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Welcome to this weeks patch.
The G.A.M.E.S event will is now live and I thank everyone for participating in the beta and providing feedback. The 50 Prana for participating was distributed about 8 hours ago and was given to all users that had reached a max favour value of over 100,000.
**G.A.M.E.S**
Added the fully functional G.A.M.E.S event.
This event will run from today 00:01 GMT until 23:59 GMT on Monday 22nd.
G.A.M.E.S is an event that is about earning Favour through performing entertaining actions, and then investing that Favour in upgrades to improve your Favour generation and defenses to defend against attacks that can hinder your Favour generation.
Each player starts with a Favour Tick Value of 2,000 and a Favour Tick Rate of 24 minutes. This means you will be able to collect 2,000 Favour every 24 minutes. Favour will not automatically claim, and players must do this on the Activities tab (Simply pressing a button).
*Activities*
Each player starts with 20 Activity Points and gains 20 Activity Points each day.
Activity Points can be spent on any 1 of 3 Activities.
Hunt - This is a 90 second mission that causes you to gain 50 Stamina and increase your Favour Tick Value by 100
Cook - This is a 3 minute mission that causes you to gain 110 Stamina
Kill - This is a 6 minute mission that causes you to increase your Favour Tick Value by 410. This also costs 110 Stamina to peform
*Upgrades*
Players can invest their Favour in 3 upgrades.
Team Up - This will increase the amount of Stamina & Favour Tick Value increases from future Activities by 10%. This starts at 15,000 Favour cost, increasing by 15,000 with each upgrade and has 10 levels of upgrades.
Appease the Crowd - This will decrease your Favour Tick Rate by 72 seconds. This starts at 15,000 Favour cost, increasing by 15,000 with each upgrade and has 10 levels of upgrades.
Super Entertaining! - This gives your Favour a 10% chance to 'tick twice' when it ticks. This starts at 15,000 Favour cost, increasing by 15,000 with each upgrade and has 10 levels of upgrades.
*Defenses*
For the first 24 hours of the event (So until 23:59 GMT Thursday 18th) defenses are disabled.
After this, every 6 hours (First happening at 5:59 GMT Friday 19th) players have a chance to be the victim of another competitors 'Activities' (Note this is just thematic, this is not a PvP based mechanic and the things you do in the Activities tab will not affect other players, nor will what they do affect you).
There is a 10% chance you are the victim of another competitors Hunt. Being the victim of this lowers your Stamina gains by 50% for 24 hours. (Cook for example would now award 55 Stamina)
There is a 10% chance you are the victim of another competitors Cook (Your supplies got looted). Being the victim of this causes you to gain only 16 Activity Points the following day.
There is a 10% chance you are the victim of another competitors Kill. Being the victim of this lowers your Favour Tick Value increases by 50% for 24 hours. (Kill for example would now award 205 Favour Tick Value)
If you are negatively affected by one of these attacks, you cannot be affected by that attack again until the timer has passed (Although ideally you never want to be affected, ever).
You can however purchase defenses. There are 3 defenses, each corresponding to one of the above activities. Each defense costs 20,000 Favour and protects you against that activity for 24 hours, should you desire to you can add another 24 hours to each defense. In theory you're able to immediately defend yourself for the remainder of the event once the defense system turns on. Defenses can be purchasesd immediately and will begin to time down once the first 24 hours have passed. (That means you can buy 4 days of defenses say, 12 hours in to the event and this 4 days will start timing down once the first 24 hours of the event have passed).
*Event Tickets*
Event Tickets can be converted in to Instant Activity Points. Instant Activity Points are as they say, Activity Points that cause the Activity to happen instantly. These are additional Activity Points. Should you decide to convert to 5 Instant Activity Points, you'll have 20 Activity Points + 5 Instant Activity Points.
The system will always use Instant Activity Points if they are available. Although we don't see a reason why players would want to hoard them after converting them.
*Rewards*
There are 2 elements of rewards, personal milestones and competitive leaderboard rewards.
