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## **v1825** - Minor Update
_Release Date: **Jun. 30, 2017**_
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#### Changes to Bug Reporting
* **In-game bug report function has been removed.**
* You no longer have to use an in-game interface to report bugs. You can now report bugs directly in [this forum thread](http://www.kongregate.com/forums/60/topics/841240).
* The in game "Report a Bug" button will now take you directly to the forum thread to report bugs.
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## **v1826** - Minor Update
_Release Date: **Sep. 03, 2017**_
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#### Changes to Donation Rewards
* All donors regardless of donation tier now have access to all donation rewards.
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## **v1827** - Minor (?) Update
_Release Date: **Apr. 04, 2018**_
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### [New]
#### Rune System
* Rune system is now available!
* Runes can be accessed from the Battle Arena inventory.
* You can activate Runes by clicking on them. You can activate as many types of Runes at the same time as desired.
* You need Crystals of (Ultimate) Rarity to activate Runes. Runes will deactivate after a period of time. You can also enable/disable automatic activation for each type of Rune. Runes will not automatically activate if you are in Ye Olde Pub.
* There are six types of Runes.
* Rune of Health: Increases MaxHP, Defense and HP Regen, allows you to recover HP rapidly during combat at a significantly increased rate.
* Rune of Mana: Increases MaxMP and MP Regen, allows you to recover MP rapidly during combat at a significantly increased rate.
* Rune of Spirit (replaces Rune of Mana in Spirit Mode): Increases Max Spirit, gain 2 Spirit per second
* Rune of Rage: Increases Rage Attack and Rage Speed, allows you to permanently stay at 100% Rage.
* Rune of Encounter: Increases Spawn Rate
* Rune of Experience: Increases EXP gain
* Rune of Greed: Increases Coin, Pixel and Drop Rate
* You can upgrade Runes using Enhancer Fragments, Superior Crafting Material and Unobtainium.
#### Demon Slayer Stick
* A new weapon, Demon Slayer Stick, is now available for crafting.
#### Hide Progress Bar Option
* An "Always show Progress Bar" option is added to the Options screen. This is enabled by default. If this is disabled, the Progress Bar will be hidden unless you move your mouse to the right side of the screen.
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### [Changes]
#### Advanced Drawing Board
* Advanced Drawing Board is now available to all users.
#### Medal Name Colors
* Medal name colors previously exclusive to donors are now available to all users. Change medal name color by pressing left/right arrow keys in Deserted Alley.
#### Rebirth Starting Rank Increase
* Rebirths now begin at Rank 50 instead of Rank 40.
#### Set Bonus Balancing
* Some adjustments are made to set bonuses (unlisted bonuses remain unchanged).
* Humblebee Set
* [5 items] Rare Monster Rate: +70% (old: +0%)
* Holy Glory Set
* [5 items] Damage: +40% (old: +35%)
* [6 items] Damage: +310% (old: +265%)
* Dark Angel Set
* [5 items] Damage: +45% (old: +40%)
* [6 items] Damage: +355% (old: +310%)
* Chaos Set
* [5 items] Damage: +50% (old: +45%)
* [6 items] Damage: +375% (old: +305%)
#### Loot Drop Balancing
* Crystals of Rarity and Crystals of Ultimate Rarity now have increased drop rate from monsters. Non-rare monsters now have a chance to drop Crystals of Rarity.
* Amount of Coins received from loot drops is adjusted.
#### Item Crafting Changes
* Using Crystals of Rarity and Crystals of Ultimate Rarity no longer causes the Pixel cost to craft the item to increase.
* Some items' crafting costs are adjusted.
* Crimson Armor: SCM cost of each piece is reduced to 300 (old: 400).
* Knightmare Armor: SCM cost of each piece is reduced to 500 (old: 600).
* Humblebee Armor: Pixel cost of each piece is reduced to 500,000,000 (old: 1,000,000,000). SCM cost of each piece is reduced to 1,000 (old: 1,500).
* Ghost Armor: CM cost of each piece is increased to 400,000,000 (old: 200,000,000). SCM cost of each piece is increased to 5,000 (old: 4,000). Career EXP gain is increased to 40,000 (old: 20,000).
* Humblebee Armor Upgrade: Costs are halved.
#### ULTRA-3 Difficulty Adjustment
* Certain monsters' ULTRA-3 form now have reduced stats due to being too "difficult" to kill.
* ULTRA-3 Corrupted Giant Treeman now has 10% less HP than before.
* ULTRA-3 Chuck Norris now has 25% less HP than before.
#### Simulation Cyborg Balancing
* Adjustments have been made to the number of Cyborg Points required to perform certain tasks.
* Arcade - Pong: 75 → 84
* Arcade - Ultimate Avoidance: 30 → 35
* Arcade - Math Master: 15 → 16
* Arcade - Whack-a-greg: 30 → 33
* Arcade - Triangle Count: 90 → 135
* Arcade - MindSweeper: 90 → 100
* Arcade - Balance 3: 60 → 72
* Stadium - Simple Race: 5 → 4
* TukkunFCG - Level 0: 9 → 20
* TukkunFCG - Level 1: 12 → 30
* TukkunFCG - Level 2: 15 → 35
* TukkunFCG - Level 3: 18 → 40
* TukkunFCG - Level 4: 25 → 45
* TukkunFCG - Level 6: 40 → 60
* TukkunFCG - Level 7: 60 → 90
* TukkunFCG - Level 8: 90 → 120
* TukkunFCG - Level 10: 150 → 180
* Adjustments have been made to the time required to perform certain tasks.
* TukkunFCG - Level 0: 60 sec → 75 sec
* TukkunFCG - Level 1: 80 sec → 120 sec
* TukkunFCG - Level 2: 100 sec → 150 sec
* TukkunFCG - Level 3: 120 sec → 170 sec
* TukkunFCG - Level 4: 150 sec → 190 sec
* TukkunFCG - Level 6: 180 sec → 200 sec
* TukkunFCG - Level 7: 220 sec → 300 sec
* TukkunFCG - Level 8: 260 sec → 350 sec
* TukkunFCG - Level 10: 360 sec → 450 sec
#### Ascension Perks Balancing
* A few changes are made to Ascension Perks.
* Perk #11 (increased YC/GC/BC from loot drops) now increases amount gained by varying rates depending on coin color.
* Level 1: +20% YC, +40% GC, +60% BC from loot drops (old: +40% all types)
* Level 2: +30% YC, +60% GC, +90% BC from loot drops (old: +60% all types)
* Level 3: +50% YC, +100% GC, +150% BC from loot drops (old: +100% all types)
* Perk #27 (extra Career Blessing duration and Career EXP gain when using Career Potions) is replaced with the below perk.
* Level 1: [Battle Arena] Duration and effect of Runes are increased by 20%
* Level 2: [Battle Arena] Duration and effect of Runes are increased by 30%
* Level 3: [Battle Arena] Duration and effect of Runes are increased by 50%
#### Progress Bar Module Changes
* HP/MP/Rage Modules were poorly balanced, giving an unfair advantage to players who play under low FPS conditions and made it difficult to use reward modules when playing in the Battle Arena. In addition, similar effects can be achieved with the new Rune system. As such, they have been removed and will no longer appear in the Module Shop. Existing modules can be sold for the full White Coin price, and Shiny Tokens will be partially refunded if you own these Shiny modules. Shiny Tokens will be refunded as soon as you update to the new version. If you continue to own these Modules after the update, they will have no effect when equipped.
#### Other Balancing
* Dark Ruler weapon became too weak after not being updated for too long, therefore its attacks now deal improved damage and are more on par with other weapons.
* Catching a White Coin in Fishing now gives 2x as much EXP and Mastery as before.
* Attendance Check now gives more Shiny Tokens.
#### Other Changes
* In the Garden, you can now hold Ctrl + Shift while clicking Fertilizer or Mega Fertilizer to apply as many of them as possible, skipping cooldown.
* In the Battle Arena, you can now buy raid entries past the limit. Also, Dark Pyramid and The Special Arena entries are now sold in packs of 10. Costs are adjusted.
* Cooldown time when using the Strange Machine in 9001: Ye Olde Pub is reduced.
* Manual data verification process after using a Refund Code is now removed.
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### [Bug Fixes]
* A bug where Combo Reward's effect does not improve with Worst Moon/Apocalypse is fixed.
* A bug where leveling up multiple times in a single frame causes the EXP required to level up to be lower than intended is fixed.
* A bug where giving certain names to donation medals could give unintended stat bonuses is fixed.
* A bug causing certain effects of Dark Ruler and CHAOS AURA to not trigger is fixed.
* A bug where you can use Rebirth Potion in the menu is fixed.
* A bug where you can occasionally buy more items than available in the Special Shop, causing the number of items remaining to become "-1" is fixed.
* A few minor bugs are fixed.
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## **v1828** - Minor Update
_Release Date: **Apr. 04, 2018**_
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### [Changes]
* Enhancer Fragment drop rate is increased.
* Robacon's Rank 100 skill now has a 50% chance (old: 25%) to cause the monster to drop 1 Enhancer Fragment.
* Enhancer Fragment Module's activation chance is increased.
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### [Bug Fixes]
* A few bugs are fixed.
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## **v1829** - Minor Update
_Release Date: **Dec. 15, 2019**_
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### [Changes]
#### Battle Arena
* The Corruption's gameplay has been revamped.
* The Corruption's difficulty no longer scales based on your performance. Instead, when entering, you get to choose the difficulty level.
* At the beginning, difficulty levels 1 to 20 are unlocked, but you can unlock the next difficulty level by clearing the current highest difficulty level. For example, clearing difficulty 20 will unlock difficulty 21, clearing difficulty 21 will unlock difficulty 22, and so on.
* In order to "clear" The Corruption, you have to defeat enough monsters within the time limit.
* Monster difficulty and rewards are affected by Casual/Hardcore. On Hardcore difficulty, time limit is increased to make up for the increased monster difficulty.
