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Apprisial Vantage is FAR more powerful for faction coins gaining than Reap Interests. Infact, Evil mercs are worst for faction coins, which you would see if you tested it.
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> *Originally posted by **[necrodoom](/forums/8945/topics/783256?page=24#11538856)**:*
> Apprisial Vantage is FAR more powerful for faction coins gaining than Reap Interests. Infact, Evil mercs are worst for faction coins, which you would see if you tested it.
Oh right, forgot to look into that upgrade. Always forget that the merc spell upgrade is for TC. Thanks, it was just a thought that popped into my head this morning
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Suggestion for the R75 build "Fallen Angel"
Fairy Chanting can give a hella good Mana Regen boost (and 3x assistants helps a lot in loads of other areas as well)
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I have a Commander varaition for R77-78 (I'm on R78 so haven't made variations for higher Rs yet):
Zombie Commander
Bloodline: Undead
A2950: Dwarf
EL3,EL7,AN5,GB7,TT3,TT6,DD4,FC7,DN2,DG3,DG4,DG9,
SP:Dragon's Breath,SP:God's Hand
S215,S305,S330,S460,S1450,S1500,
C340,C400,C590,C1300,C1500,C3000,
D25,D245,D590,D1275,D1375,D2775,
E135,E145,E350,E460,E590,E1425,
A105,A120,A150,A175,A495,A2950,
W25,W150,W180,W290,W320,W400
C1500 -> C330 if higher
W25/320 -> W1375/275 if need FC for faster startup
Changes from Commander:
Use Dragon Breath instead of Diamond Pickaxe. Many people won't have DP tiered up, and there aren't many good substitutions when using Dragon bloodline.
FR9 -> EL7 - Don't need the extra assistants from FR9
DD6 -> DD4 - Mana regen is way over max mana without this swap
Dragon bloodline -> Undead bloodline - Allows us to use spells that are more likely tiered, and UL is fun (lots of assistants)
C520 -> C1500 (or 330 if higher) - Replace DP research with the best available production research
A1500 -> A150 - With DD4 don't need the max mana from A1500, replace with best production research
W275/W1375 -> W25/W320 - Replace FC with production. I'm not sure if this is a good idea at lower gem counts (been testing mainly around e90-93), so it might be a good idea to not make this swap if you need the FC to start up quicker
This seems to be much more powerful than Commander to me (even with tier 6 DP). And for those who don't have tier 6 DP this will be way more accessible. Serves as a nice build for after Dwarven Busters before you have GB11.
Thoughts? Any optimizations I missed?
EDIT:
This also seems to work ok with GB11 by replacing God's Hand with Grand Balance (Not sure why Pagan Lizards includes so many FC researches instead of production researches)
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Remember Commander (and Dwarven Buster) are intended for getting you from low gems to a gem count to run GB11 build for Pagan Lizards. If your changes make the build require higher gems then it defeats the purpose.
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So, I've gotten to the point where I can use Florian's Ultimate (etc) build, and I saw that it uses the Demon bloodline for A2950, but I'm confused. Why would it use an evil-requirement for a good aligned build, especially when most of the time I'm in neutral or good aligned builds with mercs anyway.
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> *Originally posted by **[Myriads](/forums/8945/topics/783256?page=24#11561893)**:*
> So, I've gotten to the point where I can use Florian's Ultimate (etc) build, and I saw that it uses the Demon bloodline for A2950, but I'm confused. Why would it use an evil-requirement for a good aligned build, especially when most of the time I'm in neutral or good aligned builds with mercs anyway.
Demon lineage effect boosts the production based on trophies earned. For most people at this stage that's a huge boost (trophies count 30% more per lineage lvl) especially since you probably have a lineage lvl of at least 20 if not 25 (600% and 750% boosts respectively)
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hi. i got a question. how does EL3 work? it says %80 to clicking reward but it seems to improve way more than that.
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You get a series of 5 upgrades that each increase click reward by 1% of building production, and these make up the dominant part of click production when you don't have EL3. Without EL3 you get 5% of production, but with EL3 you get 85% of your coins per second for each click. 85% divided by 5% is 17.
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i see. that's a good explanation, thanks. yet i still have no clue how the game calculates the total production. is it simply #assistants x clicking reward? and how can i see the clicking reward?