Personal Milestones are individual rewards that are based on your Max Favour, this is the highest value of Favour you had at any point in the event. These are awarded once the event ends and are as follows;
500,000 Favour - 5 Cosmic Coins / 5 Prana / 5 Ascension Spheres
1,500,000 Favour - 10 Cosmic Coins / 10 Prana / 10 Ascension Spheres
3,000,000 Favour - 15 Cosmic Coins / 15 Prana / 15 Ascension Spheres
6,000,000 Favour - 25 Cosmic Coins / 25 Prana / 25 Ascension Spheres
10,000,000 Favour - 35 Cosmic Coins / 35 Prana / 35 Ascension Spheres / 1x EM
15,000,000 Favour - 50 Cosmic Coins / 50 Prana / 50 Ascension Spheres / 2x EM
22,500,000 Favour - 75 Cosmic Coins / 75 Prana / 75 Ascension Spheres / 3x EM
31,000,000 Favour - 100 Cosmic Coins / 100 Prana / 100 Ascension Spheres / 5x EM
40,000,000 Favour - 150 Cosmic Coins / 125 Prana / 150 Ascension Spheres / 7x EM / 100 VIP Points
50,000,000 Favour - 225 Cosmic Coins / 180 Prana / 225 Ascension Spheres / 10x EM / 150 VIP Points
62,500,000 Favour - 350 Cosmic Coins / 250 Prana / 550 Ascension Spheres / 15x EM / 250 VIP Points
80,000,000 Favour - 500 Cosmic Coins / 325 Prana / 500 Ascension Spheres / 20x EM / 400 VIP Points
Please note that initially players may feel daunted by this, as the maximum amount of Favour earnt by players in 48 hours of the beta was roughly in the 1,500,000 region. Please understand Favour is something that will snowball and give you exponential growth. By day 5 I anticipate players to be earning hundreds of thousands of Favour an hour with optimal gameplay. Furthermore, you'll gain all of the milestone rewards up to the milestone you've achieved. If you hit 23,000,000 Max Favour for example, you'll get the rewards for 500k, 1.5m, 3m, 6m, 10m, 15m and 22.5m.
Leaderboard rewads are as follows;
Top 501+ - 1 Level of Ascended, Legendary, Rare, Common + 10 Cosmic Coins + 10 Prana + 10 Ascension Spheres + 50 UM
Top 101-500 - 3 Level of Ascended, Legendary, Rare, Common + 20 Cosmic Coins + 20 Prana + 20 Ascension Spheres + 100 UM
Top 51-100 - 6 Level of Ascended, Legendary, Rare, Common + 35 Cosmic Coins + 35 Prana + 35 Ascension Spheres + 200 UM
Top 26-50 - 9 Levels of Ascended, Legendary, Rare, Common + 50 Cosmic Coins + 50 Prana + 50 Ascension Spheres + 300 UM
Top 11-25 - 12 Levels of Ascended, Legendary, Rare, Common + 100 Cosmic Coins + 75 Prana + 100 Ascension Spheres + 500 UM
Top 4-10 - 15 Levels of Ascended, Legendary, Rare, Common + 150 Cosmic Coins + 100 Prana + 150 Ascension Spheres + 750 UM
Top 3 - 18 Levels of Ascended, Legendary, Rare, Common + 250 Cosmic Coins + 150 Prana + 250 Ascension Spheres + 1000 UM
Top 2 - 27 Levels of Ascended, Legendary, Rare, Common + 500 Cosmic Coins + 250 Prana + 500 Ascension Spheres + 1500 UM
Top 1 - 36 Levels of Ascended, Legendary, Rare, Common + 750 Cosmic Coins + 400 Prana + 750 Ascension Spheres + 2500 UM
I've made an adjustment to the leaderboard rewards this time around, mainly in the focus of heroes. Feedback received from Space Journey was that some players felt they've never be able to obtain the Ascended hero, requiring a commitment to the event they weren't quite comfortable with.
I've opted to try a reward model that sees all participants receiving all heroes in some way shape or form, but at the very bottom end at a lower rate than previous. Previously for example the lowest player would receive 9 Common Levels, now instead they'll receive 1 level of all 4 heroes. Technically from a power level this is arguably a buff to the amount of rewards, however it's noted that as a result it would take a player longer to even max 1 hero in this event.
If players disagree with this approach (the heroes) I'm happy to take feedback and won't rule out making adjustments for the next time G.A.M.E.S does run.
You will receive both personal milestone rewards, plus leaderboard based rewards.
*Note*
The event was pushed live a couple of hours after the start of the day, however the event start time is still the same. 00:01 GMT. Because of this players accessing the event will have Favour to collect as if the event started at it's originally intended time.
Finally I want to highlight something about the event. The concept of the event is very much about utilizing Favour as a currency, which includes spending it. During beta I saw a large amount of players focus solely on earning Favour and whilst I don't want to tell people how to optimally play the event, I want to highlight that the event is designed in a way where we expect players to spend Favour - the upgrades tab even tries to tell you that.
A lot of the event is also about opportunity cost and making lots of little decisions to determine which action is best to increase your Favour for the remainder of the event, should you invest in defenses now? Should you take this upgrade or wait for more Favour and get another one?