* To make the Battle Arena more comfortably playable during an Impossible Ascension, maximum damage penalty during an Impossible Ascension is reduced to 97.5% (old: 99%).
* To prepare for offline support, Invisible Kongpanions feature is removed. If you have an Invisible Kongpanion equipped, it will be automatically unequipped when you update to this version. If you have unused Monster Chips for Kongpanions, they will remain in your inventory, but they will have no effect when used.
#### Button Machine
* Button Machine now gives higher EXP.
#### Arcade
* A new "High Difficulty Curve" option has been added to Triangle Count, allowing you to skip stages if you get correct answers.
* From stages 1 to 5, if you get a correct answer, you will be able to skip 2 stages (and be awarded points for those stages).
* From stages 6 to 10, if you get a correct answer, you will be able to skip 1 stage (and be awarded points for that stage).
#### Careers
* You can now use 10 Mega Career Potions to bless a selected Career for 24 hours and greatly increase its Career EXP.
* Career EXP gain when using Career Potions has been increased.
* Trading ratios for Career Potions have been adjusted.
* You can now trade 20 Random Career Potions (old: 16) for 1 Mega Career Potion.
* You can now trade 1 Mega Career Potion for 19 Random Career Potions (old: 15).
* The ability to spend 50,000,000,000 Coins and 5,000,000 Green Coins to increase Career EXP by 100,000 has been removed.
#### Other Changes
* Mega Career Potion now costs 4,000 Blue Coins (old: 3,000).
* Insta-Progress now costs 75,000,000 Coins (old: 60,000,000).
* Progress Box now costs 500,000 Green Coins (old: 300,000).
* Day Skip now costs 750,000,000 Green Coins (old: 600,000,000).
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### [Bug Fixes]
* Ascension Perk #27 no longer gives additional Career EXP when using Career Potions.
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## **v1830** - Minor Update
_Release Date: **Dec. 15, 2019**_
### [Changes]
#### Battle Arena
* Kill count required to clear The Corruption is increased by 100.
* EXP, Coin and Pixel rewards for killing the final monster in The Corruption are greatly increased.
* Rare monster rate, epic monster rate and Invisible Ally drop chance in The Corruption are increased and now dependent on the selected difficulty level.
#### Careers
* Career EXP gain when blessing a single Career using 10 Mega Career Potions is increased by 5 times.
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## **v1831** - Minor Update
_Release Date: **Dec. 16, 2019**_
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### [Changes]
#### Battle Arena
* The Corruption's difficulty curve is adjusted so that difficulty increases more quickly after difficulty 50. If you have unlocked difficulty 52+ before the update, they will become locked again when you update to this version.
* A few adjustments are made to The Corruption rewards past difficulty 30.
#### Other Changes
* Mega Career Potion now costs 3,000 Blue Coins (old: 4,000).
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### [Bug Fixes]
* Fixed an error in The Corruption reward formula causing the final monster to occasionally give an unintended amount of Coins and Pixels.
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## **v1832** - Minor Update
_Release Date: **Dec. 16, 2019**_
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### [Changes]
#### Battle Arena
* Kill count required for difficulty 1~19 of The Corruption is reduced.
* Invisible Ally drop rate for difficulty 1~19 of The Corruption is reduced.
* The Corruption's final monster can no longer be Corrupted BlobBB (or any other boss monster).
* Reward multiplier of the final monster in The Corruption is increased, and now continues to scale past a certain difficulty.
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## **v1833** - Minor Update?
_Release Date: **Aug. 19, 2020**_
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### [New]
#### ~~New Feature?~~
* ~~A new feature is available! Unveil the mystery of Anti-Idle Planet! This update contains the answer to all questions you have had for the past ten years!~~ Release of this feature is postponed until further notice.
#### "Deleted" Inventory Tab
* "Deleted" inventory tab is added to the Battle Arena.
* When an item is deleted due to full inventory or sold, it will be moved to the "Deleted" tab instead.
* Items in the "Deleted" tab can be retrieved using a small amount of Pixels.
* The "Deleted" inventory tab has 30 slots. Old items will be deleted permanently.
* Items filtered by the Item Filter will NOT appear in this tab.
#### New Battle Arena Areas
* New Battle Arena areas are added.
* Triangle Land!!!
* Lullaby Lake?
* Billygoat Bridge?
* Fabled Forest?
* Fortress Foothills?
* Castle Grimm?
* Throne Room?
#### New Battle Arena Equipment: TERA
* TERA PENDANT and TERA EARRINGS can now be obtained.
#### New Battle Arena Items: Tukkonium
* A new type of crafting material is added: Tukkonium. It can be acquired from the following sources:
* As a reward from Endless Dungeon treasure chests (low chance).
* As a reward from clearing Secret Dungeon (GIGA). Depending on your score, there is a small chance that you will receive Tukkonium instead of Chaotic Fragments of Chaos.
* All monsters that can drop Unobtainium have a small chance to drop Tukkonium instead.
* New items are available for crafting using Tukkonium:
* Tukkonium Dagger
* Tukkonium Sword
* Tukkonium Spear
* Tukkonium Axe
* Tukkonium Bow
* Tukkonium Gun
* Tukkonium Staff
* Tukkonium Claw
* Tukkonium Stick
* Tukkonium Hat
* Tukkonium Shirt
* Tukkonium Gloves
* Tukkonium Pants
* Tukkonium Shoes
* Tukkonium Skin
* Weapon Tukkonium Enhancer
* Armor Tukkonium Enhancer
* [I] Weapon Unobtainium Enhancer Lv. 5
* [I] Armor Unobtainium Enhancer Lv. 5
* Weapon Unique Enhancer MAX
* [I] Weapon Unique Enhancer MAX
* Armor Unique Enhancer MAX
* [I] Armor Unique Enhancer MAX
* Accessory Unique Enhancer MAX
* [I] Accessory Unique Enhancer MAX
* [I] Mystery Enhancer Identifier (permanent)
* [I] Weapon Finalizer (Rank 500)
* [I] Armor Finalizer (Rank 500)
* TERA ENHANCER
* TERA ENHANCER EX
* TERA LIFE ROCK
* TERA LIFE ROCK EX
* Infinite Power Crystal
* Infinite Master Crystal
* Infinite Reward Crystal
* Infinite Loot Magnet
* Infinite Monster Magnet
#### New Museum Items
* New items are added to the Museum in the Battle Arena.
* Mission Kommander's Gem
* Demon Slayer Stick
* Various types of Secondary Weapons
* Tukkonium items
* TERA items
#### New Arcade Game: MMR X
* The Arcade game "MMR" is replaced with "MMR X". Press keys to the "rhythm" in this new endless "rhythm" game! How long can you survive?
* Gameplay is different from the original MMR. In addition, many modifications are made to the core mechanics to make sure the game can be played under lower FPS conditions.
* Unlike the original MMR game, this game has no sound effects.
* Unranked Mode upgrades are also available.
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### [Changes]
#### Garden
* You can now spend 1,500 Garden Points to instantly finish breeding in Another Garden instead of using 300 Garden Points for 10% breed progress.
* The number of seeds gained from breeding is increased.
#### Battle Arena
* A new type of loot drop is added: Arena EXP Increase
* This item increases your Arena EXP when looted, but not A: TG EXP.
* Drop chance of this item is affected by Drop Rate stat.
* This item is more likely to drop when your Arena Rank is low, or during a Rebirth.
* Spawn rate mechanics are modified.
* In most non-raid areas, a portion of time spent fighting a monster is deducted from the time required for the next monster to spawn. The more time you spend fighting a monster, the less time it takes for the next monster to spawn. In addition, time required for the monster to spawn is further reduced under low FPS conditions.
* A spawn timer is added to the top of many areas to show how long it takes until the next monster spawns.
* Monsters' magic attack mechanics are slightly modified.
* Previously, a portion of magic attack damage could not be reduced by anything other than Magic Resist, but Damage Taken (%) stat now reduces this damage as well.
* In order to prevent strong monsters from killing you in one hit with their magic attack, if the amount of additional damage is over 10,000,000, it will be reduced.
* After purchasing the Bestiary, you can now see the stats of the current monster during combat by checking the "Display stats of current monster during combat" checkbox in the Bestiary screen.
* New icons are added to display the remaining duration of skills. For the skills "Threaten" and "Chaos", the number of stacks is displayed.
* New animations are added to indicate that certain skills are active.
* Heal
* Limit Break
* Pierce
* Polearm Spirit
* Trueshot
* Dispel
* Double Attack
* Critical Strike
* Overkill
* Enrage
* Elemental Boost
* Invincibility
* Donation medals, except the first three, now have improved stats and require Tukkonium to craft. The first three now require Unobtainium to craft.
* In addition, donation medals are now craftable by all players.
* Amount of Equip DEF needed for each 1% Damage Resist is increased to 200 (old: 100).
* Master buff now decreases Damage Taken by 20% (old: 25%) and increases Hit Chance and Dodge Chance by 20% (old: 25%).
* Gem of Eternal Rage now provides a set bonus of Damage +10% when used in combination with Rune of Rage.
* Some adjustments are made to the stats of certain Runes.
* Some adjustments are made to the effects of Rune of Health and Rune of Mana.
* Stats given by these Runes are adjusted.
* These Runes no longer provide increased recovery rate during combat, but only allow you to recover HP/MP every frame instead of every 4 frames. Amounts of HP/MP recovered per second are exactly as shown in the Stats screen.
* Rune of Experience now gives 30% ~ 60% extra EXP (old: 25% ~ 50%).
* Some equipment bonuses are rebalanced.
* Orange bonuses
* Critical Damage: increased to +2.5% per tier (old: +2%)
* MaxMP: increased to +5% per tier (old: +3%)
* Purple bonuses
* Equipment Attack: increased to +0.15 * (tier)^2 (old: +0.1)
* Equipment Defense: increased to +1 * (tier)^2 (old: +0.15)
* Defense Power: increased to +8 * (tier)^2 (old: +6)
* Evasion: increased to +8 * (tier)^2 (old: +6)
* MaxHP: increased to +250 * (tier)^2 (old: +100)
* The effects of Invisible Ally skills "Attack: Power Down", "Attack: Defense Down", "Attack: Accuracy Down" and "Attack: Evasion Down" are modified so that they can only apply up to 2 times per monster.
