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Module Upgrades:
Allow us to spend white coins to upgrade a module up one tier at a time or to spend shiny tokens to convert into a shiny module. The amount required to upgrade the module would end up totaling more than buying that tiered module outright.
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> *Originally posted by **[josejoejoey](/forums/60/topics/478628?page=4#posts-9160758):***
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> Module Upgrades:
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> Allow us to spend white coins to upgrade a module up one tier at a time or to spend shiny tokens to convert into a shiny module. The amount required to upgrade the module would end up totaling more than buying that tiered module outright.
You can get lots of WC (increases probabilty to get better modules) and Shiny Token to use the “Restock now” option. That should be enough to get the best modules after some time. Please keep in mind that good modules are long-time achievement.
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**A proc count on modules**
Interesting stats are always fun. Could be useful for stuff like WC mods to see if they’ve paid for themselves yet.
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Can we jut have an “automatically use energy refills when energy is \<1” check box on the AA screen? Clicking the Use button over and over is super tedious and probably not very good for the longevity of computer mice.
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E\_102\_Gamma: Tab until the Use button is highlighted, hold down the 0 key, and keeping it held down, hold down the Enter key. Sit back and enjoy watching numbers change.
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> *Originally posted by **[E\_102\_Gamma](/forums/60/topics/478628?page=4#posts-9165685):***
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> Can we jut have an “automatically use energy refills when energy is \<1” check box on the AA screen? Clicking the Use button over and over is super tedious and probably not very good for the longevity of computer mice.
Hotkeys, “9” activates energy refill.
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> *Originally posted by **[FlavorText](/forums/60/topics/478628?page=4#posts-9166653):***
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> E\_102\_Gamma: Tab until the Use button is highlighted, hold down the 0 key, and keeping it held down, hold down the Enter key. Sit back and enjoy watching numbers change.
Wow, that actually works. I’d have thought that pressing 0 after tabbing to the Use button would deselect it (I know clicking does).
Still, it’d be nice if there was a more intuitive way to do this.
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> *Originally posted by **[NerevarineLoL](/forums/60/topics/478628?page=4#posts-9167322):***
> > *Originally posted by **[emperor\_orionii](/forums/60/topics/478628?page=4#posts-9167140):***
> > > *Originally posted by **[E\_102\_Gamma](/forums/60/topics/478628?page=4#posts-9165685):***
> > >
> > > Can we jut have an “automatically use energy refills when energy is \<1” check box on the AA screen? Clicking the Use button over and over is super tedious and probably not very good for the longevity of computer mice.
> >
> > Hotkeys, “9” activates energy refill.
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> Have you actually tried going through 999 refills that way? At first 200, you start questioning your choices in life, since pressing 9 slows you down for a second.
First world problem :). Even with theoretical checkbox simply holding “0” and waiting for \>9000 adventures to pass would be tiresome and boring. Ask someone for autoclicker or split adventuring over multiple sessions.
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On Mindsweeper, you have a chance to get EXP packs when clicking tiles. What’s the problem? Too low EXP. Simply they are almost a waste of tile, because EXP gain is almost nothing. (I also have 2 screens for compare these packs with Progress Bar reward):
Mindsweeper EXP tile
[](http://imgur.com/nZFo8gJ)
Progress Bar reward
[](http://imgur.com/hjNvp06)
A “Replay” shortcut for all FCG levels, except level 10, for not have to press “Back” and then return to “Level 6”. Just for comodity. Especially with new shortcuts for use cards, it would be nice for not using Mouse at all on FCG marathons
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> *Originally posted by **[Axiss32](/forums/60/topics/478628?page=4#posts-9179059):***
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> On Mindsweeper, you have a chance to get EXP packs when clicking tiles. What’s the problem? Too low EXP. Simply they are almost a waste of tile, because EXP gain is almost nothing. (I also have 2 screens for compare these packs with Progress Bar reward):
>
> Mindsweeper EXP tile
> [](http://imgur.com/nZFo8gJ)
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> Progress Bar reward
> [](http://imgur.com/hjNvp06)
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> A “Replay” shortcut for all FCG levels, except level 10, for not have to press “Back” and then return to “Level 6”. Just for comodity. Especially with new shortcuts for use cards, it would be nice for not using Mouse at all on FCG marathons
replay Shortcut: **+9001**
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Can’t you just use the arrow keys and the space bar?
