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> *Originally posted by **[ModchiKopi](/forums/727066/topics/1795373?page=2#13007703)**:*
> > *Originally posted by **[Whatevs29](/forums/727066/topics/1795373?page=1#13007637)**:*
> > Is there a change to the current reward system in clashes planned?
>
> Clash Milestones award Super Mythic Stones and Mythic Object Stones based on progress, so they are available to _all_ players who participate in the Clash.
>
> Ranked tiers are meant to be highly competitive, which is why they are limited ranks. Right now we don’t have any plans to change this, although we will continue to monitor how players perform and their feedback.
>
I realize that my deck isn't capable of withstanding being one-shotted at the higher levels and that's why I can't break into the Top 1000 (aside from the 1st challege, I usually finish somewhere in the mid-1000's) but I don't understand why players just outside the Top 1000 will get nothing. I understand that you want to incentivize folks to get as high of a ranking as possible but in every other challenge, the reward tiers extend all the way down to almost every player that participates. Why not this challenge as well? What's the thinking in excluding 97% of the player base?
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> *Originally posted by **[werenarc](/forums/727066/topics/1795373?page=4#13009765)**:*
in every other challenge, the reward tiers extend all the way down to almost every player that participates. Why not this challenge as well? What's the thinking in excluding 97% of the player base?
This is a special Clash Challenge, so it was designed to be different than a regular Challenge. There are limited ranks because placement and rewards are intended to be highly competitive. Other Challenges do not have milestones, but Clashes do offer them and there is no limit to how many players can earn them.
I've seen feedback about milestones and rewards in general not feeling motivating, not engaging enough, excludes too many players, etc; all of it is appreciated. Currently, there aren't plans to make changes to the rewards, but we are watching feedback and event data for opportunities to improve.
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so will we be able to complete the mythic cards that were part of swole?when we have new swoles I have 150 of haily and zolisberg
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I mentioned this in the clash thread but I guess it could be mentioned here as well.
The spirit of the clash should be based on the featured combos.
* reduce all non-featured combos to 10% of the stats of that combo that way the focus is on the actual combos themselves.
I am sure that if you look back to the previous challenges many of the same players are winning. No challenge will be fair for everyone but getting beat by the first combo can be demoralizing. I suppose the same thing can happen if it was featured combos but at least it would encourage good deck building for the challenge
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> *Originally posted by **[JeffreyF178](/forums/727066/topics/1795373?page=4#13009781)**:*
> so will we be able to complete the mythic cards that were part of swole? when we have new swoles I have 150 of haily and zolisberg
Thanks for the question Jeffrey. The current plan is that Swole Club will continue to be a special event, held just 2-3 times per year. It is possible that a future Swole Club event will award fragments for Hayley or Zoidberg, but rewards for future Swole events haven't been planned yet. Your interest (and others that have expressed) in both of those Mythics is noted!
There are a few options in the meantime:
- Super Mythic Stones: These are available as rewards from Clash events, more info [here](https://animationthrowdown.zendesk.com/hc/en-us/articles/115002314628)
- Mom's Box: There is a mythic jackpot prize that changes regularly; watch for when it changes to Hayley or Zoidberg and try it if you're feeling lucky. Getting the jackpot is the rarest pull. More info [here](https://animationthrowdown.zendesk.com/hc/en-us/articles/115002771531)
- Shop Offers: If this option interests you, there are shop offers that come up containing mythic fragments for a specific card or Super Mythic Stones
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For rumbles, it would be nice to:
- Fix the event notifications on android. They've been broken forever now.
- Increase the per-match reward from 50 coins to something more meaningful.
- Allow players to be kicked during rumble after missing many rumble rounds.
- Show the player win/loss stats for defense.
For sieges, it would be nice to:
- Fix the event notifications on android.
- Show the player win/loss stats for defense.
- Fix the broken siege timer.
