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**Guild Rumble #41: April 4 - 9, 2019**
What are your latest feelings on matchmaking?
How about scoring and ranks?
Any new thoughts about rewards and individual participation?
If you want to share, we would like to have your feedback.
Good luck, everyone!
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There should be milestones for matches played.
Every 10 matches would be some kind of reward ultimately leading to an award for 100 matches played like 100 Super Mythic Stones or Object Mythic Stones
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The reward is bugged, if you click on the legendary card and then combos it doesnt work, if you want to exit the card preview it wont so you have to restart the game
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> *Originally posted by **[Shoppa](/forums/727066/topics/1818052?page=1#13079239)**:*
> The reward is bugged, if you click on the legendary card and then combos it doesnt work, if you want to exit the card preview it wont so you have to restart the game
Thank you for catching this! I ran into the bug on Steam-- what platform were you using?
I will report this to the devs and QA.
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> *Originally posted by **[ModchiKopi](/forums/727066/topics/1818052?page=1#13079268)**:*
> > *Originally posted by **[Shoppa](/forums/727066/topics/1818052?page=1#13079239)**:*
> > The reward is bugged, if you click on the legendary card and then combos it doesnt work, if you want to exit the card preview it wont so you have to restart the game
>
> Thank you for catching this! I ran into the bug on Steam-- what platform were you using?
>
> I will report this to the devs and QA.
Im using mobile (android)
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> _Originally posted by **[El_Chupanibre](/forums/726779/topics/1818052?page=1#13079085):**_
> There should be milestones for matches played.
>
> Every 10 matches would be some kind of reward ultimately leading to an award for 100 matches played like 100 Super Mythic Stones or Object Mythic Stones
+1
Anything to promote participation
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> _Originally posted by **[El_Chupanibre](/forums/726779/topics/1818052?page=1#13079085):**_
> There should be milestones for matches played.
>
> Every 10 matches would be some kind of reward ultimately leading to an award for 100 matches played like 100 Super Mythic Stones or Object Mythic Stones
Strongly agree. A system for rewarding individual players for participation, something beyond the bit of coin for each match, would not just encourage more overall participation from players but give those who actively participate an added incentive.
Honestly, you probably wouldn’t have to dish out Mythic stones either — I’m certain a lot of us would like the simple things, like Gems or Research Speed Ups.
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> *Originally posted by **[BeardedOrange](/forums/727066/topics/1818052?page=1#13079046)**:*
>
> **Guild Rumble #41: April 4 - 9, 2019**
>
> What are your latest feelings on matchmaking?
>
> Any new thoughts about rewards and individual participation?
>
> If you want to share, we would like to have your feedback.
As usual, I think MMR changes should take into account margin of victory/loss. For example, if you lose by less than 1000 points, the MMR ladder movement should be a lot less than for a guild that loses by 10,000 points.
Also, any updates on reducing the amount of time for match-making? Going back to 30 minutes from the current 60 minutes would be useful for those players who want to squeeze in two rounds at the same time.
Finally, match rewards needs to be improved. Instead of Nixons, give Golden Turds instead.
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New rewards would be very nice and milestones yes yes, to encourage participation in all rumbles, if you miss any you don't get the final tier! So far so good, good matchups for most part, first one didn't but thats a given considering who we were vsing. Price of getting high mmr last rumble is a hard opponent at the start sadly. MMR in general needs a rework, i agree about the lose vs win reward in mmr ranking goes way too varied, same with siege loss/win ratio, winning should give alot more and loss shouldn't be so dramatic. Like we fell from 95 to 206 when we were very close in points, then we went from 206 to 122, and now we facing an alliance that is in the top 10...S-marts lower guild but still they can feed whales into it if they wanted to...
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> _Originally posted by **[Shoppa](/forums/726779/topics/1818052?page=1#13079273):**_
> > *Originally posted by **[ModchiKopi](/forums/727066/topics/1818052?page=1#13079268)**:*
> > > *Originally posted by **[Shoppa](/forums/727066/topics/1818052?page=1#13079239)**:*
> > > The reward is bugged, if you click on the legendary card and then combos it doesnt work, if you want to exit the card preview it wont so you have to restart the game
> >
> > Thank you for catching this! I ran into the bug on Steam-- what platform were you using?
> >
> > I will report this to the devs and QA.
