip description**
Appears only when the ultra form is there.
**Add level 4 to permanent perks**
Attempting to change a perk's level to 4 removes the description and makes it undefined.
**Allow the player to heal over 200**
(FCG) With a cost (you can decide), of course.
**Remove the cost for Mini Garden and Super Battery**
(Mini Garden) 0 trees.
(Super Battery) Fully charged.
**Item Filter**
Make it no longer case sensitive.
**Keep some items in the Secret Shop**
Why? Because changelog said that you will remove some of the items
**Keep the Arcade Player Career at Lv. 100 (or 200, I don't remember) give 75 Arcade Tokens instead of 30**
Why? Because changelog again said that you will nerf the amount of Arcade Tokens you will gain up.
**Adventurer Career needs some extra bonuses at Lv. 100 and Lv. 200**
Title. Since Upgrading (Of course, you can decide which bonuses you will put.)
**Keep Damage Resist % Increase By 1 per 100 Equip DEF instead of 200**
Title.
**Card Player needs additional bonuses at Lv. 100 and Lv. 200**
Because FCG gain +X% is not only the best bonus (100), nor Superpowers cost -30% (200). We want a nice bonus like win streak no longer increases HP & reduce AI's starting HP by -X (you can choose).
**Buff the HP nerf of Secret Crystals to -50% (Item Maker)**
Because -30% isn't high enough. (same for ALL items crafting costs)
**Buff the CD nerf of Fertilizers to -50% (Garden)**
Because it will be 10:30.
**Make items in Awesome Shop purchaseable even If your reputation is negative (ex. -4k)**
Because why make Max Energy Upgrade Affordable When Reputation is negative? Do as said in title.
**Arcade**
1. Do not increase the cost of Arcade Tokens for games required to play.
2. Do not nerf the starting tokens to 15.
3. Do not remove nice medals that increase reward.
4. Do not remove daily prize
**Cyborg**
1. Do NOT remove "FCG - Level 0" task. (because i will be impacted negatively).
2. When it's at Lv. 200, let the player spend his exp (cyborg, not player's level) on upgrades (time taken & cyborg points nerfing, Maximum score/pwnts & win/perfect rate buffing, etc.)
**Battle Arena**
Do not buff the MP/Spirit cost of active skills.
Do NOT nerf the power of QA and PA
**Invisble Allies**
Do NOT make the IAs that PERMANENTLY reduce stats, stack up to 2 on the same monster.
Also If a player encounters ANY ULTRA-N form (where N means number), make him upgrade active abilities to apply certain things (CD reduction, add new active abilities [with a cost inserted there], etc).
**BA Buffs**
Do not nerf Damage taken to 20%. (keep it 25%)
Do not nerf the buff of Hit Chance & Dodge Chance to 20%. (keep it again 25%).
In BA stats window, it would be nice if clicking on the percentages would pop up a collection of where the different bonuses are from.
Alternatively, mouseover'd also be helpful, but then best with an option to turn it off.
> *Originally posted by **[minamarksameh1](/forums/60/topics/478628?page=26#13329702)**:*
> While i was playing with A:TG, it came to my mind to write these crappy suggestions. XD
> **Rune Cost**
> (Runes) You should nerf the activation cost of ALL Runes to 250. (and also nerf the upgrade cost of (ALL Runes) enhancer fragment to 2,500)
> Why? Because CoUR and CoR are somehow HARD to obtain. (and enhancer fragments are easy to obtain.)
>
> **A text on the Achievements screen (only challenges and speedruns.)**
> (Achievements) I wish if there was a text on the achievements screen warning ALL players that if they enter any code (including refund codes), it is not gonna give any rewards.
> 
>
> **Robacon enters Smiley Island & Pixel cost (password)**
> (BA) Make robacon enter smiley island, as you wrote in the "this zone requires a password to enter" dialog a note which shows the password. (case-sensitive).
> Also each time i type S, I get costed a pixel. (remove the cost)
>
> **There should be a new option in the Options screen.**
> (ATG) Disable description boxes.
