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Version is 0.3. Tried different internet, same problem. It might be something wrong with pc if there is no problems on game side. I started having that issue since using other pc (old one is broken). Thanks for help.
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> *Originally posted by **[SpykeRel04D](/forums/910715/topics/1914600?page=3#13412359)**:*
> > *Originally posted by **[letmeplayalready](/forums/910715/topics/1914600?page=3#13412332)**:*
> > Event becomes randomly unresponsive for me. Changing the tabs of the event is the only thing i can do, but neither claiming anything nor buying defenses/upgrades does anything. No server interaction is shown. Reloading CQ sometimes helps, but most of the time not even then. Sometimes issue fixes itself if i try again after an hour or so. My alt uses same browser (Firefox) in private mode and didn't encounter these hiccups at all yet.
>
> Dear letmeplay,
>
> Can you share some screenshots of Dev Console (F12 console) ?
> The event uses exactly the same server of any other action in the game.. So it should be "general", not only in the event.
>
> Sincerely,
> SpykeRel04D
Sorry for the late answer.
I don't know if i'm technologically literate enough to provide you with screenshots. <.< Unfortunatly i am also busy until sunday afternoon/evening, so it would be too late anyway. If those issues persist into next cycle i'll try to give more input.
Thank you for your help, though!
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Honestly I don't know why defences and the chance of being looted, killed etc is part of this event. It doesn't add anything to gameplay or complexity (since purchasing all defences is always beneficial). All it does is completely fuck over people who momentarily forget to buy them or who can't be active for a particular window of time.
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I hope there will be an "auto claim favour" when the event ends. Depending on the timezone one player could have XX favours stored which would not be included in the end high score. I hope you have seen this issue already!
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> *Originally posted by **[akaric](/forums/910715/topics/1914600?page=4#13412894)**:*
> I hope there will be an "auto claim favour" when the event ends. Depending on the timezone one player could have XX favours stored which would not be included in the end high score. I hope you have seen this issue already!
Hey Akaric!
Yes! When the event will finish, we will run an script to close the event.. That basically, it will claim all the Unclaimed Activities and Unclaimed Favour!
Sincerely,
Spyke
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A small update regarding the rewards:
When I calculated the rewards I first calculated the absolute most extreme circumstance, a circumstance that technically wasn't possible. Someone having every upgrade immediately and gaining the maximum amount of Favour Tick Value every day even before the first tick happens.
Then I removed a % of that amount, because well, that wasn't possible. But it allowed me to know what was the absolute max possible. So I removed a % of that, and then made the rewards on that basis.
When we ran the beta test of the event, and then pushed it live we had increased the cost of upgrades, to the point that upgrades took twice as long to max out as before, and consumed a higher value of Favour. Because of this, the math with what I anticipated players to achieve and what they could achieve was a bit off.
We decided to lower the milestones for each personal reward, by about 20%~ to reflect that, so the rewards players get for this event will now be based on this milestone table:
400,000 Favour - 5 Cosmic Coins / 5 Prana / 5 Ascension Spheres
1,200,000 Favour - 10 Cosmic Coins / 10 Prana / 10 Ascension Spheres
2,400,000 Favour - 15 Cosmic Coins / 15 Prana / 15 Ascension Spheres
4,800,000 Favour - 25 Cosmic Coins / 25 Prana / 25 Ascension Spheres
8,000,000 Favour - 35 Cosmic Coins / 35 Prana / 35 Ascension Spheres / 1x EM
12,000,000 Favour - 50 Cosmic Coins / 50 Prana / 50 Ascension Spheres / 2x EM
18,000,000 Favour - 75 Cosmic Coins / 75 Prana / 75 Ascension Spheres / 3x EM
25,000,000 Favour - 100 Cosmic Coins / 100 Prana / 100 Ascension Spheres / 5x EM
32,500,000 Favour - 150 Cosmic Coins / 125 Prana / 150 Ascension Spheres / 7x EM / 100 VIP Points
40,500,000 Favour - 225 Cosmic Coins / 180 Prana / 225 Ascension Spheres / 10x EM / 150 VIP Points
52,500,000 Favour - 350 Cosmic Coins / 250 Prana / 550 Ascension Spheres / 15x EM / 250 VIP Points
70,000,000 Favour - 500 Cosmic Coins / 325 Prana / 500 Ascension Spheres / 20x EM / 400 VIP Points
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> *Originally posted by **[EndoGames](/forums/910715/topics/1914600?page=4#13413876)**:*
> A small update regarding the rewards:
>
> When I calculated the rewards I first calculated the absolute most extreme circumstance, a circumstance that technically wasn't possible. Someone having every upgrade immediately and gaining the maximum amount of Favour Tick Value every day even before the first tick happens.