>
> Im using mobile (android)
Same thing happened to me
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Been some really bad matchups this rumble, one guild we faced was way overpowered for their mmr rating, i really wish yall would throw out the mmr completely and go back to a pure points based system, mmr is so flawed in everyway. Siege especially needs to be more based on the mythic/legendary count then whatever its based on, getting put up against a guild that has 2x your mythic and legendary is not fun at all!
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> *Originally posted by **[BrainBoss](/forums/727066/topics/1818052?page=1#13080762)**:*
> Been some really bad matchups this rumble, one guild we faced was way overpowered for their mmr rating, i really wish yall would throw out the mmr completely and go back to a pure points based system, mmr is so flawed in everyway. Siege especially needs to be more based on the mythic/legendary count then whatever its based on, getting put up against a guild that has 2x your mythic and legendary is not fun at all!
I disagree. The old points-based system was terrible. Guilds placed a lot higher than they should have by sandbagging. It wasn't a battle of which guild did better, it was a battle of how to lose at the right time.
But yes, they do need to tweak MMR slightly by taking margin of victory/loss into greater account. A guild that barely wins should move on the MMR ladder by one or two places only. Same for a guild that just barely lost their last match.
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I have to agree with werenarc. I hope they never go back to the old system. The current system should be tweaked, but even in its current state, it's far better than the old one.
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We all should be compensated, this is the second time since the start of rumble that the browser version has gone down, Kartridge has no chat, and steam is full of bugs and i believe has no chat either, phone chat is super buggy. So frustrating, if you don't believe me go google animation throwdown right now, the service is gone, happened day one of rumble as well. Anyone who has no pc/laptop/mobile device and goes to a library or internet cafe to use the browser version can't right now, and yea there are people who do that, seriously it is unacceptable for this to keep happening without a word about it or any compensation, after rumble ends i really hope yall give everyone someting to make up for this disaster of a rumble, probably some of the worst matchups we have ever had too especially day one!
20
Not everyone can use discord/line either so there needs to be a way to communicate, every other game has a decent in game chat, really ridiculous we even have to ask for such a thing, when communication is so important to the game! Earlier i was trying to chat with the guild and the game kept crashing (browser version on firefox-which up till very recently i had 0 issues then all of a sudden getting freaking error that says too much data been used or w/e something very strange going on are yall being attacked by hackers or something) ddos or w/e i forget the name for it when they mass spam a game till it crashes...
Ok yea that is true about old sytem, however mmr needs a serious reworking! WIN/LOSS especially, and while im saying this, SFC crowns win/loss needs a major overhaul...so random sometimes at 2k+ u lose like 50-75 crowns, and gain not much at all! Like perfect wipe no dmg done to player and you get like 10 crowns...makes no sense at all! Rewards for SFC need a increase as well, specially rewards at the end...
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> _Originally posted by **[El_Chupanibre](/forums/726779/topics/1818052?page=1#13079085):**_
> There should be milestones for matches played.
>
> Every 10 matches would be some kind of reward ultimately leading to an award for 100 matches played like 100 Super Mythic Stones or Object Mythic Stones
I agree! An incentive to participate would be good for the guild and good for the game. There have been times where the opposing guild we are matched with has like 3 players participating in the rumble and that makes it feel like a poor victory.
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50 Nixon's per battle not enough. If play every round of every match can get 5 basic packs or 10gw lol...we are into 3 years I think it's time to give something better for participating
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Ok last 3 rumbles including the final one now, have been great. Our final matchup for the first time is not against a whale guild, wow i guess have to have a little faith in the mmr system sometimes it does work quite well :) good luck everyone i hope everyone had a great rumble experience, am i the only one who has yet to face a single rich deck? Perhaps its cause we under the top 50 XD
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What about individual rewards as top scorers. Like say, you finish in your guild as #1 scorer, maybe get some GTs or something. Would make it competitive to be the number 1 scorer in guild. Idk, just a thought.
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> _Originally posted by **[El_Chupanibre](/forums/726779/topics/1818052?page=1#13079085):**_
> There should be milestones for matches played.