>
> **Make players that haven taken the Sword of Ascendant at Lv. 7000**
> (A:TG) Ascend.
>
> **Replace Pixels with P everywhere (as someone said)**
> (BA) Title.
>
> **Make enhancers (both tags remover and enhancment count nerfer)**
> So that the player continues to enhance anything (but not go crazy with them).
>
> **There should be an option to skip the cooldown of all the skills**
> (BA) With a cost of 9,001 SCM.
> Also why only put Garden? Put it for all Ant Sprayers.
>
> **Remove "(if it exists)" text in the chip description**
> Appears only when the ultra form is there.
>
> **Add level 4 to permanent perks**
> Attempting to change a perk's level to 4 removes the description and makes it undefined.
>
> **Allow the player to heal over 200**
> (FCG) With a cost (you can decide), of course.
>
> **Remove the cost for Mini Garden and Super Battery**
> (Mini Garden) 0 trees.
> (Super Battery) Fully charged.
>
> **Item Filter**
> Make it no longer case sensitive.
>
> **Keep some items in the Secret Shop**
> Why? Because changelog said that you will remove some of the items
>
> **Keep the Arcade Player Career at Lv. 100 (or 200, I don't remember) give 75 Arcade Tokens instead of 30**
> Why? Because changelog again said that you will nerf the amount of Arcade Tokens you will gain up.
>
> **Adventurer Career needs some extra bonuses at Lv. 100 and Lv. 200**
> Title. Since Upgrading (Of course, you can decide which bonuses you will put.)
>
> **Keep Damage Resist % Increase By 1 per 100 Equip DEF instead of 200**
> Title.
>
> **Card Player needs additional bonuses at Lv. 100 and Lv. 200**
> Because FCG gain +X% is not only the best bonus (100), nor Superpowers cost -30% (200). We want a nice bonus like win streak no longer increases HP & reduce AI's starting HP by -X (you can choose).
>
> **Buff the HP nerf of Secret Crystals to -50% (Item Maker)**
> Because -30% isn't high enough. (same for ALL items crafting costs)
>
> **Buff the CD nerf of Fertilizers to -50% (Garden)**
> Because it will be 10:30.
>
> **Make items in Awesome Shop purchaseable even If your reputation is negative (ex. -4k)**
> Because why make Max Energy Upgrade Affordable When Reputation is negative? Do as said in title.
>
> **Arcade**
> 1. Do not increase the cost of Arcade Tokens for games required to play.
> 2. Do not nerf the starting tokens to 15.
> 3. Do not remove nice medals that increase reward.
> 4. Do not remove daily prize
>
> **Cyborg**
> 1. Do NOT remove "FCG - Level 0" task. (because i will be impacted negatively).
> 2. When it's at Lv. 200, let the player spend his exp (cyborg, not player's level) on upgrades (time taken & cyborg points nerfing, Maximum score/pwnts & win/perfect rate buffing, etc.)
>
> **Battle Arena**
> Do not buff the MP/Spirit cost of active skills.
> Do NOT nerf the power of QA and PA
>
> **Invisble Allies**
> Do NOT make the IAs that PERMANENTLY reduce stats, stack up to 2 on the same monster.
> Also If a player encounters ANY ULTRA-N form (where N means number), make him upgrade active abilities to apply certain things (CD reduction, add new active abilities [with a cost inserted there], etc).
>
> **BA Buffs**
> Do not nerf Damage taken to 20%. (keep it 25%)
> Do not nerf the buff of Hit Chance & Dodge Chance to 20%. (keep it again 25%).
The suggestion of what minamarksameh1 said is nice, the generally prioritized suggestions:
Sell All button in BA
Trees should be harvested automatically in Ultimate Avoidance
Breeding in the Garden is quite confusing, maybe we should be able to foresee the possible results before breeding?
These are the suggestions that shall be added to the long post.
