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Hi Devs and fellow players!
I'll get right to the point. There has been a lot of talk about the Legendary Stones having such a wide pool now that it is difficult to QF anything, especially for a F2P player. A (hopefully) easy fix would be to simply apply Super Mythic Stone pull rules to the legendary stones. **Allow players to pick *one* out of 3 to 5 Legendary options from a stone pull.**
This will allow for more competitive play between F2P v F2P and F2P v P2P. The P2P players will still have an advantage with their premium cards and multiple QF cards. As a P2P player myself, I still have a handful of legendaries that I haven't QF due to the wide legendary stone pool. This change would also make Legendary Stones more valuable from a revenue standpoint, since now there is a better chance to fill out a deck with QF cards rather than a potentially random, useless card.
Let me know your thoughts on this change! Would be nice to hear from a Dev :)
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> *Originally posted by **[farmerbob](/forums/727066/topics/1870766?page=1#13271386)**:*
> Hi Devs and fellow players!
>
> I'll get right to the point. There has been a lot of talk about the Legendary Stones having such a wide pool now that it is difficult to QF anything, especially for a F2P player. A (hopefully) easy fix would be to simply apply Super Mythic Stone pull rules to the legendary stones. **Allow players to pick *one* out of 3 to 5 Legendary options from a stone pull.**
>
> This will allow for more competitive play between F2P v F2P and F2P v P2P. The P2P players will still have an advantage with their premium cards and multiple QF cards. As a P2P player myself, I still have a handful of legendaries that I haven't QF due to the wide legendary stone pool. This change would also make Legendary Stones more valuable from a revenue standpoint, since now there is a better chance to fill out a deck with QF cards rather than a potentially random, useless card.
>
> Let me know your thoughts on this change! Would be nice to hear from a Dev :)
+1
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> *Originally posted by **[farmerbob](/forums/727066/topics/1870766?page=1#13271386)**:*
> Hi Devs and fellow players!
>
> I'll get right to the point. There has been a lot of talk about the Legendary Stones having such a wide pool now that it is difficult to QF anything, especially for a F2P player. A (hopefully) easy fix would be to simply apply Super Mythic Stone pull rules to the legendary stones. **Allow players to pick *one* out of 3 to 5 Legendary options from a stone pull.**
>
> This will allow for more competitive play between F2P v F2P and F2P v P2P. The P2P players will still have an advantage with their premium cards and multiple QF cards. As a P2P player myself, I still have a handful of legendaries that I haven't QF due to the wide legendary stone pool. This change would also make Legendary Stones more valuable from a revenue standpoint, since now there is a better chance to fill out a deck with QF cards rather than a potentially random, useless card.
>
> Let me know your thoughts on this change! Would be nice to hear from a Dev :)
That would not be the best solution as there are over 220 legendary cards. There are just as many combos and how is 4 combos a day working? Not very well. Choosing between 3 Mythics works because there aren't that many of the type although it is going to be huge as well I am thinking. Players should have some degree of control over what they get. It would be easy for the devs to just randomize the pool with less cards and this isn't just for legendary stones but all stones (Legendary, Power and Greater Epic). Doing random cards that you can see what you are getting prior to drawing stones makes sense and you can avoid using stones on days when an undesireable card is there.
I have a thread that has over 267k views about it created in April of 2018 and I have also kept it in the Qol Thread. Here is the post from the QoL Thread
# Stone Pool Suggestion (Legendary, Power and Greater Epic)
With so many cards now it is about time to redo the stone pools. I created a thread over a year and a half ago which outlines the Idea.
https://www.kongregate.com/forums/727068-technical-issues-feedback/topics/1592923-how-to-make-all-cards-available-through-stones-including-legendary-power-cards-with-way-better-odds-than-the-current-stone-pool
It is pretty long so I will summarize
1. Every stone type should have only 10 cards of that type each day and it would randomly choose 10 just like Combo Mastery randomly chooses 4 combos.
2. Players could hold on to their stones and use them when they see cards that they might want. It wouldn't be a choice but instead of a 1 in 50 Chance to get a card you would have a 1 in 10 chance.
3. The Stone pool should also include every input card. If a card doesn't appear one day then it might another day.
Everyone wants to get legendary cards but they are not all equal and every card is important. Why are cards even restricted? Legendary Stones are not giving cards away for free but earned.
This brings me to my second idea which goes with the stone pool changing. In the previous QoL Thread one of the ideas was to upgrade the rarity of a card. That would require making cards of each type and it is not that practical. Most of the cards being created are legendary cards and that is what is important to players. Here is a way to upgrade Epics to legendary cards through grinding.