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> *Originally posted by **[Hyppy](/forums/8945/topics/783256?page=1#11297088)**:*
> So, time to dive into getting some builds for Merc Research. Below is what I and others on the board and in chat come up with so far:
>
> # Production Builds
>
>
> ## R75-76 Good aligned Merc Build, [courtesy of artcrow](http://www.kongregate.com/forums/8945-realm-grinder/topics/783256-merc-research-production-builds?page=1#posts-11298899)
>
> Autocast tax collections for a time before buying Share Benefits to buff D525 and DB:Green. Increase buildup time in later runs as gem walls require. note: Don't use Buy All once you can afford the Round Table upgrade that upgrades Tax Collection to Share Benefits. Better with Dragon Lineage 20.
> Requires: 11 target Grand Balance before the start of the run. The production is needed to afford the Unique Building. Dragon Lineage spell challenge completed. Minimum gems not known, but may have difficulties starting around e87-e88 gems. edit: Might need ~e90 starting gems for a fairly quick start.
>
> Alignment: Good
> Bloodline: Dragon
> Merc 13: FR7 if it adds another Share Benefits tier. Otherwise DN8 or AN2. AKA Fairy (3,1), Dwarf (3,2), Angel (1,2). Dwarf (3,1) may be higher than Dwarf (3,2) in this build. I didn't compare. Note: FR7 gives about twice its listed Max Mana value with Spell Cataclysm and Helden Sterben Nicht.
>
> EL3,EL7,AN3,AN5,TT6,DD6,DD7,FC7,DN2,DG3,DG4,DG9,SP:Grand Balance,SP:God's Hand
>
> S215,S305,S330,S1275,S1450,S1500,
> C300,C340,C400,C590,C1300,C1500,
> D25,D245,D525,D1275,D1375,D2775,
> E135,E350,E460,E590,E1225,E1325,
> A105,A120,A175,A250,A305,A1500,
> W150,W180,W275,W290,W400,W1375
Thanks. I can only find one reference in this thread about the length of the build-up phase here, suggesting 6 hours. Is there a target D525 bonus? I don't think I can see the DB-Green bonus to check. Also, I'm brown-autocasting both GH6 and DB4 (for regen and possibly casts) with TC on gold-autocast; is that notably inefficient? 2E90 gems stored.
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how does one get 30 hour BW with druid PACKER? best i can manage is 25 hours, and that's with S400 of 1.25M. is it druid BL? mine is at 28, don't think difference between levels 28 and 30 is 5 hours.
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It's probably the D200 version that gets that high. But I do have S400 over 2 million in R96 so that might make it that high.
I tested the build with 1.344M S400 in R94.
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What's the best build for mana ocean that does not require you to be good?
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I posted a Neutral Mana Ocean build here before the Good one. It took 3 weeks when I tested it (probably with 800K S400.)
http://www.kongregate.com/forums/8945-realm-grinder/topics/823652-mana-ocean-build-request
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> *Originally posted by **[artcrow](/forums/8945/topics/783256?page=24#11586297)**:*
> I posted a Neutral Mana Ocean build here before the Good one. It took 3 weeks when I tested it (probably with 800K S400.)
>
> http://www.kongregate.com/forums/8945-realm-grinder/topics/823652-mana-ocean-build-request
Thank you
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I recently reached R75 and attempted the Good Merc build with 11.5 Ocvg gems (1.15e88). It's entirely possible that I didn't do enough buildup for where I am, but after opening up research and purchasing everything, it was significantly behind my Faceless Grind build (even with Night Time only at T2 so far). I'm guessing that, if you have T6 Faceless, the Good Merc build will only surpass when you've brought God's Hand, Holy Light, and Grand Balance up to at least T4 each, and probably higher. Perhaps a note should be made of that? I fully expect that it will surpass Faceless Grind noticeably if both builds have all T6 spells.
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Most people posting effective builds have T6 of everything, and at the very least had T5 when they posted the builds. If a build isn't working for you because you don't have the spell tiers that's your issue and not the builder's.
It's up to you if you want to do your spell tiers to be able to use forum builds, limit your build choices to what you've got T5/6 in, or make your own builds based on what you've got.
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The R75 good merc build (Fallen Angel I think) is viable only when you have e90+ gems, and you need to get there with Facegon grind.
I've solely for the purpose of speeding this up done secondary T6 run to level up NT (you should have UL20 now). This will help you make the grind faster (faceless + DB on T6 is a must).