> (Runes) You should nerf the activation cost of ALL Runes to 250. (and also nerf the upgrade cost of (ALL Runes) enhancer fragment to 2,500)
> Why? Because CoUR and CoR are somehow HARD to obtain. (and enhancer fragments are easy to obtain.)
This isn't an issue. It's supposed to be a late-game luxury.
Legitimate suggestion: Create an option to auto-set your ascension point EXP multiplier each time you ascend if you have the points for that particular setting... E.g. You can set the option to 200%, and each ascension will start at 200% multiplier, automatically deducting the normal 220 ascension points.
> *Originally posted by **[ol_ReVerSe_lo](/forums/60/topics/478628?page=26#13336041)**:*
> > (Runes) You should nerf the activation cost of ALL Runes to 250. (and also nerf the upgrade cost of (ALL Runes) enhancer fragment to 2,500)
> > Why? Because CoUR and CoR are somehow HARD to obtain. (and enhancer fragments are easy to obtain.)
>
> This isn't an issue. It's supposed to be a late-game luxury.
>
> Legitimate suggestion: Create an option to auto-set your ascension point EXP multiplier each time you ascend if you have the points for that particular setting... E.g. You can set the option to 200%, and each ascension will start at 200% multiplier, automatically deducting the normal 220 ascension points.
Actually the cost is really supposed to be nerfed. that isn't a late-game luxury.
(you need to farm mining on sc1 and sc2.)
Also have you seen the lv. 4 permanent perks suggestion? (Also the color shall be red in that level).
Guess I'ma work through your stuff a bit, too.. hello! (and comment, where I think it's adequate). The ones I do not quote/answer, I am okay with or just have nothing to add for lack of knowledge or other reasons.
"---> and following" is what I answer to the stuff
> *Originally posted by **[minamarksameh1](/forums/60/topics/478628?page=26#13329702)**:*
> **A text on the Achievements screen (only challenges and speedruns.)**
> (Achievements) I wish if there was a text on the achievements screen warning ALL players that if they enter any code (including refund codes), it is not gonna give any rewards.
> 
---->This is not entirely the case. As far as I know, there are only two gift codes besides the ones for redemption after losing a file; 1st is the one for secret achievement - on challenge 1 it definetly works! (did that yesterday) 2nd seemed to normally give a buff potion or sth, which indeed seemed to not work - but why make an extra note for this one case?
> **Robacon enters Smiley Island & Pixel cost (password)**
> (BA) Make robacon enter smiley island, as you wrote in the "this zone requires a password to enter" dialog a note which shows the password. (case-sensitive).
> Also each time i type S, I get costed a pixel. (remove the cost)
--->The pixel cost is probablyy very much intended, if you got the hint wrong even... thou shalt get punished! And Robro/-bacon is just stupid, he cares not for much but eating and throwing around food. This is even stated I think.
> **There should be a new option in the Options screen.**
> (ATG) Disable description boxes.
-->Which ones? I can already turn off about anything, even my current level... I don't seem to be able to see even one box if I turn off everything. Please clarify.
> **Make players that haven taken the Sword of Ascendant at Lv. 7000**
> (A:TG) Ascend.
--->Uuuuhh... please don't!?! It'd entirely destroy the meme connection to over 9k! (dbz stuff... should the ascendant then also be nerfed to lvl7001 or what?)
> **Replace Pixels with P everywhere (as someone said)**
> (BA) Title.
-->Whatever, if Tukkun pleases/fancies this idea, why not? I do not care.
> **Make enhancers (both tags remover and enhancment count nerfer)**
> So that the player continues to enhance anything (but not go crazy with them).
-->Being able to just remove enhancements could be somehow feeling nice, although the armors/weapons themselves seem to be innately balanced regarding this, see a low stat Elm set for example, which can nevertheless carry you all the way 'til around Ghost set level, if you so desire.. I imagine this'd need a lot of other adjustments to be implemented balanced.
->Tags remover: not sure what you mean... the tiered bonuses at the bottom? Sure why not be removable, just not useful in any way if you mean that... since there is no bonus that actually is a nerf and I can change them almost freely anyway.
