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> _Originally posted by **[MarcusM820](/forums/726779/topics/1865498?page=6#13265922):**_
> > _Originally posted by **[rocskillah](/forums/726779/topics/1865498?page=6#13265548):**_
> > > *Originally posted by **[PoisonMonkeys](/forums/727066/topics/1865498?page=6#13265423)**:*
> > > > _Originally posted by **[MarcusM820](/forums/726779/topics/1865498?page=6#13265403):**_
> > > > I'm having a problem with "win Onyx chapter 10+ with characters from one show".. I don't quite understand what is required to complete this.
> > >
> > > All of the character cards in the deck that you play have to be from the same show
> > >
> >
> > Tried that, didn't work. Could be you need the items to be of the same show too. In the end i made a deck of futurama characters, put all the unleveled blues in and beat lvl 11 with them, no item cards and the hero was different show as well.
> >
>
> And you got the points for completing it that way?
So. 10 plus characters of **one show only**- no other characters from any other shows ( item card show is not important--- then play and win on any mastered adventure island--
My deck consisted of 10 Futurama characters and 15 items. Played one round of level 23-1 (Steve and his toys) on auto and voila! Quest complete
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> _Originally posted by **[travisleeccain](/forums/726779/topics/1865498?page=7#13265927):**_
> > _Originally posted by **[MarcusM820](/forums/726779/topics/1865498?page=6#13265922):**_
> > > _Originally posted by **[rocskillah](/forums/726779/topics/1865498?page=6#13265548):**_
> > > > *Originally posted by **[PoisonMonkeys](/forums/727066/topics/1865498?page=6#13265423)**:*
> > > > > _Originally posted by **[MarcusM820](/forums/726779/topics/1865498?page=6#13265403):**_
> > > > > I'm having a problem with "win Onyx chapter 10+ with characters from one show".. I don't quite understand what is required to complete this.
> > > >
> > > > All of the character cards in the deck that you play have to be from the same show
> > > >
> > >
> > > Tried that, didn't work. Could be you need the items to be of the same show too. In the end i made a deck of futurama characters, put all the unleveled blues in and beat lvl 11 with them, no item cards and the hero was different show as well.
> > >
> >
> > And you got the points for completing it that way?
>
> So. 10 plus characters of **one show only**- no other characters from any other shows ( item card show is not important--- then play and win on any mastered adventure island--
> My deck consisted of 10 Futurama characters and 15 items. Played one round of level 23-1 (Steve and his toys) on auto and voila! Quest complete
>
I was just able to complete it. I beat 22-3 'Louise' with a Bob's Burgers deck and Louise as my hero.
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> *Originally posted by **[rocskillah](/forums/727066/topics/1865498?page=6#13265548)**:*
> > *Originally posted by **[PoisonMonkeys](/forums/727066/topics/1865498?page=6#13265423)**:*
> > > _Originally posted by **[MarcusM820](/forums/726779/topics/1865498?page=6#13265403):**_
> > > I'm having a problem with "win Onyx chapter 10+ with characters from one show".. I don't quite understand what is required to complete this.
> >
> > All of the character cards in the deck that you play have to be from the same show
> >
>
> Tried that, didn't work. Could be you need the items to be of the same show too. In the end i made a deck of futurama characters, put all the unleveled blues in and beat lvl 11 with them, no item cards and the hero was different show as well.
>
___
There is not a set number of character cards required, only that they are from a single show. Please also make sure that you are playing on an Onyx level that is at least chapter 10 in Adventure mode.
> *Originally posted by **[BeardedOrange](/forums/727066/topics/1868819?page=1#13264257)**:*
> Hey all, sorry for the confusion. It does not matter which cards are played but rather the cards in your deck. The character cards in your deck must all be from the same show. You can still have object cards from a different show and use object cards and combos to win. The only requirement is that all the character cards in your active deck must be limited to a single show when you win. Let me know if you have any other questions.
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When does the Mega Quest end?
