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Should we have new characters for the mythics because I think we are running out any plans on new skills can there be a setting to change the sound effects from old to new
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> *Originally posted by **[ModchiKopi](/forums/727066/topics/1795373?page=1#13007636)**:*
> > *Originally posted by **[gfore25r](/forums/727066/topics/1795373?page=1#13007526)**:*
> > Will the change to SFC extend to challenges and other events? Will the player decks that are used be based on the SFC attack decks or something else?
> >
>
> We are considering extending this to other modes like Challenge, depending on how it goes for SFC. If implemented, it will use whatever deck was last used to attack (and win) in SFC.
>
> >Arena Refills
>
> There isn't any news on this front at the moment, but I have definitely noticed the chat about needing Arena Refills more often after the ad crates were updated. I'll inquire further with the devs and make sure it is noted on the QoL requests list.
>
>
> > *Originally posted by **[El_Chupanibre](/forums/727066/topics/1795373?page=1#13007619)**:*
> > Any chance of updating the stone pools, currently the power stone pool has 12 cards but there are many more than that in the game. At the same time collecting Power Stones is slow.
> >
> > The greater Epic stone pool has a lot more epics but not all so some cards will be more difficult to get 4 copies but I suppose Super Epic Packs have that covered.
> >
> > Legendary stones have now 41 cards and just like the reasoning for not being able to upgrade Mythics if you make Mythic Stones Super Mythic Stones, it is far more difficult to get four copies of a legendary card.
> >
> > There are many ideas all over the forums that have been suggested. While buffing some cards are nice, it doesn’t change the resulting combo but it will help cards like Klaus, Fart School, etc.
> >
> > Each combo is unique and some have better values to become stronger. Wouldn’t it make more sense to go through each combo and balance the skill s in the result.
> >
> > A while back Hoverthrone King had an error where the resulting value for the recover skill was 0. The Dev team was able to fix this. Could you ask the devs if that is also a possibility?
>
> Currently, card buff cycles are in the earliest planning stages, so I don't have more detail to share yet. You've made a great point about paying attention to combos and skills, I'll note this and bring it up where applicable as we get further along in the development.
hi modchikopi - this doesn't have to relate with anything you stated, but i would like a quick answer, and alot of ppl would like to here this answer too
Will there be, in the future a change to the legendary cards that can be pulled from the pool? and also will the pc stone pool FINALLY be updated?
thank you
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> _Originally posted by **[ModchiKopi](/forums/726779/topics/1795373?page=1#13007593):**_
> > *Originally posted by **[Peejayhutt](/forums/727066/topics/1795373?page=1#13007587)**:*
> > Any thought of increasing card pool for mythic stones from 5?
>
> At this time, no, for reasons similar to why MS are not being replaced with SMS:
>
> >Although this increases the pool of available mythics, it also makes leveling up a single mythic much more difficult, since there is a lower chance of getting more stones for any one mythic.
> >
> >Rather than simply replacing the stones [or increasing the pool for Mythic stones], we plan to make both Mythic Stones and Super Mythic Stones available through different events.
First thanks for the roadmap Mochi! But what about making MS pull like SMS pulls and give you the option of 3 out of the 5 original? It would give players more to look forward to if that’s all they can pull and decreases disappointment from getting the same mythic repeatedly. Thanks again!
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> *Originally posted by **[oilmanq](/forums/727066/topics/1795373?page=1#13007642)**:*
> Wouldn't a buff of the input card result in improved resultant combos across all the combos that the card can make? Also, they may improve some of the combos by buffing the combo factors, which would result in a buff to all the combos resulting in that combo.
Yeah. The resulting values of a combo are based on behind-the-scenes weighted values of the two cards that make that combo. If cards are buffed, I believe the weighted value will be adjusted. This would mean that a buff would affect the card itself, combos made using that card, and combo mastery of those combos. Regardless, we'll keep card pools & player feedback in our minds as the buyback feature and card buffs are worked on further.
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@oilmanq
While it is true that a buff to individual cards would make a combo stronger it would make all combos that use that card stronger.
Each combo does not use set values. It is possible to buff individual combos without necessarily buffing the input cards themselves. That being said, some cards need serious buffs.