> **There should be an option to skip the cooldown of all the skills**
> (BA) With a cost of 9,001 SCM.
> Also why only put Garden? Put it for all Ant Sprayers.
-->CD reduction in BA I could rather imagine as some kind of (specific one) Accessory, which gives an RNG based chance to reset cooldown of an ability or so... otherwise, an endgame player could easily cheese hundreds or so of ED floors with spirit skills is what I think.
Not sure what you mean with the garden reference... that breeding time can be skipped with progress boxes?
Ants can be a skillcheck before you start using auto ant sprayer permanently... time your boost potions wrong and the ants will eat the boost fast.. they also "nerf" the returns of progress boxes a bit, I guess those'd become a lot more powerful if they themselves destroyed ants.. Here, again, I could imagine some module or sth like that, destroying ants on a percentage chance on progress bar fillings - just like freeze module saves your boost or boost module just increases boost (thus counteracting those ants a bit - did you try those two? maybe they satisfy your needs already)
> **Remove the cost for Mini Garden and Super Battery**
> (Mini Garden) 0 trees.
> (Super Battery) Fully charged.
->If it shows no need, and you click on it, you deserve to get punished lol - why remove measly 2 coin costs which were obviously added for the flavour texts?
> **Item Filter**
> Make it no longer case sensitive.
-> I guess that'd be an improvement, really (for all of those who like to configure their own filters instead of copypasting them like most do). It's not that important tho, since I don't have to regularly update it if I save my own usual filter for copypaste when I change stuff for farming something specific. Possibly this is case sensitive for a good reason tho, I know nothing about programming, so I wouldn't know.
I'd quite like an option to "automatically" enter stuff to the filter by clicking them or sth, but I guess it'd need a whole new inventory interface and is probably not worth the effort.
> **Make items in Awesome Shop purchaseable even If your reputation is negative (ex. -4k)**
> Because why make Max Energy Upgrade Affordable When Reputation is negative? Do as said in title.
-->Uuuuh, is this a double negative? Do you actually mean to say to make it un-purchasable? Title seems to contradict explanation here.
> **Cyborg**
> 2. When it's at Lv. 200, let the player spend his exp (cyborg, not player's level) on upgrades (time taken & cyborg points nerfing, Maximum score/pwnts & win/perfect rate buffing, etc.)
-->I must say like the current cyborg upgrading system more, as it needs anti-idling instead of just idling. You want to minmax your cyborg, you gotta work for it!
<<Unobtanium Enhancement>> Yo do realize if you spout out about 30 or so ideas, it may be some good ones between them, but after about 10 of them you just start demanding stuff, not giving any reasons, not clarifying properly, just saying "because I WANT IT NAO", will probably not convince Tukkun to implement it, but instead make many people view you as a spammer and/or troll, right?
Imo, take your time, elaborate. It will help.
#Finalized
Idea for 1833: Leaderboard entry for total Tukkonium collected. Since it's so rare, I think it would be neat to see people competing to gather the most of it, even after they no longer need it.
> *Originally posted by **[MinaSameh](/forums/60/topics/478628?page=26#13336048)**:*
> > *Originally posted by **[ol_ReVerSe_lo](/forums/60/topics/478628?page=26#13336041)**:*
> > > (Runes) You should nerf the activation cost of ALL Runes to 250. (and also nerf the upgrade cost of (ALL Runes) enhancer fragment to 2,500)
> > > Why? Because CoUR and CoR are somehow HARD to obtain. (and enhancer fragments are easy to obtain.)
> >
> > This isn't an issue. It's supposed to be a late-game luxury.
> >
> > Legitimate suggestion: Create an option to auto-set your ascension point EXP multiplier each time you ascend if you have the points for that particular setting... E.g. You can set the option to 200%, and each ascension will start at 200% multiplier, automatically deducting the normal 220 ascension points.
>
> Actually the cost is really supposed to be nerfed. that isn't a late-game luxury.
> (you need to farm mining on sc1 and sc2.)
