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This thread is for any bugrepots or techinal issues you might encounter. Feel free to leave any feedback! We'll get to resolving it shortly.
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An error occurred running the Unity content on this page. See your browser's JavaScript console for more info. The error was:
Assertion failed: s_GlobalMetadataHeader->sanity == 0xFAB11BAF, at: D:\unity5.5.1f1\Editor\Data\il2cpp\libil2cpp\vm\MetadataCache.cpp,139,Initialize at jsStackTrace (Build.js:1:19549)
stackTrace (Build.js:1:19723)
___assert_fail (Build.js:1:224760)
Yfo (Build.asm.js:18:414277)
bno (Build.asm.js:18:532928)
Lpo (Build.asm.js:18:581547)
W6 (Build.asm.js:9:733198)
S6 (Build.asm.js:9:728730)
callMain (Build.js:3:28401)
doRun (Build.js:3:29107)
blob:https://game271387.konggames.com/d57886cd-bd35-4a38-aa21-bb7a947e06d5:3:29262
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keep getting that message pop up
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**Hotfix published**
- new unity version (with l2cpp errors fix)
- fix tooltips
- voidfiend ability bug
- devourer was punished, exp gain reduced
OverZerg101, can you recheck? if you see error again - try clear cache
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the voidmancer unlock is still bugged, i have 691 mana gems, and the unlock says i only have 410
Edit, earlier it seemed to say mana gems now it correctly says dimensional rifts and has correct number
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SpaceMarine4040, you need refresh page. it was fixed yesterday.
if you use firefox update may appear with delay, clear cache help with update.
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**Hotfix published**
- fix tooltips
- fix voidfiend ability bug (again)
- fix rare voidmancer ability bug
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My game hasn't loaded textures properly since the update. I just get the default blue background with the white text for buildings and everything. I can't see any buttons or anything else to play the game properly. I am looking forward to trying out the update when this can be fixed :)
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kyubikitsune, can you send me screenshot? which browser its happened? i'll try to find the cause and fix it. You can help me if you open Browser Developer Console (usually F12) and send me screenshot with the contents of the console.
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**Hotfix published**
- Unity multy-threading for render feature.
- Homuncul change. how timer faster, max level of mana source is limeted.
- Full-Power Alchemist challenges changed
- fix tooltips
- some mimor bugs fixed
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browser trying launch old achive. new preloader is yellow. try reload, hard reload, clear cache or change browser. somehow kong (or browser?) dont load new archive, when in cache already exist archive with this game.
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**Hotfix published**
- rework of "floating numbers" (now it have mimum affect on fps)
- upgrade available state bug fix
- fps counter ("\" for show/hide)
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**Hotfix published**
- fix display of mysteries count after "Get Mysteries"
- fix display of mysteries to earn in Exile menu
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Level does not show in high scores, currently showing 75, actually 79+. Have reset browser, played offline...
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Is there an issue with the cloud save? I had to clear my cache and I have since lost about four days worth of progress.
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my cloud save totally disappeared last night now I am back to nothing which Is frustrating considering i had also spent kreds on the game which are also lost
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Hello. Playfab doesn't show me any issues in reports. You sure what you were connected to the Playfab when played? Playfab can chash if you played more than 24h in one session. But it can fix self if your connection with Kong is stable.
lizzieoak, you tried manual load from cloud? "load cloud" button in settings.
surkeith15, sorry, but all what i can do, it return your relics in your new save, if you send me screenshot your kreds history.
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it wasnt a new save file or anything i went offline and when i came back it showed me starting with a brand new game with everything lost loading cloud just brings up the brand new game as well honestly it was a fun game way back when you first released it and I came back because of the updates cause it seemed like there was a lot of good stuff coming in i was glad to see progress on the game but then my save file just disappeared entirely kind of frustrating to say the least http://tinypic.com/r/vrpvo6/9
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If you cast gem resonance, buy any upgrade that causes your clicks to be worth more based on your mana per second, then wait for it to run out, your clicks become worth less than they started with.
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lizzieoak, I think I did not do anything. You were able to restore progress?
benburn1, thanks for report.
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There is something off with Jas'Aham's missile storm spell. Sometime it's requirement reads level 1, sometimes level 90. I've grabbed it as soon as I became arcanist (level ~30) and now when I'm level 75 it is too high level for me. I hoped to build up cast count for more missiles but after 200+ tooltip still says it casts 10 missiles, is that OK or something related to me not being high enough level to technically use the spell?
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emperor_orionii, it was bug in one of builds. now it fixed, level 90 - true requirement. Missile Storm cast additional missile for each 1k cast.
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Invoking error handler due to
Uncaught Assertion failed: klass, at: D:\unity5.5.2f1\Editor\Data\il2cpp\libil2cpp\vm\Class.cpp,1406,Init at Error
at jsStackTrace (Build.js:1:19540)
at stackTrace (Build.js:1:19711)
at assertfail (Build.js:1:224830)
at hkp (Build.asm.js:12:748146)
at vPg (Build.asm.js:15:873833)
at KZi (Build.asm.js:10:14463)
at Qmm (Build.asm.js:5:548967)
at n9i [Array.n9i] (Build.asm.js:10:327490)
at Hnn [Array.Hnn] (Build.asm.js:4:444652)
at Zmn [Array.Zmn] (Build.asm.js:4:436276)
at L$o [Array.L$o] (Build.asm.js:12:544795)
at Qnq [Object.Qnq] (Build.asm.js:28:868225)
at invokevii (Build.js:1:336242)
at pem [Array.pem] (Build.asm.js:5:378724)
at Hnn [Array.Hnn] (Build.asm.js:4:444687)
at voq [Object.voq] (Build.asm.js:28:872235)
at invokeviii (Build.js:1:342650)
at rem [Array.rem] (Build.asm.js:5:380715)
at aFn (Build.asm.js:4:540172)
at lUo [Array.lUo] (Build.asm.js:12:477187)
at Bl [Array.Bl] (Build.asm.js:5:110326)
at Woq [Object.Woq] (Build.asm.js:28:875346)
at invokeiiii (Build.js:1:347789)
at zwp (Build.asm.js:12:920199)
at wAp (Build.asm.js:28:8852)
at h (Build.asm.js:9:363755)
at g (Build.asm.js:9:363472)
at vRa (Build.asm.js:13:157907)
at sRa (Build.asm.js:13:156570)
at xRa [Array.xRa] (Build.asm.js:13:158567)
at BRa [Array.BRa] (Build.asm.js:13:162590)
at vib [Array.vib] (Build.asm.js:18:330696)
at rKa [Array.rKa] (Build.asm.js:16:911993)
at sca (Build.asm.js:9:939486)
at fca [Array.fca] (Build.asm.js:9:928836)
at xoq (Build.asm.js:28:872385)
at dynCall [Object.dynCall] (Build.js:1:7492)
at browserIterationFunc (Build.js:1:39105)
at runIter [Object.runIter] (Build.js:1:42189)
at BrowsermainLooprunner (Build.js:1:40651)
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