# Idea to Upgrade Epics to Legendary Cards through Grinding
Most players when they start out will not be getting cards right away and some players prefer not to spend. While Epics can be used, they are not viable. Kongregate has added the ability to get legendary stones by recycling epics but they need to take it a step further. Most players would consider a quad epic equal to a Single Legendary. So why not reward players that have quad epics with a chance to get a legendary instead.
1. Recycle a maxed out Epic Card for 500 Giggity Watts and 1000 legendary Stones.
2. The legendary stones combined with the new Stone pool would give players a chance to get new cards and at the same time avoid cards like Blernsball, Bunny Costume and Fart School for the Gifted.
Here is an example of how it could work using the 50k epic pack.
Let's say you have 200k nixons and you buy 4 epic packs. You get 4 Vitruvian Man and 600 Giggitywatts.
To max that card out it takes 958 Giggitywatts so you would still need to earn 358 more before recycling.
Once you max out the card, you would recycle it for the 500 Giggitywatts but you would receive 1000 legendary stones.
Do this 4 times to get 4000 Legendary stones and 2000 Giggitywatts.
Let's say that you use the new stone pool and trade those stones and receive 4 legendary Vitruvian Man.
To max out that new legendary it would take 1863 Giggitywatts but you have 2000 so you would have 137 Giggitywatts left.
Using the Stone Pool with my suggestion you are not changing the rarity of a card but instead getting a new legendary.
This would not affect any revenue for Kong because players that identify themselves as F2P are just that. They are not spending money anyway. Maybe if they had a few cards they could be pushed to spend a little.
**As of October 12, 2019**
Number of input legendary cards in the legendary pool - 53
Percent of input cards vs input cards total - 22.8%
Chances of getting the card you want that is in that pool - 1.8%
Chances of getting the card you want using the idea above - 10%
**Super Epic Pack**
Number of input legendary cards in the game (Super Epic Pool) - 233
Chance to get the legendary card you want within the first 2 cards - .0008%
Chance to get the legendary card you want on the third card - .04%
Maybe someone will get the cards they want using Super Epic Packs but it is doubtful.
I know that character cards and Mythics are being pushed hard but having all characters will not make you better. You need both characters and objects and adjusting the stone pool is reasonable. With Shorter BGEs, you can also leave new cards out of the stone pool until after the BGE is over. The more cards players can get the longer they will keep playing.
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I dont think farmerbob was talking about all legendary cards, but just the stone pool in general. I honestly agree something has to be done, as to the pool is becoming larger. Using the SMS strategy sounds like it could be a good solution, it giving the randomness of it's picks, repeat of undesirable selections will still be prominent. Hopefully, something will be done soon.
My opinion is, rotate the pool by traits, same as turds are rotated for the BGE. Seems simpler and less complex to incorporate it. Using that method will help F2P build more solid trait decks of QF cards, thus keeping them more competitive. Even P2P will benefit greatly, but also enables both to pick when to spend them, and not so completely random pulls, like it is now.
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If you are going to address the stones you can't focus on one type of stone. If you read my solution to upgrade the rarity of an epic to legendary it is something that can also be done to make having epics worth something.
There is already an info button so choosing 10 random cards makes the most sense. If you don't want Blernsball, Bunny Costume or Fart School for the Gifted then you wait until those are not in the pool for the day. Some players play competitively and others for fun. Part of the appeal to the game is to use cards from your favorite shows but when you only see certain combos a lot, the variety is taken away from the game.
Characters are all well and good but it takes both a character and an object card to make a combo and getting object cards can be difficult.
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> *Originally posted by **[El_Chupanibre](/forums/727066/topics/1870766?page=1#13271430)**:*
> If you are going to address the stones you can't focus on one type of stone. If you read my solution to upgrade the rarity of an epic to legendary it is something that can also be done to make having epics worth something.
Bro, everyone has read your "solution" to the legendary stones a hundred times. You've been putting it in every thread like this forever.
I saw this and thought, "no way is he going to do it again", then like a robot, there you are. It was a good laugh.
By now you should realize, this isn't going to happen and you're being ignored, and maybe come up with a new solution. I mean isn't there a saying about stupid and doing the same things over and over without success?
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> *Originally posted by **[thabizness](/forums/727066/topics/1870766?page=1#13271434)**:*
> > *Originally posted by **[El_Chupanibre](/forums/727066/topics/1870766?page=1#13271430)**:*
> > If you are going to address the stones you can't focus on one type of stone. If you read my solution to upgrade the rarity of an epic to legendary it is something that can also be done to make having epics worth something.