>
> Every 10 matches would be some kind of reward ultimately leading to an award for 100 matches played like 100 Super Mythic Stones or Object Mythic Stones
Yes, 100 Mythic Stones for 6 at 10 ; 50 M.S. for 11 at 25 ; 25 M.S. for 26 at 50 ; 10 Mythic Stones for 51 at 75 and 5 M.S. for 76 at 100. It’s Logic and normal if we gaming. En français : Sinon on creuse trop l’écart par rapport aux Fort. Et nous n’avançons pas. Seulement les 10 premiers vont avoir + de 15 cartes gold et les autres seulement 3 à 6, c’est abusé non?!?! Merci d’avance de la justesse de votre modification. Gros bisous A+
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> *Originally posted by **[1Platdiamond1](/forums/727066/topics/1818052?page=1#13084133)**:*
> Adding matchmaking sucks and is bad for the rumble
Respectfully, this type of reply isn't helpful in this particular thread. We really do want to know more about how players feel about Rumble, though, if you want to share. If this has already been covered in the past, I am truly sorry for asking again.
* Matchmaking is the act of matching a guild with an opponent; we don't plan on changing that. Do you mean the new MMR system?
* What happened with your guild recently that makes you feel that MMR or matchmaking is "bad for the rumble"?
* Matchmaking and MMR is intended to factor in event-wide performance, resulting in tighter or closer matches and little opportunity to exploit. Is this not what you have experienced? If so, what *are* you experiencing?
* Do you still favor earlier formats of Rumble, including the areas that guilds could work to their advantage?
Having an up-to-date perspective on the Rumble from our players would be great to have and I invite anyone to provide your thoughts.
Thanks, everyone!
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> *Originally posted by **[ModchiKopi](/forums/727066/topics/1818052?page=1#13084189)**:*
>
> Matchmaking and MMR is intended to factor in event-wide, consistent performance; resulting in tighter/closer matches and little opportunity to exploit. Is this not what you have experienced? If so, what are you experiencing instead?
> Do you still favor earlier formats of Rumble, including the areas that guilds could work to their advantage?
My biggest complaint about how MMR is calculated is there there doesn't seem to be enough emphasize placed on how close a match is. Even if you lose by a small amount, your MMR ranking takes a huge hit.
In Rumble #38, we lost one match by 90 points but that dropped our MMR by 3839 points (dropping us from #14 MMR to #40 MMR). In the next match, we ended up winning by almost 8000 points, in other words, not very competitive. If the Dev want closer, more competitive matches, please take margin of victory/loss in greater account which calculating MMR. This will bunch similar strength guilds closer together on the MMR ladder and make for better matches.
I realize that a side effect may be that some family guilds will try and game the system by keeping matches closer than they ought to be but I think this is an acceptable trade-off for more fun and competitive matches.
And no, the old system was terrible. I do not want to go back to that system. I'm just asking for some tweak to the MMR formula so that there are more matches that are decided by fewer than 1000 points. Those are the most exciting matches, coming down to full participation and a healthy dose of luck/skill.
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> *Originally posted by **[ModchiKopi](/forums/727066/topics/1818052?page=1#13084189)**:*
> > *Originally posted by **[1Platdiamond1](/forums/727066/topics/1818052?page=1#13084133)**:*
> > Adding matchmaking sucks and is bad for the rumble
>
> Respectfully, this type of reply isn't helpful in this particular thread. We really do want to know more about how players feel about Rumble, though, if you want to share. If this has already been covered in the past, I am truly sorry for asking again.
>
> * Matchmaking is the act of matching a guild with an opponent; we don't plan on changing that. Do you mean the new MMR system?
>
> * What it is about / what happened with your guild recently that makes you feel that matchmaking is "bad for the rumble"?
>
> * Matchmaking and MMR is intended to factor in event-wide performance, resulting in tighter or closer matches and little opportunity to exploit. Is this not what you have experienced? If so, what *are* you experiencing?
>
> * Do you still favor earlier formats of Rumble, including the areas that guilds could work it to their advantage?
>
> Having an up-to-date perspective on the Rumble from our players would be great to have and I invite anyone to provide your thoughts.
>
> Thanks, everyone!
ModchiKopi, I love your response to "1Platdiamond1 " because you're right! I thought that changes were good and I love the Rumbles,to me it's the best part of the game. I also liked what
HumanEngage suggested about #1 guild scorer rewards. What I would like is to be able to see your guild scores per match on the "matches" tab or basically match history .I would like API availability to Rumbles and Sieges. I woiuld like to get more stats on the guilds we played and etc..
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