* A few adjustments are made to the drop rate of certain items.
* A few items' stats are rebalanced. This does not affect existing items.
* Elm Armor
* Now comes at Unobtainium Enhancement 10 instead of 5 when crafted.
* Corrupted Elm Armor
* Base Unobtainium Enhancement is increased to 10. Hardcore mode increases Unobtainium Enhancement by 5, and Apocalypse further increases it by 5, for a maximum Unobtainium Enhancement of 20.
* Companion Cube Armor
* Base Defense is increased by 50%.
* Ultimate Hat
* Defense is increased to 2,500 (old: 1,000).
* MaxHP is increased to 500% (old: 250%).
* Ultimate Shirt
* Defense is increased to 2,500 (old: 1,000).
* Evasion is increased to 250% (old: 125%).
* Ultimate Gloves
* Defense is increased to 2,500 (old: 1,000).
* Critical Damage is increased to 500% (old: 250%).
* Ultimate Pants
* Defense is increased to 2,500 (old: 1,000).
* Evasion is increased to 250% (old: 125%).
* Ultimate Shoes
* Defense is increased to 2,500 (old: 1,000).
* Attack Speed is increased to 400% (old: 100%).
* Reincarnation Armor
* Defense of each piece is increased to 2,500 (old: 1,000).
* A few other items' base stats are adjusted (mostly early game items).
* A few set bonuses now give extra Defense, Accuracy and Evasion in addition to current bonuses.
* Defensive Set
* [5 items] Defense: +40%
* Pure Darkness Set
* [5 items] Evasion: +45%
* Crimson Set
* [5 items] Accuracy: +50%
* Knightmare Set
* [5 items] Defense: +60%
* Humblebee Set
* [5 items] Accuracy: +70%
* [5 items] Evasion: +70%
* Ghost Set
* [5 items] Evasion: +80%
* Dragon Slayer Set
* [5 items] Evasion: +100%
* [6 items] Accuracy: +300%
* Demon Slayer Set
* [5 items] Evasion: +100%
* [6 items] Accuracy: +300%
* A few other set bonuses are rebalanced.
* Elite Grenades (new)
* [1 item] EXP: +25%
* [1 item] Damage: +10%
* Meteoric Set
* [5 items] EXP: +90% (old: +75%)
* [5 items] Spawn Rate: +60% (old: +50%)
* [6 items] EXP: +60% (old: +0%)
* [6 items] Spawn Rate: +90% (old: +75%)
* [6 items] Damage: +150% (old: +100%)
* Holy Glory Set
* [5 items] Spawn Rate: +25% (old: +15%)
* [5 items] Damage: +55% (old: +40%)
* [5 items] Defense: +110% (old: +0%)
* [6 items] Spawn Rate: +40% (old: +35%)
* [6 items] Damage: +345% (old: +310%)
* Dark Angel Set
* [5 items] Spawn Rate: +30% (old: +20%)
* [5 items] Damage: +65% (old: +45%)
* [5 items] Defense: +130% (old: +0%)
* [6 items] Spawn Rate: +45% (old: +40%)
* [6 items] Damage: +385% (old: +355%)
* Chaos Set
* [5 items] Spawn Rate: +35% (old: +25%)
* [5 items] Damage: +75% (old: +50%)
* [5 items] Defense: +150% (old: +0%)
* [6 items] Spawn Rate: +50% (old: +45%)
* [6 items] Damage: +425% (old: +375%)
* CHAOS SET
* [5 items] Spawn Rate: +40% (old: +25%)
* [5 items] Damage: +50% (old: +25%)
* [5 items] Evasion: +50% (old: +0%)
* [6 items] Spawn Rate: +20% (old: +25%)
* [6 items] Damage: +250% (old: +300%)
* [6 items] Accuracy: +100% (old: +0%)
* Green Armor of Loot
* [5 items] Coin: +30% (old: +0%)
* [5 items] Drop Rate: +600%
* [5 items] Spawn Rate: +15% (old: +0%)
* [5 items] Rare Monster Rate: +120% (old: +60%)
* [5 items] Epic Monster Rate: +60% (old: +30%)
* Blue Armor of Loot
* [5 items] Coin: +40% (old: +0%)
* [5 items] Drop Rate: +800%
* [5 items] Spawn Rate: +20% (old: +0%)
* [5 items] Rare Monster Rate: +160% (old: +80%)
* [5 items] Epic Monster Rate: +80% (old: +40%)
* Purple Armor of Loot
* [5 items] Coin: +50% (old: +0%)
* [5 items] Drop Rate: +1000%
* [5 items] Spawn Rate: +25%
* [5 items] Rare Monster Rate: +200% (old: +100%)
* [5 items] Epic Monster Rate: +100% (old: +50%)
* Mining
* [2 items] Drop Rate: +50%
* [3 items] Drop Rate: +50%
* [4 items] Drop Rate: +50%
* [5 items] Drop Rate: +100% (old: +50%)
* [6 items] Drop Rate: +250% (old: +0%)
* [6 items] Spawn Rate: +50%
* [6 items] Attack Speed: +50%
* Ultimate Set
* [2 items] Spawn Rate: +5% (old: +6%)
* [3 items] Spawn Rate: +5% (old: +6%)
* [4 items] Spawn Rate: +10% (old: +6%)
* [5 items] Spawn Rate: +10% (old: +6%)
* [6 items] Spawn Rate: +20% (old: +6%)
* [6 items] Damage: +75% (old: +60%)
* [7 items] Spawn Rate: +20% (old: +10%)
* [8 items] Spawn Rate: +30% (old: +20%)
* [9 items] Spawn Rate: +0% (old: +40%)
* [9 items] Drop Rate: +200% (old: +0%)
* [9 items] Damage: +125% (old: +140%)
* [9 items] Most loot drops are magnetized
* [9 items] Recover some MP whenever you deal damage. Effect is improved as you finish more Ascensions.
* Reincarnation Set
* [2 items] Spawn Rate: +5% (old: +3%)
* [3 items] Spawn Rate: +5% (old: +3%)
* [4 items] Spawn Rate: +5% (old: +3%)
* [5 items] Spawn Rate: +5% (old: +3%)
* [6 items] Spawn Rate: +10% (old: +3%)
* [6 items] EXP: +40% (old: +30%)
* [7 items] Spawn Rate: +15% (old: +5%)
* [8 items] Spawn Rate: +15% (old: +10%)
* [9 items] Spawn Rate: +0% (old: +20%)
* [9 items] Coin: +20% (old: +0%)
* [9 items] EXP: +80% (old: +70%)
* [9 items] Most loot drops are magnetized
* [9 items] Automatically gain some Arena EXP and A: TG EXP every second. Effect is multiplied by the number of Rebirths.
* A few skills are rebalanced.
* The skill "Pixel Throw" is replaced with "Limit Break".
* Limit Break: Deal high damage to the monster and for a short period of time, increase the limit of certain stats!
* Lv. 1: MP Cost: 0. Power: 1100%. For 4 sec, increase the limit of Damage Resist, Hit Chance and Dodge Chance from 90% to 94%, the limit of Mastery, Ignore Defense, Double Hit Chance and Critical Chance from 95% to 97%, the limit of Magic Resist and Negate Effect from 80% to 88%. In addition, if you are using a melee weapon, for 4 sec, you will be able to hit monsters even when they are not within the weapon's attack range. Cooldown: 15 sec
* Lv. 30: MP Cost: 0. Power: 4000%. For 10 sec, increase the limit of Damage Resist, Hit Chance and Dodge Chance from 90% to 94%, the limit of Mastery, Ignore Defense, Double Hit Chance and Critical Chance from 95% to 97%, the limit of Magic Resist and Negate Effect from 80% to 88%. In addition, if you are using a melee weapon, for 10 sec, you will be able to hit monsters even when they are not within the weapon's attack range. Cooldown: 15 sec
* Like Pixel Throw, this skill has a 100% chance to trigger the special effect of Card secondary weapons.
* Heal (non-Spirit)
* This skill now temporarily increases your Defense and HP Regen when used.
* Lv. 0: Added effect: For 3 seconds, Defense +100%, HP Regen is tripled.
* Lv. 1: Added effect: For 3 seconds, Defense +110%, HP Regen is tripled.
* Lv. 10: Added effect: For 4 seconds, Defense +200%, HP Regen is tripled.
* Heal (Spirit)
* This skill now has increased Spirit cost, but temporarily increases your Defense and HP Regen when used. In addition, status effect duration reduction effect is strengthened.
* Lv. 0: Spirit cost: 20 (old: 5). Reduces the duration of Poison, Weaken, Blind and Slow by 3 sec (old: 1). Added effect: For 6 seconds, Defense +100%, HP Regen is tripled.
* Lv. 1: Spirit cost: 19 (old: 5). Reduces the duration of Poison, Weaken, Blind and Slow by 3 sec (old: 1). Added effect: For 6 seconds, Defense +110%, HP Regen is tripled.
* Lv. 10: Spirit cost: 10 (old: 5). Reduces the duration of Poison, Weaken, Blind and Slow by 4 sec (old: 2). Added effect: For 7 seconds, Defense +200%, HP Regen is tripled.
* Quick Attack
* Power is decreased to 45% ~ 75% (old: 50% ~ 80%).
* Power Attack
* Power is decreased to 390% ~ 690% (old: 550% ~ 850%).
* Specialized Skill
* Each level now increases the power of Quick Attack by 5% (old: 4%).
* Each level now increases the power of Power Attack by 7% (old: 5%).
