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Hello Everyone,
We’d like to share with you some of our future plans for Animation Throwdown. Our goal is to improve the player experience in various areas of the game, and we are exploring a number of improvements. Outlined below are two items we hope to implement into Throwdown in the coming weeks. Of course, this isn’t a complete list, but a couple of highlights to share with you.
We love sharing these plans with our players, but need some flexibility to adapt based on player feedback or priority topics that may arise in the game and community. As always, early plans may change, including any values specified below.
Please share your feedback, questions, and comments here!
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#### Secret Fight Club (SFC) Expansion
We would like make a few changes aimed at supporting more variety in top ranks and further incentivizing participation. Here are some of the ideas being considered:
* Expand score cap from 2500 to 3500
* Update SFC BGE to give the enemy deck a bonus percentage, similar to Swole Club. The bonus would only apply to scores 2500+ and would be based off of the player’s score, not the opponent.
* Top players will have their SFC ranking displayed in other areas of the game, such as Guild Rumbles.
* Top players also get a cool “trophy” or “emblem” displayed next to their name and score for all to see!
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#### Card Inventory Revamp
We want to support deck breadth but, it’s clear that inventory management can be a blocker for some players. Here are some changes being considered:
* Increase base inventory for all players
* Backend changes that would improve performance when managing your inventory
* Stack multiple copies of a card when viewing inventory (for example: if a player has 10 copies of Peter at level 6, inventory would only display one of those cards with a quantity label, instead of displaying 10 individual cards)
The other areas we are working on include heroes, shop offers, card management, Combo Mastery, and more. We'll have more exciting news to share as the plans get further in development.
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Everything sounds good except for "Update SFC BGE to give the enemy deck a bonus percentage, similar to Swole Club. The bonus would only apply to scores 2500+ and would be based off of the player’s score, not the opponent." I dont see the point in this, too make it harder I suppose but doesnt seem necessary.
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The biggest issue in SFC is that people get to 2500 and stop playing. This doesn't solve the issue. Without having some sort of rotating reset on SFC or having a degrade feature built into the points ppl will get to the new cap and stop playing arena. This doesn't give a true representation of the top arena players.
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Well if they make it like swole that would fix it because it would be impossible to get to 3500 (AndreEZ)
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Nobody cares about a badge neither. We care about good and honest gameplay without bugs and glitches, fair rewards and better service. Constantly all you do is focus on shop offers and the dumbest ideas and ways to ruin a good thing going.
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One thing that would eliminate sitting at a particular sfc number is, if a player does not play for 1 day, then his sfc drops 100 sfc points. This should only be done for players above 2500.
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How will this affect the highly invested players that were forced to sell cards, since the ones who cried they needed free ones were given preferential treatment and got to keep alot of cards that should have been sold?
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The Swole bonus is outright unfair, you have to many campers up there as it is, a system needs in place that if you dont play for XXX then you auto loose XXX crowns to prevent it
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> *Originally posted by **[metalkiwis69](/forums/727066/topics/1765906?page=1#12908167)**:*
> > *Originally posted by **[warholbot](/forums/727066/topics/1765906?page=1#12908163)**:*
> > Well if they make it like swole that would fix it because it would be impossible to get to 3500
>
> Somehow your guys would bitch to support and get to 3500 still I'm sure
I only contact support when there is a bug but ok
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Would be nice to get a character/item filter
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1st off let's stop complaining about the past certain people did wrong it's over with. Let's concentrate on this SFC change which is ridiculous. I sat at 2500 SFC during fighter for 3 weeks because my deck was that good I played more than 10 arena fights to earn my mastery tokens everyday and I just was lucky enough to stay at 2500.
Instead of turning arena in to swole which is going to create a bigger divide between elite Wales and smaller whales and then Kiwis. I think the better solution would be to remove Crown Point's if said player sits unplayed at any level whether it be 2500 sfc, 2400 sfc all the way down to 0 sfc crown points.
Turning arena "swole-like" will make me not want to play due to the constant loss factor. It's frustrating enough when a deck will take you to 2500 SFC for over a week but then the same deck will kick you right down to 2100 for no apparent reason. I get it.. AI.... but no point in trying if there's no way to get there in the 1st place
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> *Originally posted by **[Beatrixthekidd0](/forums/727066/topics/1765906?page=1#12908183)**:*
> Would be nice to get a character/item filter
+1
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> *Originally posted by **[fritz_sea](/forums/727066/topics/1765906?page=1#12908170)**:*
> One thing that would eliminate sitting at a particular sfc number is, if a player does not play for 1 day, then his sfc drops 100 sfc points. This should only be done for players above 2500.
