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Hi.
I have a few questions...
1. Squid Ink v1.1.5b? I can only read 1.1.5a :S
2. Master chef V... Im at 29/31 with only one receipe to unlock. Even if i get it its 30/31. Also i have more then 29 of them. lol
3. Chronos level 100 mission reward? Level 100 - Worshipped - Unlocks the ability to pray for the Seaweed Nymph. - ??? What is that? Cant find it anywhere.
Would be nice to have more monuments and set bonus for the new artifacts added.
Thank you
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Bug: If you use the slider to cook more than one bait at a time, it only counts as one bait for the culinarian achievements
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I started up the game and it's not loading. It's stuck on the loading screen.
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I always find the misspelling funny when my squids (Mary and Goth) go crpyt diving.
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Erasing your save and hard resetting doesn't fix the use of codes. I reset because I used the codes and wasted my doubloons on dumb stuff, and reset to spend properlly but now I'm just screwed out of everything.
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I am just now getting the error: "Failed to connect to Playfab /Client/LoginWithKongregate: Unknown Error" in the js console & I am stuck at the loading screen.
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So when Massage Machine activates, framerate drops fairly heavily. This is understandable.
What I don't entirely get is why the framerate drop is pretty harsh even when all the extra graphical stuff is disabled, and why the framerate doesn't seem to return to normal afterward.
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Ship in a Bottle no longer auto collects as of 1.1.5c. I have all 7 tweezers and they are set to "on". I have tried turning them off and on again; it didn't fix the problem. Moon's Mission Level 100 ability visual ruins the framerate, by the way.
Edit: Ship in a Bottle works when idling, just not when the game is closed. Was that intentional?
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My framerate seems to go up considerably whenever Petrify is active.
Could the thing that slows the game down be related to memory management for ink blobs?
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There seems to be some sort of memory leak in the game, un-unallocated objects or something.
After game is loaded, my FPS drops from 60 to 30 in about couple hours, and after a day it's about 12 fps, game is heavily slowed down and clicks take an eternity (almost).
Reloading restores it to 60. It started with 1.1.3 or earlier.
Most of the graphical stuff (inks, shells, most companions) is disabled. Small/Normal interface does not make change.
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Getting Unity runtime error when trying to load. Says that the index is out of bounds. Game fails to start.
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Sometimes the button to automatically buy/upgrade inks from the ink order tab doesn't show. For example if an order needs 3 inks, 2 might have it while the other one doesn't.
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Having same problem as hyperjag7; get "an error occurred running Unity on this page, see your browser JavaScript console for more information. The error was Uncaught Runtime Error: Memory access out of bounds." Game fails to start when Play button is clicked - is this a third-party memory overrun hack attempt?
Cleared all browser history; cleared cache, and was able to re-access game.
However, I did log on at noon today from a different machine, but when i came home and re-logged in, it loaded local instead of save with no prompt or warning whatsoever and I lost nearly 24 hours of progress. Made me sad. This is the second time this "lost progress between machines" has happened, which seems really weird considering the save game should be on the server, not on the client.
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> *Originally posted by **[dekkerr](/forums/949054/topics/917694?page=10#12796041)**:*
> Sometimes the button to automatically buy/upgrade inks from the ink order tab doesn't show. For example if an order needs 3 inks, 2 might have it while the other one doesn't.
im getting the same problem. The buy/upgrade button is present for the first 1-2 orders, then doesnt appear again on the next order. Reloading game fixes issue
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I have erased my game and started a new game, but whenever I log back into the game it loads up my previous game and not the new one.
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My game isnt loading. Its stuck at 90%
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> *Originally posted by **[dekkerr](/forums/949054/topics/917694?page=10#12796041)**:*
> Sometimes the button to automatically buy/upgrade inks from the ink order tab doesn't show. For example if an order needs 3 inks, 2 might have it while the other one doesn't.
Same. It think it was working perfectly in 1.1.5c > 1.1.5d broke it.
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Don't know if this counts as a bug but the Order Master achievements don't count higher tiers so I currently have order master 2, 3, and 4, but not 1.
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The Time Lapse skill seems to consistently give me 105 seconds worth of ink instead of 105 minutes.
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> *Originally posted by **[jottda](/forums/949054/topics/917694?page=10#12766997)**:*
> I started up the game and it's not loading. It's stuck on the loading screen.
same
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>
> *Originally posted by **[Leharnkills](/forums/949054/topics/917694?page=10#12816263)**:*
> > *Originally posted by **[jottda](/forums/949054/topics/917694?page=10#12766997)**:*
> > I started up the game and it's not loading. It's stuck on the loading screen.
>
> same
>
same. "Loading new scene"
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Mixers are displaying incorrect quantities produced per mix cycle—the quantity produced is 2x the listed in the ink selection window.
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Maybe it's a bug: When I sole out in the same time as receiving a new order, the new order can't be received and still continue receiving a new order after my current playing.So I can't receive a new order, it's hard to play without orders.
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> *Originally posted by **[NinjaSailus](/forums/949054/topics/917694?page=10#12817959)**:*
> >
> > *Originally posted by **[Leharnkills](/forums/949054/topics/917694?page=10#12816263)**:*
> > > *Originally posted by **[jottda](/forums/949054/topics/917694?page=10#12766997)**:*
> > > I started up the game and it's not loading. It's stuck on the loading screen.
> >
> > same
> >
>
> same. "Loading new scene"
Me too!
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Fixed now, thank you (if you did anything, that is).
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