>
> Bro, everyone has read your "solution" to the legendary stones a hundred times. You've been putting it in every thread like this forever.
>
> I saw this and thought, "no way is he going to do it again", then like a robot, there you are. It was a good laugh.
>
> By now you should realize, this isn't going to happen and you're being ignored, and maybe come up with a new solution. I mean isn't there a saying about stupid and doing the same things over and over without success?
The devs haven't said no it isn't going to happen so I will continue to push it. Even if I am the only person doing so, I will continue to push it. Threads like this come up all the time. Perhaps if more people pushed these ideas they might happen. Most people will put in their two cents and the thread will die. When something is actually done maybe I will stop but until then look forward to my post every time this topic comes up.
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@El_Chupanibre I agree with your solution. It is very well thought out! If the Devs would listen and implement, I think the game would benefit greatly.
However, I also know development for this game is slow. Usually an "upgrade" for F2P like this is preceded by a new way for them to rake in some money or buff the P2P portion more.
My solution allows for an easy, low-hanging fruit middle ground. It would help F2P considerably, be a nice boon for P2P, and the most important part - be easy for the devs. They already have the code from SMS, they would just have to adjust a few lines to apply it to Legendary stones and call it a day. Minimal work, maximum return. I also believe in small steps for this game, because often it feels like the sales team supercedes what is "best" for the game. So small Quality of Life changes like this are easier to get approved by the other departments surround the game.
My 2 cents at least :) And yes, I was only addressing the Legendary stone pool as it currently stands (like @Chopz1er stated).
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The only issue is that they created Greater Epic Stones for a chance at a legendary. Stones would no longer work the same way and even though they have the code for Super Mythic Stones, Do they not have the same code to randomize cards? They choose combos for combo mastery at random so it isn't farfetched that they could do the same with stones but with cards.
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Actually it's not difficult. It just takes time. Even cutting it by half would be an improvement.
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> *Originally posted by **[farmerbob](/forums/727066/topics/1870766?page=1#13271461)**:*
> @El_Chupanibre I agree with your solution. It is very well thought out! If the Devs would listen and implement, I think the game would benefit greatly.
>
> However, I also know development for this game is slow. Usually an "upgrade" for F2P like this is preceded by a new way for them to rake in some money or buff the P2P portion more.
>
> My solution allows for an easy, low-hanging fruit middle ground. It would help F2P considerably, be a nice boon for P2P, and the most important part - be easy for the devs. They already have the code from SMS, they would just have to adjust a few lines to apply it to Legendary stones and call it a day. Minimal work, maximum return. I also believe in small steps for this game, because often it feels like the sales team supercedes what is "best" for the game. So small Quality of Life changes like this are easier to get approved by the other departments surround the game.
>
> My 2 cents at least :) And yes, I was only addressing the Legendary stone pool as it currently stands (like @Chopz1er stated).
Yup. No reason that they can't do both.
First, roll out the "Pick 3" legendary stones. Which should be easy since like you said, all of the code exists. They only need to change the names and targets, which would take a minute. The definition of low hanging fruit.
Then they can move on to a complete overhaul of how players can get better cards. Something along the lines of what El_Chupanibre has proposed.
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Well, I see several valid points here. Honestly, I seriously doubt they'll add SMS style picking of Legendary cards. The idea Chopz1er has is actually quite interesting. It would present for a large portion of the game as for players, a better and more equal opportunity in pulling desired cards( by traits) but keeping the pulls itself random within that trait pool. Maybe the devs have something else in mind, but Chopz1er may have hit nail on the head with that one. I would be stoked for that type of change. Epics are watts for a great majority of the game, why bother with those whatsoever?
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A choice of 3 diferent legendary cards everytime you use 1000 legendary stones would be pretty great. I would LMAO if my 3 choices ended up being Blernsball, Bunny Costume and Fart School for the Gifted.
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> *Originally posted by **[NickA907](/forums/727066/topics/1870766?page=1#13273175)**:*
> A choice of 3 diferent legendary cards everytime you use 1000 legendary stones would be pretty great. I would LMAO if my 3 choices ended up being Blernsball, Bunny Costume and Fart School for the Gifted.
That's a solid Blernsball pick.
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My issue is the leg pool period. It’s long overdue for an update. Rotate the cards or something. At least the characters. No way Bender, Tina etc should still be in there. Not saying they should just add Zapp and all the new leg characters, but at least add Lois and Amy type characters. It’s a shame I don’t even look forward to leg stones anymore. I have a bunch stacked and its more a burden to use them. They will just crowd my inventory. They do add a newer items tho, just wondering why they don’t do that for characters especially since all mythics will have a leg version
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