One other note about combining cards is that attack power factors in more to the power of the skills than health. Part of the reason that many of the older Combo skills are so low compared to newer ones isn’t necessarily because the cards are weaker but that is part of it but because the numerical values assigned to the formulas for creating the combos are lower than combos now
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> _Originally posted by **[ModchiKopi](/forums/726779/topics/1795373?page=1#13007593):**_
> > *Originally posted by **[Peejayhutt](/forums/727066/topics/1795373?page=1#13007587)**:*
> > Any thought of increasing card pool for mythic stones from 5?
>
> At this time, no, for reasons similar to why MS are not being replaced with SMS:
>
> >Although this increases the pool of available mythics, it also makes leveling up a single mythic much more difficult, since there is a lower chance of getting more stones for any one mythic.
> >
> >Rather than simply replacing the stones [or increasing the pool for Mythic stones], we plan to make both Mythic Stones and Super Mythic Stones available through different events.
I don’t think increasing the pool by a handful would affect that. As it stands there’s lots of frustration with getting the same card over and over.
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> *Originally posted by **[Curryboy13](/forums/727066/topics/1795373?page=2#13007648)**:*
What about making MS pull like SMS pulls and give you the option of 3 out of the 5 original? It would give players more to look forward to if that’s all they can pull and decreases disappointment from getting the same mythic repeatedly. Thanks again!
> *Originally posted by **[Peejayhutt](/forums/727066/topics/1795373?page=2#13007673)**:*
> I don’t think increasing the pool by a handful would affect that. As it stands there’s lots of frustration with getting the same card over and over.
Great points, thank you. I don't believe we will get a direct answer at this time, but I'll pass both of your comments on to the devs.
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> *Originally posted by **[ModchiKopi](/forums/727066/topics/1795373?page=1#13007485)**:*
>
> #### Rumbles
>
> We recently added individual rematch prevention in Rumbles, which will take effect in the next upcoming Rumble. This means that you should not face any single player more than once during a Rumble match. We do not currently have additional plans to change MMR or matchmaking but will continue to monitor each event for improvements.
Thanks for the update, Modchi.
But it's a shame that MMR isn't being tweaked. Rumbles would be a lot more exciting if MMR was improved to allow more competitive matches. Was there a reason given as to why it's being left alone?
>
> #### Quality of Life Improvements:
> * Allow Energy Refills to refill past the Energy Cap
> * Increase frequency of Siege & Rumble Quests
> * Display currency caps, where applicable
> * Add Character and Object to inventory filters
So no display of currently equipped deck and no easy way to switch decks either? That's a lot more important than displaying currency caps, IMO.
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> *Originally posted by **[Whatevs29](/forums/727066/topics/1795373?page=1#13007637)**:*
> Is there a change to the current reward system in clashes planned?
Clash Milestones award Super Mythic Stones and Mythic Object Stones based on progress, so they are available to _all_ players who participate in the Clash.
Ranked tiers are meant to be highly competitive, which is why they are limited ranks. Right now we don’t have any plans to change this, although we will continue to monitor how players perform and their feedback.
> *Originally posted by **[joshmernick1](/forums/727066/topics/1795373?page=2#13007646)**:*
> Should we have new characters for the mythics because I think we are running out any plans on new skills can there be a setting to change the sound effects from old to new
We don't have any news about new characters or skills to share at this time. Sorry, there aren't plans to make changes to the sound settings in-game.
> *Originally posted by **[DarrellG27](/forums/727066/topics/1795373?
> Will there be, in the future a change to the legendary cards that can be pulled from the pool? and also will the pc stone pool FINALLY be updated?
There aren't current plans but, as with everything, that might change.
The buyback system and subsequent card buff cycles we mentioned should go a long ways for making more cards usable and desirable, even without a change in card pools. We'll want to evaluate how this impacts the game and player feedback, first.
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Are there any plans for practice modes for different aspects of the game.
* allow the guild leader to toggle the practice mode between arena and rumble. One has a Sleep Card and the other attacks first. It would help guilds prepare better.
* Siege should have it’s own practice on the Siege islands. It would help guilds fine tune their defense and players would move to islands earlier and defense decks could be verified.
Something else that came up in a thread was that practice in the arena was not accurate. At above 2500 in SFC defense decks should get a bonus but practice did not show this.
Finally defense decks should play smarter, combo more, etc. in the Clash the cards that can combo seem to do so at every opportunity while in practice in the guild and in general the defense just builds a wall of cards occasionally combining.
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Loot odds and buff cards cycle sounds preeeeetty goood that makes me continue play this game.