I don't really like that idea, unless you also remove that player from the pool of opponents. If someone that was 2500 drops down to, say, 1200, that deck is going to destroy everything around it.
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> *Originally posted by **[ModchiKopi](/forums/727066/topics/1765906?page=1#12908148)**:*
> #### Secret Fight Club (SFC) Expansion
>
> * Expand score cap from 2500 to 3500
This is cool, it will potentially let everyone in SFC move up in score. The 2500s move up to 3500, the 2000s move up to 2500, the 1700s move up to 2000, etc, letting everyone get more rewards.
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> _Originally posted by **[TheresaH31](/forums/726779/topics/1765906?page=1#12908186):**_
> 1st off let's stop complaining about the past certain people did wrong it's over with. Let's concentrate on this SFC change which is ridiculous. I sat at 2500 SFC during fighter for 3 weeks because my deck was that good I played more than 10 arena fights to earn my mastery tokens everyday and I just was lucky enough to stay at 2500.
>
> Instead of turning arena in to swole which is going to create a bigger divide between elite Wales and smaller whales and then Kiwis. I think the better solution would be to remove Crown Point's if said player sits unplayed at any level whether it be 2500 sfc, 2400 sfc all the way down to 0 sfc crown points.
>
> Turning arena "swole-like" will make me not want to play due to the constant loss factor. It's frustrating enough when a deck will take you to 2500 SFC for over a week but then the same deck will kick you right down to 2100 for no apparent reason. I get it.. AI.... but no point in trying if there's no way to get there in the 1st place
Sorry it's not over and done, the response is not sufficient.
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> *Originally posted by **[Beatrixthekidd0](/forums/727066/topics/1765906?page=1#12908183)**:*
> Would be nice to get a character/item filter
+1 thats an awesome idea (also fix the auto scroll back to the beginning of the inventory, it didn't use to do that.)
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> *Originally posted by **[HardBeatZ](/forums/727066/topics/1765906?page=1#12908160)**:*
> The biggest issue in SFC is that people get to 2500 and stop playing. This doesn't solve the issue. Without having some sort of rotating reset on SFC or having a degrade feature built into the points ppl will get to the new cap and stop playing arena. This doesn't give a true representation of the top arena players.
Agreed, I don't really understand the point in these changes. Increasing the cap from 2500 to 3500 seems truly unneccessary. And I don't understad the thinking behind the "Swole-type" bonus effects at all-- is this the new meta? Let's just throw a swole bonus on everything? Not very creative (or fair when we aren't given the tools to counteract this, as we've just seen with the BB Challenge).
I would have much preferred to see some (if not all) of our SFC Seasons idea effected instead:
> *Originally posted by **[IndustryDarling](/forums/727066/topics/1674748?page=1#12728734)**:*
> I posted this in the Feedback & QoL thread already but wanted to share the idea here as well:
>
> > *Originally posted by **[IndustryDarling](/forums/727068/topics/938095?page=13#12728731)**:*
> > #### SFC SEASONS
> >
> > Please introduce Cycling SFC Seasons. Ideally they would switch out with each BGE, but if that's too much work they could be every 2 months or even quarterly.
> >
> > - Give Rewards at the close of every SFC Season & simultaneously reset everyone's Crowns
> > - Base Rewards Tiers on a player's Crown _AVERAGE_ over the whole of the season
> > - Make it so that if you reach a certain crown level (say 1600) the Epic Stone drops switch to Leg Stones and, possiby even, switch the Hero Tokens to include Premiums there as well
> > - Intoduce an SFC Crown Decay Rate for inactivity; want to maintain your rank? Then you must keep playing.
> >
> > I personally believe this idea is the solution to Sandbagging arena and the issues we are currently seeing in the NRC. Right now all SFC really does is give bragging rights. Incentivizing SFC is the solution we need. And the details listed above would really make it worth while and give new purpose and strategy for refills too.
> >
>
>
>
> Thanks for reading!
> -Strangest Things
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> *Originally posted by **[Kallark2](/forums/727066/topics/1765906?page=1#12908192)**:*
> > *Originally posted by **[fritz_sea](/forums/727066/topics/1765906?page=1#12908170)**:*
> > One thing that would eliminate sitting at a particular sfc number is, if a player does not play for 1 day, then his sfc drops 100 sfc points. This should only be done for players above 2500.
>
> I don't really like that idea, unless you also remove that player from the pool of opponents. If someone that was 2500 drops down to, say, 1200, that deck is going to destroy everything around it.
An easy solution would be after the "Dead" account drops off a set XXX of times its just removed from the choice pools;' SFC and Challenge
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