>
> Then I removed a % of that amount, because well, that wasn't possible. But it allowed me to know what was the absolute max possible. So I removed a % of that, and then made the rewards on that basis.
>
> When we ran the beta test of the event, and then pushed it live we had increased the cost of upgrades, to the point that upgrades took twice as long to max out as before, and consumed a higher value of Favour. Because of this, the math with what I anticipated players to achieve and what they could achieve was a bit off.
>
> We decided to lower the milestones for each personal reward, by about 20%~ to reflect that, so the rewards players get for this event will now be based on this milestone table:
>
> 400,000 Favour - 5 Cosmic Coins / 5 Prana / 5 Ascension Spheres
> 1,200,000 Favour - 10 Cosmic Coins / 10 Prana / 10 Ascension Spheres
> 2,400,000 Favour - 15 Cosmic Coins / 15 Prana / 15 Ascension Spheres
> 4,800,000 Favour - 25 Cosmic Coins / 25 Prana / 25 Ascension Spheres
> 8,000,000 Favour - 35 Cosmic Coins / 35 Prana / 35 Ascension Spheres / 1x EM
> 12,000,000 Favour - 50 Cosmic Coins / 50 Prana / 50 Ascension Spheres / 2x EM
> 18,000,000 Favour - 75 Cosmic Coins / 75 Prana / 75 Ascension Spheres / 3x EM
> 25,000,000 Favour - 100 Cosmic Coins / 100 Prana / 100 Ascension Spheres / 5x EM
> 32,500,000 Favour - 150 Cosmic Coins / 125 Prana / 150 Ascension Spheres / 7x EM / 100 VIP Points
> 40,500,000 Favour - 225 Cosmic Coins / 180 Prana / 225 Ascension Spheres / 10x EM / 150 VIP Points
> 52,500,000 Favour - 350 Cosmic Coins / 250 Prana / 550 Ascension Spheres / 15x EM / 250 VIP Points
> 70,000,000 Favour - 500 Cosmic Coins / 325 Prana / 500 Ascension Spheres / 20x EM / 400 VIP Points
>
>
maybe you should communnicate with spyke about how you kept telling us these rewards were cumulative?
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> *Originally posted by **[Avatar73](/forums/910715/topics/1914600?page=4#13413934)**:*
They are, they haven't been fully awarded yet.
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wait what, they are cumulative? woah, that's a lot.
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Spyke/Endo
I believe I have been awarded prizes based on the previous milestones. Yesterday I had around 2.7k AS and now I only have 3.8k. According to your charts above I should have received over 1.4k AS placing me around 4.1k. As I appear to have only received 1.1k-1.2k this seems to tie in with the rewards mentioned on the first page of this thread, not the ameneded values mentioned above.
Please check as I cannot due to no recorded history of currencies being awarded.
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> *Originally posted by **[EndoGames](/forums/910715/topics/1914600?page=4#13413953)**:*
> > *Originally posted by **[Avatar73](/forums/910715/topics/1914600?page=4#13413934)**:*
>
> They are, they haven't been fully awarded yet.
>
>
That's not what spyke said. He said he didn't know what you were thinking.
He said we'd get the proper awards 2moro.
I don't have the correct rewards yet.