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where can I see the pool for Legendary and PC stones please?
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This is Awesome Good News!!! Thanks For the updates :)
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> *Originally posted by **[mrssalter](/forums/727066/topics/1795373?page=2#13007715)**:*
> where can I see the pool for Legendary and PC stones please?
I like using Darth Stroyer's spreadsheet. (It pulls from pre-production XML though so it can show cards that haven't been released yet.)
https://docs.google.com/spreadsheets/d/1LUjrpIbYyzLENiylnTryvjaKMfRzw7e4SnPtvWls5f8/htmlview
Cartoon Battle also has a listing.
https://cartoon-battle.cards/cards?rewards,epic,legendary
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"In order to limit leapfrogging, we are making a change to how your defeIn order to limit leapfrogging, we are making a change to how your defense deck is selected in SFC. When other players see you in SFC, they will fight the last deck you won a match in SFC with, rather than your currently selected decknse deck is selected in SFC. When other players see you in SFC, they will fight the last deck you won a match in SFC with, rather than your currently selected deck"
What? so penalize us all for a few cheaters?
This is my attack deck and map:


This i swap in when im done for this currnet BGE mix:

Why should I not be able to swap in my D deck for that specific BGE thats on at the moment? Just ban the cheaters...simple as that! there are lots of things coming to light recently and bans should be enforced.....
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> *Originally posted by **[werenarc](/forums/727066/topics/1795373?page=2#13007693)**:*
...it's a shame that MMR isn't being tweaked. Rumbles would be a lot more exciting if MMR was improved to allow more competitive matches. Was there a reason given as to why it's being left alone?
Currently, we're focusing on other areas of the game based on player feedback [here](https://www.kongregate.com/forums/727066-general/topics/1694253-official-3-things-youd-like-to-see-added-or-changed-to-throwdown?page=5#posts-12773023) and elsewhere. However, we consider both Rumble and Siege to be areas that could be improved. Going forward, we'll continue to explore some of the ideas we have as well as revisit earlier player feedback/suggestions.
> So no display of currently equipped deck and no easy way to switch decks either? That's a lot more important than displaying currency caps, IMO.
That's still in our QoL requests list, but was not picked up for an upcoming sprint. Those requests may make it into a sprint later this year, but I can't confirm that yet.
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> *Originally posted by **[El_Chupanibre](/forums/727066/topics/1795373?page=2#13007705)**:*
> Are there any plans for practice modes for different aspects of the game.
There are not currently plans at this time. The interest for additional practice modes is noted in our player request & QoL list, so it may get picked up at a later date.
> Something else that came up in a thread was that practice in the arena was not accurate. At above 2500 in SFC defense decks should get a bonus but practice did not show this.
Ah, indeed that was a bug. It was fixed in a push on January 15, but I apologize that it wasn't better surfaced.
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> _Originally posted by **[ModchiKopi](/forums/726779/topics/1795373?page=1#13007485):**_
>
>
> >*Do you have any plans to replace Mythic Stones with Super Mythic Stones? If no, why not?*
>
> Replacing all Mythic Stones with Super Mythic Stones is a double-edged sword. Although this increases the pool of available mythics, it also makes leveling up a single mythic much more difficult, since there is a lower chance of getting more stones for any one mythic. Also, there are many players who still find regular Mythic Stones quite valuable.
>
>
@modchi, yes but the way it is now whales have access to basically any mythic they want. Lower tier players don't have that option. So why not even the playing field a little bit for us? I know it's because there's little money in that. And with super mythic stones replacing regular mythic stones, there's still a chance to upgrade the cards. Meanwhile, those of us who are f2p or mainly f2p only have a real chance at the 5 mythics and we usually end up having to upgrade them off mythic stones.
Does Kong really think this game is going to sustain off whales? Do they think making it easier for them, while providing little incentive for lower tier players is gonna keep people playing? There's only so much stuff you can throw at whales before they eventually get bored with this game. What do they plan to do once that happens? You're gonna lose a bulk of lower tier and f2p players in the short term and whales in the longer run. This seems like a terrible business model to me, especially for a game with such a dedicated fan base
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love the roadmap. just a few things that im concerned about.
1. loot crates. obviously already mentioned but seriously adventure refills are hardly useful. would absolutely love more arena refills.
2. xp. i would love to continue my leveling up as it is designed to show your dedication to the game and how veteran you are.