* Quick Attack Improve
* In addition to current effect, this skill now additively increases the power of Quick Attack by 1% for every 50,000 Accuracy or Evasion, up to a maximum increase of +100%. Also reduces the attack delay of Basic Attack and Auto Fight by 25.
* Power Attack Improve
* This skill now increases the power of Power Attack additively instead of multiplicatively, depending on the equipped weapon.
* Ultimate Weapon or Reincarnation Weapon: +100% (old: 1.2x)
* Any ranged weapon: +300% (old: 1.2x)
* Any melee weapon except Ultimate Weapon and Reincarnation Weapon: +700% (old: 1.6x)
* In addition to current effect, this skill now additively increases the power of Power Attack by 1% for every 5,000,000 Damage Resist, up to a maximum increase of +300%. Also increases the power of Basic Attack and Auto Fight by 100%.
* Specialized Skill Improve
* This skill now increases the power of Specialized Skill by 1.2x (old: 1.1x).
* Roundhouse Kick
* Cooldown time is reduced to 148 ~ 90 seconds (old: 178 ~ 120).
* Infinity
* Power is changed to 12000% ~ 15000% (old: 8000% ~ 20000%).
* Multislash
* Power is increased to 600% ~ 750% (old: 550% ~ 700%).
* Magnetic Stab
* Power is increased to 1200% ~ 1500% (old: 1100% ~ 1400%).
* Attack delay is reduced to 260 ~ 200 (old: 285 ~ 225).
* Pierce
* Power is increased to 2750% ~ 3500% (old: 2000% ~ 3500%).
* Threaten
* Power is increased to 5500% ~ 7000% (old: 4000% ~ 7000%).
* Silence Hammer
* Power is increased to 6000% ~ 7500% (old: 4000% ~ 7000%).
* Polearm Spirit
* MP cost is reduced to 14,000 ~ 20,000 (old: 35,000 ~ 50,000).
* Power is increased to 12000% ~ 15000% (old: 8000% ~ 14000%).
* Hamstring
* Power is increased to 1200% ~ 1500% (old: 900% ~ 1500%).
* Trueshot
* Power is increased to 4000% ~ 5500% (old: 3000% ~ 5250%).
* Elemental Sphere
* MP cost is reduced to 14,000 ~ 20,000 (old: 35,000 ~ 50,000).
* Power is increased to 12000% ~ 15000% (old: 8000% ~ 14000%).
* Damage over time is increased to 200% ~ 500% (old: 200% ~ 350%).
* EXP bonus is increased to +60% (old: +30%).
* Dispel
* MP cost is reduced to 14,000 ~ 20,000 (old: 35,000 ~ 50,000).
* Power is increased to 7500% ~ 10500% (old: 6000% ~ 10500%).
* This skill now prevents monsters from using special abilities for 7 seconds (old: 4).
* In addition to current effects, this skill now prevents monsters from casting magic attacks for 7 seconds.
* Rapid Fire
* MP cost is increased to 1,750 ~ 2,500 (old: 1,400 ~ 2,000).
* Power is increased to 260% ~ 350% (old: 210% ~ 300%).
* Absorption Shuriken
* Power is increased to 1200% ~ 1500% (old: 900% ~ 1500%).
* MP recovery is increased to 5% ~ 20% (old: 2% ~ 8%).
* Headshot
* Power is increased to 14000% ~ 20000% (old: 8000% ~ 20000%).
* Instant kill effect will only apply when monster HP is 99% or below.
* Hyper Cannonball
* Power is increased to 12000% ~ 15000% (old: 8000% ~ 14000%).
* Hyper EXPlosion
* Power is increased to 7000% ~ 10000% (old: 4000% ~ 10000%).
* This skill now increases EXP from the current monster by 120% ~ 300% (old: 80% ~ 200%), with an upper limit of 120,000 ~ 300,000 (old: 40,000 ~ 100,000).
* Cooldown is reduced to 40 ~ 10 seconds (old: 50 ~ 20).
* Field of Glory
* Power is increased to 12000% ~ 15000% (old: 4000% ~ 10000%).
* Damage over time is increased to 400% ~ 1000% (old: 400% ~ 700%).
* Cooldown is reduced to 90 seconds (old: 180).
* Combo Strike
* Base power is increased to 1600% ~ 2500% (old: 1400% ~ 2000%).
* Extra power per Combo is increased to 0.25% (old: 0.2%).
* Invisible Armor
* Lv. 1: Equipment Defense: +30 (old: +25). Defense: +1% (old: +1%).
* Lv. 40: Equipment Defense: +1,200 (old: +1,000). Defense: +40% (old: +20%).
* Lv. 65: Equipment Defense: +1,950 (old: +1,625). Defense: +65% (old: +33%).
* Artful Dodger
* Lv. 1: Dodge Chance: +1%. Evasion: +1% (old: +50).
* Lv. 50: Dodge Chance: +50%. Evasion: +50% (old: +2,500).
* Lv. 75: Dodge Chance: +75%. Evasion: +75% (old: +3,750).
* Accuracy Boost
* Lv. 1: Hit Chance: +1%. Accuracy: +1% (old: +50).
* Lv. 50: Hit Chance: +50%. Accuracy: +50% (old: +2,500).
* Lv. 75: Hit Chance: +75%. Accuracy: +75% (old: +3,750).
* Overpowered Tanker
* This skill's effect is revised for improved overall usefulness.
* Lv. 1: Defense: +1%. Whenever you would take more damage than your remaining HP and Revive is unavailable, automatically switch to Tank Mode, reducing damage taken by 1% and damage dealt by 80% until the end of the battle. When Tank Mode is active, the monster will gain stats 5x as fast.
* Lv. 50: Defense: +50%. Whenever you would take more damage than your remaining HP and Revive is unavailable, automatically switch to Tank Mode, reducing damage taken by 50% and damage dealt by 80% until the end of the battle. When Tank Mode is active, the monster will gain stats 5x as fast.
* Lv. 75: Defense: +75%. Whenever you would take more damage than your remaining HP and Revive is unavailable, automatically switch to Tank Mode, reducing damage taken by 75% and damage dealt by 80% until the end of the battle. When Tank Mode is active, the monster will gain stats 5x as fast.
* Combo Protection
* This skill now gives +2% Defense (old: +5%) every 10 Combo.
* The skill "Combo Critical" is replaced with "Combo Precision".
* Lv. 1: Accuracy +2%, Critical Chance +1%, Critical Damage +2% every 10 Combo, until 20 Combo. Accuracy increase stacks multiplicatively with other Accuracy bonuses.
* Lv. 40: Accuracy +2%, Critical Chance +1%, Critical Damage +2% every 10 Combo, until 800 Combo. Accuracy increase stacks multiplicatively with other Accuracy bonuses.
* Lv. 65: Accuracy +2%, Critical Chance +1%, Critical Damage +2% every 10 Combo, until 1300 Combo. Accuracy increase stacks multiplicatively with other Accuracy bonuses.
* Protection
* Lv. 1: Damage Taken: -1% (old: -0%). Dodge Chance: +0% (old: +0%). Gain extra Damage Resist equal to 2% (old: 1%) of remaining MP. 2% chance to nullify death penalty.
* Lv. 50: Damage Taken: -50% (old: -0%). Dodge Chance: +25% (old: +0%). Gain extra Damage Resist equal to 100% (old: 50%) of remaining MP. 100% chance to nullify death penalty.
* Master Hunter
* Lv. 1: Instant Kill Chance: +0% (old: +0%), Damage vs. Bosses: +2%, Hit Chance: +0% (old: +0%).
* Lv. 50: Instant Kill Chance: +10% (old: +25%), Damage vs. Bosses: +100%, Hit Chance: +10% (old: +0%).
* Spirit Power
* When Spirit Power is active, gain 3 additional Spirit per attack if your equipped weapon is not Ultimate Weapon or Reincarnation Weapon.
* Overkill
* Spirit cost is increased to 800 ~ 500 (old: 700 ~ 400).
* Base power is increased to 3750% ~ 7500% (old: 3000% ~ 6000%).
* Instant kill effect will only apply when monster HP is 99% or below.
* Enrage
* Spirit cost is increased to 490 ~ 200 (old: 245 ~ 100).
* This skill will now only give you the Enrage buff if you don't have any buffs active or have the Enrage buff active (in which case, duration will be extended). In addition, regardless of your current buff, for 6 seconds, you will receive the Enrage Aura which grants the same effects as the Enrage buff and stacks with all other buffs and auras, except Enrage itself.
* Elemental Boost
* Spirit cost is increased to 590 ~ 300 (old: 345 ~ 200).
* This skill will now only give you the Elemental Boost buff if you don't have any buffs active or have the Elemental Boost buff active (in which case, duration will be extended).In addition, regardless of your current buff, for 6 seconds, you will receive the Elemental Boost Aura which grants the same effects as the Elemental Boost buff and stacks with all other buffs and auras, except Elemental Boost itself.
* Buff duration is reduced to 30 seconds (old: 60).
* Invincibility
* Spirit cost is increased to 690 ~ 400 (old: 445 ~ 300).
* This skill will now only give you the Invincibility buff if you don't have any buffs active or have the Invincibility buff active (in which case, duration will be extended). In addition, regardless of your current buff, for 6 seconds, you will receive the Invincibility Aura which grants invincibility and stacks with all other buffs and auras.
* Potion Block no longer negates the effect of Enrage, Elemental Boost, Invincibility, Loot Magnet and Monster Magnet buffs.
* Monster stats and rewards of monsters in some areas are adjusted for better early game progression.
* Main Path areas (except Triangle Land)
* Polluted Sky
* Secret Beach
* Volcano Peak
* Frosty Zone
* 9001: Mystic Forest
* Monster rewards in Defend Mission are adjusted.