For the deck editor, it would be nice to:
- Show the number of characters, objects, and PCs in the deck.
- Be able to hide the objects/PCs in the deck, so I can edit only the characters.
For the shop, it would be nice to:
- See the recipes for a combo mastery token (directly in the shop) before I buy it.
For the Mom's box, it would be nice to:
- Rename "Mom" to "EVIL Mom".
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> *Originally posted by **[ModchiKopi](/forums/727066/topics/1795373?page=4#13009777)**:*
> > *Originally posted by **[werenarc](/forums/727066/topics/1795373?page=4#13009765)**:*
> in every other challenge, the reward tiers extend all the way down to almost every player that participates. Why not this challenge as well? What's the thinking in excluding 97% of the player base?
>
> This is a special Clash Challenge, so it was designed to be different than a regular Challenge. There are limited ranks because placement and rewards are intended to be highly competitive. Other Challenges do not have milestones, but Clashes do offer them and there is no limit to how many players can earn them.
>
> I've seen feedback about milestones and rewards in general not feeling motivating, not engaging enough, excludes too many players, etc; all of it is appreciated. Currently, there aren't plans to make changes to the rewards, but we are watching feedback and event data for opportunities to improve.
Glad to hear that all feedback is being monitored, Modchi.
Swole had milestone rewards but also had tiered rewards for everyone. That provides incentive for all players to do their best, not just the Top 1100ish decks. Right now, anyone else that has hit the various milestones might as well auto-battle their way through since there is nothing for them to strive for.
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holy moly im positivly surprised about the whole topic. all i expected was read about new ways to spend gems. and here i find improvement for more then those rich 2% of the playerbase and a great mod that replys to so many questions. applause!
here i come with my ideas about the changes
-in general u should have an option to chose a specific def deck for arena and special events like u can do in siege. theres even room for abuse ppl switching decks on certain times for events and at that time u can atk them with a very unfitting deck for example the pvp challenge. also isnt pretty convient to switch your deck back to a def deck everytime u do something. on the same time to avoid abuse like we see with leapfrogging the def deck must be somehow verified as a real deck. by maybe winning a sfc testfight with it
- i rly rly appreciate the idea making some shop offers available for f2p player. in the current system doing daylys everyday i can buy around 3 special offers from the gem shop in a whole damn year. but instead of messing around with challenge points and turds i rather wanna see adding gems on the rewardlist. i dont think the problem is ppl have too much turds that they dont know what to do with it. we just wanna have access some those juicy shopoffers every now and then. gems should be earnable by playing the game well. only change i personaly wanna see with challenge coins and turds is a spend all button an the adding of character cards to the pool.
- the guildleadership wants to have more control and information about certain things.
control: - forcemove ppl in the siege
- send out roundmails for the guild
- send out invite mail to a certain player where he just have to click a button to join. (current system is extremly inconvinent)
information: - in general its rly hard to see who was active in guild events a lil history function would help. something that shows me this guy attempted 80% of rumbles and 90% of sieges and 800points average in this month with one buttonclick would make me sooo happy
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> *Originally posted by **[JeffreyF178](/forums/727066/topics/1795373?page=4#13009781)**:*
> so will we be able to complete the mythic cards that were part of swole?when we have new swoles I have 150 of haily and zolisberg
I would be shocked if they repeated a swole prize ever again. You will want to save up your gems and buy shards in the store. It should take around 7-8 draws to get the other 100 shards you need per mythic. That's 3500-4000 gems, or 4 months worth of free gems. Start saving up.
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Probably too late to add my 2 cents, but.......I’d like to see a change to the golden turd feature. When the feature was first introduced, it seemed that the chances of drawing a legendary card were much higher than it is now. I’d like to see the golden turd feature tweaked to increase the odds of getting a legendary card. Thank you.
