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Build a combo-specific deck for extra buffs and compete for rewards. This event will start on 07/20/20 at 18:00 GMT and will end on 07/24/20 at 18:00 GMT.
All recipes, rarities, and Power Card versions of the combos below will receive a 100% boost to Attack, Health, and all Skills.

* Appetizer Addict Brian
* Sandwitch
* Burger Addict Teddy
* Beefsquatch
* 71 Ounce Beef Bobby
* Steak Cows
* Nacho Addict Bender
* Zinc Saucier
* Salmon Fry
* Burger Hermes
The mythic ranked reward will be **Signature Cocktails**!
Remember, Clash Events have a few extra rules and are only available to players that are currently in or have previously reached Secret Fight Club rank in Arena.
For more information about Clash events, check out this **[FAQ article](https://animationthrowdown.zendesk.com/hc/en-us/articles/360020720511-Clash-Events)**.
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Surprised no Junk food Bill
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> _Originally posted by **[travisleeccain](/forums/726779/topics/1918736?page=1#13431198):**_
> Surprised no Junk food Bill
Same thought I had!
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There are generally always obvious Combos that get overlooked
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There is a small typo in the events tab banner listing the combos. I posted in the technical feedback forum
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The spirit of the clashes was lost long ago. It was supposed to be uncommon or rarely used combos. Most opponents I encounter anymore don't even use those combos. They just build a deck of their strongest lvl2 or lvl3 combo masteries of any trait and one-shot kill your cards. I hold my own pretty well, but it is disheartening to take the time to look up the receipes and build a deck of these combos, just to lose to some whale who bought a bunch of fully leveled up CM lvl3 power cards of the wrong combos. Why does KONG bother with combos for the clashes if they don't enforce their usage. All other combos should be handicapped to encourage usage of the proper combos, otherwise it's just another set of SFC rounds with different rewards.
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cm1, cm2 and cm3 should be banned from clash - would be the easiest way to bring the clash events back to normality... or maybe 150% boost?
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> _Originally posted by **[Xaltir](/forums/726779/topics/1918736?page=1#13431361):**_
> The spirit of the clashes was lost long ago. It was supposed to be uncommon or rarely used combos. Most opponents I encounter anymore don't even use those combos. They just build a deck of their strongest lvl2 or lvl3 combo masteries of any trait and one-shot kill your cards. I hold my own pretty well, but it is disheartening to take the time to look up the receipes and build a deck of these combos, just to lose to some whale who bought a bunch of fully leveled up CM lvl3 power cards of the wrong combos. Why does KONG bother with combos for the clashes if they don't enforce their usage. All other combos should be handicapped to encourage usage of the proper combos, otherwise it's just another set of SFC rounds with different rewards.
+1
What also makes this even worse, is the fact that a lot of these combos can only be made with rare of even basic cards. Rendering them immediately useless, as their stats get no where close even with buffs compared to overpowered CM2/3 combos...
Why not make it interesting and give these kinds of combos extra buffs
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> _Originally posted by **[Xaltir](/forums/726779/topics/1918736?page=1#13431361):**_
> The spirit of the clashes was lost long ago. It was supposed to be uncommon or rarely used combos. Most opponents I encounter anymore don't even use those combos. They just build a deck of their strongest lvl2 or lvl3 combo masteries of any trait and one-shot kill your cards. I hold my own pretty well, but it is disheartening to take the time to look up the receipes and build a deck of these combos, just to lose to some whale who bought a bunch of fully leveled up CM lvl3 power cards of the wrong combos. Why does KONG bother with combos for the clashes if they don't enforce their usage. All other combos should be handicapped to encourage usage of the proper combos, otherwise it's just another set of SFC rounds with different rewards.
The decks you encounter in Clash are the deck that your opponent last won with IN ARENA. Hence the abundance of cm3 pc's that people are playing in order to advance their SFC level. It does not, in any way, shape or form have anything to do with what your opponent has played their own Clash fights with, they probably are building Clash based attack decks fir their own fights. Continuing to complain about something that isn't actually the case will only result in loads more people realising that you can truly mess up your opponent's day by setting a Clash deck in arena. See you've made me say it now.
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I'll also be the first to say it : Is this a little hint at a food trait?
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Just run an Addicted deck and you’ll be fine.
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> *Originally posted by **[Xaltir](/forums/727066/topics/1918736?page=1#13431361)**:*
> The spirit of the clashes was lost long ago. It was supposed to be uncommon or rarely used combos. Most opponents I encounter anymore don't even use those combos. They just build a deck of their strongest lvl2 or lvl3 combo masteries of any trait and one-shot kill your cards. I hold my own pretty well, but it is disheartening to take the time to look up the receipes and build a deck of these combos, just to lose to some whale who bought a bunch of fully leveled up CM lvl3 power cards of the wrong combos. Why does KONG bother with combos for the clashes if they don't enforce their usage. All other combos should be handicapped to encourage usage of the proper combos, otherwise it's just another set of SFC rounds with different rewards.
Completely agree. Once your opponent plays a CM3 combo with ridiculous punch levels, you are gone. Not everybody has a three-quarter maxed mythic they can pull from their arse able to withstand that. Get rid of combo mastery for non-clash combos, making your Wingnut Amys etc no longer unbeatable, and that will at least give you a chance.
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> *Originally posted by **[CoolBarn](/forums/727066/topics/1918736?page=1#13432906)**:*
> > *Originally posted by **[Xaltir](/forums/727066/topics/1918736?page=1#13431361)**:*
> > The spirit of the clashes was lost long ago. It was supposed to be uncommon or rarely used combos. Most opponents I encounter anymore don't even use those combos. They just build a deck of their strongest lvl2 or lvl3 combo masteries of any trait and one-shot kill your cards. I hold my own pretty well, but it is disheartening to take the time to look up the receipes and build a deck of these combos, just to lose to some whale who bought a bunch of fully leveled up CM lvl3 power cards of the wrong combos. Why does KONG bother with combos for the clashes if they don't enforce their usage. All other combos should be handicapped to encourage usage of the proper combos, otherwise it's just another set of SFC rounds with different rewards.
>
> Completely agree. Once your opponent plays a CM3 combo with ridiculous punch levels, you are gone. Not everybody has a three-quarter maxed mythic they can pull from their arse able to withstand that. Get rid of combo mastery for non-clash combos, making your Wingnut Amys etc no longer unbeatable, and that will at least give you a chance.
... and with these changes clash-battles will be more attractive, interresting and would make more FUN
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