* Attacker Alien, Defender Alien, Healer Alien, Runner Alien
* EXP: 15,000 → 20,000
* Coin: 6,000 → 2,000
* Pixel: 15,000 → 10,000
* Super Alien
* EXP: 500,000 → 1,000,000
* Coin: 100,000 → 50,000
* Alien Generator
* EXP: 1,250,000 → 2,000,000
* Coin: 150,000 → 100,000
* Pixel: 1,250,000 → 1,000,000
* Alien Supply Crate
* EXP: 10,000 → 20,000
* Coin: 4,000 → 2,500
* Pixel: 10,000 → 25,000
* Alien Secret Box
* EXP: 1,250,000 → 2,000,000
* Coin: 250,000 → 200,000
* Pixel: 2,500,000 → 2,000,000
* Damage multiplier, spawn delay, rare/epic monster chance and time limit are adjusted for a few Battle Arena areas.
* Triangle Land
* Epic monster chance (non-WM): 0.4% → 0.3%
* Epic monster chance (WM): 2.0% → 1.5%
* Polluted Sky
* Damage multiplier: 100% → 25%
* Spawn delay: 2.1s → 2.0s
* Rare monster chance: 3.0% → 1.5%
* Epic monster chance (non-WM): 0.4% → 0.1%
* Epic monster chance (WM): 2.0% → 0.5%
* Time limit is removed
* Secret Beach
* Damage multiplier: 100% → 25%
* Spawn delay: 2.0s → 1.9s
* Rare monster chance: 3.0% → 2.0%
* Epic monster chance (non-WM): 0.4% → 0.2%
* Epic monster chance (WM): 2.0% → 1.0%
* Volcano Peak
* Damage multiplier: 100% → 25%
* Spawn delay: 1.9s → 1.8s
* Rare monster chance: 6.0% → 2.5%
* Epic monster chance (non-WM): 0.4% → 0.2%
* Epic monster chance (WM): 2.0% → 1.0%
* Time limit is removed
* Frosty Zone
* Damage multiplier: 100% → 25%
* Spawn delay: 1.8s → 1.7s
* Rare monster chance: 6.0% → 3.0%
* Epic monster chance (non-WM): 0.4% → 0.2%
* Epic monster chance (WM): 2.0% → 1.0%
* Time limit is removed
* Pirate Ship Interior
* Spawn delay: 1.7s → 1.9s
* Time limit is removed
* Dark Portal
* Time limit is removed
* Ropeless Room
* Time limit is removed
* Not Copyright Infringement
* Spawn delay: 3.0s → 3.2s
* Time limit is removed
* Censor Ship
* Spawn chance of Censor Sheep is increased to 3% (old: 2%)
* Lullaby Lake
* Damage multiplier: 35% → 20%
* Spawn delay: 4.0s → 3.8s
* Billygoat Bridge
* Damage multiplier: 32% → 18%
* Spawn delay: 3.9s → 3.7s
* Fabled Forest
* Damage multiplier: 29% → 16%
* Spawn delay: 3.8s → 3.6s
* Fortress Foothills
* Damage multiplier: 26% → 14%
* Spawn delay: 3.7s → 3.5s
* Castle Grimm
* Damage multiplier: 23% → 12%
* Spawn delay: 3.6s → 3.4s
* Throne Room
* Damage multiplier: 20% → 10%
* Spawn delay: 3.5s → 3.3s
* A few adjustments are made to Dark Pyramid.
* Time limit is reduced by approximately 50%.
* Damage dealt is doubled.
* Monster rewards are adjusted.
* All monsters except Pyramid Dragon
* EXP: 666 → 750
* Coin: 666 → 450
* Pixel: 666 → 900
* Pyramid Dragon
* Coin: 1,000 → 600
* Pixel: 1,000 → 1,200
* Score requirement for each bonus in Dark Pyramid is reduced.
* A few adjustments are made to The Corruption.
* Requirement to enter is changed from "Level 1000+" to "Arena Rank 70+". During a Rebirth, you can enter The Corruption even if your Arena Rank is below 70.
* Monster rewards are adjusted.
* All non-bosses
* EXP: 60,000 → 100,000
* Coin: 6,000 → 5,000
* Pixel: 12,000 → 20,000
* Corrupted BlobBB
* EXP: 600,000 → 2,000,000
* Coin: 60,000 → 50,000
* Pixel: 120,000 → 200,000
* Corrupted Treeman
* EXP: 600,000 → 2,000,000
* Coin: 100,000 → 50,000
* Pixel: 100,000 → 200,000
* Monster stats on higher difficulties of The Corruption are reduced.
* Reward scaling formula is adjusted.
* Time limit in The Corruption is increased by 3 minutes.
* A few adjustments are made to the stats of certain monsters in Secret Dungeon and Endless Dungeon.
* Visage of Apathy
* Skill: Stat UP Lv. 10 → Stat UP Lv. 9
* Blooooob
* Skill: Defense UP Lv. 6 → Defense UP Lv. 2
* Bloooob
* Skill: Defense UP Lv. 8 → Defense UP Lv. 4
* Blooob
* Skill: Defense UP Lv. 10 → Defense UP Lv. 6
* Bloob
* Skill: Defense UP Lv. 12 → Defense UP Lv. 8
* Blob?
* Skill: Defense UP Lv. 15 → Defense UP Lv. 10
* Some adjustments are made to the rewards of THE MEGABOSS's Revenge.
* THE MEGABOSS's Earrings below Rank 500 now have a decreased chance to be awarded. In addition, the more time you have spent inside the raid, the higher the chance you will receive the Earrings. This means that if you kill very quickly, you will receive fewer Earrings. Rank 500 Earrings still have a 100% chance to be awarded upon clearing Round 400.
* You will no longer receive Armor Unique Enhancers and Weapon Unique Enhancers when killing monsters in this raid.
* Some adjustments are made to the daily rewards of Spooky Crypt.
* You will now receive an Immortal Pendant upon reaching 1,000 kill streak, an Accessory Unobtainium Enhancer Lv. 10 upon reaching 2,000 kill streak, and one Accessory Unique Enhancer Lv. 50 for every 5,000 kill streak starting from 5,000. All other rewards are removed.
* If a fight lasts for more than 3 seconds, damage dealt and monster stat growth will be increased.
* Some adjustments are made to Triangle Hideout.
* The blessing that triples your MaxHP and Damage Resist is removed. Instead, monsters' Attack stat is reduced.
* Some adjustments are made to the daily rewards of Triangle Hideout.
* You will no longer receive Mystery Enhancer Identifier and level 10 Mystery Enhancers from this raid.
* You will only receive one Armor Unique Enhancer Lv. 10 upon reaching 100 kill streak, one Weapon Unique Enhancer Lv. 10 upon reaching 200 kill streak, and one Accessory Unique Enhancer Lv. 100 for every 500 kill streak starting from 500.
* If a fight lasts for more than 3 seconds, damage dealt and monster stat growth will be increased.
* Some adjustments are made to Endless Dungeon.
* To prevent fights in Endless Dungeon from taking too long, several mechanics are added to Endless Dungeon.
* If a monster survives for more than 30 seconds, you will deal 3x damage to the monster, but the monster will also gain stats 3x as fast. Drown damage will also increase 3x as fast.
* If a monster survives for more than 90 seconds, you will deal 10x damage to the monster, but the monster will also gain stats 10x as fast. Drown damage will also increase 10x as fast.
* If a monster survives for more than 180 seconds, you will deal 30x damage to the monster, but the monster will also gain stats 30x as fast. Drown damage will also increase 30x as fast.
* If a monster survives for more than 300 seconds, you will deal 100x damage to the monster, but the monster will also gain stats 100x as fast. In addition, the monster's movement speed will increase by 30% and it will cast magic attacks more frequently. Drown damage will also increase 100x as fast.
* It is now possible to go even deeper using the warp portals in Endless Dungeon.
* You can now receive Demon Slayer Armor with higher bonus tier when opening chests on Floor 250.
* Monster rewards are adjusted.
* The number of treasure chests in Secret Dungeon (GIGA) is increased to 20.
#### Arcade
* A new Rating system is added.
* Your top 3 scores on Ranked Mode in each game are used to calculate your total Rating.
* Based on your total Rating, you will receive extra rewards.
* On Ranked Mode, for each 1.00 Rating, your rewards will increase by 10%.
* On Unranked Mode, for each 1.00 Rating, your rewards will increase by 5%.
* Daily gold, silver and bronze medals are removed. Your rewards in Arcade are now independent on your daily high scores. Base rewards are increased.
* The "Claim daily prize" feature is removed.
* Arcade Tokens' cost is increased.
* You no longer need Arcade Tokens to play on Unranked Mode.
* Scoring is rebalanced for a few Arcade games.
#### Awesome Adventures
* A few adventures are rebalanced.
* Pet Food Merchant
* Maximum cost of Special Pet Food is reduced by half.
* Some Sort of Gardener
* When picking "Ask for gardening advice", the cooldown time for the "increase base Harvest Value of all trees by 10,000" effect to activate is reduced to 10 minutes (old: 120 minutes).
* Stadium Tokens
* The cost to purchase 500 Stadium Tokens is reduced to 100,000 Green Coins (old: 200,000).
* COINS PLX!!!
* The option "Give 5,000,000 Coins" is changed to "Give 10,000,000 Coins", and gives 1 more Reputation than before.
* LolMarket Gem
* Cost to purchase a random LolMarket Gem is increased to 5,000,000 Coins (old: 2,500,000).
* Arcade Trade
* The option "Trade 5 Arcade Tokens for 5 Medals" is replaced with "Trade 1 Arcade Token for 20 Medals".
* The option "Trade 15 Arcade Tokens for 10 Medals" is replaced with "Trade 2 Arcade Tokens for 35 Medals".
* The option "Trade 30 Arcade Tokens for 15 Medals" is replaced with "Trade 3 Arcade Tokens for 50 Medals".
#### Fishing
* 10 new species of fish are now available for catching.
* Improved Fishing Rod now has a greater effect.
* In addition to the current effect, Idlers' Fishing Rod now reduces Fatigue gain when idling by 25%.
* EXP bonus during the Promotional Exam is slightly reduced.
* During the Promotional Exam, you can no longer press the "Finish Exam" button when a fish is on screen.