3. siege and rumble quests. im not sure exactly what that means but i am all for it if its more incentive to participate and rewards. could also be used for my second point in increasing xp since most of us are sitting at lvl 15 with 205. xp.
thank you for this. glad the devs are looking into some of our concerns.
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First thoughts on card buy back:
If you can possibly get mythic stones for recycling a legendary, and now we will be able to buy back legendaries we recycle, isn't this in essence allowing people to scam the system and ultimately trade watts for mythic cards??
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> *Originally posted by **[chaosape2099](/forums/727066/topics/1795373?page=2#13007796)**:*
> @modchi, yes but the way it is now whales have access to basically any mythic they want. Lower tier players don't have that option. So why not even the playing field a little bit for us? I know it's because there's little money in that. And with super mythic stones replacing regular mythic stones, there's still a chance to upgrade the cards. Meanwhile, those of us who are f2p or mainly f2p only have a real chance at the 5 mythics and we usually end up having to upgrade them off mythic stones.
Hi there, part of your answer is here: we plan to make both Mythic Stones and Super Mythic Stones [more] available through different events. This can already be seen with the second run of Winter Clash that started on January 21.
It's my understanding that the devs are evaluating the longer term impact the addition of Clash and Super Mythic Stones have had on the game. For that reason, I don't have additional information about the potential future of Mythics. I made a note to follow-up on this concern in the next roadmap post, in case the topic does not come up again naturally before then.
I won't be able to speak to the internal business strategies Kongregate or Synapse have in store for Animation Throwdown. We can't promise things will always be perfect, but we can promise to continue supporting this game with updates and strive for improvement with every change.
> *Originally posted by **[Sykojoe](/forums/727066/topics/1795373?page=2#13007811)**:*
> love the roadmap. just a few things that im concerned about.
>
> 1. loot crates. obviously already mentioned but seriously adventure refills are hardly useful. would absolutely love more arena refills.
>
> 2. xp. i would love to continue my leveling up as it is designed to show your dedication to the game and how veteran you are.
>
> 3. siege and rumble quests. im not sure exactly what that means but i am all for it if its more incentive to participate and rewards. could also be used for my second point in increasing xp since most of us are sitting at lvl 15 with 205. xp.
>
> thank you for this. glad the devs are looking into some of our concerns.
Hey Joe, there aren't any plans that I know of about Arena Energy refills. I don't expect to have a more direct response to this item right away, but I'll bring it up with the devs. Your feedback (and others that have been mentioning) is duly noted, thank you all.
I agree having the ability to XP up would be awesome! At this time, I don't have news of plans to expand on that area of the game. After we've had a chance to implement more of the change discussed here, that may change. I've made a note to inquire on this when we do more sprint planning a few weeks from now.
> *Originally posted by **[surfingonarocket](/forums/727066/topics/1795373?page=2#13007867)**:*
> First thoughts on card buy back:
>
> If you can possibly get mythic stones for recycling a legendary, and now we will be able to buy back legendaries we recycle, isn't this in essence allowing people to scam the system and ultimately trade watts for mythic cards??
Great question, thanks for bringing it up. In Spellstone, there is a net loss for buying back: the resource cost to buyback a card is _more_ than the resources received upon recycling. There are special considerations for cards that were just buffed, but I'm getting a bit ahead of myself.
It is too early in the development process to confirm any information about how buyback will work in Animation Throwdown, but balance and impact on other areas of the game will certainly be considered.
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greater power stones so f2p players can obtain leg power cards
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> *Originally posted by **[ModchiKopi](/forums/727066/topics/1795373?page=1#13007485)**:*
>
> #### Quality of Life Improvements:
> * Allow Energy Refills to refill past the Energy Cap
> * Increase frequency of Siege & Rumble Quests
> * Display currency caps, where applicable
> * Add Character and Object to inventory filters
Here are a few items that weren't mentioned that I feel need review:
* Delete a deck
* Scroll position in guild UI is retained until the UI is closed
* Inventory Selected Item remains selected until UI is closed
* Deck Inventory Filter settings should be stored
Do you guys intend to increase the number of products on sale in the Shop significantly in 2019? particularly non-BGE cards? As we can see, there is a growing number of cards and it is requiring 40 weeks to traverse the entire collection using the BGE as a filter. The current Shop seems like a feeble attempt to use a conventional structure. I'm talking about supplying players with a more powerful market.
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