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With the release of VoidStorm content update, we're looking forward to your feedback and suggestions! Feel free to indulge! We'll be monitoring this thread to the best of our ability.
Please take part in our survey!
https://goo.gl/forms/bCnE3PyWFXIN2xpJ2
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We would like to know your opinion about the Challenges feature. If you have any thoughts or insights feel free to share! New challenges suggestions are also welcome.
Please take part in our survey!
https://goo.gl/forms/bCnE3PyWFXIN2xpJ2
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It seems to be that there is an issue with the Homunuculus. If you purchase only mana gems the amount that you own can grow dramatically in as little as 36 hours. Considering that they yield a 1.5x production increase for every 25 gems, having 2200 or so is pretty dramatic if you run the numbers on it. I was thinking you could remove all mana sources gained from homunuculus if you switch pets but that would make it irrelevant as a pet choice. I would consider having the timer scale on a factor other than amount of mana sources. Perhaps it should increase for each source it provides? Or based on the level on the pet?
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Balance issue:
I am at e33 mysteries and did the Challenges. So here is my point of View:
I started the Challenges, top down, and at first I thought "Man this is getting pretty tough!"
The necro challenge was really close for me (40 Seconds left)
The demon challenge was just: use only 1 spell and wait, basicly
Now here is the point - I have sucessfully finished all challenges before the Arcanist one and that´s where the "problem" started.
From one challenge to the other you can use your mysteriy bonus too, which is drasticaly increased because of challenge 1
Instead of upping (is that a word?) the difficulty of the challenges it took me just minutes to walk through arcanist and prodigy challenge
and i just hit the requierements with my e33 mysteries. took me 18 minutes for casting true sorcery in my last challenge, which i thought would be the hardest
I guess that´s all for now.
I like the idea of challenges and i like those passive boni.
A little more difficult and it would be fantastic.
Also guys: https://goo.gl/forms/B0eJwbFCgZULcB0k2 You can give the devs your opinion in 2two clicks with this link
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Summon Winged Night:
"Auto Click 1 times per 10 seconds for 300 seconds. Each autoclick earns void mana"
The wording seems to indicate that any autoclicking would earn void mana (would honestly would make this spell useful). However that is not the case, so could it either be re-worked to allow any autoclicks to earn void mana, or be reworded to say "These Autoclicks earn void mana
Also, based on the icon you may have meant to call it "Summon Winged Knight" since that looks like a winged knight's helmet...but I was unsure if maybe you just personified night and gave it wings since it is the voidmancer...
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**ver 0.21 beta published**
- 13 new spells
- 3 new challenges
- rework Gem Resonanсe
and more
Thanks **Ottest** and **moonshardy** for ideas about new challenges!
If you have any ideas, please post it here, or send us PM, or just find me in chat (Room#1).
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dear devs
thank you for prolonging the fullmetal alchemist challenge from roughly 24 horus to probably 36 if not more by raising the mana scource needed from 2000 to 2500
(i have no other scources to keep timer low)
not that i can see any actual reason for this change exept to frustrate players
there is no challenge in it, just a waiting game
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If you have time, can you please add some optional visual customization stuff? Like various kinds and styles of decorations, furniture and other settings? So as you grow in power you unlock various stuff you can customize your background with. And if you choose to take one of the classes, you can choose for the background to be various forest settings or hellscapeish or something, with a themed altar and traps and stuff in the same position, so you don't change anything but the visuals. With class and pet specific decor resetting when you exile, but still being able to keep other more general furniture. If I'm an awesome wizard I would probably be able to manage at least a torch or two. Or some magic lights. Maybe a tapestry. All I know is I'm sick to death of looking at a dark and probably very dirty room. And if it is optional then people who don't want to decorate/are fine with staring at nothing can ignore a little customization button or something.
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dear devs
i love the spell void automation, but please, could you lower its req to ~70 where most of the leveling really falls off and its actually needed
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a new class where u can choose any spells and upgrades you want from the other classes
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Gameplay slows to a crawl really fast. After a short period of time playing, I was twiddling my thumbs waiting for a new upgrade or unlock. Invested a lot of time into the game and all I had to show for it when waking up the next morning was an unimpressive 3% Exile bonus. Resetting with such meager incentive makes me not want to spend time with this game long term. 5/10.
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A third option to where the autocast buttons are, which blocks a spell from getting shards, so you can make one or more of the spells get charged first, then the others.
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Still have quite a lot to explore and learn in this game, but there was one thing that got to me -> manual clicks got useless quite fast and became a thing that isn't used at all just because... well... idle bonus gets job done better without you doing anything. Would be nice if there was somekind of mechanic or a thing that makes you wanna smash the s%$! out of your mouse and actually contributes to your progress.
At the same time, since Autoclickers(not to be confused with auto clicks) are a thing that exsists, only suggestion that came to my mind was changing idle bar to active-idle bar that would operate approximately like this -
1) idle state - same as now (all them % goodies)
2) idle buildup state - going from active to idle as long as you're not mashing the spell orb
3) active state - increases smtg smtg that diminishes over time/clicks and the bonus is refreshed to it's full power if you spend atleast X minutes/seconds in idle state
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Cool toy. Can we get a nice "Next" button for buying # of a sources? Maybe a "Max Next" button too.