* Some adjustments are made to the Fatigue system.
* You now recover 100 Fatigue (old: 40) every 5 minutes.
* Fatigue gain when getting non-perfect catches is slightly increased.
* Fatigue gain when getting perfect catches is reduced to 25% of when getting non-perfect catches (old: 50%).
#### Careers
* Blessing a selected Career for 24 hours now requires 5 Mega Career Potions instead of 10, but Career EXP gain is reduced by half.
* Idler Career EXP gain is adjusted. In addition, you can now gain Idler Career EXP when actively playing at a low rate, and if Idlebot Card is active, you can gain Idler Career EXP when claiming rewards from the Progress Bar even when Idle Mode is OFF.
* Arcade Player Career's effects are adjusted.
* Level 100 Bonus: You gain up to 50 free Arcade Tokens every day instead of 25. Each 1.00 Rating increases rewards on Ranked Mode by 12% instead of 10%.
* Level 200 Bonus: Each 1.00 Rating increases rewards on Unranked Mode by 6% instead of 5%.
#### Simulation Cyborg
* New task "MMR X" is added.
* "FCG - Level 0" task is removed. If Simulation Cyborg is doing this task before the update, it will automatically switch to Recharge mode.
#### Special Shop
* The following items are no longer available for purchase in the Special Shop.
* Unlimited Arcade Tokens (1 day)
* Pet Full Refill
* Button Blessing (1,000 clicks)
* Arcade Blessing (10 games)
* Stadium Blessing (10 races)
#### Random Quests
* Random Quests for MMR X are added.
* Certain quests' requirements are reduced.
* Quests that used to give Mystery Enhancers are changed to give Enhancer Fragments instead.
* Quests that used to give Medium Buff Potions are changed to give Superior Crafting Material instead.
* Quests that used to give Large Buff Potions are changed to give Unobtainium instead.
#### Ascensions
* Perk #4 is rebalanced.
* Lv. 1: The amount of Coins printed by Money Printer is increased by 160% (old: 40%). Critical Print gives 60% more Green Coins (old: 40%).
* Lv. 2: The amount of Coins printed by Money Printer is increased by 240% (old: 60%). Critical Print gives 90% more Green Coins (old: 60%).
* Lv. 3: The amount of Coins printed by Money Printer is increased by 400% (old: 100%). Critical Print gives 150% more Green Coins (old: 100%).
* Perk #15 now increases the power of Quick Attack and Power Attack in addition to current effects.
* Lv. 1: Quick Attack power is increased by 10%, Power Attack power is increased by 40%
* Lv. 2: Quick Attack power is increased by 15%, Power Attack power is increased by 60%
* Lv. 3: Quick Attack power is increased by 25%, Power Attack power is increased by 100%
#### Typing
* "Typing" feature is removed. In addition, you no longer gain Blue Coins based on your WPM when ascending.
* A way to access this feature is being planned, but Blue Coin rewards when ascending will not be available.
#### Challenge Mode
* You will now receive trophies for challenges finished after the deadline. Note that there is currently no way to reobtain these trophies if they are accidentally deleted.
#### Other Changes
* A few other changes are made.
___
### [Bug Fixes]
* A bug causing the game to occasionally crash when entering the Item Crafting screen is fixed.
* A bug where the buffs or stat-increasing effects of certain Battle Arena skills (OM NOM NOM, Roundhouse Kick, Double Attack, Critical Strike, Overkill, Enrage, Elemental Boost, Invincibility) do not immediately take effect until up to 1 second after using the skill is fixed.
* A bug where the performance of Simulation Cyborg could potentially reduce if a task is done too many times is fixed.
* A bug where the incorrect round number is displayed if you kill too quickly in THE MEGABOSS's Revenge is fixed.
* A few minor bugs are fixed.
___
___
___
## **v1834** - Minor Update
_Release Date: **Aug. 20, 2020**_
__________
### [Changes]
#### Battle Arena
* Tukkonium gain from Endless Dungeon is adjusted.
#### Arcade
* Scoring is rebalanced for a few Arcade games.
__________
### [Bug Fixes]
* A bug allowing some players to obtain Ultimate Equipment earlier than intended is fixed. All unintentionally obtained items are deleted.
* A bug causing Game Over to randomly occur in Whack-a-greg is fixed.
* A few other bugs are fixed.
___
___
___
## **v1835** - Minor Update
_Release Date: **Aug. 28, 2020**_
__________
### [New]
#### Battle Arena Auto Skill Usage
* You can now automatically use certain skills in the Battle Arena for 30 minutes by holding Ctrl while clicking the skill button of the corresponding skill.
* Basic Attack (non-Spirit / Spirit)
* Quick Attack
* Power Attack
* Specialized Skill
* You can hold Shift while clicking the skill button to cancel.
* You can only use this feature for one skill at a time.
__________
### [Changes]
#### Battle Arena
* EXP, Coin and Pixel gains from The Corruption are slightly reduced.
* EXP and Pixel gains from Endless Dungeon are slightly reduced.
* Tukkonium drop rate from Fairytale Fight-off? areas and Triangle Land!!! is increased.
* A few adjustments are made to Secret Dungeon.
* Adjustments are made to the conditions to obtain GIGA PENDANT, GIGA ENHANCER and GIGA LIFE ROCK from opening treasure chests.
* Tukkonium gain from clearing Secret Dungeon with 16+ treasure chests opened is increased.
* Tukkonium gain rate from Endless Dungeon is adjusted.
* Tukkonium gain from floor 200~249 is slightly increased.
* Tukkonium gain from floor 250 is slightly reduced.
* TERA ENHANCER now costs 2 Tukkonium to craft (old: 1). Career EXP gain when crafting is increased accordingly.
#### Arcade
* The item "Unlimited Arcade Tokens (1 day)" in the Arcade shop is replaced with "50 Arcade Tokens".
* Scoring in MMR X is slightly increased.
#### Mystery Shop
* The cost of Anti-Fish Fishing Rod is reduced to 50,000 Blue Coins (old: 250,000).
__________
### [Bug Fixes]
* The effect of the skill Limit Break is now correctly hidden if "Disable skill animations" option is enabled.
* A bug where Master buff displays incorrect bonuses is fixed.
* The Spirit skill "Heal" now works as intended.
* The Corruption (Worst Moon) now correctly costs 1 entry upon entering.
* TERA SET now correctly grants auto loot effect.
* A bug causing the scrollbar in the Invisible Ally screen to malfunction under certain circumstances is fixed.
* A bug causing the Arcade game "MMR X" to give more Cyborg Points than intended is fixed.
* A bug where healing in TukkunFCG does not show the "+" before the number is fixed.
* A bug where catching Lv. 33+ fish does not count towards progress in certain Random Quests is fixed.
* A few graphical errors that only occur in offline version are fixed.
* A few other bugs are fixed.
## **v1836** - Minor Update
_Release Date: **Sep. 06, 2020**_
__________
### [New]
#### New Battle Arena Area: Pokayman City EX
* A new Battle Arena area is added: Pokayman City EX.
* This area can be accessed from Not Copyright Infringement.
__________
### [Changes]
#### Battle Arena
* A few skills are rebalanced.
* Power Attack Improve
* If a melee weapon (except Ultimate Weapon and Reincarnation Weapon) is equipped, this skill now gives +1000% Power (old: +700%).
* If a ranged weapon is equipped, this skill now gives +750% Power (old: +350%).
* If Ultimate Weapon or Reincarnation Weapon is equipped, this skill now gives +500% Power (old: +200%).
* Combo Strike
* Attack delay is reduced to 350 (old: 400).
* Multislash
* Power is increased to 750% ~ 900% (old: 600% ~ 750%).
* Magnetic Stab
* Attack delay is reduced to 235 ~ 175 (old: 260 ~ 200).
* Hamstring
* Attack delay is reduced to 260 ~ 200 (old: 285 ~ 225).
* Dispel
* Power is increased to 12000% ~ 15000% (old: 7500% ~ 10500%).
* Rapid Fire
* Power is increased to 300% ~ 450% (old: 260% ~ 350%).
* Absorption Shuriken
* Attack delay is reduced to 235 ~ 175 (old: 285 ~ 225).
* Overpowered Tanker
* In Tank Mode, monster stat growth is now 2.5x of normal (old: 5x).
* Gem of Eternal Rage's set bonus now gives +25% Damage (old: +10%), +50% Attack Speed (old: +0%) and +10% Spawn Rate (old: +0%).
* A few changes are made to Yellow Madness Gem.
* Amount of Coins that fall from the sky is increased by 20x.
* Rare monster rate is slightly increased.
* After you have reached Rank 500 for the first time, your BP will be displayed on screen.
* You can now see the amount of Tukkonium you currently possess without having to go to the Item Crafting screen.
#### Arcade
* You can now teleport in Ultimate Avoidance.
* A few changes are made to MindSweeper scoring and mechanism.
* Scoring in Balance 3 is slightly adjusted.
* Adjustments are made to overall Green Coin and Blue Coin reward.
#### Stadium
* Adjustments are made to overall Green Coin and Blue Coin reward.
#### Ascensions
* Perk #15 now increases the Power of Quick Attack by 30%/45%/75% (old: 10%/15%/25%) and the Power of Power Attack by 120%/180%/300% (old: 40%/60%/100%).
__________
### [Bug Fixes]
* A few minor bugs are fixed.
___
___
___
## **v1837** - Minor Update
_Release Date: **Sep. 06, 2020**_
__________
### [Bug Fixes]
* A bug where one of the Pokaystops in Pokayman City EX can only be spinned once is fixed.
___
___
___
## **v1838** - Minor Update
_Release Date: **Sep. 06, 2020**_
__________
### [Bug Fixes]
* A bug causing non-existent monsters to spawn in safe zones in the Battle Arena is fixed.
___
___
___
## **v1839** - Minor Update
_Release Date: **Sep. 06, 2020**_
__________
### [Bug Fixes]
* A few bugs are fixed.