>
> Also have you seen the lv. 4 permanent perks suggestion? (Also the color shall be red in that level).
Runes were added specifically to be a late game luxury. No price nerf needed, as modules make that easy.
> *Originally posted by **[Zinethar](/forums/60/topics/478628?page=26#13336791)**:*
> > *Originally posted by **[MinaSameh](/forums/60/topics/478628?page=26#13336048)**:*
> > > *Originally posted by **[ol_ReVerSe_lo](/forums/60/topics/478628?page=26#13336041)**:*
> > > > (Runes) You should nerf the activation cost of ALL Runes to 250. (and also nerf the upgrade cost of (ALL Runes) enhancer fragment to 2,500)
> > > > Why? Because CoUR and CoR are somehow HARD to obtain. (and enhancer fragments are easy to obtain.)
> > >
> > > This isn't an issue. It's supposed to be a late-game luxury.
> > >
> > > Legitimate suggestion: Create an option to auto-set your ascension point EXP multiplier each time you ascend if you have the points for that particular setting... E.g. You can set the option to 200%, and each ascension will start at 200% multiplier, automatically deducting the normal 220 ascension points.
> >
> > Actually the cost is really supposed to be nerfed. that isn't a late-game luxury.
> > (you need to farm mining on sc1 and sc2.)
> >
> > Also have you seen the lv. 4 permanent perks suggestion? (Also the color shall be red in that level).
>
> Runes were added specifically to be a late game luxury. No price nerf needed, as modules make that easy.
then what about the other suggestions minamarksameh1 suggested? No opinion, or what?
> *Originally posted by **[MinaSameh](/forums/60/topics/478628?page=26#13337228)**:*
> then what about the other suggestions minamarksameh1 suggested? No opinion, or what?
Now that I read the whole post, only thing I like in it is t4 perks, which doesn't apply to me (or them). Also, I noticed your username is uncannily similar to the other Mina... might as well just stick to one account.
> *Originally posted by **[Zinethar](/forums/60/topics/478628?page=26#13337267)**:*
> > *Originally posted by **[MinaSameh](/forums/60/topics/478628?page=26#13337228)**:*
> > then what about the other suggestions minamarksameh1 suggested? No opinion, or what?
>
> Now that I read the whole post, only thing I like in it is t4 perks, which doesn't apply to me (or them). Also, I noticed your username is uncannily similar to the other Mina... might as well just stick to one account.
>
>
The name i wrote is different from minamarksameh1. i'm level 1 and he is level 24. (in kongregate, not ATG). Also his name is mark... (for some reason i can't change the display name... ;( )
> *Originally posted by **[MinaSameh](/forums/60/topics/478628?page=26#13337228)**:*
> > *Originally posted by **[Zinethar](/forums/60/topics/478628?page=26#13336791)**:*
> > > *Originally posted by **[MinaSameh](/forums/60/topics/478628?page=26#13336048)**:*
> > > > *Originally posted by **[ol_ReVerSe_lo](/forums/60/topics/478628?page=26#13336041)**:*
> > > > > (Runes) You should nerf the activation cost of ALL Runes to 250. (and also nerf the upgrade cost of (ALL Runes) enhancer fragment to 2,500)
> > > > > Why? Because CoUR and CoR are somehow HARD to obtain. (and enhancer fragments are easy to obtain.)
> > > >
> > > > This isn't an issue. It's supposed to be a late-game luxury.
> > > >
> > > > Legitimate suggestion: Create an option to auto-set your ascension point EXP multiplier each time you ascend if you have the points for that particular setting... E.g. You can set the option to 200%, and each ascension will start at 200% multiplier, automatically deducting the normal 220 ascension points.
> > >
> > > Actually the cost is really supposed to be nerfed. that isn't a late-game luxury.
> > > (you need to farm mining on sc1 and sc2.)
> > >
> > > Also have you seen the lv. 4 permanent perks suggestion? (Also the color shall be red in that level).