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> *Originally posted by **[ModchiKopi](/forums/727066/topics/1795373?page=4#13009777)**:*
> > *Originally posted by **[werenarc](/forums/727066/topics/1795373?page=4#13009765)**:*
> in every other challenge, the reward tiers extend all the way down to almost every player that participates. Why not this challenge as well? What's the thinking in excluding 97% of the player base?
>
> This is a special Clash Challenge, so it was designed to be different than a regular Challenge. There are limited ranks because placement and rewards are intended to be highly competitive. Other Challenges do not have milestones, but Clashes do offer them and there is no limit to how many players can earn them.
>
> I've seen feedback about milestones and rewards in general not feeling motivating, not engaging enough, excludes too many players, etc; all of it is appreciated. Currently, there aren't plans to make changes to the rewards, but we are watching feedback and event data for opportunities to improve.
>
Like it! Doubly exclusive events are so... er,... exclusionary. I guess I was lucky to even have played this damn silly game. Thanks
and just as well: We now have a whole another way to build a deck. That's the best part really!
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> *Originally posted by **[ModchiKopi](/forums/727066/topics/1795373?page=4#13009792)**:*
> - Mom's Box: There is a mythic jackpot prize that changes regularly; watch for when it changes to Hayley or Zoidberg and try it if you're feeling lucky. Getting the jackpot is the rarest pull.
I'm not sure if this is the right forum for this question but since its been mentioned I'll post it here.
Is there a place where the odds for getting a Mythic from mom's box/basic pack/SEP have been worked out? I tried to look for something on the cartoon.battle site but couldn't find anything?
Have Kong ever released this info, like the lottery do? I guess the most easiest question to answer would be Mom's box - the Jackpot prize - there is only **one** chance of winning this per day?
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I'm looking forward to more clash events
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When do you think we see the next new mythics to come out and can we have it a easier to get mythics items
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Would be nice if in the mastery store if you could click on the combo to bring up its stats, instead of having to go through my deck to see if its a combo I want
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The repeat prevention needs to be added to siege as well. I just faced the same player 3x out of 10 turns.
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How about lessening the losses in SFC. It’s ridiculous that you lose 71 points in a loss and gain only 12 to 13 points in a win
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Increased frequency of siege and rumble quests... No thank you. More individual challenges like the video game throwback one etc. Is fine... But guild events only have so much energy amongst the members and leaders.
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Can you confirm the two weeks clash???
Or the three times a year swole?
Or something????
Thank you modchi!!!!!
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> _Originally posted by **[JohannesL84](/forums/726779/topics/1795373?page=4#13011923):**_
> The repeat prevention needs to be added to siege as well. I just faced the same player 3x out of 10 turns.
I dont agree with this. This means you will need to have 10 defensive people per each island min. Otherwise someone attacking a bge island with full energy would not be able to use all their attacks on one island since you would not want to play the same player twice. Some guilds want to have an island with fewer than 10 people with strong bge decks. By doing what you are asking for will compromises seage strategy and versatility, while not adding any true benefit except possibly few extra wins by not playing a strong deck twice or more. I say either attack another island or try building your best deck that can beat their hardest player that island's bge.
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> *Originally posted by **[Klaxto](/forums/727066/topics/1795373?page=4#13012142)**:*
> Increased frequency of siege and rumble quests... No thank you. More individual challenges like the video game throwback one etc. Is fine... But guild events only have so much energy amongst the members and leaders.
It seems like you are reading this as more frequent guild events, but I believe it is simply telling us that the quests attached to the current guild events will show up more frequently (without a change in the number of Sieges or Rumbles), instead of just once per player. Perhaps there will be a quest reward for each Siege and Rumble, eventually (though I imagine they won't be nearly that frequent at first), to help promote participation by guild members. Another benefit of this, especially with Rumble, is that it would serve as a reminder for players of when the Rumble starts, by showing up as one of the quests for them to accomplish, since so many seem to forget. Assuming I have read it correctly, I am very excited about the extra quest rewards.
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