___
___
___
## **v1840** - Minor Update
_Release Date: **Sep. 06, 2020**_
__________
### [Changes]
#### Battle Arena
* Tukkonium drop rate in Pokayman City EX is improved.
__________
### [Bug Fixes]
* A few bugs are fixed.
___
___
___
## **v1841** - Minor Update
_Release Date: **Sep. 08, 2020**_
__________
### [Changes]
#### Battle Arena
* A few changes are made to The Corruption on Worst Moon difficulty.
* A few changes are made to the mechanisms of Corrupted Giant Treeman boss fight.
* Special Wand now deals higher damage if it is not turned into a Spirit Item.
* Spawn rate in Pokayman City EX is improved.
* A few other changes are made.
___
___
___
## **v1842** - Minor Update
_Release Date: **Sep. 08, 2020**_
__________
### [Bug Fixes]
* Corrupted Giant Treeman now drops Corrupted Elm Armor as intended.
___
___
___
## **v1843** - Minor Update
_Release Date: **Sep. 08, 2020**_
__________
### [Changes]
#### Battle Arena
* Corrupted Giant Treeman now has improved Monster Chip drop chance based on difficulty level.
* Corrupted Giant Treeman battle is slightly rebalanced.
___
___
___
## **v1844** - Minor Update
_Release Date: **Sep. 08, 2020**_
__________
### [Changes]
#### Battle Arena
* New items are now available for crafting.
* Various types of Bonus Rocks
* Accessory Unobtainium Enhancer Lv. 1
* Accessory Unobtainium Enhancer Lv. 2
* Accessory Unobtainium Enhancer Lv. 3
* Accessory Unobtainium Enhancer Lv. 4
* Accessory Unobtainium Enhancer Lv. 5
* Accessory Unobtainium Enhancer Lv. 10
__________
### [Bug Fixes]
* Corrupted Giant Treeman now drops Corrupted Bonus Rock as intended.
___
___
___
## **v1845** - Minor Update
_Release Date: **Sep. 09, 2020**_
__________
### [Changes]
#### Battle Arena
* Some further adjustments are made to The Corruption on Worst Moon difficulty.
* EXP, Coin and Pixel rewards are adjusted.
* Monster Chip drop rates are adjusted.
* A few other changes are made.
___
___
___
## **v1846** - Minor Update
_Release Date: **Oct. 09, 2020**_
__________
### [New]
#### Arcade Difficulty Settings
* You can now choose between three difficulty levels for all Arcade games except Whack-a-greg and MindSweeper.
* Depending on the chosen difficulty level, there may be new mechanics introduced!
__________
### [Changes]
#### Battle Arena
* Chaotic Fragment of Chaos gain is increased from most sources.
* You now take increased damage in Defend Mission if you use a Spirit weapon.
* A few balancing changes are made to some areas.
* Pokayman City
* Epic monster chance: 0.2% → 0.3%
* Not Copyright Infringement
* Epic monster chance: 0.3% → 0.5%
* Epic monster chance (WM): 3% → 2.5%
* Pokayman City EX
* Spawn delay: 2.9s → 2.8s
* A few other minor balancing changes are made.
#### Arcade
* You can now view your Rating in each game by hovering over the "?" icon next to your Rating display.
* You can now change the note skin for MMR X.
* You can no longer watch the Dragon of Wisdom play Arcade games.
* A few changes are made to MindSweeper.
* A few powerups are changed.
* Time cost of some powerups are adjusted.
* A few adjustments are made to the chance of certain types of tiles appearing.
* Clearing a stage now awards 5 extra seconds of time limit.
* A few Unranked Mode upgrades are rebalanced.
* A few balancing changes are made.
#### TukkunFCG
* PvP system (level 5 opponents) is revamped.
* When someone plays PvP, annoying "challenge requests" will no longer be sent to other players in the lobby.
* In PvP, both players now start at 80 HP.
__________
### [Bug Fixes]
* A few minor bugs are fixed.
___
___
___
## **v1847** - Minor Update
_Release Date: **Oct. 09, 2020**_
__________
### [Changes]
#### Arcade
* Some of the changes in recent versions caused scoring in a few Arcade games to become potentially too high, so a few balancing changes are made.
* Pong
* On Legend difficulty, Pong Power now gives 3x Score instead of 4x.
* MindSweeper
* Maximum Multiplier in MindSweeper is now 99. You can still progress to stage 100+ but your Multiplier will stop increasing.
* Time gained when clearing a stage is no longer a fixed 5 seconds. Instead, you now gain 3 ~ 9 seconds depending on your current stage (higher stage = less time gained).
* High scores obtained on Pong and MindSweeper prior to this version may be reduced when you update to this version. It is recommended that you update to this version as soon as possible to prevent further losses to your high scores.
* A few other minor changes are made.
___
___
___
## **v1848** - Minor Update
_Release Date: **Oct. 09, 2020**_
__________
### [Bug Fixes]
* A bug causing MindSweeper to work incorrectly is fixed.
___
___
___
## **v1849** - Minor Update
_Release Date: **Oct. 09, 2020**_
__________
### [Changes]
#### Arcade
* A few minor balancing changes are made.
### [Bug Fixes]
* A bug causing MMR X scoring on Legend difficulty to work incorrectly is fixed.
___
___
___
## **v1850** - Minor Update
_Release Date: **Oct. 18, 2020**_
__________
### [Changes]
#### Arcade
* Rating calculation is adjusted for all games to reduce the Rating gap between games. Your Rating may slightly increase or decrease when updating to this version.
### [Bug Fixes]
* A bug causing triangles to not appear in Triangle Count is fixed. If your high score in Triangle Count prior to this version is too high, it may be reduced when you update to this version.
* A bug causing the "Buy" button of "Anti-Fish Fishing Rod" to not light up even if you have 50,000 Blue Coins is fixed.
___
___
___
## **v1851** - Minor Update
_Release Date: **Dec. 17, 2020**_
__________
### [New]
#### Key Settings
* You can now change key settings for a few features.
* Battle Arena
* Arcade (Pong, Balance 3 and MMR X only)
__________
### [Changes]
#### Battle Arena
* A few adjustments are made to Mission Kommander.
* Requirements and rewards of missions are adjusted.
* You can now skip more than 3 missions per day. The first 3 skips are free, each subsequent skip costs 100 Unobtainium.
* Auto Skill Usage is now usable with the following skills as well:
* Combo Strike
* Heal (non-Spirit)
* In addition to current effects, the skill "Mana Power" now converts MaxHP over the limit of 19,999,999 to MaxMP at a rate of 50 MaxHP to 1 MaxMP.
* In addition to current effects, the skill "Spirit Power" now converts MaxHP over the limit of 19,999,999 to Max Spirit at a rate of 500,000 MaxHP to 1 Max Spirit.
* A few other minor balancing changes are made.
#### Arcade
* A few balancing changes are made to MindSweeper powerups.
* Rating calculation is adjusted for a few games to reduce the Rating gap between games. Your Rating may slightly increase or decrease when updating to this version.
### [Bug Fixes]
* A few bugs are fixed.
___
___
___
## **v1852** - Minor Update
_Release Date: **Jan. 31, 2021**_
__________
### [New]
#### New Arcade Difficulty!
* "ANOTHER" Arcade difficulty is added to all Arcade games.
* Unlock "ANOTHER" difficulty by achieving a Rating of at least 3.00 in each respective game.
* Scoring and certain mechanics related to "ANOTHER" difficulty are subject to change in the next versions.
* In addition, Whack-a-greg and MindSweeper now has difficulty settings!
__________
### [Changes]
#### Battle Arena
* Rewards from THE MEGABOSS's Revenge are adjusted.
#### Arcade
* In Ultimate Avoidance, lower difficulty now decreases the movement speed of the red bars.
* Rating calculation is adjusted for all games to reduce the Rating gap between games. Your Rating may slightly increase or decrease when updating to this version.
* A few other minor balancing changes are made.
### [Bug Fixes]
* A few bugs are fixed.
___
___
___
## **v1853** - Minor Update
_Release Date: **Jan. 31, 2021**_
__________
### [Bug Fixes]
* A bug where you cannot access ANOTHER difficulty even with 3.00 Rating is fixed.
___
___
___
## **v1854** - Minor Update
_Release Date: **Jul. 10, 2021**_
__________
### [Changes]
#### Battle Arena
* In Item Filter, you can now add a character * at the end of the item name to filter all items whose name contain that string.
* A few minor adjustments are made to the drop rate of certain items.
___
___
___
## **v1855** - Minor Update
_Release Date: **Jul. 13, 2021**_
__________
### [New]
#### Time Attack Challenges
* Time Attack Challenges have been added to the Battle Arena.
__________
### [Changes]
#### Battle Arena
* The difficulty of Corrupted Giant Treeman starting from difficulty 40 is reduced.
* Monster movement speed in Triangle Land!!! is increased.
* Spawn delay in Pokayman City EX is reduced to 2.7 seconds (old: 2.8).
___
___
___
## **v1856** - Minor Update
_Release Date: **Oct. 17, 2021**_
__________
### [New]
#### MMR X: Special Edition (BETA)
* MMR X: Special Edition (BETA) is now available. You can hold Shift while pressing the MMR X button to access it. This is a very early beta version of MMR X: Special Edition, and there is a possibility that it might not be working as intended, or your high scores will be erased in a future version.
__________
### [Changes]
#### Battle Arena
* Time Attack Challenges have been rebalanced as they previously made monsters too difficult to kill, making them difficult to use in areas where you usually fight.
___
___
___
## **v1857** - Minor Update
_Release Date: **Sep. 18, 2022**_
__________
### [New]
#### Auto Mega Boost Potion
* A new option to automatically use Mega Boost Potion immediately before gaining a huge amount of EXP from a single source is added. This allows you to automatically use a Mega Boost Potion if your Boost is currently below purple limit, and:
* You defeat a monster in the Battle Arena that gives a very high amount of EXP
* You finish an Arcade game with a good score
* You finish Stadium Death Match in 1st place
* You defeat the Legendary Monster or Tukkun in TukkunFCG
* Actions performed by the Simulation Cyborg do not cause Mega Boost Potions to be automatically used.