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> *Originally posted by **[E\_102\_Gamma](/forums/60/topics/478628?page=4#posts-9187236):***
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> Can’t you just use the arrow keys and the space bar?
Dunno if that would work.
**Expansion of the Stats screen**
Got an Idea to get more screens into the stat screen:
- YC in current ascension
- daily GC
- daily BC
- GC this ascension
- BC this ascension
people are curious probably where theirs are coming from
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IMHO, TukkunFCG should include a way to import/export the deck as a file, because as it is, if I want to switch decks and not lose changes to my current deck, I have to open a new notepad document, or possibly whatever document the current deck was based on, copy the deck data from the game, paste it in the document, save the document (and if it was a new document, give it a name and possibly change the save directory), open the text file containing the data for the deck I want to switch to, select the data, copy it to the clipboard, and paste it in game. This, obviously, assumes that I can’t skip a few steps on account of the required files/programs already being open, but even so, it’s obvious a lot of work could be saved for any fan of TukkunFCG by Tukkun adding what, probably, amounts to no more than 10 lines of code.
Edit: even ignoring the expense of time and effort required to switch decks, there’s something that’s just not right with the current current implementation of the save/load codes: newline characters don’t seem to carry over!
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FYI, a save/load from file system will likely take a lot more than 10 lines of code. Flash isn’t good at handling such stuff (that’s why Flash games that involve loading from files are almost non-existent). A system where decks are saved in the savefile itself is much easier to implement.
I understand your concern though. Thanks for voicing your opinion!
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The Lolmarket lecture conflicts with the Lolmarket gem adventure, because getting one gem already changes what “LolMarket demand change by 1 to your favor” means. I suggest making demand increase if I have more than half of my gem capacity, decrease otherwise.
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i wouldn’t want that pipi… sure it sounds nice, but during a lot of active stuff, BA, FCG, arcade … you don’t want to get ported away when your mouse makes a false move.
IF it’s getting added, i’d prefer to see it to come with a switch so you can turn it on or of
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Or just have the player hold Ctrl+Shift or something for the shortcuts to work.
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Option to remove BA notifications such as when entering Secret Dungeon on hardcore or defeating ultra monster. They are OK first few times but when I have \> 4000 SD score and one hit ultras they are annoying.
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Have Button Machine skins. These skins give a different look to Button, like colors, most famous/strongest enemies on BA or more(instead of the regular Brown), for gain special bonuses from them.
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We should be able to use crystals to buff rebirth potions. 500 of each crystal could give %5 EXP bonus during that rebirth. Something like 500 CoR (%1) and 500 CouR (%4) maybe?
Credits to Baron\_Darkroot, he is a lazy fella.
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> *Originally posted by **[Tukkun](/forums/60/topics/478628?page=4#posts-9194715):***
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> FYI, a save/load from file system will likely take a lot more than 10 lines of code. Flash isn’t good at handling such stuff (that’s why Flash games that involve loading from files are almost non-existent). A system where decks are saved in the savefile itself is much easier to implement.
>
> I understand your concern though. Thanks for voicing your opinion!
hmm, well that’s unfortunate. Will you try to make it happen anyway? The current implementation is REALLY inconvenient and sometimes not even functional. If you can’t implement a save to/load from file functionality, can you at least clean up the deck code box? Perhaps make it so it only uses the human readable form of the deck data. In other words, could you at least make it look like this and exclude the other forms of the code:
> 7 (upgraded) red generator
> 5 green generators
> 3 (upgraded) flame mosquito
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How would we get the load code in that case?
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