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> *Originally posted by **[knapsta](/forums/910715/topics/1914600?page=4#13413973)**:*
> Spyke/Endo
>
> I believe I have been awarded prizes based on the previous milestones. Yesterday I had around 2.7k AS and now I only have 3.8k. According to your charts above I should have received over 1.4k AS placing me around 4.1k. As I appear to have only received 1.1k-1.2k this seems to tie in with the rewards mentioned on the first page of this thread, not the ameneded values mentioned above.
>
> Please check as I cannot due to no recorded history of currencies being awarded.
you moght have got all the AS, but only for the highest level, NOT the cumulative levels. Endo apprently didn't tell spyke that was what was supposed to happen, so spyke thought you only got one level. It is being corrected.
But that doesn't really tie up with the numbers......
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Yes, Avatar, I'm aware of that, I can't tell exactly where the difference comes in because I didn't record all my numbers prior to being awarded.
the numbers for my AS tie in closer to cumulative rewards for the original payouts, that s the closest as far as I can tell. Usually history records the total payments but its not showing so I can't be sure where the discrepancy comes in.
Either way, the numbers don't really tie up and perhaps they are still to be corrected but I just want to make sure that the rewards are correct.
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Right now, I am sending the rest of the EM, VIP and Currencies (accordint that we said that this should be accumulative).
Leaderboard will be avaialble in some hour on the web (https://cosmosquest.net/wevents.php)
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Some feedback on the event:
* Event ran pretty smoothly, no bugs to report on my side, got the correct rewards. Well done!
* Being online at the start of the event was crucial to get to the highest positions. I likely ended around 30th place, so it is not absurd to say that I may have gotten into top 25 and to the next personal reward tier (got the 18m one) if I had been able to play at the "right" times. That's another timezone issue that needs to be fixed. By the way, why does EVERYTHING need to start at the same time? I understand that it may be harder to implement a personal timer for each player, but differentiating the starting time of different things might alleviate the problem. Right now the same people take advantage of everything.
Now, gladiators. Why? I get that it was an unintended behavior when they were released. It should have been fixed back then.
But now, in the 9-10 months after they were released, people got used to that behavior and leveled them for that specific reason. Personally, I leveled Retia for that, spending a lot of resources because he would have been useful for DQ. Now I'm stuck with a hero which is basically useless, when those resources would have been useful elsewhere. I know I can recycle him, but there's still a loss of a % of resources. Also note that the impact of that behavior is much lower than that of the Eternals bug, so nothing game-breaking.
What about giving us an extra free recycle to be used specifically on gladiators? (even free of that % loss of resources, why not?) This would at least compensate us for what is effectively a significant nerf to these heroes.
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I am pretty sure that I got 5 EM last night and 5 more a couple hours ago (I did not track any other rewards), leaving me at 10 EM (or twice my top-milestone?) instead of 11 EM for accumulating milestones. From chat it sems like some players have the same rewards as me, while some got 11 EM as expected (for the 25M-favour-tier).
The diffrence is pretty small here, but I wouldn't mind someone looking into :D
Edit (26th): Seems right no, thx.
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My feedback: Very exhausting event with very generous rewards. The main issue I have with the event is the forced claim when spending activities which was not in beta test. I think Endo said the manual claim is important part of the strategy, yet it was changed... That changed the event only to 'who is at the beggining takes the most' and to be every day/night at the same time available for about 90 minutes (not mentioning I live in CET zone) must be strenous in every time zone. So for further rounds, please consider activating the forced claim when the defense points are available. That would give us 6 hours window and relieve the stress :-) Thank you.
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Guess I wanted to say Thank You for putting all the work to create and polish GAMES. Feels much better compared to Space Journey.
One tiny problem with this event in my case - having to play it at 3 AM in the morning is not entertaining at all. Not playing it at 3 AM in morning results in measly rewards and that sucks.
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> *Originally posted by **[Cirkulis](/forums/910715/topics/1914600?page=4#13414632)**:*
> Guess I wanted to say Thank You for putting all the work to create and polish GAMES. Feels much better compared to Space Journey.