Later (R82+) it's best to get Genealogist trophy asap (all lineages to level 25, shouldn't get more than 2-3 hours in total) - this will give you for 1e180 coins 3000%+ to production, boosting the facegon grind from e82 to e86-87 where you can transit to mercenary (I use dwarven buster where I got all spells on T6).
With this I can now (R84) get to from 0 to e86 gems in about 70-80 minutes (including building + excav. buf builds).
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> *Originally posted by **[why_amihere](/forums/8945/topics/783256?page=24#11604799)**:*
> Most people posting effective builds have T6 of everything, and at the very least had T5 when they posted the builds. If a build isn't working for you because you don't have the spell tiers that's your issue and not the builder's.
>
> It's up to you if you want to do your spell tiers to be able to use forum builds, limit your build choices to what you've got T5/6 in, or make your own builds based on what you've got.
Ah, I suppose that makes sense. My thinking was, when this content was originally released, a lot of people were already at end-game and had been grinding spell tiers, so most of the builds would be oriented in that direction, but now that people can be reaching this content smoothly, if you've been following guides you're not likely to have any T6 aside from Faceless. But I guess, since this is still end-game content itself, it's also reasonable to assume that all builds require high tiers. *shrug* It just seemed weird to me for the very first build to require max tiers, when almost no one who's reaching that point for the first time will have those tiers yet.
> *Originally posted by **[boarzz](/forums/8945/topics/783256?page=24#11605151)**:*
> The R75 good merc build (Fallen Angel I think) is viable only when you have e90+ gems, and you need to get there with Facegon grind.
My understanding was that the e90 gems were for the purpose of buying the merc unique building in short order. I got it in ~1.5 hours of grinding at the amount I had. Does it significantly affect production, too? By which I mean, does a higher gem amount have a bigger effect on the merc build production than it would on Faceless production?
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I used the good merc build only on R75+76. Once I unlocked research, the Dwarven Buster became way better - I can start on e86-87 gems easily.
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> *Originally posted by **[boarzz](/forums/8945/topics/783256?page=24#11605811)**:*
> I used the good merc build only on R75+76. Once I unlocked research, the Dwarven Buster became way better - I can start on e86-87 gems easily.
Thanks for the suggestion, I'll definitely keep that in mind once I reach R77. Still on R75 unlocking T6 Night Time. :)
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I used "We Shall Rise Again" build at 2e85 gems yesterday to unlock Merc Research. It took about 12 hours to complete, though only the final ~30 minutes were done during Sun Force's assistant boost, so I suspect the run would have taken significantly shorter if I had started at a different time of day and utilized that SF boost for longer. From there, I was able to import the research template from "Blood Transfusion" to push my Undead lineage from 13 to 20 AND complete the silly challenge to get access to Night Time. Given that the "Low Gem" build requires GB tier 5 or 6, I think this was the most efficient use of time in unlocking merc research, since the alternative would be grinding for SEVERAL more days as Dragless without UL15. Also, the "Low Gem" build uses Druid blood, which prevents the efficient upgrading
After a quick break back to Dragless to enjoy the new power in gem production, I swapped back to the Blood Transfusion build with Undead Lineage, Grand Balance, and God's Hand for tiering purposes.
I'd suggest, based on my experience in unlocking Merc Research, that the recommended gem count to use We Shall Rise Again be lowered considerably, and that it be noted that you can and should unlock UL20 before abdicating that run (since reaching the starting coin point for mercsearch is still tough with low gems). Having the freedom to tier NT in an efficient manner so early in R75 is surely a better use of time than simply continuing the R74 grind an extra week, right?
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Is there a gem-ceiling for FUDG (well, within R90ies gem requirement range), i.e. a point after which gem-grinding nearly stales and if yes, when?
In case FUDG has reached the gem-ceiling, which build is best to follow up next: “Braining Ground” or “PACKER”?
Concretely, I’m now at R92 with 1e120 gems (5e120 in abdication chest) and S400 = 750k. I’m currently planning on using FUDG at least until 1e122 (I used it already in R91 to pass 1e122 within reasonable amount of time). In case FUDG significantly slows past 1e122 which build should I implement in order to break through 1e124?
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After FUDG slows, Braining Grounds is the strongest build. PACKER only becomes stronger with a buffed S400.
You could switch to BG if FUDG slows this R or next.
In later reincarnations, I just skip BG. Do the S400 run, then S400 FUDG, switching to PACKER when the FUDG runs start taking several hours.
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