If I open the Hauntening island on the main page, it shows the MegaQuest has 7 days 23 hours left, but when you open the MegaQuest it shows 14 days 23 hours.
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November 14th it finishes.
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> _Originally posted by **[BillyBass7](/forums/726779/topics/1865498?page=7#13273023):**_
> When does the Mega Quest end?
> If I open the Hauntening island on the main page, it shows the MegaQuest has 7 days 23 hours left, but when you open the MegaQuest it shows 14 days 23 hours.
>
> _Originally posted by **[BeardedOrange](/forums/726779/topics/1865498?page=5#13260586):**_
> > *Originally posted by **[Tetsuo_Shima](/forums/727066/topics/1865498?page=5#13260572)**:*
> > Something I just noticed on this quest.
> >
> > In the events tab it currently shows 26d 20h remaining for this mega quest, but in the quest tab it shows 33d 20h remaining.
> >
> > Which one is the correct one?
>
> Apologies for any confusion. The "26d 20h remaining" would be referring to when quests stop appearing/refreshing whereas the "33d 20 remaining" is to account for expiring quests. Essentially, you will not receive any new quests after the 26d but will still have till the 33d to finish off any leftover quests and claim milestones.
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Ok, so after all the whinging and gnashing of teeth, how many ppl DIDN'T finish their quad zapp today? I know I got mine.
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What is the official clock counter for mega quests? On the hauntening island it says 7 day’s left, but the quest milestones it says 14 days. Which is accurate?
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Finished all the milestones today yet I still have quests left and no reason to do them, why aren’t there more milestones or less quests so that they all have a purpose?
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> _Originally posted by **[OakFaith](/forums/726779/topics/1865498?page=7#13273882):**_
> What is the official clock counter for mega quests? On the hauntening island it says 7 day’s left, but the quest milestones it says 14 days. Which is accurate?
Literally read a couple post before this one.
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> *Originally posted by **[mhoccom](/forums/727066/topics/1865498?page=7#13273955)**:*
> Finished all the milestones today yet I still have quests left and no reason to do them, why aren’t there more milestones or less quests so that they all have a purpose?
Seriously, I really think that they need to add more milestones, its sort of weak that there is an entire week of just no progression because everything has already been completed
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> _Originally posted by **[BenC1530](/forums/726779/topics/1865498?page=7#13273972):**_
> > *Originally posted by **[mhoccom](/forums/727066/topics/1865498?page=7#13273955)**:*
> > Finished all the milestones today yet I still have quests left and no reason to do them, why aren’t there more milestones or less quests so that they all have a purpose?
>
> Seriously, I really think that they need to add more milestones, its sort of weak that there is an entire week of just no progression because everything has already been completed
Hey, everyone is always asking for free stuff, this easy set of quests seemed tailored to let even more casual players win.
I'm just slightly disappointed that after all the effort I put in on the Card Master Challenge, the reward was a Disguised Leg card just as Disguised ended, and with double my score I could have gotten... A Disguised Mythic object. Drunk would have been a more immediately useful reward.
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Some feedback on the event.
Quests need to be harder. A weekly quest I can complete in 10 arena battles is not a good weekly quest. So really most of what you all did here should be multiplied by 4 or 5.
Milestones need adjustments. Two weeks left and most everyone is done. Either add more milestones or adjust the number of maps needed per. Ideally both would take place.
Daily quests need to also be harder and more than one per day.
Overall this was better than the normal daily quests.... But still needs some work. Normal quests are for sure old and boring. This was something new which I'm always happy to see. I hope we start to see this monthly or just becomes a new normal.
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> *Originally posted by **[sumonesnamehere](/forums/727066/topics/1865498?page=7#13274151)**:*
> Some feedback on the event.
>
> Quests need to be harder. A weekly quest I can complete in 10 arena battles is not a good weekly quest. So really most of what you all did here should be multiplied by 4 or 5.
>
> Milestones need adjustments. Two weeks left and most everyone is done. Either add more milestones or adjust the number of maps needed per. Ideally both would take place.