> One tiny problem with this event in my case - having to play it at 3 AM in the morning is not entertaining at all. Not playing it at 3 AM in morning results in measly rewards and that sucks.
same. Way less stressy compared to Space Journey. Maybe activity timers were a bit too long.Time zone dependency was big disadvantage for Europeans with a job (as I mentioned before), should be reconsidered.
But still great event!
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I didnt play at all and still got some rewards. That's great. Previous event i spent a lot of time for less rewards.
As long as the events depend on player being the most available and the earliest to click stuff, that will be the wrong direction, and I wont bother playing it at all as I won't have any chance from the start.
I am looking forward to seeing an event that needs some braincycles to [u]setup a strategy, and then relax[/u] until the daily results. Like the tournaments.
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I also want to give you some feedback.
Thank you for this event. It is a great improvement from the very first events where we just had to click 10000 times or collect candies or something.
But I need to talk about some negative aspects as well:
The event was very stressful!
I want to give an example:
Knowing that the tick value was dependend of the activities I had to make sure to max my favour per tick value as soon as possible. That means that every hour where I did not spend the time on leveling or doing activities was a huge loss of potential favour gain. Say I start the day with 5000 favour per tick every 20 minute and I play the first activity 8 hours after the server change, I would gain 5.000*60/20*8 = 120.000 favour in the first 8 hours where I either sleep or work or simply can't play.
But If I would play on the very first second and say I upgrade the favour per tick to 6000 in the first hour and then stop playing for the next 7 hours, I would gain 6.000*60/20*7 + 5.000*60/20 = 141.000 favour. --> 21.000 more.
So in other words: A player who plays within the first hour of the day for an hour gains more favour than a player who starts 8 hours after new day started.
accumulate it with the 5 days event duration and you have a massive disadvantage towards other players.
Knowing that is very stressful. I was constanty looking on the clock and tried to do the activities as fast as possible just to not loose any time.
It was not fun at all knowing that while I sleep other players would gain more favour than I could possibly ever gain. In the rankings I saw that some players where even more than a day ahead of me. So there was no realistic way of winning the top scores for me. Knowing that led to a big disappointment because I was playing a game I could not win.
The only positive side was the personal milestones that I tried to reach.
The daily play time for the event was too long. It took me more than 2 hours straight per day to finish the activities. This is totally unnecesarry. You could have halved the cooldown timers and the end results would be probably the same. So please lower the countdown timers. It is too much playtime for the event per day!
Since defenses became so important the purchase became mandatory. And since everyone used defense you could simply remove them from the game and lower the rewards on the avarage cost of the defenses.
The double tick should have its own text like: "you gained 3 ticks while you were away and 1 of them was double"
EDIT:
Simoris explained it good too:
> *Originally posted by **[Simoris](/forums/910715/topics/1863151?page=3#13414251)**:*
> > *Originally posted by **[Avatar73](/forums/910715/topics/1863151?page=3#13413931)**:*
> > It was the wrong strategy. It is incorrect to use them all at the start of the day. Unlucky.
>
> For the most part the event still focussed around beeing online ~0:00 to 1:40 GMT. For the first two days there was a bit of variation from it, but as soon as Team Up was maxed, you wanted activities to be done as soon as possible. A huge part of this event was being the "right" timezone/having the "right" sleep/work-schedule.
> Letting players choose their own starting time (and that's a diffrent thing then "You're online? I'll start the event for you right now") is the least one can do about it...
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We're internally discussing and working on improvements to the start time issue players have raised. Right now I can't share anything more about it simply because we have no solidified on an outcome. That said it's certainly something we want to improve and we do have a solution we just need to work on specifics.
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Theres some really well articulated feedback, to which I cant really add anything. I would like to say though, that I wasnt affected by any bugs (apart from the Kong serevr updat issue that everybody had) and that I really enjoyed the concept of GAMES, and the amount of variables made it a great "puzzle". Hope you manage to get the results on the website soon!
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