To all players, I cannot stress enough, albeit the last few hours of the event it's very likely you'll want to be investing your Favour to improve the rate at which you get it for the remainder of the event.
**Captcha**
Adjustments were made to the captcha system so that it now only triggers once every 30 minutes.
Unfortunately we haven't been able to make adjustments that yet that sees the captcha be a little easier, that said I hope the timer of having to deal with it less often makes it some what less frustrating.
It's also worth noting the captcha as a system is currently only planned for events, so whilst it's frustrating it's something that shouldn't impede on all gameplay.
Finally, we plan on collecting some data and finding out which heroes are the ones causing obvious challenges to players, and we'll remove them from the pool of available 'captcha heroes' at a later time. When we can do that it should result in the heroes displaying in captcha to be much clearer as to their element.
**Bug Fixes**
Actually fixed a bug with the Eternal heroes that enabled their skill to be passed on to another unit when they died.
Fixed a bug with the Gladiator heroes that enabled their skill to be passed on to another unit when they died.
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Happy about the changes to the hero rewards.
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* Fixed a bug that cause some data to be corrupted on a new day.
* Fixed a bug that cause the favour timer to fluctuate when claiming favour.
* Improved the leaderboard to better handle larger numbers.
* Added a log that shows what happened when you claim Favour
* Added a log that shows what happened when you checked Defenses
* Force defenses to be checked whenever a player performs a positive action
* Changed the event so the event starts on actual start and not when the player logs in (Although we have further improvements to this that aren't quite ready yet)
* Changed initial starting Stamina to 0
* Improved the wording on the Activities Tab
* Improved the wording on the Upgrades Tab
* Improved the wording on the Defenses Tab
* Improved the wording on the Leaderboard Tab
* Added a ? area to the defenses page that explains what is happening
* Fixed Team Up (was only working on Kill)
* Fixed upgrades to correctly level to 10 and not 9.
* Increase the costs of upgrades after the first one, now increases by 15,000 per upgrade rather than 2,500 per upgrade. Upgrades became quicker and quicker to get the more you had and snowballed, plus the micromanagement of them as an element of the game didn't exist after the first 24 hours and I want it to.
* Force players to claim Favour whenever they perform an action that would perhaps adjust future Favour gains.
* Added information that shows when a user has been negatively affected by an 'attack' from the defenses tab.
* Added additional information to the Leaderboard page.
* Enabled players to add time to defenses, in blocks of 24 hours. This means players won't risk being attacked in the small window between defenses dropping and being re-applied.
Here is a list of things that were changed from the beta of G.A.M.E.S to the live version.
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Thanks Endo, the event seems to be working well so far. Do you know if there will be a window to claim accrued favour after the event is over? If the event simply disappears then people in the wrong timezone could miss out on hours of favour.
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> *Originally posted by **[pacachomp](/forums/910715/topics/1914600?page=1#13410901)**:*
Once the event ends the server will force collect all Favour. This will take some time (I think for Space Journey this took like 18 minutes to run) which is why we don't do it often. We'll do it at the end of the event though.
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As said in the chat, I had a little bug, I have used my favours for the team up upgrade, the upgrade seemed active for a bit because I saw the effect displayed in the cook description, but then it disappeared, so currently the action don't take into account the upgrade, the upgrade tab indicate level 0, but the 15.000 favours have still been used.
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> *Originally posted by **[dinendal](/forums/910715/topics/1914600?page=1#13410908)**:*
I had Spyke look at this as well as Gaia now looking in to this. I'm hoping we can get it fixed asap for you.
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No problem, I just wanted to let you know about the bug.
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Several players seem to be having problems with cooking/hunting/killing. It is freezing the game and not being activated - see bug reports thread.
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> *Originally posted by **[Graeme69](/forums/910715/topics/1914600?page=1#13410965)**:*
> Several players seem to be having problems with cooking/hunting/killing. It is freezing the game and not being activated - see bug reports thread.
Same here :(
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Feedback about rewards - why is one level of asccended worth the same as a level of legendary worth the same as one level of rare worth the same as a level of common? Good for putting nominal levels of ascended/legendary lower in the but consider different rates of increase/decrease for each hero level.
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I'm havin issues with confirming the captcha. Sometimes, when I send the captcha for validation, it collides with a messagebox (like the one with too many requests, although I can't see the text) and as as result, the captcha window stays open and the msgbox stays open, so I can't close either of them. Temporary solution is refreshing the page.
[](http://i.imgur.com/yPBGFz1.png)
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> *Originally posted by **[EndoGames](/forums/910715/topics/1914600?page=1#13410878)**:*
> *Rewards*
>
> There are 2 elements of rewards, personal milestones and competitive leaderboard rewards.
