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### Summer School
All Educated cards Bomb for 50% of their base Attack value, Heal for 20% of their base Health every turn, and have 30% increased base Health.
Starts Thursday, 6/4/20, Ends Thursday, 6/25/20.
As a reminder, we are still taking feedback and testing some minor changes to the _traditional_ BGE boost formulas used. **Feel free to share your thoughts and feedback here!**
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i like the hp boosts but why 30% this time? i also like that there’s 3 buffs now
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so there are 3 boosts, as descripted in the link and deleted 2 hours later... strange... it seems somebody gets more information than others...
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Any plans to create show based BGEs?
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So I'm assuming the heal is based off of the increased health stats rather than the original base stats. I think the bge would have been just fine with bomb and heal. The health boost is monotonous and isn't really beneficial to the power creep. I honestly don't see why people like it so much.
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> *Originally posted by **[jessefarina](/forums/727066/topics/1911822?page=1#13398569)**:*
> So I'm assuming the heal is based off of the increased health stats rather than the original base stats. I think the bge would have been just fine with bomb and heal. The health boost is monotonous and isn't really beneficial to the power creep. I honestly don't see why people like it so much.
I think it's because Kong wants to avoid BGEs where people just 1 shot each other and get an easy 1k pts in rumble or easier arena battles. Offensive characters was the go-to cards because of how easy it was to 1 shot cards without health boosts. The battles are more complex than that now which I like, it's more challenging to get a perfect 1k score in rumble.
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> _Originally posted by **[apith04](/forums/726779/topics/1911822?page=1#13398638):**_
> > *Originally posted by **[jessefarina](/forums/727066/topics/1911822?page=1#13398569)**:*
> > So I'm assuming the heal is based off of the increased health stats rather than the original base stats. I think the bge would have been just fine with bomb and heal. The health boost is monotonous and isn't really beneficial to the power creep. I honestly don't see why people like it so much.
>
> I think it's because Kong wants to avoid BGEs where people just 1 shot each other and get an easy 1k pts in rumble or easier arena battles. Offensive characters was the go-to cards because of how easy it was to 1 shot cards without health boosts. The battles are more complex than that now which I like, it's more challenging to get a perfect 1k score in rumble.
Hahaha yeah Kong is soooo concerned about gameplay
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> *Originally posted by **[Big_Ed_Mustapha](/forums/727066/topics/1911822?page=1#13398675)**:*
> > _Originally posted by **[apith04](/forums/726779/topics/1911822?page=1#13398638):**_
> > > *Originally posted by **[jessefarina](/forums/727066/topics/1911822?page=1#13398569)**:*
> > > So I'm assuming the heal is based off of the increased health stats rather than the original base stats. I think the bge would have been just fine with bomb and heal. The health boost is monotonous and isn't really beneficial to the power creep. I honestly don't see why people like it so much.
> >
> > I think it's because Kong wants to avoid BGEs where people just 1 shot each other and get an easy 1k pts in rumble or easier arena battles. Offensive characters was the go-to cards because of how easy it was to 1 shot cards without health boosts. The battles are more complex than that now which I like, it's more challenging to get a perfect 1k score in rumble.
>
> Hahaha yeah Kong is soooo concerned about gameplay
Yeah, more like Kong wants to sell more cards. With a HP boost on top of the power creep for new cards, it forces players to buy new cards if they want to remain competitive at the top tiers.
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Maybe I should start shouting my head off at kong. Without HP boost my deck of "mr delivery" was as good as HSB in this BGE.
All it took was for me to go education card, slot 2 card, mr delivery in slot 1 and I would win battles easy.
Will I shout no, it's a decent idea with HP boost. battles are no longer gonna be as easy and as boring as going education card, slot 2 card mr delivery.
The fact I was able build a non OP edu deck and still win battles easily shows even more why this HP boost is so good. No word of a lie I've always liked mr delivery better than HSB in these education bges.
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> _Originally posted by **[jessefarina](/forums/726779/topics/1911822?page=1#13398569):**_
> So I'm assuming the heal is based off of the increased health stats rather than the original base stats. I think the bge would have been just fine with bomb and heal. The health boost is monotonous and isn't really beneficial to the power creep. I honestly don't see why people like it so much.
It's in the wording. Base health. Therefor before bge boost.
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Great idea on 30% hp, however i say pc should get less like 20% or even 10% hp boost. STOP PC WALLS AND PC DECKS! Love bomb 50%, love heal 20%.
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I’m curious about deck building strategy for this one. I could go with Bad Tina. I would get her punch and craze benefits plus the 50% bomb bonus. Or.......I could go with Mr Deliver (and other combos with bomb) and bomb the crap out of my enemy, but I wouldn’t have the punch and craze of Bad Tina. I’ve made two educated decks. One that is predominately Bad Tina, and another that is high bomb. Thoughts?
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> *Originally posted by **[Sillyboy888](/forums/727066/topics/1911822?page=1#13399070)**:*
> I’m curious about deck building strategy for this one. I could go with Bad Tina. I would get her punch and craze benefits plus the 50% bomb bonus. Or.......I could go with Mr Deliver (and other combos with bomb) and bomb the crap out of my enemy, but I wouldn’t have the punch and craze of Bad Tina. I’ve made two educated decks. One that is predominately Bad Tina, and another that is high bomb. Thoughts?
I would suggest you do my delievery, it will work excellently in arena, I use this in my education all the time.
It's gonna be interesting to see how much of a boost cards will get with HP.
in past education, the sheer power of bomb+cheer together made mr delivery capable of 1 hit KO most cards in slot 2 and it's leech meantnot mr delivery was unable to be destroyed itself unless a card is crazed.
The trick is to play roger or an education card in slot 1 then place a card capable of avoiding 1 kit KO (preferribly one with boost) into slot 2 and on turn 3 make that roger or education card in slot 1 mr delivery.
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> _Originally posted by **[DoNotSwallow](/forums/726779/topics/1911822?page=1#13398432):**_
> Any plans to create show based BGEs?
This. I don't know how many cards I've not used all year because they have no trait.
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Are they gonna update the new cards so they combo with more characters.
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> _Originally posted by **[DoNotSwallow](/forums/726779/topics/1911822?page=1#13398432):**_
> Any plans to create show based BGEs?
I hope not! They already force bge's down our throat instead of letting us have some pure non bge gameplay.
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Bearded orange. Can you find out if the new cards are only doing new combos. Having the choice of only 6 is pretty shocking.
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SUPER excited about the new stat bonus structure! It looks super fun and I’m really excited to see how it plays!
Also thrilled as always to see a new combo for my soul sister Francine ♀️- hopefully a mythic Frannie coming soon?
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Why has Klaus not got mythic I thought for sure he would during animal sigh.. Excited about 3 traits bge and less HP boost PC should get limited HP boost or none at all so sick of PC walls and PC decks.
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