> >
> > Runes were added specifically to be a late game luxury. No price nerf needed, as modules make that easy.
>
> then what about the other suggestions minamarksameh1 suggested? No opinion, or what?
I mean - this is all I've got: https://www.youtube.com/watch?v=p7w64fbqYQY
> *Originally posted by **[1537592846](/forums/60/topics/478628?page=19#10946951)**:*
> Please make the Mega Triangle Gem to be sold only if pressing Shift+k. I accidentaly stupidly sold it.
And why not craft a accessory protector? It still works ;)
Note: red-named mega triangle gems only require shift+k, so you need to protect the one that requires shift only.
> *Originally posted by **[Hidezaku](/forums/60/topics/478628?page=26#13336613)**:*
> Guess I'ma work through your stuff a bit, too.. hello! (and comment, where I think it's adequate). The ones I do not quote/answer, I am okay with or just have nothing to add for lack of knowledge or other reasons.
> "---> and following" is what I answer to the stuff
>
> > *Originally posted by **[minamarksameh1](/forums/60/topics/478628?page=26#13329702)**:*
>
> > **A text on the Achievements screen (only challenges and speedruns.)**
> > (Achievements) I wish if there was a text on the achievements screen warning ALL players that if they enter any code (including refund codes), it is not gonna give any rewards.
> > 
>
> ---->This is not entirely the case. As far as I know, there are only two gift codes besides the ones for redemption after losing a file; 1st is the one for secret achievement - on challenge 1 it definetly works! (did that yesterday) 2nd seemed to normally give a buff potion or sth, which indeed seemed to not work - but why make an extra note for this one case?
>
>
> > **Robacon enters Smiley Island & Pixel cost (password)**
> > (BA) Make robacon enter smiley island, as you wrote in the "this zone requires a password to enter" dialog a note which shows the password. (case-sensitive).
> > Also each time i type S, I get costed a pixel. (remove the cost)
>
> --->The pixel cost is probablyy very much intended, if you got the hint wrong even... thou shalt get punished! And Robro/-bacon is just stupid, he cares not for much but eating and throwing around food. This is even stated I think.
>
>
> > **There should be a new option in the Options screen.**
> > (ATG) Disable description boxes.
>
> -->Which ones? I can already turn off about anything, even my current level... I don't seem to be able to see even one box if I turn off everything. Please clarify.
>
>
> > **Make players that haven taken the Sword of Ascendant at Lv. 7000**
> > (A:TG) Ascend.
>
> --->Uuuuhh... please don't!?! It'd entirely destroy the meme connection to over 9k! (dbz stuff... should the ascendant then also be nerfed to lvl7001 or what?)
>
>
> > **Replace Pixels with P everywhere (as someone said)**
> > (BA) Title.
>
> -->Whatever, if Tukkun pleases/fancies this idea, why not? I do not care.
>
>
> > **Make enhancers (both tags remover and enhancment count nerfer)**
> > So that the player continues to enhance anything (but not go crazy with them).
>
> -->Being able to just remove enhancements could be somehow feeling nice, although the armors/weapons themselves seem to be innately balanced regarding this, see a low stat Elm set for example, which can nevertheless carry you all the way 'til around Ghost set level, if you so desire.. I imagine this'd need a lot of other adjustments to be implemented balanced.
> ->Tags remover: not sure what you mean... the tiered bonuses at the bottom? Sure why not be removable, just not useful in any way if you mean that... since there is no bonus that actually is a nerf and I can change them almost freely anyway.
>
>
> > **There should be an option to skip the cooldown of all the skills**
> > (BA) With a cost of 9,001 SCM.
> > Also why only put Garden? Put it for all Ant Sprayers.
>
> -->CD reduction in BA I could rather imagine as some kind of (specific one) Accessory, which gives an RNG based chance to reset cooldown of an ability or so... otherwise, an endgame player could easily cheese hundreds or so of ED floors with spirit skills is what I think.
> Not sure what you mean with the garden reference... that breeding time can be skipped with progress boxes?