>
> Personal Milestones are individual rewards that are based on your Max Favour, this is the highest value of Favour you had at any point in the event. These are awarded once the event ends and are as follows;
The ingame info currently has some slightly diffrent limits for reaching personal rewards.
> Please note that initially players may feel daunted by this, as the maximum amount of Favour earnt by players in 48 hours of the beta was roughly in the 1,500,000 region. Please understand Favour is something that will snowball and give you exponential growth. By day 5 I anticipate players to be earning hundreds of thousands of Favour an hour with optimal gameplay. Furthermore, you'll gain all of the milestone rewards up to the milestone you've achieved. If you hit 23,000,000 Max Favour for example, you'll get the rewards for 500k, 1.5m, 3m, 6m, 10m, 15m and 22.5m.
I'm curious if your prediction is right this time :D I do like that you'r eputting more rewards on individual progress as opposed to ranking as in SJ. It looks a bit irritating to me, that favour grows exponetial with time investement/optimality of the strategy/kred-usage and the rewards are again somewhat like cubic in favour gained; but we'll only really see, how that plays out, when the event finishes and we know, what rewards are reached...
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I wanted to provide some mechanical insight on defenses since they're something that will kick in soon.
When the initial protection drops at 00:00 GMT in 4 hours and 54 minutes as of this post, the first attack you'll need to defend against will happen 6 hours later, at 06:00 GMT. They will then happen every 6 hours thereafter for the remainder of the event.
Purchasing a defense before the initial protection drops, will see that defense begin to time down as soon as the initial protection drops, at 00:00 GMT. Technically, this will protect you for 23 hours 59 minutes and 59 seconds in this case. If you purchase a defense for the first 24 hours YOU WILL NOT be protected against the attack at 00:00 GMT in 28 hours and 54 minutes. The defense WILL drop off BEFORE that attack happens. I'm clarifying the mechanics here so people can hopefully make their own informed decisions.
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We've tried pushing an update but it appears something is down or being ugpraded on a Kongregate wide level currently that's preventing the update from going through. We're going to keep trying.
The update will include the following:
- Fixes for the error with captcha causing players to get a black screen freeze in the event.
- Fixes for the reward table correctly showing the rewards (Had hero rewards incorrect)
- Improved the ? on the defenses tab, showing which defense defends against which attack.
- Increased the rate at which Leaderboard rankings update
- Made some adjustments to the pop-up that will display when a user has been attacked.
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Any news? I can't use any AP points or Instant points, haven't been able to for 12 hors now.
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In regards to defenses we've found a bug that unfortunately, due to Kongregate updating their website and our inability to push any update right now, we're likely not going to have the fix pushed before the first attack rolls in 3 hours 45 minutes and has an impact on players event standings.
This bug means that the first time you buy your defenses, the system is protecting you for the first 24 hours of the event, because unfortunately a typo means the system isn't considering you protected for the first 24 hours.
Because of this, users that have only purchased 1 defense for each defense option, are technically not currently defending. **If you see a timer on the defense options, it's working. **
The solution to this is to buy another defense (So 2 of each total). **If you see a blue timer on the corresponding defense option, the defense is working correctly. **
Anyone that is unfortunately negatively affected by an attack, but had purchased a defense we will have the negative affects removed - we just need you to post here.
I get this is frustrating, we have it fixed already but unfortunately we simply can't update the game, Kongregate won't let us. We're only prompted with:
"Cosmos Quest: The Origin cannot be published at the moment. Please try again later."
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Hi, ive bought Defenses but it deducted the Favors without the timer starting. So i had to buy them twice. Now i've spent 40k more Favors than neede. Could you guys look into that?
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> *Originally posted by **[kappadozianer](/forums/910715/topics/1914600?page=1#13411496)**:*
The above comment explains.
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Lucky me, i bought Animal Companion defense upgrade but i got killed.
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Bought Defenses earlier, got Killed.
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I double spent on all defences, so 60000 favour. Please look into and refund. Also because it didn't refresh I spent an extra one on Animal Companion so it has an additional 24 hours than the others that I didn't really want, I don't know if you can take that away and refund the extra 20000 or not? But if you can that would be cool.
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Bought all three defences roughly half an hour before the first attack event. My favour points dropped from ~65000 to ~5000, but I didn't get any other indication that I had bought any defence. But I have been both hunted and killed

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I was looted. But instead of losing 4 AP I have permanent 50% less Stamina for today.
https://ibb.co/x6nXYfn
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