__________
### [Changes]
#### Garden
* A few balancing changes have been made.
* In Home Garden, Green Tree, Lime Tree and Yellow Tree now have increased Harvest Value.
* Red Tree's base Harvest Value is decreased to 400,000 (old: 600,000) but wait time for harvest is reduced by half. In addition, YC/GC/BC costs are halved.
* Black Tree's base Harvest Value is decreased to 2,000,000 (old: 3,000,000) but wait time for harvest is reduced by half.
* In Another Garden, all types of trees now give 20% more Harvest Value than before.
#### Battle Arena
* A few equipment bonuses have been rebalanced.
* Orange bonuses
* Critical Chance: increased to +1.5% per tier (old: +1%)
* Critical Damage: increased to +3% per tier (old: +2.5%)
* Defense: increased to +2% per tier (old: +1.5%)
* Accuracy: increased to +2% per tier (old: +1.5%)
* Evasion: increased to +4% per tier (old: +2%)
* HP: increased to +5% per tier (old: +3%)
* Double Hit Chance: increased to +2.5% per tier (old: +2%)
* A few set bonuses have been rebalanced (unlisted bonuses remain unchanged).
* Pure Darkness Set
* [6 items] Damage: +40% (old: +30%)
* Crimson Set
* [6 items] Damage: +50% (old: +30%)
* Knightmare Set
* [5 items] Damage: +10% (old: +0%)
* Humblebee Set
* [5 items] Damage: +15% (old: +0%)
* [5 items] Rare Monster Rate: +140% (old: +70%)
* [5 items] Epic Monster Rate: +140% (old: +70%)
* Ghost Set
* [5 items] Evasion: +160% (old: +80%)
* Samurai Set
* [5 items] Damage: +50% (old: +25%)
* [5 items] Rare Monster Rate: +500% (old: +200%)
* Dress Set
* [5 items] Damage: +60% (old: +30%)
* [5 items] Epic Monster Rate: +500% (old: +200%)
* Chuck Norris Set
* [5 items] Damage: +200% (old: +125%)
* Fairy Godfather Set
* [5 items] Spawn Rate: +100% (old: +75%)
* Fairy Godmother Set
* [5 items] Spawn Rate: +100% (old: +80%)
* Holy Glory Set
* [5 items] Spawn Rate: +35% (old: +25%)
* [6 items] Spawn Rate: +45% (old: +40%)
* Dark Angel Set
* [5 items] Spawn Rate: +40% (old: +30%)
* [6 items] Spawn Rate: +50% (old: +45%)
* Chaos Set
* [5 items] Spawn Rate: +45% (old: +35%)
* [6 items] Spawn Rate: +55% (old: +50%)
* CHAOS SET
* [5 items] Spawn Rate: +50% (old: +40%)
* [6 items] Spawn Rate: +10% (old: +20%)
#### Arcade
* The rotating cross in Ultimate Avoidance (ANOTHER) is replaced with a rotating stick.
* In all other difficulties of Ultimate Avoidance, this rotating stick will now appear after 500 bars have been avoided.
* Time limit in Math Master (ANOTHER) is increased to 70 seconds.
* MMR X: Special Edition is now out of BETA, and can be accessed from the main Arcade screen.
* Difficulty rating system has been revised.
* For players who create custom MMR X songs using the editor, please note that the number in the editor is based on the old system. Difficulty display will be halved in the new system. For example, if the difficulty is set to 20 in the editor, it will be displayed as 10 in the game; if the difficulty is set to 21 in the editor, it will be displayed as 10+ in the game.
* 1 new song is added to MMR X: Special Edition.
* Prelude in X Major (5 / 7+ / 12+ / 14)
* In MMR X: Special Edition, "All Awesome" is renamed to "Awesome Performance". If you get a "Full Combo" or "Awesome Performance" on a chart, a badge will appear in the song selection screen. In addition, you will be ranked according to your score.
* D: 0 ~ 499,999
* C: 500,000 ~ 649,999
* C+: 650,000 ~ 749,999
* B: 750,000 ~ 849,999
* B+: 850,000 ~ 899,999
* A: 900,000 ~ 949,999
* A+: 950,000 ~ 969,999
* S: 970,000 ~ 989,999
* S+: 990,000 ~ 999,999
* SS: 1,000,000 ~ 1,007,499
* SS+: 1,007,500 ~ 1,009,999
* SSS: 1,010,000
___
___
___
## **v1858** - Minor Update
_Release Date: **Sep. 18, 2022**_
__________
### [Changes]
#### Battle Arena
* A new anti-lag option to disable most damage numbers is fixed.
* A few minor balancing changes are made.
__________
### [Bug Fixes]
* Companion Cube Set's set bonus now works as intended.
* A bug causing your MaxMP to reset to 130,000 instead of 260,000 when you begin a Rebirth is fixed.
* A bug where you cannot equip Worst Moon Gem in menus is fixed.
* A bug causing Mission Kommander's missions to give a different number of Proof of Mission than the number displayed is fixed.
* A bug causing "Full Combo" badge to not appear after achieving Full Combo in MMR X: Special Edition is fixed.
* A bug causing the "EXP Merchant" adventure in Awesome Adventures to give a different amount of EXP than intended is fixed.
___
___
___
## **v1859** - Auto-Ascension!
_Release Date: **Sep. 21, 2022**_
__________
### [New]
#### Auto-spend Ascension Points
* A new option to auto-spend Ascension Points after ascending is added.
* You can now choose to automatically spend Ascension Points up to 20 times every time you ascend.
#### Auto-Ascension
* Auto-Ascension feature is added.
* This feature is unlocked after ascending 5 times.
* In order to ascend automatically, you have to use new items called Orbs of Reforging. There are 3 types of Orbs of Reforging:
* Orb of Reforging: Alpha: costs 10,000,000,000,000 Coins
* Orb of Reforging: Beta: costs 10,000,000,000 Green Coins
* Orb of Reforging: Gamma: costs 10,000,000 Blue Coins
* You can choose to automatically convert some Coins / Green Coins / Blue Coins every second to Orbs of Reforging, or only convert currencies obtained when overcapped (i.e. after the 5-minute timer) to Orbs of Reforging.
* You can use Orbs of Reforging to automatically ascend when you reach level 9001.
* Medium Ascension: requires 1 Orb of Reforging: Alpha
* Hard Ascension: requires 2 Orbs of Reforging: Alpha and 1 Orb of Reforging: Beta
* Impossible Ascension: requires 4 Orbs of Reforging: Alpha, 2 Orbs of Reforging: Beta and 1 Orb of Reforging: Gamma
* After an Auto-Ascension, you will go back to level 8999 of the same Ascension difficulty.
* This feature is **not** available in legacy ascension mode (reduced EXP requirement after 100th ascension).
__________
### [Changes]
#### Battle Arena
* A few balancing changes are made to EXP, Coin and Pixel rewards in certain areas.
* The Corruption
* THE MEGABOSS's Revenge
* Secret Dungeon (GIGA)
* A few balancing changes are made to EXP, Coin and Pixel rewards from ULTRA monsters.
___
___
___
## **v1860** - Minor Update
_Release Date: **Sep. 24, 2022**_
__________
### [Changes]
#### Battle Arena
* The skill "OM NOM NOM" was difficult to use and not very useful in most situations, so it is now replaced with a different skill "Unleash".
* Unleash: Deal damage to the monster. For 10 seconds, consume 10% of remaining HP every second to unleash the hidden potential of your weapon, allowing you to gain stat bonuses depending on the type as well as bonuses of your currently equipped weapon.
* Lv. 1: Power: 4200%, Cooldown: 59 sec.
* Lv. 30: Power: 10000%, Cooldown: 30 sec.
* The list of bonuses is as follows.
* Weapon type bonus
* Sword: Attack +10%, Critical Damage +30%
* Dagger: Attack +10%, Attack Speed +20%
* Spear: Attack +10%, Ignore 10% of enemy DEF
* Axe: Attack +10%, Stun Chance +5%
* Hammer: Stun Chance +20%
* Polearm / Polearm (Stab): Attack +10%, Mastery +10%
* Bow: Accuracy +40%, Instant Kill Chance +5%
* Crossbow: Hit Chance +10%, Instant Kill Chance +5%
* Wand: Mastery +20%, All Elements +10%
* Staff: Mastery +20%, All Elements +10%
* Gun: Critical Damage +60%, Double Hit Chance +25%
* Claw: Critical Chance +30%, Damage vs. Non-Bosses +20%
* Slingshot: Critical Chance +30%, Damage vs. Bosses +20%
* Cannon: Critical Damage +60%, Damage vs. Bosses +20%
* Grenades: EXP +40%
* Trophy: EXP +20%, Coin +40%
* Mining Tool: Coin +40%, Pixel +40%
* Green / Orange bonuses: equivalent to 10 bonus tiers of each respective bonus
* The skill "Limit Break" now knocks the monster back a slight distance when used.
* The Spirit skills "Enrage" and "Elemental Boost" now have their cooldowns decreased by 15 seconds.
* A few balancing changes are made to the stats of certain Main Path monsters for a smoother early-game experience.
* A few balancing changes are made to rewards in certain areas.
* Prehistoric Mission
* The Corruption (Worst Moon)
* THE MEGABOSS's Revenge
__________
### [Bug Fixes]
* A display bug where the "MMR X: Special Edition" button would appear on top of shop menu in the Arcade is fixed.
___
___
___
## **v1861** - Minor Update
_Release Date: **Sep. 24, 2022**_
__________
### [Changes]
#### Arcade
* A new song is added to MMR X: Special Edition.
* Canon in X (6 / 10 / 13+ / 14+)
* The song selection UI is changed to make it easier to select music.