>
> Daily quests need to also be harder and more than one per day.
>
> Overall this was better than the normal daily quests.... But still needs some work. Normal quests are for sure old and boring. This was something new which I'm always happy to see. I hope we start to see this monthly or just becomes a new normal.
I agree!
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> _Originally posted by **[OakFaith](/forums/726779/topics/1865498?page=7#13273882):**_
> What is the official clock counter for mega quests? On the hauntening island it says 7 day’s left, but the quest milestones it says 14 days. Which is accurate?
The clock difference is confusing, along with the clarification post from bearded orange.
The clarification post says the small timer is for when you stop receiving new quests, and the long timer is for time you have to complete them. If you actually look at the quests themselves, they expire at the same time as the short timer. So you dont have the extra time to complete them and you wont be issued new quests. And the orginal post states daily quests return nov 14.
All of this to say is this event really ends in one week, and then daily quests come back. There is no week of dead time. The long timer is wrong and shouldnt exist. Hope that clears things up!
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I really liked the mega quest format. Nice prizes.
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+1 - nice to have a different format.
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Does anybody know if leftover mega quests points could convert into something else? kinda like how swole points used to convert.
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The mega quests had so much potential. The idea is great. But the quests were way too easy and now we have entire weeks of nothing. I appreciate the effort and the rewards, but this was boring as hell. I hope Kong tries this again but puts a little more thought into the execution.
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I'm a little disillusioned also I've already collected all the rewards and we've got 11 days left and I've got somewhere in the neighborhood of 150 mega quest tokens that are useless now. If anyone's reading this, I would like to suggest a genuinely unique ideaabout how to change it for the better. Create a temporary tab in the store where with these challenge tokens from the challenge we win, can be spent on items in the store.... so we get to choose our prize(s). The challenge itself is awesome but leaves me feeling a little empty when for the next week I can't win anything from the reaming challenges . I hope I'm wrong but I foresee these tokens evaporating on a timer like every non-regular challenge that pops up.
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> _Originally posted by **[OGPedro](/forums/726779/topics/1865498?page=7#13275694):**_
> The mega quests had so much potential. The idea is great. But the quests were way too easy and now we have entire weeks of nothing. I appreciate the effort and the rewards, but this was boring as hell. I hope Kong tries this again but puts a little more thought into the execution.
+1 (million)
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The rewards were meant to be easy and might be a nice replacement of daily rewards that actually gives rewards for playing the game daily. I think as is, is perfect for getting new players tangible rewards quickly to be competitive.
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Is the island going to stay "The Hauntening" or are we going to have a Xmas themed island?
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> _Originally posted by **[OGPedro](/forums/726779/topics/1865498?page=7#13275694):**_
> The mega quests had so much potential. The idea is great. But the quests were way too easy and now we have entire weeks of nothing. I appreciate the effort and the rewards, but this was boring as hell. I hope Kong tries this again but puts a little more thought into the execution.
I think they put plenty of thought into the quests. Not everyone has been playing for years and I am sure newer players didn't find the quests so easy to complete if they were able to complete them at all.
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> _Originally posted by **[crizz1231](/forums/726779/topics/1865498?page=7#13283626):**_
> > _Originally posted by **[OGPedro](/forums/726779/topics/1865498?page=7#13275694):**_
> > The mega quests had so much potential. The idea is great. But the quests were way too easy and now we have entire weeks of nothing. I appreciate the effort and the rewards, but this was boring as hell. I hope Kong tries this again but puts a little more thought into the execution.
>
> I think they put plenty of thought into the quests. Not everyone has been playing for years and I am sure newer players didn't find the quests so easy to complete if they were able to complete them at all.
That's fine, but by my math, you could miss at least a week, maybe 2, worth of total time during the event, and still finish all tiers. Non-concecutive anyway. It would be nice for the everyday / longtime players to be able to reach an extra tier that not "just anyone" could reach. It would keep more players engaged, and encourage more frequent play, which inevitably means more ad revenue. So win-win.
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