> Ants can be a skillcheck before you start using auto ant sprayer permanently... time your boost potions wrong and the ants will eat the boost fast.. they also "nerf" the returns of progress boxes a bit, I guess those'd become a lot more powerful if they themselves destroyed ants.. Here, again, I could imagine some module or sth like that, destroying ants on a percentage chance on progress bar fillings - just like freeze module saves your boost or boost module just increases boost (thus counteracting those ants a bit - did you try those two? maybe they satisfy your needs already)
>
>
> > **Remove the cost for Mini Garden and Super Battery**
> > (Mini Garden) 0 trees.
> > (Super Battery) Fully charged.
>
> ->If it shows no need, and you click on it, you deserve to get punished lol - why remove measly 2 coin costs which were obviously added for the flavour texts?
>
>
> > **Item Filter**
> > Make it no longer case sensitive.
>
> -> I guess that'd be an improvement, really (for all of those who like to configure their own filters instead of copypasting them like most do). It's not that important tho, since I don't have to regularly update it if I save my own usual filter for copypaste when I change stuff for farming something specific. Possibly this is case sensitive for a good reason tho, I know nothing about programming, so I wouldn't know.
> I'd quite like an option to "automatically" enter stuff to the filter by clicking them or sth, but I guess it'd need a whole new inventory interface and is probably not worth the effort.
>
>
>
> > **Make items in Awesome Shop purchaseable even If your reputation is negative (ex. -4k)**
> > Because why make Max Energy Upgrade Affordable When Reputation is negative? Do as said in title.
>
> -->Uuuuh, is this a double negative? Do you actually mean to say to make it un-purchasable? Title seems to contradict explanation here.
>
>
> > **Cyborg**
> > 2. When it's at Lv. 200, let the player spend his exp (cyborg, not player's level) on upgrades (time taken & cyborg points nerfing, Maximum score/pwnts & win/perfect rate buffing, etc.)
>
> -->I must say like the current cyborg upgrading system more, as it needs anti-idling instead of just idling. You want to minmax your cyborg, you gotta work for it!
>
>
>
>
>
>
> <<Unobtanium Enhancement>> Yo do realize if you spout out about 30 or so ideas, it may be some good ones between them, but after about 10 of them you just start demanding stuff, not giving any reasons, not clarifying properly, just saying "because I WANT IT NAO", will probably not convince Tukkun to implement it, but instead make many people view you as a spammer and/or troll, right?
>
> Imo, take your time, elaborate. It will help.
>
> #Finalized
actually he alreaaaady said the reasons, he didn't say i want it nao!!! he is not a spammer or a troll!!!!!! he clarified properly!
Also about cyborg i accept it. why keep earning cyborg exp and do nothing?
only 100m arena exp is traded for 5 BP... (of course BP is very useful)
Also tags remover means those tags: "Cannot Fuse" "Cannot Apply Unique Enhancers" "Cannot Apply Bonus Rocks", those red text...
Also it isn't double negative. he means the adventure which provides max energy upgrade affordable, it can make his rep go to -10,000 because of that...
nope not the breeding time, the fertilizer cooldown.
Also Pixels should be P, because Pixels text doesn't make sense.
Oh, and there shall be no cost for mini garden and super battery when... no trees and fully charged
~~Also rune cost should be 250, 500 is pretty high...~~ IGNORE MY NOOB SUGGESTION! (Tukkun, in next update, will change the effect of the health and mana runes, and there will be bads and goods and nerfs there...)
About disable description boxes, he means all of the tooltips.
So... that's it...
Maybe some more Supply Crate extras to increase the randomness factor. Here's what I'm thinking.:
2 Gold Treasure Boxes+Keys (Fishing; both at the same time)
10 Progress Boxes (EXP and a chance of various other things; I don't wanna render Explosion Crates useless, so I'm just doing 10)
Mega Boost Potion (rarer than everything else in the Supply Crate)
Also, as another suggestion, please rename the green/purple/magenta crystals to **Secret Crystal+** or **Hidden Crystal.**