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Gotta say I love this game, I have a few suggestions on how this game could be improved
- add a x10 button
- user interface could be fixed just a hair, the orb on the far left side is covered up by the upgrade menu.
- it tends to bog down a bit when you have a large number of mana * I would add an upgrade that auto sucks up the mana*
keep up the good work everyone I bet this game could be a huge hit if it were updated a bit more often.
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edited!! hey exsercrat, i made a more clean version in it's very own thread. and it was just something really fun to thing through, and i totally understand if you don't do much with it XD it seems very wild and hard to implement, and i didn't know if you already had ideas for further classes or spells or whatnot.
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aeromaticlight, wow! its realy interesting suggestion. but i haven't ideas how implement this, at least for now. i'll start to think about it. Thank you! if you have additions to this, please tell.
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you can find it [Right Here!](http://www.kongregate.com/forums/727203-idle-wizard/topics/736443-gem-resource-spell-gambler-managambit-class-idea)
enjoy!!
(i also found out just now that there are some forum threads that need game admin approval, and had mistaken the lack of responce for something personal, hence why i made a new thread with a slight opology cx but fear not! everything seems to be ok now, and sorry if i jumped the gun and stuff)
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**ver 0.22 beta published**
2 new spells
2 new challenges
new tiers of old challenges
rebalance
and more
Thanks **Milado92** and **slslash** for ideas about new challenges and suggestions!
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Hey, according to PresiMane there's no confirmation button on the Hard Reset in the option menu. If this is true I would suggest adding one with that maybe typing in some text like "delete" to prevent accidental Hard Resets.
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and make the "shard drop" check box stay unckecked if unchecked lol
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**ver 0.23 beta published**
new upgrades
new challenge
pet rebalance
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Suggestion: for "II" and "III" challenges where you start with some goal value, make objective progres % ignore the starting value. For example, in "Full-Power Alchemist II" you start with 2500 alchemy desks and the goal is to reach 3500 and the moment you start the challenge the objective progress reads 71.42%. Which is not true in practice, it conveys information the player is not interested in and obfuscates real information. Which is 0% for 2500 desks, 50% for 3000 desks and 100% for 3500 desks.
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Thanks for including previous suggestion. You one more question what incantation upgrades do for void lure/prison spells? Do they improve all numbers (spawn rate, void duration, yield) or only some?
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**Feedback on necromancer:**
Currently Necromancer is widely considered one of the weakest late-game classes. Necromancer is one of my favorite classes, but one of the biggest problems with the class is it's lack of buildable aspects. Currently there are 4 elements that become stronger as you progress:
1) The necro main ability; This one is working great in my opinion.
2) The zombie; Though weakened in the last patch, I still find the zombie as a pretty decent pet, although in the current state of the necromancer class something needs to be buffed, and buffing the zombie could be an easy solution.
3) RoP; This is one of the biggest problems of the class.. Necromancer cannot level up zombie and RoP effectively at the same time, and both need a lot of effort to become strong.
4) Nightfall; While having a spell that doesn't require shards on necro is perfect, since he moreso than other classes need to commit to the zombie over a longer period, the bonus this spell provide quickly flattens. Furthermore I find it frustrating that it charges so slowly, when it used to be 2/min. The frustration I feel in this context is not related to the spell itself, but the knowledge that even if I commit to playing necro only for half a year, I'll not be one of the players with highest charges, due to other players being able to grind it pre-change. I've added a suggestion below.
**Suggestion for making necro more enjoyable**
I believe that Necromancer need a stronger persistant effect, to add incentive to focus on the class. Currently Nightfall has a gain so small, that the spell in itself doesnt warrent maining necromancer - only strong myst gains does, and currently there are far stronger options available in that context.
I've come up with some suggestions, that I believe would make the necromancer a bit more balanced, but also far more enjoyable to play.
**New spell "Death touch" replacing "magic missile".**
Death touch (Evocation):
- Cost: 200 shards
- Effect: Instantly earn 20 seconds of production. This effect improves over time.
**- Improvement over time - Model 1:** +5 seconds per hour spend in current run. (Would provide 620 seconds after a 5 day long run)
** - Improvement over time - Model 2:** Persistant; +1.25 seconds per hour spend as necromancer - 4 times slower gain, though persistant. Would provide 3020 seconds after a 100 days of playing Necromancer)
** Changes to current spell Nightfall**
Remove the current charge rate of 0.166% per sec. Replace with one of following two models:
**- Model 1:** Replace with a charge rate of 0.0276% per sec, per hour spend in current run. (Effect based on hours played compared to original charge rate: 3 hour - 50%, 6 hours - 100%, 12 hours - 200%, 24 hours - 400%, 48 hours - 800%. Spell has no downtime after having been playing the same run as necromancer for around 6 days and 6 hours)
**- Model 2:** Persistant; Replace with a charge rate of 0.001725% per sec, per hour spend as necromancer. (Effect based on total hours played as necromancer compared to original charge rate: 1 day - 25%, 3 days - 75%, 10 days - 250%, 30 days - 750%. Spell has no downtime after having played around 100 days as necromancer.)
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