# Siege opponent mechanic

7 posts

 I thought in Siege, once an opponent was defeated, then that opponent would no longer come up in rotation against anyone. Apparently this is not how the game mechanic works because…  I just attacked an island that had 100 opponents. In my 10 rounds against that single island, I only played against 5 unique opponents, winning every round except the last. I beat the EXACT opponent in 3 different rounds and also won 2 rounds each against 2 other opponents. I mean, even if opponents get recycled into the pool, the odds above fall way outside of statistical norms for randomization. So… does this mean Siege opponents are paired based on a matching algorithm and never get eliminated?? Idk where u came up with this assumption of how siege works. It doesn't make any sense. Those were assumptions based on patterns seen in the past—but forget them. The real Q is: what is the underlying game mechanic? Or rather, individual matching mechanic… "I just attacked an island that had 100 opponents." When the island is"/100" that doesn't mean there are 100 opponents, it means there are 10. When you click on the island, you can see the 10 specific opponents you can face there. Assuming it is random (can't say that it is or isn't), I get the rough odds for a 10 opponent island as: 2% . 9-10 different opponents 14% . 8 different opponents 35% . 7 different opponents 35% . 6 different opponents 13% . 5 different opponents 2% . 0-4 different opponents > *Originally posted by **[me2pesos](/forums/727068/topics/1949339?page=1#13656642)**:* > Those were assumptions based on patterns seen in the past—but forget them. The real Q is: what is the underlying game mechanic? You can face the same person in the same island more than once in siege, the pool of opponents is going to stay the same. And I think that we're supposed to assume the pairing of opponents is random, I don't remember kong ever coming out and saying it was or wasn't random Yeah... You don't destroy an opponent's deck removing it from play. My instinct is that the opponents on the island that you face tend to be geared toward your power level. If i play an island with a couple low level players and the rest mid or high level i almost neve battle the low level accounts. I think it's a weighted average thing imo.